- Registrado
- 11 de Mar, 2021
So...really nothing much different except making sure he has the mana to cast TBN.He's maining Dark Knight now that he's unlocked it.
Sigue el video de abajo para ver cómo instalar nuestro sitio como una aplicación web en tu pantalla de inicio.
Nota: Esta función puede no estar disponible en algunos navegadores.
So...really nothing much different except making sure he has the mana to cast TBN.He's maining Dark Knight now that he's unlocked it.
It's almost like Extreme Trials and savage raids are relatively niche and controllable content once mastered, while Aurum Vale is a morbol-themed shitshow that can show up on the levelling roulette with you and three dumbasses and has dozens of annoying mechanics.I'm having the opposite problem where it seems a lot of the FF14 community considers dungeons to be challenging, for every community joke regarding extreme trials or savage raids there are 20 people sharing their trauma from doing Aurum Vale
I think it's more down to the format, it's not like they have an aversion to hard content, monhun is super popular for example.Ever played Diablo III? Higher levels => More HP and damage and every couple of levels until 10 an affix is added like random balls of fire that explode or areas of damage that would spawn, of course it wouldn't work in FF14:
- as said before, dungeon content isn't popular in Japan.
- it would encourage a TOXIC environment
- the jobs aren't designed for such a thing when things like CC's come to mind.
- FF14 isn't gear-centric as WoW and lolrng
I honestly don't want such thing implemented, I would prefer something like a megadungeon like Blackrock Depths instead.
The reason I typically see for why people want a Mythic+ like mode is because it would be in-theory hard non-8 man content like how Savage/EX is difficult 8 man content. It would be designed for smaller groups basically. The issue is FFXIV's balance is 100% intended for 8 man content, as stated by Yoshi when he first answered this question, so if they make hard content for 4 people then the balance doesn't work and they'd need to now balance around hard 4 man and 8 man content.What exactly is Mythic+? I've heard that it's one of the things WoW players still like and wouldn't work with XIV because of design philosophy difference.
I mean they could bring back 8-man dungeons. I actually kinda liked the idea, even if Castrum Meridianum and Praetorium were horrific implementations.The reason I typically see for why people want a Mythic+ like mode is because it would be in-theory hard non-8 man content like how Savage/EX is difficult 8 man content. It would be designed for smaller groups basically. The issue is FFXIV's balance is 100% intended for 8 man content, as stated by Yoshi when he first answered this question, so if they make hard content for 4 people then the balance doesn't work and they'd need to now balance around hard 4 man and 8 man content.
So for example things like Technical Step, Brotherhood, or Trick Attack are powerful because you have 8 people to work off with and buff, would those abilities be as equally powerful with 4? Probably not at all, yet a class like Samurai doesn't care how many people they fight with they just midare things so they wouldn't skip a beat going from 4 man to 8 man content besides maybe not nearly guaranteeing themselves to having a pocket Dancer.
Splitting the party (heresy I know), seem to work fine in Bozja. Multiple instances of it in Castrum even (don't know about Zadnor). Leon even works as a wall against bads who don't know how AOE works.Keeping the second tank involved usually involves either tankswapping or having to have the tanks tank separate things, and those two core abilities seem to escape the new influx of tanks. Nothing quite like sitting there, doing nothing on Hansel & Gretel for genuinely a minute because the tanks are fucking retarded and so big-brained that they'll ignore the whole of the chat screaming at them. Finding ways to keep a second tank engaged in a full dungeon might be a tall order, especially since the Bozja solution was just to let them become DPS if they wanted to.
Yeah, but that's like a party of 20+, and in each of the encounters you've still basically just got a main tank. I tried to do one of those at a later hour with just two parties, and ran into the issue of the other one being completely useless and fucking up wherever we put them on just the first encounter.Splitting the party (heresy I know), seem to work fine in Bozja. Multiple instances of it in Castrum even (don't know about Zadnor). Leon even works as a wall against bads who don't know how AOE works.
It's pretty lazy.What exactly is Mythic+? I've heard that it's one of the things WoW players still like and wouldn't work with XIV because of design philosophy difference.
They could, and I wish they would because dungeons are woefully easy and it'd be nice to see what modern non-2013 rushed job 8 man dungeon would look like. 24 mans also close to a larger scale dungeon and are a decent blueprint to the idea I think, but they have to be tuned low especially after everyone got owned by Ozma and Thunder God. I think the issue is "what" would these dungeons give? The gearing system is pretty tightly locked-in where everything is unless you make these dungeons part of the next relic grind or something. Maybe just some flex glamour/title thing would be fine if they're sufficiently difficult, like if they're made for people that farmed out Savage/augmented tome gear already or something like that.I mean they could bring back 8-man dungeons. I actually kinda liked the idea, even if Castrum Meridianum and Praetorium were horrific implementations.
