Halo MCC/Infinite/general Griefing thread - Six months, two maps, no refunds

What did you think of Infinite after the campaign showcase?

  • It looked good

  • Good, but they need to iron out some issues

  • Majorly apprehensive

  • It sucked donkey dick

  • I need to see more

  • I don't know

  • Craig monke


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We already got District 9 or whatever it was called and it's early halo footage that were turned into ODST trailers.


And cool autistic SFM people who make good projects.
 
Another problem with 343 Halo, as I've seen other people say and can't disagree with is that the art from game to game keeps changing, there's no consistent style. As seen with the new Ring which is, like with other Forerunner tech in 343 games, slathered with blue lights and pointless greebles that really mess with the scale and make it look smaller than before, there's too much "dregs of Artstation" style design in general in these games in general.
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It's not just the visuals, the sound design too. 343i kept re-recording their sound effects library for each new Halo game they made, so none of the guns or vehicles sound the same from one game to another.
These "people" have no artistic vision.
 
Another problem with 343 Halo, as I've seen other people say and can't disagree with is that the art from game to game keeps changing, there's no consistent style. As seen with the new Ring which is, like with other Forerunner tech in 343 games, slathered with blue lights and pointless greebles that really mess with the scale and make it look smaller than before, there's too much "dregs of Artstation" style design in general in these games in general.
Ver archivo adjunto 9181610
I've heard the arguments on twitter all week. I get why people like CE. It is genuinely imposing.
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Ancient, hulking, mysterious. I have a soft spot for H2A's ring design. It's probably the closest merger you're going to get between RGB bullshit overload and the original intent. The new one for Campaign Evolved is ass though. It's somehow worse than CE anniversary, and forgot all lessons from Infinite.
 
I've heard the arguments on twitter all week. I get why people like CE. It is genuinely imposing.
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Ancient, hulking, mysterious. I have a soft spot for H2A's ring design. It's probably the closest merger you're going to get between RGB bullshit overload and the original intent. The new one for Campaign Evolved is ass though. It's somehow worse than CE anniversary, and forgot all lessons from Infinite.
Soulless art station niggerslop made by the same jeets who don't understand how any Halo should look.

Only advantage it has is better lighting from space.
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The original has a better glow and texture to it. Actually forerunner.

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Halo 2 anniversary still commits the same sci fi design sins 343 typically do. It also still fucked up the warthog and makes it a busier design like usual.

While the original clearly looks like it was built by guilty sparks or forerunners with their mysterious tech, the anniversary and typical 343 design is just star wars looking shit.

I'm gonna clue you in on something Mormon, the whole appeal of the original forerunner aesthetic is that it inherently looks beyond human skill, alien, and also somehow familiar due to the dingy, abandoned look of it. It is a balance of alien tech and manmade futurism.

None of the designs ever carry over in 343 anniversary games. They all reduce them grossly to generic sci fi. Not the special aesthetic Bungie was going for, even Reach had its own edgy style and still looked pretty damn Halo.

343 also don't understand the covenant. Play any H2A arbiter level and swap to original graphics to see what I mean.
 
Soulless art station niggerslop made by the same jeets who don't understand how any Halo should look.

Only advantage it has is better lighting from space.
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The original has a better glow and texture to it. Actually forerunner.

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Halo 2 anniversary still commits the same sci fi design sins 343 typically do. It also still fucked up the warthog and makes it a busier design like usual.

While the original clearly looks like it was built by guilty sparks or forerunners with their mysterious tech, the anniversary and typical 343 design is just star wars looking shit.

I'm gonna clue you in on something Mormon, the whole appeal of the original forerunner aesthetic is that it inherently looks beyond human skill, alien, and also somehow familiar due to the dingy, abandoned look of it. It is a balance of alien tech and manmade futurism.

None of the designs ever carry over in 343 anniversary games. They all reduce them grossly to generic sci fi. Not the special aesthetic Bungie was going for, even Reach had its own edgy style and still looked pretty damn Halo.

343 also don't understand the covenant. Play any H2A arbiter level and swap to original graphics to see what I mean.
I like both. I see what Bungie was doing and I fully respect it. I still love H2A, and I'll die on that hill- because it's still Halo 2.
 
I like both. I see what Bungie was doing and I fully respect it. I still love H2A, and I'll die on that hill- because it's still Halo 2.
No it's not still Halo 2, not visually or sound wise and the new compositions suck dogshit versus the original atmospheric music, and it doesn't even have the extra content it deserved in a remaster. Y'know, THE MOST UNFINISHED FUCKING GAME IN THE BUNGIE SAGA? HELLO?

It's just the game code slapped into the halo 4 engine with slightly more faithful asset placements than CEA.

You lose out on a lot playing Anniversary over the original. Liking both is fine but ignoring the faults of Anniversary as a remaster is retarded. It doesn't make sense.


They fucked it up so bad.
 
Última edición:
No it's not still Halo 2, not visually or sound wise and the new compositions suck dogshit versus the original atmospheric music, and it doesn't even have the extra content it deserved in a remaster. It's just the game code slapped into the halo 4 engine with slightly more faithful asset placements than CEA.
Ok bro, OK. I've played both, I have my old Halo 2 disc. Nigga they are pretty damn close. You're being very autistic now. They did fuck up the sound in MCC when you switch between both modes, which was nothing like the OG Xbox when you switch unless you crank the volume up. They still hate Marty I guess.

