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I'm guilty of single-pulling tbh. Especially when I don't know the instance. One time I was doing Vaults and the healer let me know I could pull more by running ahead and using Rescue to pull me into the next group. I'm not even mad lol.
There's nothing wrong with single-pulling when you're unsure. When you and the healer are hitting the ilvl sync cap for the dungeon though, you should be pulling as much as you can.
There's nothing wrong with single-pulling when you're unsure. When you and the healer are hitting the ilvl sync cap for the dungeon though, you should be pulling as much as you can.
If your idea of a bad time is just wipes and everything going to shit to the point where you give up, I'm sure Crystal isn't that much different than other DCs - largely because it's fucking hard to actually wipe in most content that doesn't have an auto-fail mechanic like Leviathan or Bismarck. You can usually pre-empt the autofails if you tell people or take charge yourself.
But my idea of a bad time is seeing a healer just standing there doing nothing for 90% of the time, the tank barely taking any damage from a single pack but refusing to go bigger, and DPS using single-target rotations (incorrectly) on mob packs. When I glance over at the meters and see that I'm a good 40% of the damage as a tank - and I've had buddies go as high as 60% as tank - that's my idea of a bad time. I fear the freestyle sam, the freeze mage, and the floortanking DRG more than I fear no-one going into the portals on Alexander. I can count on a hand the number of times asking someone to damage / use their AoE has worked, and you 200% should never try to vote-kick someone based purely on them being shit (but not afk). In most cases, you're looking at carrying them or just eating a penalty when the dice roll poorly.
I'm guilty of single-pulling tbh. Especially when I don't know the instance. One time I was doing Vaults and the healer let me know I could pull more by running ahead and using Rescue to pull me into the next group. I'm not even mad lol.
There's exceptions to my kind of whining - gear matters a ridiculous amount in this game, and so it's understandable that even if you're doing your best to keep up while leveling that you might fall a little behind the dungeon's expected item level, whether you're a new player or leveling a new job up. I lay it out this way:
1-pack pulls are basically never acceptable. You'll always survive these just fine and rarely ever need mitigation unless you're seriously, seriously undergeared - and at that point, grab something with tomestones or off of the marketplace if you can. Most of all, it's just not fun - it's just slow and no-one has much to do or watch out for. Maybe if you're in Aurum Vale and you're worried about aggroing extra, unnecessary packs I could see it.
2-pack pulls are the happy medium, especially if you're new and/or slightly undergeared. If you rotate through your damage reduction/mitigation (including arm's length, though I often use that alongside reprisal), you'll almost never be in trouble with these packs. In the worst-case, you've got your oh-shit buttons: don't be afraid to press them. DPS is able to AoE more efficiently, even bad healers should be able to keep you up with cure1/bene1/physick spam (this is the mark of a terrible, useless healer), and you'll learn to get more comfortable with the lead-up to how you should be tanking at the max level.
2+ pulls vary a good bit based on the dungeon you're in, and so there's something to be said for holding off until you understand the place. But once you do? This is generally the way to do it. Take Dzmael Darkhold - once you know the place, you know you can train the entire first half of the bloody instance over to a crystal that gives you something like 99% damage reduction and go absolutely ham on the things. Mt. Gulg, where there's a wall to wall section where you can successfully pull like five packs and AoE them all down with the use of one of the invuln buttons. Or Anamnesis Anyder, where you can ignore all of the summoning guys and just run a bunch of stuff to the last boss's door, get yourself between the healer and the incoming mobs, and take all the stuff out easy-peasy, especially with a ranged limit break.
Aggro isn't really something to be that concerned about in dungeons - just make sure you tap the mobs with an AoE or two while you're gathering them up, to make sure none go after the healer (even in the worst case, healers can generally keep themselves alive if one slips out). Have sprint popped before you enter combat if possible for double duration, and use your mitigation once you've got them all clustered up. Remember the Arm's Length slow, don't be afraid to use sprint as a form of mitigation if you have to by kiting them around, and don't ignore your ogcd self-healing to smooth things out/serve as pseudo-mitigation. GCD healing abilities like clemency should really only be used if you absolutely have to for whatever reason. There are also apparently people out there who don't like to use The Blackest Night often, and those people should be shot.
