Final Fantasy XIV - Kiwi Free Company

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
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My favorite thing here is, nobody even knows how to do Titan EX properly RIGHT NOW and I've had parties near-wipe to it both synced and unsynced.

I'm imagining how much worse it will be when the big man's scaled up for 80s and I just couldn't be more excited to watch people eat shit.
it used to be a lot worst before they made changes for unsync. before you had to get the ARR primals to a certain percent and stop attacking or you’d wipe the raid
 
it used to be a lot worst before they made changes for unsync. before you had to get the ARR primals to a certain percent and stop attacking or you’d wipe the raid
I'm well aware of that, believe you me.

I've been infrequently testing how far the old fights can be pushed both synced and unsynced ever since Heavensward.

For instance, I know that both Leviathan and Ramuh have those hard checks to make sure you're not burning them down TOO fast. Ifrit kind of sort of has it as well, except I've found that it IS possible to survive a Nail phase skip. Just barely, but it's doable.
 
I thought Ifrit would just do that one attack over and over until everyone died if you messed up nails. What they oughtta do is skip all the way to Ravana Ex Ex because normally that fight synched up with his music in the second phase and it's something people should experience.
 
I thought Ifrit would just do that one attack over and over until everyone died if you messed up nails.
So, from what I remember from testing Ifrit EX (albeit this was a couple of years ago at this point), you can actually force him to skip one of his Nail phases completely if you burn him down fast enough – as in, the nails don't even go out and he just goes straight for his little mini-enrage before continuing the fight as normal. He then does a mandatory Nail phase a few mechanics later but, by that point, you should have him low enough that it's possible to just tank/heal through the increasing damage from his roomwide AoE hard enrage and kill him before he kills you.

Don't know if they ever changed this, though, or if the meta for fighting him changed with the stat increases since levels 70/80 + equipment upgrades.
 
I thought Ifrit would just do that one attack over and over until everyone died if you messed up nails. What they oughtta do is skip all the way to Ravana Ex Ex because normally that fight synched up with his music in the second phase and it's something people should experience.
ravana ex was my favorite primal from HW and the first bird mount i got (:
 
So, from what I remember from testing Ifrit EX (albeit this was a couple of years ago at this point), you can actually force him to skip one of his Nail phases completely if you burn him down fast enough – as in, the nails don't even go out and he just goes straight for his little mini-enrage before continuing the fight as normal. He then does a mandatory Nail phase a few mechanics later but, by that point, you should have him low enough that it's possible to just tank/heal through the increasing damage from his roomwide AoE hard enrage and kill him before he kills you.

Don't know if they ever changed this, though, or if the meta for fighting him changed with the stat increases since levels 70/80 + equipment upgrades.
He becomes invulnerable during the final nail phase now, so you NEED to kill the nails before you're allowed to kill him. The same change has been applied to almost all ARR primals where they go invulnerable during their mechanics.

You can, however still skip at least one Nail phase if you burn him down fast enough.
 
What do you mean you're not impressed by me pressing buttons in a specific order Dopey? You should be on all four and worshiping me.

I don't know how Balmung is, I have an alt on there, but I've barely ever bothered visiting, let alone level my character. I hear constantly that it's degenerate town, but I can tell you that on my server, the raiders love that erp and futa dick. They all have anime pfps and post hentai constantly on their social media.

You don't want to meet XIV women (XIV people in general really) IRL especially if they're not well adjusted and you haven't known them long enough.

I can say that I've had interest from women in FCs before, and it never ended well. Always ended up with kindergarten shit like some dude telling the girl that I'm an awful person because they want to date her.

One girl in particular ended up having my address due to me being a dumbass and sending her something through the mail for her birthday. When I told her to fuck off and cut her off, I got creepy letters for months in my mail IRL.
I’d consider this good advice. Of the 3 people I know IRL that played, only one of them is close to what I’d consider stable.
 
The patch could not come out sooner. Waiting for it so the PVP season ends so I can hopefully got my reward.

