Final Fantasy XIV - Kiwi Free Company

Not a WoW refugee either. Never played it. I've played now and then other MMOs like ESO, SWTOR, and Guild Wars, but none of them demands as much time investment as warcraft.
The amount of time you have to invest in WoW nowadays is parceled out in weird ways. Back in the day it was similar, but you could no-life a lot of the progression when you had days off or your adderall prescription got refilled or whatever. The biggest problem now is that WoW requires consistent weekly time investment to stay relevant. Taking a week off is going to fuck up your progression and then it's just going to get monkey-patched with some lame catch-up mechanic anyway so there's almost no reason to do it once you fall off the wagon during a patch.

I like a lot of the stuff in WoW's endgame, especially M+ (god I wish we had some high-end 4-man content in XIV). But the weekly gating is massively annoying.
 
I like a lot of the stuff in WoW's endgame, especially M+ (god I wish we had some high-end 4-man content in XIV). But the weekly gating is massively annoying.
Some of my favorite moments in WoW was doing M+ with some guildies and having things click enough that we're shooting the shit and rarely talking about the content because we're doing it well.

I'm kinda sad that 14 doesn't have an analogue to it.
 
I'm kinda sad that 14 doesn't have an analogue to it.
What's even worse is that they've gotten requests from people to implement something like it but it's been pretty much rebuffed since the Japanese playerbase doesn't like dungeon content in general. One thing I've read is that the JP data centers don't really do wall-to-wall pulls in XIV and that's a major reason why the Shadowbringers dungeons don't have as many opportunities for doing big pulls.
 
Well, the older versions of WoW would let you no-life progression up to the point of pre-raid BiS, but then you were gated by the weekly raid logouts. In their original runs, this wasn't really that big of a deal, because people played less on average and there were always new people joining up, so leveling an alt was a good way to kill time. Theoretically if you got insanely lucky, yeah, you could get a fuckton of gear from a single raid lockout window, but you could also not see your stupid thing drop for eons.

In their re-releases, people raidlog and don't do anything but raidlog by and large, so the old structure just doesn't work with "modern" sensibilities of ripping all of the fun out of games and making sure everyone playing treats it like a job. That old comic about Tigole and Everquest has apparently become the-way-to-play or you get out of dodge.

I don't personally like the speedrunny elements of M+, but I would kill for smaller-scale, difficult content that requires everyone to be on the ball.
 
Naowh is leveling in XIV now too. Asmon was one thing but I'm kinda pensive about raidloggers coming into this game... Especially when XIV raidtrannies are seemingly trying to rush them to endgame so they can get more people on their side during their meltdowns when SE isn't releasing 10 ultimates every patch.

I want harder and more varied raid content, sure, but I really don't want this kind of culture to get its hooks into the game.
 
In case anyone is interested, Asmonbald gave his verdict on ARR.


Unsurprisingly enough, it's positive, though I find it amusing that the events he mentioned that drew him in were all either ARR-patch stories (Midgardsormr, Coils), or very late ARR when the story actually gets its arse off and stops wasting your time (Garuda). That he doesn't remember Haurchefant name either was gold. And if he finds level 50 rotations to be "engaging", then I cannot wait to see how he fares when he reaches max level, when there's x100 more things to juggle.
 
I don't personally like the speedrunny elements of M+, but I would kill for smaller-scale, difficult content that requires everyone to be on the ball.
not a fan of m+ either because for me it's a lazy and dumb mechanic of "just make numbers higher and slap some modifiers on it diablo 3 style", which also fosters constant grind. at some point I simply wanna be done with that shit and do something else.
much prefer the (sometimes) hard as balls veteran dlc dungeon hard modes in eso where everyone needs to know and be able to do the mechanics on it's own in a single neat properly designed package.
 
I have no clue how people in the Eden raids can still not know basic mechanics like "If the boss does attacks of two colours alternate them" or "Get both the ads low before killing one so they don't enrage and wipe us" like how the fuck did these people get past Titania without knowing generic mechanics that random ass bosses have up to that point.
 
I have no clue how people in the Eden raids can still not know basic mechanics like "If the boss does attacks of two colours alternate them" or "Get both the ads low before killing one so they don't enrage and wipe us" like how the fuck did these people get past Titania without knowing generic mechanics that random ass bosses have up to that point.
There are people who just do the thousand monkeys on a thousand type writers approach until they get lucky enough to survive.