If a healer has trouble with the absolutely titanic full-instance pulls, I don't mind as much slowing down to just two or three packs if they're still leveling or learning. But if they're decked in great healing gear and should know better, or they insist on single-pulling, I'm going to eat the 30 minute penalty and just do something else. Same thing with the DPS - if it's a 30-30-30-10 split, that's pretty bad but whatever, it's liveable. If I'm pulling 50-24-24-2 as the tank, I'm out of there.
If your idea of a bad time is just wipes and everything going to shit to the point where you give up, I'm sure Crystal isn't that much different than other DCs - largely because it's fucking hard to actually wipe in most content that doesn't have an auto-fail mechanic like Leviathan or Bismarck. You can usually pre-empt the autofails if you tell people or take charge yourself.
But my idea of a bad time is seeing a healer just standing there doing nothing for 90% of the time, the tank barely taking any damage from a single pack but refusing to go bigger, and DPS using single-target rotations (incorrectly) on mob packs. When I glance over at the meters and see that I'm a good 40% of the damage as a tank - and I've had buddies go as high as 60% as tank - that's my idea of a bad time. I fear the freestyle sam, the freeze mage, and the floortanking DRG more than I fear no-one going into the portals on Alexander. I can count on a hand the number of times asking someone to damage / use their AoE has worked, and you 200% should never try to vote-kick someone based purely on them being shit (but not afk). In most cases, you're looking at carrying them or just eating a penalty when the dice roll poorly.
There's exceptions to my kind of whining - gear matters a ridiculous amount in this game, and so it's understandable that even if you're doing your best to keep up while leveling that you might fall a little behind the dungeon's expected item level, whether you're a new player or leveling a new job up. I lay it out this way:
1-pack pulls are basically never acceptable. You'll always survive these just fine and rarely ever need mitigation unless you're seriously, seriously undergeared - and at that point, grab something with tomestones or off of the marketplace if you can. Most of all, it's just not fun - it's just slow and no-one has much to do or watch out for. Maybe if you're in Aurum Vale and you're worried about aggroing extra, unnecessary packs I could see it.
2-pack pulls are the happy medium, especially if you're new and/or slightly undergeared. If you rotate through your damage reduction/mitigation (including arm's length, though I often use that alongside reprisal), you'll almost never be in trouble with these packs. In the worst-case, you've got your oh-shit buttons: don't be afraid to press them. DPS is able to AoE more efficiently, even bad healers should be able to keep you up with cure1/bene1/physick spam (this is the mark of a terrible, useless healer), and you'll learn to get more comfortable with the lead-up to how you should be tanking at the max level.
2+ pulls vary a good bit based on the dungeon you're in, and so there's something to be said for holding off until you understand the place. But once you do? This is generally the way to do it. Take Dzmael Darkhold - once you know the place, you know you can train the entire first half of the bloody instance over to a crystal that gives you something like 99% damage reduction and go absolutely ham on the things. Mt. Gulg, where there's a wall to wall section where you can successfully pull like five packs and AoE them all down with the use of one of the invuln buttons. Or Anamnesis Anyder, where you can ignore all of the summoning guys and just run a bunch of stuff to the last boss's door, get yourself between the healer and the incoming mobs, and take all the stuff out easy-peasy, especially with a ranged limit break.
Aggro isn't really something to be that concerned about in dungeons - just make sure you tap the mobs with an AoE or two while you're gathering them up, to make sure none go after the healer (even in the worst case, healers can generally keep themselves alive if one slips out). Have sprint popped before you enter combat if possible for double duration, and use your mitigation once you've got them all clustered up. Remember the Arm's Length slow, don't be afraid to use sprint as a form of mitigation if you have to by kiting them around, and don't ignore your ogcd self-healing to smooth things out/serve as pseudo-mitigation. GCD healing abilities like clemency should really only be used if you absolutely have to for whatever reason. There are also apparently people out there who don't like to use The Blackest Night often, and those people should be shot.
If a healer has trouble with the absolutely titanic full-instance pulls, I don't mind as much slowing down to just two or three packs if they're still leveling or learning. But if they're decked in great healing gear and should know better, or they insist on single-pulling, I'm going to eat the 30 minute penalty and just do something else. Same thing with the DPS - if it's a 30-30-30-10 split, that's pretty bad but whatever, it's liveable. If I'm pulling 50-24-24-2 as the tank, I'm out of there.
