JRPG General - Video games were never meant to be shorter than 50 hours.

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I don't waste my time on half-baked ROMhacks, so I can't give any better advice than: don't waste your time on shitty ROM hacks.
Yeah I'm usually kind of hesitant about jrpg romhacks in particular.
It sounds like the usual romhacks that promote themselves as being harder only to make the early game hellish and then still get extremely easy by the end.
No it doesn't even really mention difficulty much
- Retains the original story, but adds a LOT of new
content *around* the main story, including side
quests, locations, dungeons, super-bosses,
unlockable character costumes (each with stat
changes), a music player, and more

- Celebrates the Final Fantasy series in countless
ways, including hundreds of pieces of music from
other games in the series

- Updates the game's mechanics with bug fixes,
difficulty modifications, new spells, new attacks,
new items, and a whole lot more
 
Yeah I'm usually kind of hesitant about jrpg romhacks in particular.

No it doesn't even really mention difficulty much
Sounds like the usual trapping of something made by fans so devoted to the game that they know all mechanics and broken strats, and then they expect the players to also know them somehow.

Also I don't understand why you'd want someone else's extra fanfiction and music from other games. Heck, even if they adapted some cut content or short stories they usually were cut for a reason, or are absolute trash that tries to forcibly insert ideas without a dedicated tard wrangler.
 
Has anyone played Final Fantasy VI T-Edition? Does it ever stop being RNG heavy bullshit where enemies attack you repeatedly and wipe your party members before your turn even starts? My strategy for one of the early bosses was basically keep reloading the game until the rng kills Locke before the battle even begins instead of Terra. Even random encounters seem pretty excessive and can wipe out party members in maybe two or three hits instead of one or two. It's kind of shitty, out of all the FFVI hacks I looked it, it seemed like the one that had the most stuff I'd actually like but defeating bosses by reloading the game to fuck with the rng and hope I don't die right away is kind of lame and gay. If it's just the beginning I can probably handle it but if the whole game's like that then fuck that shit I'll just play one of the new translation patches or something.
So, a "feature" of FF6, even vanilla is that battle speed only affects enemies, and not you. If you set that shit to 6, you're just going to make it WAY harder on yourself to start, for no reason. 3 is normal, 1 is easier, 6 is harder. This is not fixed in T edition, though wait tricking is (Like in FFV, any time an animation is playing your ATB gauge pauses. In vanilla this is an exploit known as wait tricking where you enter wait mode ATB, play an animation, enter magic/item menu, and wait for the animation to play out so your enemy doesn't get free turns off of long ass animations). A core mechanic of it is just exploiting the shit out of enemy weaknesses, and stealing EVERYTHING. Some relics now give you access to spells, and you can get relics before you even reach south figaro for the first time.

I'm not sure what early boss you're talking about, I can only assume the Guard Leader in the narshe caves? He summons tons of dogs, and his charge can chunk the moogles down pretty fast. Or maybe the Magitek Armor around the castle? Magitek Laser hits everyone for 30 or one for like 75.
It doesn't really get easier, but enemies doing rapidfire attacks also doesn't sound right. It doesn't get to be totally bullshit with one hit kills/effects until you hit WoR (where you should have relics that negate those status effects anyway)
What version of it are you on? Older versions are definitely buggier, crash-prone, and have bullshit like the costumes (sprite overwrites) having stat bonuses which means you have to look like a stupid hobo or a KMMO player for the best shot at fighting bosses in EX. An important point to note is that T edition is a jap romhack for the jap game, with an ENG patch laid overtop, which introduced bugs all of it's own. Regardless, here is an aggregated set of FAQs from both JP and ENG patch notes, readmes, and more, might offer some insight.

That all said:
If you're NOT a fan of minmaxing stuff on a level that would make Ulillillia's disgaea runs look normal, try A Soldier's Contingency which is not too dissimilar from T-edition in scope, lots of additions, has a few difficulty versions to pick from that you can try (default is fine, mild is VERY mild, and insane is on par with chrono trigger's impossible mods, where you're expected to snap shit in half by using weaknesses to their fullest.) Also you get to recruit general leo and he's cool. Does have pretty broad changes to the magic system though.
If you want something that's just bullshit on top of bullshit, try Return of the Dark Sorcerer, it's basically "hey here's shit we learned about romhacking FFVI all thrown together" for 15 years.
Brave New World exists, I guess.
FF6 is one of the only non-nintendo JRPGs that's gotten romhacks on the level (in terms of quantity and quality) of pokemon and fire emblem, Good ones are out there.
 
I remember there was a time, when Pascal from Tales of Graces F said she was 22, and i thought "Damn, that's pretty old for an JRPG character that is not the "old man" archetype.

Now im thinking "I wish i was 22 again".
 