Raid tier looks interesting, I do find it kind of dumb that the FFVIII battle theme is the boss theme for Cloud of Darkness but like whatever man. Would have killed for a better remix of the World of Darkness theme or Hunger.

They're saying E11S is going to be a prog stopper, and will possibly involve math. So already I'm expecting the memes to be out in full force.

This whole expansion by this patch pretty reaffirms my stance Shadowbringers is not a content expansion, it's a QoL expansion. We keep getting things streamlined for ease of access which is nice, but again it keeps bringing up the problems of content drought. Thank god we have a new savage tier with this or we'd be having a 5.3 fiasco again.

The story tying itself into Meracydia most likely with the final quest, is making me very interested. I went back through the Warring Triad story and it def hits a bit harder knowing what happens at the end of 5.3.
 
Mr. Happy would be significantly better as a guide creator if he ever pulled his head out of his ass and realized that a guide doesn't need all the autistic bloat and theorycrafting about how mechanics work to get the point of the mechanics across. It's as easy as "Thing happens, you must do this, this, and this to deal with boss doing thing," and so on.

I haven't watched a single one of his videos in the last couple of years now but I'm going to assume he's never actually changed his style whatsoever in that time.

EDIT:

Sounds mad fucking gay. I'll give MTQ one singular break here and it's that at least her guide presentation is far more understandable than Happy's. It's why I'll still watch them just for the information. Couldn't give a shit less about the person.
For as much shit as I give WoW, it’s raid info people weren’t anywhere near as fucking spastic in the time I played as the 14 ones seem to be. I don’t think I ever found someone comperable to say Fatboss.
 
I’d consider this good advice. Of the 3 people I know IRL that played, only one of them is close to what I’d consider stable.
For better or worst, people too involved in this game aren't well adjusted.
The patch could not come out sooner. Waiting for it so the PVP season ends so I can hopefully got my reward.

Raid tier looks interesting, I do find it kind of dumb that the FFVIII battle theme is the boss theme for Cloud of Darkness but like whatever man. Would have killed for a better remix of the World of Darkness theme or Hunger.

They're saying E11S is going to be a prog stopper, and will possibly involve math. So already I'm expecting the memes to be out in full force.

This whole expansion by this patch pretty reaffirms my stance Shadowbringers is not a content expansion, it's a QoL expansion. We keep getting things streamlined for ease of access which is nice, but again it keeps bringing up the problems of content drought. Thank god we have a new savage tier with this or we'd be having a 5.3 fiasco again.

The story tying itself into Meracydia most likely with the final quest, is making me very interested. I went back through the Warring Triad story and it def hits a bit harder knowing what happens at the end of 5.3.
It's not a QoL expansion? Raiders are getting the same content they got last expansion and large-scale eureka raids. Raiders don't care about dungeons or palace of the dead for the most part. Raiders are going to be back to whining within 3 weeks of the patch release. They live and breathe for XIV and XIV only.

What was the issue with 5.3? It had Ishgard restoration, weeklies, nier raid, Bozja and the Bozja dungeon/raid thing. If you played in 4.3 and didn't do ultimate, you had a trial, the ff tactics raid, a bunch of weeklies, deep dungeon and pagos. 5.5 will probably have ultimate while 4.5 didn't.

I think people played the game more casually before and now that they're playing the game more seriously, they're noticing the amount of content the game has.
For as much shit as I give WoW, it’s raid info people weren’t anywhere near as fucking spastic in the time I played as the 14 ones seem to be. I don’t think I ever found someone comperable to say Fatboss.
WoW's raid scene is much more professional.
 
It's not a QoL expansion? Raiders are getting the same content they got last expansion and large-scale eureka raids. Raiders don't care about dungeons or palace of the dead for the most part. Raiders are going to be back to whining within 3 weeks of the patch release. They live and breathe for XIV and XIV only.