Wipes are awful when they become total circuses where over half the raid group doesn't know what they're doing. I've been in raids where every member is so overgeared we are skipping several mechanics because of the speed, but then there's the mechanic that wipes the whole raid if everyone isn't moving, and the healer decides that movement is for pussies and wipes the whole raid time and again
Can confirm that crystal had a suprisingly high amount of female degenerates mixed in with the regular troons and horny men pretending to be women online same thing really
although my experience with crystal has not been as shit as some people say somehow, but i have a feeling im lucking out or otherwise not in deep enough to see the autism and degeneracy firsthand, just snippets and other people saying/posting shit
Yeah this is something a lot of people don't realize is that Crystal's got a lot of female players, still a numerical minority, but they've been around since the early playing days. Not something to super push on because it really it doesn't matter for 99.9% of all interactions in the game and its general space. Also these days people will assume you mean 'honest wamehn' and fuuuuck it is not worth getting into that conversation.
People shit on Crystal because its popular and it has RPers, everyone has done that since RPers were a recognized sub-category of players in any MMO. There's a grain of truth to it in that Crystal has a lower completion and achievement rate because there's many characters who exist purely to RP.. AND because a lot of RPers are genuinely not all that good. It's not their primary drive for the game so they do not push themselves to master the mechanics unless there's some particular item or set that really motivates them.
There are degenerates though, its a modern game with modern humans in it. I won't go further because there's enough posts on this thread whining about how faggotrocious this community can be.
Wipes are awful when they become total circuses where over half the raid group doesn't know what they're doing. I've been in raids where every member is so overgeared we are skipping several mechanics because of the speed, but then there's the mechanic that wipes the whole raid if everyone isn't moving, and the healer decides that movement is for pussies and wipes the whole raid time and again
Yeah, but in those cases you can explain the mechanic outright and call out the people fucking up without having to worry about getting reported. If they continue to do it, it's pretty easy to parlay that into a vote-kick unless you're an unfortunate sod stuck in an alliance raid where someone isn't rolling on loot.
If your idea of a bad time is just wipes and everything going to shit to the point where you give up, I'm sure Crystal isn't that much different than other DCs - largely because it's fucking hard to actually wipe in most content that doesn't have an auto-fail mechanic like Leviathan or Bismarck. You can usually pre-empt the autofails if you tell people or take charge yourself.
But my idea of a bad time is seeing a healer just standing there doing nothing for 90% of the time, the tank barely taking any damage from a single pack but refusing to go bigger, and DPS using single-target rotations (incorrectly) on mob packs. When I glance over at the meters and see that I'm a good 40% of the damage as a tank - and I've had buddies go as high as 60% as tank - that's my idea of a bad time. I fear the freestyle sam, the freeze mage, and the floortanking DRG more than I fear no-one going into the portals on Alexander. I can count on a hand the number of times asking someone to damage / use their AoE has worked, and you 200% should never try to vote-kick someone based purely on them being shit (but not afk). In most cases, you're looking at carrying them or just eating a penalty when the dice roll poorly.
There's exceptions to my kind of whining - gear matters a ridiculous amount in this game, and so it's understandable that even if you're doing your best to keep up while leveling that you might fall a little behind the dungeon's expected item level, whether you're a new player or leveling a new job up. I lay it out this way:
1-pack pulls are basically never acceptable. You'll always survive these just fine and rarely ever need mitigation unless you're seriously, seriously undergeared - and at that point, grab something with tomestones or off of the marketplace if you can. Most of all, it's just not fun - it's just slow and no-one has much to do or watch out for. Maybe if you're in Aurum Vale and you're worried about aggroing extra, unnecessary packs I could see it.
2-pack pulls are the happy medium, especially if you're new and/or slightly undergeared. If you rotate through your damage reduction/mitigation (including arm's length, though I often use that alongside reprisal), you'll almost never be in trouble with these packs. In the worst-case, you've got your oh-shit buttons: don't be afraid to press them. DPS is able to AoE more efficiently, even bad healers should be able to keep you up with cure1/bene1/physick spam (this is the mark of a terrible, useless healer), and you'll learn to get more comfortable with the lead-up to how you should be tanking at the max level.
