Halo MCC/Infinite/general Griefing thread - Six months, two maps, no refunds

What did you think of Infinite after the campaign showcase?

  • It looked good

  • Good, but they need to iron out some issues

  • Majorly apprehensive

  • It sucked donkey dick

  • I need to see more

  • I don't know

  • Craig monke


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He's mad because the player can't use the Stantcion, which doesn't even look anything like what Johnson had in Operation TREBUCHET
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Can people please stop failing for it? PLEASE?
What's funny about this is they made a far more faithful model that ended up in the Infinite shop, but didn't reuse presumably to avoid being called lazy (despite reusing multiple Infinite assets such as the elites + grunts, marines, and needler).
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In any case, the new asset looks nothing like the traditional design.
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It's very clearly (to me at least) a cut reworked railgun model from Infinite.
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Pre-release hypetrain coming along nicely, toobz:
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Q: If I customize my Spartan, will they show up in cutscenes with that armor?
A: To ensure that the narrative remains as faithful to the original game as possible, the personalized customization options you choose will not show up during cutscenes.
Since fucking when has 343 ever cared to be faithful to the lore? I guarantee in this very game theyre going to change all those Guilty Spark lines directly telling you that the forerunners were ancient humans.

They pre-rendered all the cutscenes so it would be more stable and they thought it would look better, why lie about this?
 
What's funny about this is they made a far more faithful model that ended up in the Infinite shop, but didn't reuse presumably to avoid being called lazy (despite reusing multiple Infinite assets such as the elites + grunts, marines, and needler).
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In any case, the new asset looks nothing like the traditional design.
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It's very clearly (to me at least) a cut reworked railgun model from Infinite.
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If i'm being nerdy, and i am, the entire design of the Stanchion was a Coilgun. The barrel is wrapped with COILS of conductive material. Its enclosed. That has been in every lore document since it came up in Contact Harvest and the comics. What they put in Campaign Evolved is not that. It is a railgun like you said, which is similar in that both use electricity, but not in operation. Its fucking gay. Halo was made by nerds that thought guns and sci fi shit was cool. You can tell though that 343 doesn't care. Why not reuse an asset? It saves money on this flop of a game that microsoft is pushing out in June, where its going to quietly be forgotten.
 


I am genuinely pissed off. If there's one thing that cannot be paper thinned away by good vibes and low expectations it's how Chickenshit 34 has been over their implementation of campaign split screen.

WE HAVENT HAD NEW CAMPAIGN SPLIT SCREEN IN 14 FUCKING YEARS!


Halo 5: It's too hard. Missions too big, it would hurt framerate. (bullshit, or I dont care do it anyway. I got into an actual dev argument over this shit way back and their excuses were so half assed.

Halo Infinite: levels too big, its too hard. (FUCK YOU FAGGOTS, YOU KNEW WE HATED THIS SHIT AND YOU DID IT AGAIN)

(Wow you actually did the master chief collection! big fucking woop for something already implemented.)

AND NOW Campaign evolved finally actually has it and all you have to do is FUCKING BUY TWO DAMMED ACCOUNTS TO PLUG IN A CONTROLLER! AND ADD A MICROSOFT ACCOUNT IF YOUR A FUCKING PLAYSTATION USER

This is beyond bullshit. GEARS OF WAR DIDNT DO THIS BULLSHIT ( its kinda a hassle to go though the menus but it's doable out of the box ) AND YOU EXPECT US TO ENJOY THIS?


THEY DIDNT EVEN HAVE THE DECENCY TO HAVE THEIR SHITTY PRE ORDER SKINS SHOW UP IN THE CUTSCENES. AND THESE FUCKSTICKS EXPECT ME TO BUY THEIR SHIT AT LAUNCH?

Fuck you, im going to wait till its on sale for pennys, buy the steam machine and mod in split screen support without your shitty accounts.


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Not getting on your case, but is this news? Is anyone surprised? Triple-A developers do this (and/or things like it) all the time.
BULLSHIT. Modern console couch co-op is Fucking dead. Tell me who else has the balls to nickle and dime this shit instead of simply not adding it.

