Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

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Favorite GTA?

  • Grand Theft Auto

    Votos: 68 2.3%
  • Grand Theft Auto: London 1969

    Votos: 61 2.1%
  • Grand Theft Auto 2

    Votos: 118 4.0%
  • Grand Theft Auto III

    Votos: 236 8.1%
  • Grand Theft Auto: Vice City

    Votos: 827 28.3%
  • Grand Theft Auto: San Andreas

    Votos: 1,173 40.2%
  • Grand Theft Auto: Advanced

    Votos: 14 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votos: 82 2.8%
  • Grand Theft Auto: Vice City Stories

    Votos: 81 2.8%
  • Grand Theft Auto IV

    Votos: 763 26.1%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votos: 227 7.8%
  • Grand Theft Auto V

    Votos: 421 14.4%
  • Grand Theft Auto: Online

    Votos: 105 3.6%
  • My Mother's My Sister!

    Votos: 341 11.7%

  • Total de votantes
    2,919
Strauss insists that marketing will only begin in the summer, which as far as I know starts... Late June/early July? He already assured investors in the last call that the game is still scheduled for November, so this waiting around to start marketing is indeed fucking retarded.
In fairness, GTA 6 has a built in level of hype that a long advertising campaign might not be as necessary as it would be for any other title this generation.

Which considering GTA 6’s fuck-huge budget and how advertising would balloon that even further, probably for the best…
 
In fairness, GTA 6 has a built in level of hype that a long advertising campaign might not be as necessary as it would be for any other title this generation.
I saw a calendar of releases leading up to November. Apparently, no AAA games are releasing after October. I take it that everybody wants to avoid being overshadowed by GTA VI.

Add next to boring "flat" because that's what Florida is. There was a tweet by some photojournalist/videographer in South Florida that pointed out a buildings renovation not being present in GTA VI kinda putting a range of survey's done by the Rockstar's team.
That tells us that VI will already date itself with betting an outdated take on contemporary Florida.
 
No seriously, the last time I've heard of devs deliberately pushing forwards or backwards in terms of their release to avoid another title was back in 2009 with the OG MW2.

I'm still playing through the series to try and understand how this series somehow became one of the biggest in all of entertainment that this is even possible. I mean, yeah it's a great series. But to this level of mainstream success, to the point it casts a shadow over not just gaming, but almost all of entertainment?

Geez.
 
But nowadays, with such controversy now becoming less and less effective, what exactly does the series have to offer that warrants its mega-mainstream status?
It's the legacy and history attached to it, that's the main selling point in the modern era, to ask this is to ask why people still buy Zelda and Mario games despite Nintendo getting scummier and shittier as time goes on
 
Even so, there aren't many games that can give similar experiences to Zelda or Mario (that I know of that have been successful), while GTA has had many imitators and successors.

I guess the brand name is just that popular.
 
Even so, there aren't many games that can give similar experiences to Zelda or Mario (that I know of that have been successful), while GTA has had many imitators and successors.

I guess the brand name is just that popular.
GTA has had it's imitators but those simply failed to live up to expectation which caused them to die out, I think the closest they had was Saints Row but they shot themselves in the foot trying to distance themselves from the "GTA clone" label which caused most of their fanbase to abandon the series by the fourth game, even by the third people were iffy.
 
I used Stand as well and pretty much kept on spawning the Rocket Voltic, Scramjet, & Raiju to travel across the map. As well as becoming a rainbow party bus picking up any player and flying them around. Sucked that I bought Stand two months before the BattleEye update and I didn't want to even try to use any cheats since I don't want my entire system banned from BattleEye. Have you tried Cherax, yet? I'm getting a small urge to buy (Standard) it but I gotta read cheat forums first about its rep and other cheats.
No, I'm on the same boat, Battleye came out a couple months after buying Stand. Haven't tried Cherax yet, but it's apparantly the only one able to run in the new version of the game.
 
It's the legacy and history attached to it, that's the main selling point in the modern era, to ask this is to ask why people still buy Zelda and Mario games despite Nintendo getting scummier and shittier as time goes on

Even so, there aren't many games that can give similar experiences to Zelda or Mario (that I know of that have been successful), while GTA has had many imitators and successors.

I guess the brand name is just that popular.
Feels like you guys are implying the games don't even hold any value beyond brand recognition. Rockstar is one of what, two or three companies that can still make a competent open world sandbox? (Sure, RDR2 is pretty old now but it's still the nearest point of reference and it's a fantastic game.) Regardless of how people feel about things like GTA Online or whatever doomer mentality is in place for the next game, nobody ever came close to offer what they do. Almost every GTA game they released in three decades dwarfs the previous one in scope and ambition. Whatever competition showed up over the years dies out because they lack the resources, or the know-how, or the commitment to actually outperform Rockstar, or all of those things combined. Cities, characters, soundtracks, vehicles, activities, visuals, Rockstar has ALWAYS been very consistent at delivering at all of those things. They've earned the glazing they get on the internet today, and while they haven't done a lot lately to keep earning it, they'd have a solid legacy to rest on if the studio suddenly went belly up tomorrow.
 