Última edición:
Sounds like the usual trapping of something made by fans so devoted to the game that they know all mechanics and broken strats, and then they expect the players to also know them somehow.
Yeah, that's kind of the feeling I had so far. Also, it's made by Japanese people and they're just extra autistic about difficult video games as it is.
Also I don't understand why you'd want someone else's extra fanfiction and music from other games. Heck, even if they adapted some cut content or short stories they usually were cut for a reason, or are absolute trash that tries to forcibly insert ideas without a dedicated tard wrangler.
It was more about the mechanics changes than the extra story stuff. I don't really care that much about the story. I know the story.
So, a "feature" of FF6, even vanilla is that battle speed only affects enemies, and not you. If you set that shit to 6, you're just going to make it WAY harder on yourself to start, for no reason. 3 is normal, 1 is easier, 6 is harder. This is not fixed in T edition, though wait tricking is (Like in FFV, any time an animation is playing your ATB gauge pauses. In vanilla this is an exploit known as wait tricking where you enter wait mode ATB, play an animation, enter magic/item menu, and wait for the animation to play out so your enemy doesn't get free turns off of long ass animations). A core mechanic of it is just exploiting the shit out of enemy weaknesses, and stealing EVERYTHING. Some relics now give you access to spells, and you can get relics before you even reach south figaro for the first time.
Changing to wait mode was the only way I was able to beat the two soldiers at Figaro. I usually play the ATB Final Fantasies on wait mode because I prefer the slightly more turn based feel of it but I decided to give it a go on active just for the hell of it but it was too much. I didn't realize that about the battle speed though. I actually slowed it down because I thought it would give me a bit more time to react between attacks. I also fucked up and didn't buy any items from the store in Figaro not realizing just how punishing it was so I only had one phoenix down.
I'm not sure what early boss you're talking about, I can only assume the Guard Leader in the narshe caves? He summons tons of dogs, and his charge can chunk the moogles down pretty fast. Or maybe the Magitek Armor around the castle? Magitek Laser hits everyone for 30 or one for like 75.
The soldiers in Figaro after it sinks into the sand. Those earlier bosses weren't actually too bad. I managed to beat them both first try. The difficulty was noticable but it didn't feel too bad. The Figaro soldiers though were basically just keep reloading until Locke died first round instead of Terra.
What version of it are you on?
3.07. Apparently it's supposed to be mostly stable now. It was released at the end of April this year.

If you're NOT a fan of minmaxing stuff on a level that would make Ulillillia's disgaea runs look normal, try A Soldier's Contingency which is not too dissimilar from T-edition in scope, lots of additions, has a few difficulty versions to pick from that you can try (default is fine, mild is VERY mild, and insane is on par with chrono trigger's impossible mods, where you're expected to snap shit in half by using weaknesses to their fullest.)
I don't mind difficulty but min-maxing shit is too autistic for me. The changes to the magic system was one of the things I was interested in. It's been a long time since I played FFVI, but I seem to remember spending a lot of time grinding to level up spells on all the party members until I got too bored of it and just finished the game. I remember all the characters feeling somewhat generic because of that apart from their special abilities. Not as bad as FFVII and the materia system but still moreso than the other snes Final Fantasies.
If you want something that's just bullshit on top of bullshit, try Return of the Dark Sorcerer, it's basically "hey here's shit we learned about romhacking FFVI all thrown together" for 15 years.
Brave New World exists, I guess.
FF6 is one of the only non-nintendo JRPGs that's gotten romhacks on the level (in terms of quantity and quality) of pokemon and fire emblem, Good ones are out there
Mostly, i was just trying to play FFVI without it feeling quite so much like FFVI. It's never really been one of my favourites. It's one of those ones I played once then every time I've tried to replay it I get bored of it. I like FFV a lot more. I've played it a shitload of times and it never gets old.

FFIV has a job system hack that looks pretty stupid but changes the game a fair bit and as far as I know FFIV Ultima is fairly extensive but I've never played it. FFV has the Pixel Freemaster hack but that doesn't really have the same kind of scope as the other ones. The hack that lets you mix and match all the job abilities is pretty fun too. FF1 also has a ton of romhacks. Some of them are pretty expansive. I can't remember which one I tried but I wasn't really a massive fan. It was a pretty extensive hack but the weapon and item progression bothered me. It was very linear. It almost reminded me of Oblivion. Every town had direct upgrades to your equipment and nothing in dungeons was better than what you bought in town. It was like whoever made it understood how jrpgs were supposed to work, but didn't understand how to make them feel interesting in any way.

Pokemon hacks are too much for me. I haven't really been able to get into a pokemon game since I played silver when I was a kid. I did end up playing Pokemon Unbound a little while ago and that was pretty fun but every time I look through pokemon romhacks it's just too much.

I don't really like srpgs so I haven't really played Fire Emblem but there's a shitload of those too. Like 90% of GBA romhacks are pokemon and Fire Emblem.

There is actually a pretty big one for one of the Megaman Battle Network games that supposedly combines all the games into one but I haven't tried it.
 
This may be a weird question, but does anybody know this one jipg where you transform into a dragon? It's kinda like Final Fantasy. I wanted to buy it, but now I can not remember the name for the life of me.
 
Went back to Rogue Galaxy. Unfortunately the story isn't hitting it for me. But I am now at the desert ruins. I will say the game can be quite challenging when you least expect it.
 
Since BoF and FF have been heavily discussed here I just wanted to point out that there is a streamer on Twitch and YouTube named Zheal who streams both of those series. He does BoF on Sundays and various FFs (usually 7-10 iirc) throughout the week. He owns most of the records for FF7 and just set the new 100% record like a week or 2 ago. He's primarily a speed runner but he discusses strategy and tactics and all kinds of stuff that might help with gameplay too.
 
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