What was the issue with 5.3? It had Ishgard restoration, weeklies, nier raid, Bozja and the Bozja dungeon/raid thing. If you played in 4.3 and didn't do ultimate, you had a trial, the ff tactics raid, a bunch of weeklies, deep dungeon and pagos. 5.5 will probably have ultimate while 4.5 didn't.

I think people played the game more casually before and now that they're playing the game more seriously, they're noticing the amount of content the game has.

WoW's raid scene is much more professional.
I mean QoL in more of streamlining how certain aspects of the game plays (some good, some bad). Mainly user interface, the reworking of crafting/gathering, NG+, World Visit improvements, ARR flight, melding etc. In terms of actual content it's lacking compared to Stormblood, but those things are just more conveniences I've been enjoying. The jobs stuff is a whole other discussion, but thankfully those parts do make the experience not feel as clunky as it did previously.

5.3 had the problem of that content coming out but it being spaced so far apart and it wrapped up in about a week. MSQ was long, but like after that you just had SoS on release, which people farmed pretty quickly. Ishgard came after and if you didn't really care about crafting that was basically another empty void of time till Bozja came out. Then when Bozja DID come out most people got their fill just from leveling to max, doing Castrum once, and being done. There's still reasons to go back between farming for the gear, and the Solo fights, but the people who reached that endgame really don't want to bother with that, especially with the queue system for solo fights (which there are posts a plenty about people bitching).

The shelflife of Shadowbringers content really just hit this snag the moment they decided to slide the 2nd ultimate over to 5.5 and cut out the second dungeon for every even patch. If they put it at 5.3 you'd still have people trying things out and the growth for it would still carry over well since even UWU was still actively being run at the end of Stormblood-> Shadowbringers and that came out in 5.3. Then you have the raid tier in 4.4, deep dungeon, Eureka, there was almost always something big coming out each patch cycle that fit the main majority of battle jobs which is what the majority are playing for, that was mainly a timesink (good or bad pending on your pref).

This patch will have a ton of meaty content and will hopefully carry wind over to 5.5, but I think that's really going to depend on the new BA on top of how tricky the raid tier will be. If it turns out to be the same as last where E5-7 can be done fairly quickly and E8S is the long term fight I'm not sure how people will handle it.
 
I mean QoL in more of streamlining how certain aspects of the game plays (some good, some bad). Mainly user interface, the reworking of crafting/gathering, NG+, World Visit improvements, ARR flight, melding etc. In terms of actual content it's lacking compared to Stormblood, but those things are just more conveniences I've been enjoying. The jobs stuff is a whole other discussion, but thankfully those parts do make the experience not feel as clunky as it did previously.

5.3 had the problem of that content coming out but it being spaced so far apart and it wrapped up in about a week. MSQ was long, but like after that you just had SoS on release, which people farmed pretty quickly. Ishgard came after and if you didn't really care about crafting that was basically another empty void of time till Bozja came out. Then when Bozja DID come out most people got their fill just from leveling to max, doing Castrum once, and being done. There's still reasons to go back between farming for the gear, and the Solo fights, but the people who reached that endgame really don't want to bother with that, especially with the queue system for solo fights (which there are posts a plenty about people bitching).

The shelflife of Shadowbringers content really just hit this snag the moment they decided to slide the 2nd ultimate over to 5.5 and cut out the second dungeon for every even patch. If they put it at 5.3 you'd still have people trying things out and the growth for it would still carry over well since even UWU was still actively being run at the end of Stormblood-> Shadowbringers and that came out in 5.3. Then you have the raid tier in 4.4, deep dungeon, Eureka, there was almost always something big coming out each patch cycle that fit the main majority of battle jobs which is what the majority are playing for, that was mainly a timesink (good or bad pending on your pref).