 
Can’t wait to pirate it.
Why waste your bandwidth?

What's funny about this is they made a far more faithful model that ended up in the Infinite shop, but didn't reuse presumably to avoid being called lazy (despite reusing multiple Infinite assets such as the elites + grunts, marines, and needler).
Ver archivo adjunto 9171852
In any case, the new asset looks nothing like the traditional design.
Ver archivo adjunto 9171857
It's very clearly (to me at least) a cut reworked railgun model from Infinite.
Ver archivo adjunto 9171859
Ver archivo adjunto 9171863
Speaking of models, I'm still pissed that these 343 fuckers had a Fuel-Rod modeled and ready to release for Infinite but decided to keep it for Combat Devolved and shipped that ugly fuel-rod SPNKR.
 
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Halo remake needs an online subscription to play split screen on PS5. :cryblood:
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I have never heard of that restriction for local play. You need two online accounts to natively play split-screen from one console. WHY? This is worse than Halo 5 not having split-screen at all. One could argue that was because of performance issues or technical limitations between the engine and the Xbox One.
 
Pre-release hypetrain coming along nicely, toobz:
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Since fucking when has 343 ever cared to be faithful to the lore? I guarantee in this very game theyre going to change all those Guilty Spark lines directly telling you that the forerunners were ancient humans.

They pre-rendered all the cutscenes so it would be more stable and they thought it would look better, why lie about this?
So that's why they added the retarded third-person mode. Can't have the skins in cutscenes, but you still need some way for the goycattle to see them in singleplayer that doesn't involve getting into a vehicle.
 
You still need online PlayStation accounts for something that should be purely doable offline and out of the box as long as you have two controllers. This is still bullshit.
 
And now everyone will ignore the fact that you need a Microsoft account for a single player game and 2 unique accounts of you want to play with a buddy
Cant win them all, but since there is no psplus requirement, it might mean single player campaign is not always online as people assumed... aaaand even a microsoft account might be optional like we had with Gears reloaded. We will just have to wait and see until someone get the game early on disc.
 
>skinscattle getting fucked
good

>muh split screen co-op
not my problem
(I AM A 343 SHILL PAID CENTS BY THE POST)
You are the blackest gorilla /v/ consoomer nigger I've ever seen.

You have to go back.
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I never gave a fuck about this Stanchion nor heard of it cause I'm not a faggot lore fan that 343 tries to key jangle as much as their nearly non-existent esports/sweatlord MCC lobby audience, but why even model it in the game and have an NPC use it if you can't use it yourself? Why not have it as a sniper rifle reskin or have Johnson use a normal sniper if you can't use it yourself? It's fucking retarded and a waste of resources unlike Bungie era halo where they used everything they needed and improvised. It's just to show off, but have nothing to show for as per 343 tradition ever since Halo 4.
 
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There's been confirmation of the rumors that Bungie was considering replacing the voice actors for Master Chief & Cortana with Tom Cruise & Julia Roberts back in-between Halo CE and 2 from Steve Downes, Jen Taylor & Marty O'Donnell themselves. (Archive) Turns out the idea was real but never seriously considered; an agent for Cruise & Roberts made the pitch to Marty at a Hollywood party one time and Marty basically just laughed it off, citing how fans had come to really like the incumbent voices for those characters and wouldn't have been impressed if Bungie had really made the switch. The most relevant parts of the article are as follows:

Taylor speculates that maybe the fact that nobody knew who voiced the characters was by design. "I felt in the beginning, Bungie didn't really want people to know who we were, because they really wanted you to have the characters in your mind when you were listening to our voices and not, 'Oh, that blonde lady,'" she says. "They weren't selling us, they were selling the characters."

When Downes hears this, he chimes in with his assertion that a recast was on the table. "There was no reach out from [Bungie]," he says. "In fact, as we found out later, they had every intention of replacing us with famous people."

Taylor, seemingly having heard this before, pushes back a little, suggesting they need corroboration from Halo: Combat Evolved audio director and composer Marty O'Donnell. "Well, you say that," she says with a smile. "Does Marty back us up? We've gotta ask Marty!"