E. He keeps editing his post. Uh OK bro, lol.
 
Ok bro, OK. I've played both, I have my old Halo 2 disc. Nigga they are pretty damn close. You're being very autistic now. They did fuck up the sound in MCC when you switch between both modes, which was nothing like the OG Xbox when you switch unless you crank the volume up. They still hate Marty I guess.
I've played both as well. At the end of my Heroic playthrough, seeing the way the high charity had ugly volumetric fog and more rigid and visible polygons than the original model that didn't blend well, I arrived at the conclusion that Halo 2 Anniversary does not deserve one fucking fraction of the praise it gets yearly and I feel like I'm going insane realizing it commits the same sins CEA did just on a smaller scale enough for people with no taste (like you), eat up and deliver praise to.

Having high standards doesn't make me autistic for pointing out what's wrong with a half assed remaster that people assume had more heart and love out into it when it's still a shadow of the vision Bungie had for it.
 
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I've played both as well. I arrived at the conclusion that Halo 2 Anniversary does not deserve one fucking fraction of the praise it gets yearly.
What did I say that implied you couldn't think that? Awesome, based. I still like it
The only thing to love about it is they didn't warp the aesthetic of Halo as much as Halo 1's remaster.
I think its telling that they didn't bother with Halo 1 or Reach. They just gave up.
Well they would retcon the Forerunners as ailens fully if they did 3, and they know that would kill the franchise
 
He keeps editing his post. Uh OK bro, lol.
Yeah. It's a site feature for a fucking reason and I refine my posts all the time. Like right now. Beats tallying up and clogging my post count. Can't doublepost.
Well they would retcon the Forerunners as ailens fully if they did 3, and they know that would kill the franchise
They already did in 4 and all their dogshit entries and loresperg books.

This franchise has been killed man. We're just navigating the flood imitation corpse of it.

It's telling enough that you don't see average white men gas it up anymore. It's all has-been shills and sweatlords like Minz bitch and cucked faggots with the snobbiest rattiest voices you've ever heard promote the series and get excited for the new schlock.

Back in its heyday fans had our cake and ate it too. We had Grand Theft Auto San Andreas AND Halo 2. We had GTA III AND combat evolved. Now we have Halo CE and GTA VI. The difference is, people are excited for GTA VI due to the mostly consistent quality rockstar has over Halo currently. This new halo remake isn't one iota of a fuck given. No hype that isn't synthetic. Ever since Halo 4 343 rely on deception, and false promises rather than meaningful quality to build from.

The best content we've got for Halo in the 343 era are the Megablocks aka Mega Construx sets.
 
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Regardless, Halo is no longer much of a household name even compared to its long running competition. And that's a damn shame.

More of a shame with MCC because it utterly fails to preserve the original 360 and Bungie online experiences unless you play certain custom server matches.

343 murdered the social game aspect of Halo. Skill based matchmaking being forced in the playlists means you're not gonna find fun to have just a lot of sweatlord faggots who don't have lives. Don't matter how good you are with the game when your 2v2 bullseye round turns into a 1v2 cause your homie left and now you're just getting sniped across the maps.
 
Dusted off my 360 for the first time in a decade so my wife can get the authentic halo experience and it’s insane how much vibe was lost in MCC, especially in small details like the loading screens that spoil the next mission before you even play it.

Another problem with 343 Halo, as I've seen other people say and can't disagree with is that the art from game to game keeps changing, there's no consistent style. As seen with the new Ring which is, like with other Forerunner tech in 343 games, slathered with blue lights and pointless greebles that really mess with the scale and make it look smaller than before, there's too much "dregs of Artstation" style design in general in these games in general.
Ver archivo adjunto 9181610
The problem is not that the fidelity is better, the problem is that Halo is no longer dreamy.
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Cant even tell them how to fix it. Nu halo just doesnt have swag. Getting rid of most of the greebles on everything would be a start though.
Just look how boring this is, visually:
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Over half the game looked like this.
 
You can literally press one button to see its not the case
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They look different, they play almost identically. I say almost, there were some slight tweaks.
only the MP is halo 4, the campaign was outsourced and is saber's rendering engine overtop the original like a skin
Yes.
Yeah. It's a site feature for a fucking reason and I refine my posts all the time. Like right now. Beats tallying up and clogging my post count. Can't doublepost.
Edits are gay in a conversation.
They already did in 4 and all their dogshit entries and loresperg books.
I'm going to be a stickler: books have always been a part of halo. I get your point, but you sound like you can't fucking read when you and everyone constantly bitch about 300 page novels.
This franchise has been killed man. We're just navigating the flood imitation corpse of it.

It's telling enough that you don't see average white men gas it up anymore. It's all has-been shills and sweatlords like Minz bitch and cucked faggots with the snobbiest rattiest voices you've ever heard promote the series and get excited for the new schlock.

Back in its heyday fans had our cake and ate it too. We had Grand Theft Auto San Andreas AND Halo 2. We had GTA III AND combat evolved. Now we have Halo CE and GTA VI. The difference is, people are excited for GTA VI due to the mostly consistent quality rockstar has over Halo currently. This new halo remake isn't one iota of a fuck given. No hype that isn't synthetic. Ever since Halo 4 343 rely on deception, and false promises rather than meaningful quality to build from.

The best content we've got for Halo in the 343 era are the Megablocks aka Mega Construx sets.
Holy shit bro, calm down, I just said I liked something and you had a fit.
 
God, 343 is ass. Wonder how Bungie is doing
Regret. Regret.
Behead all of the developers with an axe and Assemble a competent team like Doom 2016 and Doom Eternal as much gripes as I can have with them they were solid games and renewed faith in more doom games until the mediocre dogshit that was the dark ages and maybe the 2nd eternal dlc.

Two birds, one stone. You can revive Halo and restore interest in the series if you gave it to competent fucking people, on a cheaper budget too. But Microsoft and competency don't mix well. There is no competency left it seems in game development, from Indie to triple A.
 
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