Halo MCC/Infinite/general Griefing thread - Six months, two maps, no refunds

What did you think of Infinite after the campaign showcase?

  • It looked good

  • Good, but they need to iron out some issues

  • Majorly apprehensive

  • It sucked donkey dick

  • I need to see more

  • I don't know

  • Craig monke


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I guess I was just thinking of when Chief and Cortana's relationship wasn't the main focus of the story. It was a fun thing that you watch grow over the first 3 games, and there are a lot of subtleties in the last cutscene in Halo 3 that showed how close they've become. Bungie was a lot better at showing their relationship than 343i. Or maybe I'm just boomerposting.
 
Oh yeah. Gravemind was a great mission concept if terrible in execution, showing just how strong the Chief feels about Cortana, especially given how Halo 2 ended. Plus it did have a few snippets from the books from Cortana. "Did you know I had my choice of Spartans? I could have chosen anyone, you know." That's just painful to hear it right from her instead of seeing it as words on a page, especially in the mission's context. Plus the ending is... yeah. Short and all too sorrowful.
 
I used to be a huge Halo lore nut and I still am to an extent, but ever since Halo 4 the lore isn't fun to follow or exciting to learn about. It turned into a huge clusterfuck of bullshit that doesn't make any sense or is just plain stupid.

I think the concept of the lore is really cool and the reason why it somewhat works IMO is how Bungie handled the lore, they intentionally left some of the plot vague and mysterious because they knew if they expanded on a lot of stuff it would fall apart.

343 didn't understand this and looked at the main problem of Halo and said "lets spread what little is here and try to make a story out of it" whats the biggest problem in Halo? The Forerunners. The Forerunners where never ment to be explained or expanded on, they where a means to an end, plot convince, and to patch up plot holes.

Halo's lore is at its best when its isolated and taken in small doses, Its completely fucking retarded on a larger scale. Halo right now is in the same boat as star wars, its creatively bankrupt maybe to a further extent than star wars. There is only so much Master Chief, Covenant, Halo left, if there was much to begin with. Halo is narratively on its last legs, the story's elasticity is at its snapping point and in my opinion it snapped a long time ago.
 
There is only so much Master Chief, Covenant, Halo left
[Bungie] intentionally left some of the plot vague and mysterious because they knew if they expanded on a lot of stuff it would fall apart.
These statements are kinda contradictory though. In 343's defense, how were they supposed to make more games without eventually filling in the rest of the blank spaces Bungie left in the story?

The original story wasn't designed to go indefinitely, so it's not surprising they're having trouble doing just that. It's like with Roseanne, in the original run, Dan died of a heart attack. But when they brought the show back they were like, "Fuck, what do we do now? The show wasn't designed to go past the original end of the plot." When they wrote Halo CE, they weren't planning for the series to still be going 19 years later.
 
I think there's a lot more you can do with Halo. The Banished are actually a neat concept that I think is tapping into some of the potential. Covenant remnants are a logical path to take because of course those kinds of things would spring up after the collapse of a gigantic hyper-zealous empire. There's also ONI you could deal with, but I think they'd avoid that as I don't think they want Master Chief to be mowing down humans. And of course there's the Flood, who even though they were "defeated" at the end of Halo 3, can pretty much never be totally eradicated as outright mentioned by Gravemind himself.

Honestly, I think Halo 4 had a lot of the right concepts but they were just, again, poorly executed. Bungie set up Chief drifting to a Forerunner world in Halo 3's Legendary ending, so the Forerunners pretty much had to be involved in some way. There's a theory that Mendicant Bias intentionally sent Chief to Requiem knowing he'd awaken the Didact so as to prove he'd redeemed himself after helping the Flood genocide the Forerunners, but it's (AFAIK) never explicitly stated. Chief fighting a bunch of robotic Forerunner minions is fine, although the whole Promethean faction was laughably undercooked in Halo 4.

I think one of Halo 4's biggest failings is that at many points during the campaign, all subtlety and logic was just totally thrown out the window in order to deliver by-the-numbers action movie schlock. Didact was cool in the Halo 3 terminals and expanded universe, but in Halo 4 he's just a crazy supervillain who wants to destroy the earth for some reason - oh and be sure to buy the books to find out why he went insane (seriously, they didn't even have the god damn courtesy to mention his mind-rape at the hands of Gravemind in Halo 4's terminals!) Librarian was kind of a deep character, but now she's just an exposition dump machine in what was probably the worst cutscene in the entire game.

Despite all that though, I've warmed up to Halo 4 over time. Don't get me wrong, it's highly, HIGHLY flawed, but my real ire is directed towards Halo 5, which I felt took all the potential Halo 4 built up and flushed it down the toilet in favor of this out-of-the-blue nonsensical evil Cortana plot and this random guy named Locke kinda-sorta hunting Chief for extremely flimsy reasons which really resulted in fucking nothing at the end. I could probably write a dissertation on all the reasons I hate Halo 5, but I'll leave it at that for now.
 
Despite all that though, I've warmed up to Halo 4 over time. Don't get me wrong, it's highly, HIGHLY flawed
I haven't warmed up to 4 at all over time. I thought I'd be able to like it after picking up the MCC, but it just is laughably bad compared to the 3 games it comes before. Every Halo game has their faults, but 4 is really hard to play sometimes, especially since the forerunner faction is a chore to fight at best and the game loves to make you fight hordes of those dog ones.
 
I haven't warmed up to 4 at all over time. I thought I'd be able to like it after picking up the MCC, but it just is laughably bad compared to the 3 games it comes before. Every Halo game has their faults, but 4 is really hard to play sometimes, especially since the forerunner faction is a chore to fight at best and the game loves to make you fight hordes of those dog ones.
Yeah, the Prometheans were pretty terrible, and one of the very few things I'll give Halo 5 credit for is that I think it improved on them slightly. Slightly.