I'm still playing through the series to try and understand how this series somehow became one of the biggest in all of entertainment that this is even possible.
You just had to be there, really.
There really wasn't any game that let you be this free in 2001. I knew a lot of people who never even did the story missions and played for years just causing chaos or doing Taxi missions.
It was the first "do whatever you want/go wherever you want" game for a lot of people.
It also ticked all the right boxes for the early 00s.
Driver 2 got close, but the tech held it back.
 
Feels like you guys are implying the games don't even hold any value beyond brand recognition.
That's not exactly what I'm saying to make it clear, I was more trying to explain why it has that status now to this day, it's the legacy that follows it and the controversy the brand has accumulated combined with their output. I just believe that the controversy the series has props it up to a major degree, simply due to how massive it was and how much it's brought up in discussions about GTA and Rockstar as a whole.

It's hard to put into words properly when you're explaining it through text though, especially when all of the controversy from those ages is passed and no one getting into the series nowadays will understand how impactful it was or how big the GTA titles releasing in the 2000s were for the time.
 
GTA has had it's imitators but those simply failed to live up to expectation which caused them to die out, I think the closest they had was Saints Row but they shot themselves in the foot trying to distance themselves from the "GTA clone" label which caused most of their fanbase to abandon the series by the fourth game, even by the third people were iffy.
This is absolutely what happened, they resented the "GTA Clone" shit and started trying to set themselves apart by making SR the 'zany hijinks crime sandbox' game, and it actually did sort of work for SR3 [I believe SR3 was the best selling out of the series altogether?] but it started to backfire as soon as they made SR 4 essentially a fucking superhero game where you are unironically the President of the United States. They still had a chance to come back IMO, Volition did, but they squandered it entirely with the SR Reboot in 2022 that really just... didn't appeal to anybody, because they tried to appeal to a demographic that doesn't actually play games that aren't walking simulators. SR was the only series that had a snowball's chance in hell of competing and while they were never going to have the budget Rockstar does [or at least I doubt it], for a while there, they punched well above their weight class. SR1 and SR2 are great games and I'd argue, they represented a refinement of everything that made San Andreas great, they did their homework and learned from their competitors, and all of the bullshit nonsense about being a 'clone' was a moot point anyway because the first two games had more than enough to set themselves apart. Just for one example, GTA only had one game where the protagonist was in an actual street gang and not a 'fixer' for the mob or various other gangs, whereas with SR, that was always the focus until they started doing the wild hijinks shit.
 
I'm a little late but It's actually R1 R2 L1 R2 Left Down Right Up Left Down Right Up, or R1 R2 L1 R2 Left Down Right Up Left Down Down Left or R1 R2 L1 R2 Left Down Right Up Left Down Down Down
Incorrect, they changed it to that in Vice City and San Andreas, wherein there were 3 weapons cheats on account of the larger number of weapons. The guys I was replying to were talking about GTA III, which only had one weapon cheat and it started with two R2's
 
Última edición:
I'm still playing through the series to try and understand how this series somehow became one of the biggest in all of entertainment that this is even possible. I mean, yeah it's a great series. But to this level of mainstream success, to the point it casts a shadow over not just gaming, but almost all of entertainment?
I want to say because it came out at the right time within the right circumstances. @Would is correct. Consider the video game landscape within the 90s, games were catering to more mature audiences thanks to shifting consumer wants. Think going from the Golden Age of Hollywood from noir, bloodless movies like Mildred Pierce, Double Indemnity and The Big Sleep from the 40s to gangster geared, violent films like Scarface, Training Day and Pulp Fiction in the 90s.

GTA during its 2D inceptions was a surprise success thanks to its unadulterated freedom to cause mayhem and freely explore a sandbox from its iconic gameplay mechanic of commandeering any car at will. Now, take that concept into 3D with the PlayStation 2's radically innovative technology and fan base, you have a recipe for success to live out a criminal fantasy like those gangster films.

There have been games that predate GTA III with open worlds, driving mechanics, in-depth stories, even violence, but GTA III was able to coalesce those aspects (and then some) into a cohesive, innovation product with its sequels refining that formula even further.

TLDR: the GTA series was unlike anything that has happened with video games thanks to its unapologetic violent material and innovative gameplay that allowed players to roam freely within its sandbox parameters.
 
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