I already told about my horror raid against Twintania. I'm pretty sure that after half an hour of wiping we only made it to the end because the healers who refused to move didn't get targeted by twisters, and the two surviving DPS were enough to kill the boss in the last half.

Speaking of past raid experiences, I remember clearing Nightmare mode raids in SWTOR. That shit was tuned to such a degree that only perfect mechanic execution and perfect DPS for the entire boss encounter would clear it. Even trash mobs got raid wipe mechanics. In the end they took nightmare mode out of the game because the developer was devoting resources to content that even 3 years later were uncleared by most raiding guilds.

I'm never doing that shit again. But I can see why hardcore raiders dislike it when there isn't endgame content that requires absolute perfection.
 
I have no clue how people in the Eden raids can still not know basic mechanics like "If the boss does attacks of two colours alternate them" or "Get both the ads low before killing one so they don't enrage and wipe us" like how the fuck did these people get past Titania without knowing generic mechanics that random ass bosses have up to that point.
If asking myself the same variation of this question and frustrating myself to no end millions of times back in the ARR and Heavensward days has taught me anything, it's that you should never underestimate how hard someone can be carried through content, even all the way to post-endgame stuff. Expecting pattern recognition out of people is an almost insurmountable task, and it's compounded by the fact that paid skips exist now.
 
All these talk of savage shit and EX (im a fucking scrub whose only done like 2 EXs pugged) while im just sitting here, deadass happy that i cleared normal Edens (i really enjoyed almost every boss) maybe i should get a couple done before EW drops, but then again im on Crystal and apparently only regular trannies shit it up instead of raid ones
 
All these talk of savage shit and EX (im a fucking scrub whose only done like 2 EXs pugged) while im just sitting here, deadass happy that i cleared normal Edens (i really enjoyed almost every boss) maybe i should get a couple done before EW drops, but then again im on Crystal and apparently only regular trannies shit it up instead of raid ones
Nah there are plenty of decent pugs on Crystal. Just a lot more shit ones mixed in. There's a group that runs hard content with new people on Crystal called 'Casual Crystal Clear' and I think you can still find their discord and stuff in the Fellowship Finder. Recommend checking them out since I know a few raiders who got started doing endgame with that crowd.
 
All these talk of savage shit and EX (im a fucking scrub whose only done like 2 EXs pugged) while im just sitting here, deadass happy that i cleared normal Edens (i really enjoyed almost every boss) maybe i should get a couple done before EW drops, but then again im on Crystal and apparently only regular trannies shit it up instead of raid ones
I'm having the opposite problem where it seems a lot of the FF14 community considers dungeons to be challenging, for every community joke regarding extreme trials or savage raids there are 20 people sharing their trauma from doing Aurum Vale
 
What exactly is Mythic+? I've heard that it's one of the things WoW players still like and wouldn't work with XIV because of design philosophy difference.
 
What exactly is Mythic+? I've heard that it's one of the things WoW players still like and wouldn't work with XIV because of design philosophy difference.

Ever played Diablo III? Higher levels => More HP and damage and every couple of levels until 10 an affix is added like random balls of fire that explode or areas of damage that would spawn, of course it wouldn't work in FF14:

- as said before, dungeon content isn't popular in Japan.
- it would encourage a TOXIC environment
- the jobs aren't designed for such a thing when things like CC's come to mind.
- FF14 isn't gear-centric as WoW and lolrng

I honestly don't want such thing implemented, I would prefer something like a megadungeon like Blackrock Depths instead.
 
I'm having the opposite problem where it seems a lot of the FF14 community considers dungeons to be challenging, for every community joke regarding extreme trials or savage raids there are 20 people sharing their trauma from doing Aurum Vale
In my experience fearing dungeons mostly comes from the dungeons having slightly more complicated mechanics that are actually really fucking simple for anyone with half a brain but uber complex for any mouthbreather that was carried or refuses to play well for whatever autistic reason, the fact that the leveling roulette is more or less made to get you playing with these types of players, it can lead to you getting a couple of retards in a dungeon that requires higher than room temp IQ to complete
 
I've just hit Heavensward. About to enter Ishgard properly after tieing up a few chores. Without spoilers, holy hell at that last sequence of events in ARR. Final Fantasy has always been at its best when it pulls the rug out from underneath your feet after building you up for a bit. This feels like one of those disc change moments in the Playstation 1 era of Final Fantasy after something big happens.

Edit: Also... I think I found @Dyn? That or an imposter.
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