After claiming that O'Donnell does, in fact, back up the claim that a recasting was on the table for Halo 2, Downes shares some of the names that were on the table, but with a caveat. "I don't know if this part's true, but it makes for a fun story that Tom Cruise was considered as the guy who would voice Master Chief," he says. "They were going to replace both of us – well, they were certainly going to replace me, I don't know about Jen – and Marty said the conversation was, 'Why are we fixing something that isn't broken? The game did great as it was. Why are we gonna mess with it now? What's the point?' And thank God cooler heads – thank God for me [laughs] – cooler heads prevailed, and they did not make any changes."

With Downes' claim now aired, and a corroborating source explicitly stated, I reached out to O'Donnell to discuss, among other things, the casting Downes and Taylor. Though Taylor expressed doubt that Cruise would have taken on the role in the early '00s, given how big he was at the time, it turns out there was some truth to it. According to O'Donnell, the conversations were short, and only started once Halo: Combat Evolved became a big enough success to get him into rooms in which he'd never had been.

"That was for Halo 2; we were never going to recast them in the first one, because Halo had no cachet, really, until three years later, after it became a million-seller, and then a 2 million-seller," O'Donnell says. "Microsoft had sort of shipped me out to Hollywood shindigs and parties, and they saw that there was a lot of anticipation for Halo 2. I'd be in Hollywood, and I had already been interested in, like, 'Well, maybe I can start casting some actors who are...' I wanted actors who liked games and were already fans of this new game called Halo. I didn't want to get actors who were just looking for a big payday, because there was no big payday."

In the midst of these Hollywood-centric events, O'Donnell was approached by someone from one of the biggest talent agencies, Creative Artists Agency. "One of the guys came up to me at one of these parties and puts his arm around me," O'Donnell recalls. "'Marty, you know, it's time! This is a big deal. You're in the big times now. You've gotta step everything up. We represent Julia Roberts and Tom Cruise.' Now, Tom Cruise was already a Bungie fan, believe it or not; he had played Myth, so this wasn't the first time we'd heard about Tom Cruise. It was this guy basically saying, 'We should make this deal to get Tom Cruise to be Master Chief, and Julia Roberts to be Cortana in Halo 2.'"

According to O'Donnell's recounting of the story, he was less than impressed. "I was like, 'Wow that's really cool! Yeah, thanks a lot,' and I was just like, 'What a slimeball,'" he recalls. "I'm just like, 'Okay, I've got to be really careful in Hollywood, take advantage of who I can, get the people I think are cool,' but I knew that would have ruined everything. The fans would never had accepted – because I know game fans are not necessarily blown away by big stars, they're blown away by solid gameplay and emotionally compelling stories, and they were blown away by what we had done. But they wanted us to stay true to that relationship between us and the fans, and if we just threw Tom Cruise and Julia Roberts, who I would have had a blast working with them – if I could have done that to begin with, maybe that could have been cool – but there was no way that I could replace Jen Taylor and Steve Downes, because the fans already had a relationship with those voices, because they were Master Chief and Cortana. I just could not think of replacing that, so that was never really in the cards to be considered, but I like to dangle it over Jen and Steve every so often, like, 'You know, I could have gotten Julia Roberts and Tom Cruise,' [laughs] It's just a fun story. It never went any further than that one conversation."

Even though the conversation about Tom Cruise and Julia Roberts ended there, it is fun to imagine a world where those celebrities voiced those characters. However, it certainly would not be the same, and likely would have alienated large portions of the fan base. Additionally, they would have almost certainly abandoned those roles by now, as gaming's tumultuous history with one-off celebrity voice actors has shown. Meanwhile, in this timeline, Downes and Taylor still provide the voices for Master Chief and Cortana to this day, even returning to the booth to re-record their lines for Halo: Campaign Evolved, which gave them a chance to deliver their now-iconic performances with more perspective on the characters and franchise as a whole.

Good call tbh, frankly I think early Halo would have lost more fans (perhaps a lot more, even) than they gained from replacing the iconic VAs with Hollywood star power. Hideo Kojima could surely learn a thing or two from Marty here, even 343 ended up thinking better of it when they almost did recast those roles for Halo 4.
 
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