Half Life Episode 3 Script "Leaked" - Main Writer Marc Laidlaw makes his own ending

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From what I can gather the G-Man is just an "un-person" with an ungodly creepy look who just needed Gordon Freeman as an asset, maybe he's a parallel manifestation of Gordon? Perhaps, perhaps not.

This is good enough for me honestly, and now everyone can stop with the fucking crowbar memes :optimistic:.
 
While I wasn't TOO heavily invested in the series. I had fun with the games I played. (HL2, ep 1 and 2)
So it's kinda sad to see such a well done series fall to the wayside.

It's funny, not too long ago, Valve was considered by many to be champions in the game industry. Now they're just a shell of what they used to be. A very wealthy shell mind you but still.
 
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If they want something new and something not seen to create Half-Life 3 or episode 3, why not just make a short animation serie, that would be unexpected and new from valve
They tried to get a TF2 cartoon going once, actually. It was gonna air on Adult Swim but that didn't go through because lol valve time.
 
They tried to get a TF2 cartoon going once, actually. It was gonna air on Adult Swim but that didn't go through because lol valve time.
I remember hearing about that awhile back. IIRC, the Expiration Date short was made as a pilot of sorts. Would have been interesting to see how a full series would have fared, considering how popular the "Meet the Team" videos were/are.
 
Great now if they finish it they'll need to go in a different story direction.

Hey, how about a mysterious child called the Catalyst appears?
 
Damn, that
Dyson Sphere reveal and cliffhanger ending
just selled it for me. Sad it doesn't have any G-Man reveals tho
 
Due to the hype regarding the Laidlaw script, Tyler McVicker (the autist who runs Valve News Network) and his collaborators have put together a mod that showcases all the developmental assets and artifacts of HL3 that have been leaked by Valve over the years.

http://www.moddb.com/mods/hl2aftermath/news/hl2aftermath-release-1

It includes
  • 11 levels created by Valve between 2012 and 2013, intended for Half-Life 3. Keep in mind that these levels were gameplay experiments, not actual storyline based levels.
  • 4 demonstration levels created by Lever Softworks to show various functions and NPCs not seen in those levels.
  • weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3.
  • hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.
  • npc_combine_armored, an Armored Combine Soldier, intended for Episode 3.
  • npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3.
 
It's funny, not too long ago, Valve was considered by many to be champions in the game industry. Now they're just a shell of what they used to be. A very wealthy shell mind you but still.

Why bother making games when you can just shit yourself and do nothing while sucking up a cut of everyone else's?
 
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