2+ pulls vary a good bit based on the dungeon you're in, and so there's something to be said for holding off until you understand the place. But once you do? This is generally the way to do it. Take Dzmael Darkhold - once you know the place, you know you can train the entire first half of the bloody instance over to a crystal that gives you something like 99% damage reduction and go absolutely ham on the things. Mt. Gulg, where there's a wall to wall section where you can successfully pull like five packs and AoE them all down with the use of one of the invuln buttons. Or Anamnesis Anyder, where you can ignore all of the summoning guys and just run a bunch of stuff to the last boss's door, get yourself between the healer and the incoming mobs, and take all the stuff out easy-peasy, especially with a ranged limit break.
Aggro isn't really something to be that concerned about in dungeons - just make sure you tap the mobs with an AoE or two while you're gathering them up, to make sure none go after the healer (even in the worst case, healers can generally keep themselves alive if one slips out). Have sprint popped before you enter combat if possible for double duration, and use your mitigation once you've got them all clustered up. Remember the Arm's Length slow, don't be afraid to use sprint as a form of mitigation if you have to by kiting them around, and don't ignore your ogcd self-healing to smooth things out/serve as pseudo-mitigation. GCD healing abilities like clemency should really only be used if you absolutely have to for whatever reason. There are also apparently people out there who don't like to use The Blackest Night often, and those people should be shot.
If a healer has trouble with the absolutely titanic full-instance pulls, I don't mind as much slowing down to just two or three packs if they're still leveling or learning. But if they're decked in great healing gear and should know better, or they insist on single-pulling, I'm going to eat the 30 minute penalty and just do something else. Same thing with the DPS - if it's a 30-30-30-10 split, that's pretty bad but whatever, it's liveable. If I'm pulling 50-24-24-2 as the tank, I'm out of there.
Oh yeah, that stuff's really bad. Copperbell is the worst for it, but I don't remember others having it, although I think Copperbell hard might still. Maybe Brayflox's Longstop in some parts, but even then I don't think so. Haukke Manor has something weird in that after you do the second boss (two enemies in a room downstairs), people will type /return to go back to the dungeon's entrance faster than backtracking. Old dungeons are designed in not entirely fluid ways - by the time you reach the ARR->HW inbetween, they start to become standardized. And so in most of the other places, it's pretty easy to gather up two packs of mobs and just aoe - although in those very, very early dungeons, the tank is the only one with an AoE. It's stupid.
A lot of the ARR dungeons have unnecessary trash mobs and confusing layouts, so as long as you're making an effort to keep the pace good, people will be satisfied. As time goes on, you'll get used to their layouts enough to know the efficient pulls, but generally the old magic of "aoe one pack, then run over and ranged pull another mob/pack and plant right there" will get you through it all. You could even use the time you spend doing one or two aoes on the first pack to gauge whether or not you're undergeared for the place, based just on how it whacks your health.
So here's a question some of the people who are more involved in raiding scene might be able to answer... Didn't some major WoW raiding guild attempt to take part in one of the FFXIV RWFs, get filtered hard, and then delete VODs? I remember seeing shitposts about this but I honestly haven't been able to dig up anything about it.
A joke born from trigger happy healers yanking BLMs with Rescue and fucking up their rotation, potentially completely, because the healer was too lazy to learn about/remember Aetherial Manipulation. A practice I'm sure Madam Victim Complex has no history of taking part of.
I'm guilty of single-pulling tbh. Especially when I don't know the instance. One time I was doing Vaults and the healer let me know I could pull more by running ahead and using Rescue to pull me into the next group. I'm not even mad lol.
I'm one of those fags who will gladly tell you that there's absolutely nothing wrong with that. Go at your own pace. You're the Tank, you set the pace. Do what you're comfortable with, but at least try to work your way up to doing bigger and bigger pulls. Note that it's as easy as just spamming your AoE while cycling your mitigation CDs.
Personal anecdote, but after last night I'm starting to see what you guys mean about the Sprout tide. Nearly every single DF run I did last night was completely fucking awful, even when doing so with two friends.
Expert roulette, as a tank, had two Ninjas who somehow couldn't put out any DPS worth a shit, dropped Doton at the first available opportunity even when I was continually doing wall-to-wall pulls, and made sure to eat shit and die/build multiple stacks to almost every single mechanic in Paglth'an for "uptime" that they weren't making use of whatsoever. The White Mage was also retarded in that they kept spamming Holy much the same as the Ninjas were dropping Doton ASAP on the first mob of a wall-to-wall pull.
