Final Fantasy XIV - Kiwi Free Company

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I'm guessing the part where people say the story starts to pick up in the beginning parts is where I got to in my most recent play session, the scion base getting raided and all the rando npcs and the cabbage fairy dying. It does seem like shit is going to get real now. Also as a sidenote this is partially me just being salty but I feel like it's bad game design to have a raid that can put you in a state where a healer can't even resurrect you cause you're just launched out of the arena.
The landslides...the landslides...
 
since ive been warming up to this game i think the next job ill try out will be the astrologist
I'll freely admit it also took me several tries to get into the game. 2.0 to 2.55 just straight hasn't aged well and it continues to be an obstacle for keeping new players, whether the fan base will admit it or not.
Hearing the FFXIV community talk about how to balance healing jobs makes me want to gouge my eyes out.
"No, YOU don't understand, the inconsistency of Astrologian was its appeal! The possibility of pulling out good and bad cards made it fun!"
"Of course Scholar is supposed to be boring! It's a healing class not a DPS and alternating between heals and dps is a nightmare!"
"Why should WHM do higher base healing than Astrologian? It doesn't make sense!"
"Squeenix, why did you make every healing class the same?"
I have a feeling the reason healers got a kick to the face in Shadowbringers on day one was due in part not because of ineptitude on the part of the devs, but because of the redditors talking about game design like they know what they're talking about.
If they want a nightmare healer class, they can play Discipline Priest in WoW. Listening to community feedback is a minefield; occasionally you'll come through fine, i.e. removing the need for cleric stance, but most of the time you get dumb shit like dumbing down SUM/SCH pets to only having Egi Assault 1/2 and putting them on the same oGCD as Ruin 2/4 while making Eos and Selene function as the same heal dispenser.
 
2.0 to 2.55 just straight hasn't aged well and it continues to be an obstacle for keeping new players, whether the fan base will admit it or not.
I think we're all more or less agreed around here that 2.x is a slog. Anyone from the greater XIV community who would say otherwise has either memory holed the experience or skipped everything.
 
If they want a nightmare healer class, they can play Discipline Priest in WoW. Listening to community feedback is a minefield; occasionally you'll come through fine, i.e. removing the need for cleric stance, but most of the time you get dumb shit like dumbing down SUM/SCH pets to only having Egi Assault 1/2 and putting them on the same oGCD as Ruin 2/4 while making Eos and Selene function as the same heal dispenser.
The main reason balance is the way it is right now, at least according to Yoshida's comments on healers, is that healers in Japan would shaft the other healer in favor of DPS. It's also why Energy Drain got nerfed this patch.

Static is stuck on E12S gate, I don't know if it's specific members trying to parse too hard when we're supposed to be progging, or if 2-3 people just don't understand the mechanics. Getting a bit frustrating, but I think we'll get through it.

Really not a fan of the memories mechanic, I can't see what primals are being cast unless I pan my camera up because there's too much visual noise.
 
Really not a fan of the memories mechanic, I can't see what primals are being cast unless I pan my camera up because there's too much visual noise.
I noticed, in normal mode at least, the tethers have a visual indicator that correspond to the Primal that's being cast or stocked. Like, a lightning effect for Ramuh, a watery effect for Leviathan, a fiery effect for Ifrit, amber colored tether for Titan, green colored tether for Garuda, etc.

Do they lose that visual effect in Savage?
 
I noticed, in normal mode at least, the tethers have a visual indicator that correspond to the Primal that's being cast or stocked. Like, a lightning effect for Ramuh, a watery effect for Leviathan, a fiery effect for Ifrit, amber colored tether for Titan, green colored tether for Garuda, etc.

Do they lose that visual effect in Savage?
No, but when you're facing the primal portraits, it's hard to see the tethers because the portraits have similar colors to the tether.
 
since ive been warming up to this game i think the next job ill try out will be the astrologist
How far are you? Praetorium is a pain in the ass because of long unskippable cutscenes but they promised not to do that again. And if you're not there yet, the cutscene that leads to Heavensward is 48 minutes.
 
How far are you? Praetorium is a pain in the ass because of long unskippable cutscenes but they promised not to do that again. And if you're not there yet, the cutscene that leads to Heavensward is 48 minutes.
Castrum Meridianum and Praetorium both have unskippable auto-playing cutscenes because lol Main Scenario roulette. And I do believe the design promise was more along the lines of "no story-heavy dungeons" from then on.

Except now you just have fights that have unskippable, cinematic cutscenes between phases.

I wonder if anyone still remembers the old days when those cutscenes were skippable.
 
Castrum Meridianum and Praetorium both have unskippable auto-playing cutscenes because lol Main Scenario roulette. And I do believe the design promise was more along the lines of "no story-heavy dungeons" from then on.

Except now you just have fights that have unskippable, cinematic cutscenes between phases.

I wonder if anyone still remembers the old days when those cutscenes were skippable.
and quick time events.
 
I don't mind those too much myself because it's easy to literally faceroll my keyboard like a madman and never fail them.

That extended mash one during WoL is a bit too excessive though, even if it doesn't exactly give me problems.
i don't like qte in anything, there's no point, it's basically press X to continue watching the cinematic.
 
I don't mind those too much myself because it's easy to literally faceroll my keyboard like a madman and never fail them.

That extended mash one during WoL is a bit too excessive though, even if it doesn't exactly give me problems.
That one's interesting because the bar will sometimes fill itself at times.
 
Everyone I know is too nice to do that. How much individual targeting is involved with a healer? Because a controller is not very good for that.
Depends on the fight, but a decent amount if your group/pugs don’t know how to avoid things or if your tanks aren’t using mitigation abilities when they should.
 
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