Anyway, getting back to Infinite, we have an update... kind of. It won't be at the Game Awards and they're planning to "restart the journey" after the holidays. Reminder, the game was supposed to come out THIS MONTH. What the actual fuck is going on? Regardless, both of these statements are making me less and less confident this game will actually come out in 2021, but we'll see.

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I completely agree. I think a lot of new Halo fans try to extend these feelings to the Chief, too.

Master Chief was never supposed to be a deep character (Limited dialogue in cutscenes, never speaking in-game, etc.) so the player can more easily identify with him. The Halo series wasn't about his character development or a crazy deep story that blows your mind, it's the sandbox and the tools the devs give you to get from Point A to Point B.

Halo 4 just doesn't have that Halo "feeling" to it. Exploring the relationship between Chief and Cortana during her rampancy is an interesting concept on paper, but they completely ruined Cortana and made Chief all depressed and mopey. Not to mention that none of the new characters even come close to what we had before (Not even Lasky, fuck Lasky for giving Chief a platform to be a little bitch at the end of Halo 4).
If we were just talking about CE I'd agree, but by Halo 3 Cortana was straight up spouting lines from The Fall of Reach, and then in Reach the Spartan-IIIs and Halsey were finally introduced in the games. Engineers finally showed up as enemies in ODST, as well, being the only Covenant race from the lore not yet fought. So, they definitely started creating a metaplot and including lore elements as the series went on. In fact, you could argue this all started when Bungie was convinced to use ODSTs in Halo 2. Believe it or not, they were first created for The Fall of Reach and Bungie had absolutely no idea what role they served in the UNSC, so they weren't even going to put them in the games. They had to be convinced by Trautmann and Boren to include them.
 
Última edición:
Reach is where Bungie started losing it. Instead of going off of the existing story and template we got... well, I'm not sure what we got. I've made my feelings clear before, but mostly I'm just disappointed they didn't go with the book instead of directly retconning the best parts.
 
Reach is where Bungie started losing it. Instead of going off of the existing story and template we got... well, I'm not sure what we got. I've made my feelings clear before, but mostly I'm just disappointed they didn't go with the book instead of directly retconning the best parts.
I believe Bungie's logic when it came to making Reach is that they didn't refer to any of the pre-existing book canon before deciding on the story. Marty explained this in an interview pretty recently, but basically said that they wanted to tell a story without being confined to pre-existing lore from outside the games. His overall point was that the series was meant to be enjoyed without having to refer to external media to understand it, and in comparison to what Halo 5 is I can definitely agree.

To those who didn't read the Fall of Reach it's not a big deal, but it definitely did spark some criticism from fans of the book on release, I remember.
 
Yeah, the Prometheans were pretty terrible, and one of the very few things I'll give Halo 5 credit for is that I think it improved on them slightly. Slightly.

Anyway, getting back to Infinite, we have an update... kind of. It won't be at the Game Awards and they're planning to "restart the journey" after the holidays. Reminder, the game was supposed to come out THIS MONTH. What the actual fuck is going on? Regardless, both of these statements are making me less and less confident this game will actually come out in 2021, but we'll see.

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Lolz.
Shot:
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Chaser:
 
HaloFollower is still a thing? There was a controversy years ago about the guy and his gf who were keeping all the YT money instead of paying the people who were making 99% of his content.
 
Well, Halo 4 finally got released on PC and I'm only looking forward to get all the achievements for it. We also got new Halo 3 weapon/vehicle skins, which I guess is kinda neat.
 
So is the MCC worth getting? I've heard there are a bunch of really major, annoying bugs still present and I like to wait until those are ironed out completely with post-release patches/updates before buying. If it's all good, I might grab it during the Steam Christmas sale.
 
So is the MCC worth getting? I've heard there are a bunch of really major, annoying bugs still present and I like to wait until those are ironed out completely with post-release patches/updates before buying. If it's all good, I might grab it during the Steam Christmas sale.
I'd say just wait for the Christmas sale and get it then. You don't really run into any 343i-induced bugs playing the campaigns, and getting it during Christmas will probably mean more people will play other multiplayer than H3/H4.
If you're just looking for the campaigns, I'd totally recommend it with the advisement that 4 wasn't made by Bungie and Reach was Bungie trying new things.
 
MCC was obviously a massive trashfire at launch but I think we're at the point now where I can recommend it even if it does still have a bunch of lingering issues, especially if it's on sale. It's certainly a lot of value for $40 (or less) - I never in a billion years thought they'd actually add Reach or ODST Firefight, especially during that 4(?) year period after release where it seemed like they'd just totally abandoned it.
 
It really speaks to your reputation when fixing the broken trashfire you created is the best you've accomplished.
 
So is the MCC worth getting? I've heard there are a bunch of really major, annoying bugs still present and I like to wait until those are ironed out completely with post-release patches/updates before buying. If it's all good, I might grab it during the Steam Christmas sale.
I'd say it's worth getting, yeah. 343 has done a lot of shitty things but somehow they actually did improve Halo 3's netcode and server browsers are apparently very close. They also fixed the Reach audio issues a little while back and fixed your custom emblem not showing up on Noble 6 during the campaign. The only lingering issues are graphical issues on the original Halo 2 graphics mode that they haven't bothered to fix (missing plants on Cairo Station, the sun being invisible for some reason) and of course Halo CE's original graphics being based on the Gearbox port. If you want pretty much every classic Halo campaign and multiplayer experience (mostly) working in one package, and decently populated, the MCC does have that, especially since they introduced crossplay in the recent patch.
 
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