It would most likely be titles, higher-end raiding grade gear (or equivalent, which could introduce a touch more horizontal progression to gearing instead of the straight vertical climb that it's been in the entirety of the game's lifespan), and maybe exclusive mounts or other cosmetics.They could, and I wish they would because dungeons are woefully easy and it'd be nice to see what modern non-2013 rushed job 8 man dungeon would look like. 24 mans also close to a larger scale dungeon and are a decent blueprint to the idea I think, but they have to be tuned low especially after everyone got owned by Ozma and Thunder God. I think the issue is "what" would these dungeons give? The gearing system is pretty tightly locked-in where everything is unless you make these dungeons part of the next relic grind or something. Maybe just some flex glamour/title thing would be fine if they're sufficiently difficult, like if they're made for people that farmed out Savage/augmented tome gear already or something like that.
It'd have to be the same ilvl as the raid if you want to make a more hardcore 8 man dungeon with a gear reward. So using the current ilvl that'd be what? i540? It'd be okay, though you'd have be mindful about creating a new BiS that overwrites the old one people farmed at least some Savage for. You'd then have to ask who the content is designed for and which patch it comes out in?It would most likely be titles, higher-end raiding grade gear (or equivalent, which could introduce a touch more horizontal progression to gearing instead of the straight vertical climb that it's been in the entirety of the game's lifespan), and maybe exclusive mounts or other cosmetics.
535 is the current highest ilevel, though that's mostly due to the Edenmorn weapon and Resistance weapon final upgrade, whereas the rest of your gear stops at 530. In this case, since we're not getting a 540 upgrade until Endwalker and the curve is already narrow as is, there's no need for another upgrade at this time. But in the case where we end up with an even number as the highest for gear, then I feel like the best step would be to make this theoretical Mythic+ dungeon gear maybe 5 ilevels higher than the weekly limited tomestone gear, while the Savage raid gear is made to be 10 ilevels higher. Thus, you can make the gear for those people who want that little extra step closer to being raid ready if they want to. Worst case scenario, you just put pentameld gear as the reward and spite the thousands of crafters who have made pentameld raiding gear their profit by giving people more content options to attain it.It'd have to be the same ilvl as the raid if you want to make a more hardcore 8 man dungeon with a gear reward. So using the current ilvl that'd be what? i540? It'd be okay, though you'd have be mindful about creating a new BiS that overwrites the old one people farmed at least some Savage for. You'd then have to ask who the content is designed for and which patch it comes out in?
No idea why I thought 540.535 is the current highest ilevel, though that's mostly due to the Edenmorn weapon and Resistance weapon final upgrade, whereas the rest of your gear stops at 530. In this case, since we're not getting a 540 upgrade until Endwalker and the curve is already narrow as is, there's no need for another upgrade at this time. But in the case where we end up with an even number as the highest for gear, then I feel like the best step would be to make this theoretical Mythic+ dungeon gear maybe 5 ilevels higher than the weekly limited tomestone gear, while the Savage raid gear is made to be 10 ilevels higher. Thus, you can make the gear for those people who want that little extra step closer to being raid ready if they want to. Worst case scenario, you just put pentameld gear as the reward and spite the thousands of crafters who have made pentameld raiding gear their profit by giving people more content options to attain it.
Maybe they could also pay out a higher weekly cap tomestone reward than Expert roulette as well, except, true to Mythic+ fashion, you put accessing the dungeon in question on a daily lockout (maybe weekly if it has scalable difficulty levels – so, daily for lower tiers, weekly for higher tiers, with better rewards to match the tier).
Not so much catch-up gear but an alternative option for people who really want to sperg on that maximum efficiency gearing for raid prep. Say, the Savage content is still plenty doable with fully decked out weekly tomestone gear, but the Mythic+ gear could exist for the tryhards who really want to be all set for raiding, similar in intention to the people who opt for the slightly lower leveled pentameld gear – because the pentameld slots gives people a degree of stat optimization – thus, it can be just difficult enough to filter the braindead, no effort players but easily doable for people intending to raid. I hear that Floors 100-200 of the Deep Dungeons are basically like this by design as well, so maybe those can serve as an initial reference point for tuning.If it is catch up gear/alt gear, then you'd probably have to tune the content on the lower side (relative to other content) to make it accessible enough if the main draw is gear to help people out such as during an odd numbered patch. Like how Alliance raids work. Now if this came out alongside the raid in the even numbered patch, that'd be interesting. I think if it was a weekly piece of gear that you could grab alongside Savage it'd be worthwhile and not feel too tedious or too "chore-y" to do like I tend to hear with Mythic+ every now and again, you could probably even make a more difficult mode in the odd numbered patch to give some cosmetic thing to help artificially extended the value of the dungeon's assets.
Even if it's a very small, entirely optional part of the progression?I would dislike it if the equivalent to mythic+ becomes part of gear progression.
Dungeon grind has only ever been popular with the people that love grinding. And I've never seen anyone doing mythic+ grind that actually looks happy
Yeah I think that's what it boils down to.It's almost like Extreme Trials and savage raids are relatively niche and controllable content once mastered, while Aurum Vale is a morbol-themed shitshow that can show up on the levelling roulette with you and three dumbasses and has dozens of annoying mechanics.
I don't trust it to remain optional I guess. Mythic+ didn't used to be part of WoW, now it's one of the three pillars of its endgameEven if it's a very small, entirely optional part of the progression?
Have you ever seen anyone on any sort of grind that actually looks happy?