Ran Holminster Switch on SAM for Khloe book. Tank was pretty bad at managing their aggro.
Friends hopped on. We do a leveling roulette, with one of my friends deciding to Tank and me and the other friend filling out the DPS slots on SAM and RDM. Tank friend is still fairly green at tanking, so I tell them what to do and assure them to just go at their own pace. I figure it'll be a slow run because they get stupidly anxious and hesitate when doing unfamiliar things (for instance, if I say "Keep going," they'll immediately freeze in place, ask to verify if I REALLY mean "keep going," and wait for verbal confirmation – they are not very good at acting right when someone tells them to do something despite having years of experience playing XIV at this point), so I'm just trying to be patient with them. We get Copperbell Mines. Our Sprout healer immediately decides THEY want to be the tank instead, and proceeds to run ahead and pull everything at every available opportunity. My friend gets pissed and we all three decide we'll let the shitter drop if they keep this up. They don't, unfortunately.
Level 50/60/70 roulette, my friend doesn't have their Tank past 50 so they hop over to Healer instead because I'm not switching off SAM for a roulette where I'm really only getting XP off of anyway (capped on Allegory and Poetics, so I don't need those). Our Sprout Gunbreaker was one of the most miserable Tanks I've seen in a long time, kind of like they level skipped straight to 70 and then picked up Gunbreaker as their very first Tank. They almost never used their AoE, they completely disregarded adds in boss fights when they targeted anyone other than them, and they stood around and waited before every single pull. Healer friend guessed it was because they were waiting to receive regen, which is fucking stupid considering they were already shit at holding aggro to begin with – having regen ticking pre-pull would've just thrown all the aggro off on the healer instead.
Trial roulette, we get the Chimaera. Nothing special there.
MSQ roulette, I go back to tanking and we get Praetorium. One of my friends notices that our level 80 White Mage is just staying AFK the entire dungeon more than halfway through. Alright, fuck their shit, I'm votekicking. I proceed to spend the next 20+ minutes attempting to start a votekick and failing because the White Mage, by the game's logic, is still "in battle" with mobs on another floor despite staying in one place, so the command won't work, until it finally does once we get to Gaius and Ultima Weapon. Except that everyone else in the party, except for us, decides to keep the White Mage in the party instead of votekicking their shitter AFK lazy farm ass. The other Tank (max level 60) also decides to just AFK during Gaius, both Ultima Weapon fights, and then during Lahabrea, so I also gave up. Did the bare minimum of doing an initial pull on the bosses and then just sheathed my weapon and took my hands off the keyboard. Fuck all of 'em, they want to keep AFK shitters in the party, I ain't gonna do shit either. Carry my ass too then.
One friend dips and me and other friend do other stuff, mostly finishing up their own Khloe book from last week. One of these involved doing a 71-79 dungeon, so I go on SAM and queue again for Holminster Switch. Our Paladin sprout Tank wanted to be the BIG DICK and wall-to-wall pulled at every single available opportunity while also not popping any fucking CDs whatsoever and melting almost every single pull. That healer earned every single commend for making sure the Paladin never dropped.
I really hope last night was just a bad night for queuing. If everyone in every single roulette remains this fucking terrible, I'm gonna lose my mind.
I don't mind if someone's new but, holy shit, once you're past 50 I expect you to at least have the basics down.
Most Black Mages can't blow their nose without eating 3 stacks of vuln and have a 50% chance to miss their mouth with their fork whilst eating.
Your anecdote about the two NINs makes me want to die because that class (and all melee in general) are extremely mobile and don't have to stop to do most of their attacks. That's one of the big upsides of melee classes is that you don't have to wholly plant your feet like a DPS caster. You really don't need to take vuln stacks for 'uptime' for any content save for bleeding edge stuff and even then if you're good you'll still manage it to continue without eating avoidable damage.
This is one area where the WoWfugees are almost worth blaming. Despite the fact that subs nosedived fucking hard after Wrath - and especially after WOD's initial release - WoW consistently made Actiblizz fucktons of money above what it made at Wrath's peak. Some of that is whales, but for a lot of these fuckers, it's character boosts.
