Final Fantasy XIV - Kiwi Free Company

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So I decided to finally give this game a third shot since I've been looking for an online game after Warframe has been getting very tedious and with their deal with Tencent I've fully pulled the plug on it.
So far, the game has been a bit of a drag with everything including all the story stuff being somewhat milquetoast for me at least especially since I've heard people ranting and raving about the story but never really saying anything about it. I would assume that there's some point where the story goes from ok to great. For reference I just barely got to level 17 with an archanist that barely got to the it's probably pirates MSQ.
 
So I decided to finally give this game a third shot since I've been looking for an online game after Warframe has been getting very tedious and with their deal with Tencent I've fully pulled the plug on it.
So far, the game has been a bit of a drag with everything including all the story stuff being somewhat milquetoast for me at least especially since I've heard people ranting and raving about the story but never really saying anything about it. I would assume that there's some point where the story goes from ok to great. For reference I just barely got to level 17 with an archanist that barely got to the it's probably pirates MSQ.
ARR/2.0's MSQ (everything up to level 50) is generally regarded as the worst part of the story. IT gets good in Heavensward, it's a little weaker in Stormblood but it's still fun, and Shadowbringers is amazing.
 
So I decided to finally give this game a third shot since I've been looking for an online game after Warframe has been getting very tedious and with their deal with Tencent I've fully pulled the plug on it.
So far, the game has been a bit of a drag with everything including all the story stuff being somewhat milquetoast for me at least especially since I've heard people ranting and raving about the story but never really saying anything about it. I would assume that there's some point where the story goes from ok to great. For reference I just barely got to level 17 with an archanist that barely got to the it's probably pirates MSQ.
Put it like this:

ARR's main story sucks. Gets marginally better leading up into pre-story Heavensward. Heavensward is great. Post-story HW is also pretty good leading into Stormblood. Stormblood is arguably dogshit, same thing more or less with post-story. Shadowbringers is great and the post-story has been solid so far.
 
ARR/2.0's MSQ (everything up to level 50) is generally regarded as the worst part of the story. IT gets good in Heavensward, it's a little weaker in Stormblood but it's still fun, and Shadowbringers is amazing.
So what you're saying is just put on a podcast on the background until I get past ARR's story quest and then actually start paying attention after all is said and done
 
So what you're saying is just put on a podcast on the background until I get past ARR's story quest and then actually start paying attention after all is said and done
basically

i skipped majority of ARR up til the merge into HW because the story actually picked up
 
So what you're saying is just put on a podcast on the background until I get past ARR's story quest and then actually start paying attention after all is said and done
The worst parts are over by about level 34, when you stop getting dicked around with literal busywork. from there, it steadily gets better.

The story in the 2.1-5 patches is somewhat annoying, but it's setup that you'll appreciate when shit starts to get real.

EDIT: By that I mean it might seem like some characters are becoming author darlings, but it pays off very well.
 
Última edición:
If you get to a point where you’re like “God this is dull” just remember that they recently streamlined it and it could be worse
i don't think that helps as much as you think it does.

When I'm ankle-deep in shit, 'thank god it's not knee-deep' is not a comforting thought.
 
Última edición:
In other news, regarding the static discussions from the last page, I more or less stumbled into a static that needed a new tank, and it's been going surprisingly well so far. they'd only cleared e11s the previous week, and I'd only cleared e9s the previous week as well, but now they've fast-tracked me through learning e10 and e11 in a week and now we're reclearing to start progging e12s.

It helps that the group seems both pretty competent and chill - they don't seem to mind too much that I'm grey parsing as long as we're making the clears.

God does the personal shadow giga slash mechanic fuck me up, though. I just don't have the braincells for it.
 
I'm guessing the part where people say the story starts to pick up in the beginning parts is where I got to in my most recent play session, the scion base getting raided and all the rando npcs and the cabbage fairy dying. It does seem like shit is going to get real now. Also as a sidenote this is partially me just being salty but I feel like it's bad game design to have a raid that can put you in a state where a healer can't even resurrect you cause you're just launched out of the arena.
 
It does seem like shit is going to get real now. Also as a sidenote this is partially me just being salty but I feel like it's bad game design to have a raid that can put you in a state where a healer can't even resurrect you cause you're just launched out of the arena.
That's a big turning point for the story getting better, yes.

Also, BOW DOWN OVERDWELLER.
 
I'm guessing the part where people say the story starts to pick up in the beginning parts is where I got to in my most recent play session, the scion base getting raided and all the rando npcs and the cabbage fairy dying. It does seem like shit is going to get real now. Also as a sidenote this is partially me just being salty but I feel like it's bad game design to have a raid that can put you in a state where a healer can't even resurrect you cause you're just launched out of the arena.
It's also why they never repeated that mechanic after Heavensward.

Unfortunately, SEnix also doesn't like changing past content, so you'll need to deal with for quite some time until post-HW. (I believe it was Sophia where they started allowing you to be resurrected when you get tossed off the platform, and this has held true for any content after that.)
 
Hearing the FFXIV community talk about how to balance healing jobs makes me want to gouge my eyes out.
"No, YOU don't understand, the inconsistency of Astrologian was its appeal! The possibility of pulling out good and bad cards made it fun!"
"Of course Scholar is supposed to be boring! It's a healing class not a DPS and alternating between heals and dps is a nightmare!"
"Why should WHM do higher base healing than Astrologian? It doesn't make sense!"
"Squeenix, why did you make every healing class the same?"
I have a feeling the reason healers got a kick to the face in Shadowbringers on day one was due in part not because of ineptitude on the part of the devs, but because of the redditors talking about game design like they know what they're talking about.
 
Hearing the FFXIV community talk about how to balance healing jobs makes me want to gouge my eyes out.
"No, YOU don't understand, the inconsistency of Astrologian was its appeal! The possibility of pulling out good and bad cards made it fun!"
"Of course Scholar is supposed to be boring! It's a healing class not a DPS and alternating between heals and dps is a nightmare!"
"Why should WHM do higher base healing than Astrologian? It doesn't make sense!"
"Squeenix, why did you make every healing class the same?"
I have a feeling the reason healers got a kick to the face in Shadowbringers on day one was due in part not because of ineptitude on the part of the devs, but because of the redditors talking about game design like they know what they're talking about.
I never saw the appeal of playing a healer in an MMO. What's the draw? besides the shorter que times?
 
I never saw the appeal of playing a healer in an MMO. What's the draw? besides the shorter que times?
White Mage was a force to be reckoned with in the distant past since it was practically a DPS with heals and rezzes when played by someone skilled.

Plus, god complex. The only good healers are the ones who realize they get to decide who lives and who dies and they hold it over your head.

If you're not pathologically afraid of your healer, then they're doing their job wrong.
 
this play session was rather productive in all accounts as I've finished the main story quest that involved joining one of the 3 grand companies
 
White Mage was a force to be reckoned with in the distant past since it was practically a DPS with heals and rezzes when played by someone skilled.

Plus, god complex. The only good healers are the ones who realize they get to decide who lives and who dies and they hold it over your head.

If you're not pathologically afraid of your healer, then they're doing their job wrong.
Everyone I know is too nice to do that. How much individual targeting is involved with a healer? Because a controller is not very good for that.
 
Everyone I know is too nice to do that. How much individual targeting is involved with a healer? Because a controller is not very good for that.
It can work fine with a controller because there's binds for cycling through party targets and, IIRC, there was a time where the meta was setting macros for each of your heal spells that prioritizes "target of target" for your heals.

Or, you know, you could just play M+KB.
 
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