I don't know if they really buy them more than the 'core' FF14 audience does, but when there's a massive influx of new blood, if even 20% of them pay to skip -everything-, you get complete retards like that who are cocksure of their own 'skill' and get carried by people who won't just kick them. There's nothing wrong with a boost if you hit up the training dummy and learn your character - I did it for the first time with a DRG around a month ago and I've had a blast. But if the 'core' audience is prone to boosting and refusing to learn the job, the newcomers who boost both refuse to learn the job and the game's basic mechanics. Bummer.
Someone who is at that level and doesn't use AoE really aught to get the boot. Same if they refuse to use mitigation when told to - anyone that does big pulls but says they're saving rampart "for the boss" is a guarantee you're gonna have a bad time and they're gonna blow all of their mitigation immediately on-pull.
I've noticed a lot lately this idea of "Anything bad that happens is WoW refugees fault" becoming a trend among social media circles around FFXIV.
I've played this game since 2013 back in 2.0, I've played tank since Warrior was a walking trash can of a job when I never played tank in my life, and I play Healer on the side when I get bored of tanking. I've seen just about everything you can find in duty finder. All the "WoW toxicity" has been shit I've seen in this game since forever. I swear people either never talk to DF randoms or do anything besides afking in Limsa if they think any of this stuff is WoW's fault, or how it doesn't happen in FFXIV normally therefore it is WoW's fault. People are full of it and want to act holier than thou over playing this MMORPG instead of that other MMORPG.
The irony is rich considering people tend to praise Yoshi P for being so humble and correcting 1.0 because it was made with misplaced pride. At least Square Enix of that era had misplaced pride from actual accomplishments, all these dumb fucks have accomplished is playing FFXIV which isn't much of an accomplishment at all. Plus these are usually the types of ultra lefty progressives who want refugees in their country regardless of the cost, yet they treat video game "refugees" like they're sub human beasts that need to be killed or tamed for their insolence.
Bitch, the exteme majority of users that aren’t party to your retard futatroon mod drama are WoW refugees of some form or another. I mean… fuck, WoW was already spiraling hard and shedding players when I started playing at the end of Mists. I’d bet money that almost every player in the western servers that isn’t a troon or megaweeb is a fled from WoW at some point or another.
Bitch, the exteme majority of users that aren’t party to your retard futatroon mod drama are WoW refugees of some form or another. I mean… fuck, WoW was already spiraling hard and shedding players when I started playing at the end of Mists. I’d bet money that almost every player in the western servers that isn’t a troon or megaweeb is a fled from WoW at some point or another.
I meant to imply I started playing WoW in Mists/start of WoD and didn’t jump ship until BfA established the game wasn’t going to get better. I’m a ShB noob.
I got one last night. Was doing Aurum Vale in a duty roulette. I made the standard "hello, welcome to HELL" joke and got started. I was determined to not wipe on that first room so I took it slow. Well, the red mage was new to the class. I get it, jumping around is part of their rotation but he managed to jump into every wandering monster pack in the dungeon. Also I didn't notice this (the healer pointed this out) but red mage didn't know what the marbol fruit was for and kept getting stacks of aurum lung to boot.
Also related: If the tank parks himself next to a fruit please assume he has called dibs on that fruit. Sprouts keep eating my damn fruit.
I'm suspecting that there's an algorithm or something that puts all the numbnuts in the same party in alliance raids. First boss in World of Darkness and team A and B are all fine, but team C gets completely obliterated and all die from what I'm assuming was the double vision stacks. For the rest of the raid team C keeps tanking the floor most of the time
Bitch, the exteme majority of users that aren’t party to your retard futatroon mod drama are WoW refugees of some form or another. I mean… fuck, WoW was already spiraling hard and shedding players when I started playing at the end of Mists. I’d bet money that almost every player in the western servers that isn’t a troon or megaweeb is a fled from WoW at some point or another.
I don't really fit the typical WoWfugee mold since I quit WoW early in Cata and didn't play MMORPGs (or videogames at all really) for about 10 years. So I went in with the mindset of really having to relearn everything, especially since I mained a tank for the bulk of my first 1000 hours and I'd never played one in WoW.
Not a WoW refugee either. Never played it. I've played now and then other MMOs like ESO, SWTOR, and Guild Wars, but none of them demands as much time investment as warcraft.
I got FF14 after having heard a lot of good about Shadowbringers, was just waiting for a sale