This patch will have a ton of meaty content and will hopefully carry wind over to 5.5, but I think that's really going to depend on the new BA on top of how tricky the raid tier will be. If it turns out to be the same as last where E5-7 can be done fairly quickly and E8S is the long term fight I'm not sure how people will handle it.
I don't agree at all. There was barely anything to do in XIV in 4.5 if what you wanted to do is raid content. 4.55 came out a month and a week later, and then the expansion took a good 5-6 months to come out (Early feb to late june). BA was a massive shitshow of discord spergs flexing their influence in the game, threatening players with reports to GMs (none of which worked), and having to wait upwards of 4-5 hours to even get in the instance to do the content if you didn't just do the smart thing. Smart thing being taking some discord player's portal as the content isn't that hard anyway, and watch them unfurl in rage as they scribble your name furiously onto the google sheets blacklist. Awful content.

4.5 also didn't have an ultimate and got a lot of moaning from the raid community who put it in their small skulls that odd patch = ultimate. 4.4's last floor decimated party finder due to how brutal the door fight was, similar to how Shiva's LR decimated PF.

5.3 came out 6 months after 5.2, while 4.3 came out 4 months and a half after 4.2. I wouldn't say it's too much of an unreasonable delay given the circumstances

People still do UCOB and UWU and will keep doing it, same with TEA. There are still groups doing TEA.

And what about not wanting to do Ishgard? What if I think Bozja is a bore? Grind fates for hours and hours so I can go do some dungeon with strings attached (Wait 3 hours for the next dungeon! Fun!)

In comparison, WoW had some content droughts lasting +1 year with 0 content being added.
 
I don't agree at all. There was barely anything to do in XIV in 4.5 if what you wanted to do is raid content. 4.55 came out a month and a week later, and then the expansion took a good 5-6 months to come out (Early feb to late june). BA was a massive shitshow of discord spergs flexing their influence in the game, threatening players with reports to GMs (none of which worked), and having to wait upwards of 4-5 hours to even get in the instance to do the content if you didn't just do the smart thing. Smart thing being taking some discord player's portal as the content isn't that hard anyway, and watch them unfurl in rage as they scribble your name furiously onto the google sheets blacklist. Awful content.

4.5 also didn't have an ultimate and got a lot of moaning from the raid community who put it in their small skulls that odd patch = ultimate. 4.4's last floor decimated party finder due to how brutal the door fight was, similar to how Shiva's LR decimated PF.

5.3 came out 6 months after 5.2, while 4.3 came out 4 months and a half after 4.2. I wouldn't say it's too much of an unreasonable delay given the circumstances

People still do UCOB and UWU and will keep doing it, same with TEA. There are still groups doing TEA.

And what about not wanting to do Ishgard? What if I think Bozja is a bore? Grind fates for hours and hours so I can go do some dungeon with strings attached (Wait 3 hours for the next dungeon! Fun!)

In comparison, WoW had some content droughts lasting +1 year with 0 content being added.
UWU and UCOB still filling an entire expansion (on content)) and the fact the Eureka weapons were actually better then savage gear come 4.5def allowed people to do more during that expansion. The BA discord shit was ALWAYS going to be a shitshow, no matter how much they try saying it's balanced. The way the zone was designed was always going to lead to something like that no matter how they try calling it open for everyone. Bozja had the exact same problems when Castrum was popping, and will thankfully not have that problem with Regnum since PF will be updated. There will be other dumb shit, but it will be more controlled they'll do in there.

The only reason i'm so focused on .1 and .3 are that they're the two major patches that you want some lasting content in there as the rest is pretty light. Current ultimate content is a major plus since it's what everyone wanted after clearing savage, and people can fall back into it during a new even patch when they're done with the tier, like my group plans on doing. If you release an ultimate in #.5 and your next expansion comes out almost 4 months later you're pretty much overwhelming players that do a casual prog of it because then they prepare for the new expac, all of the MSQ, leveling, the new extremes, gearing crafters/gatherers hunts, savage prep, and everything else. It's the same as them releasing savage day of and everyone has to run like decapitated chickens to grab supplies for their raid night and craft every piece of gear. It's just too much stuff to fit in during that time. Add in any job reworks and you have to relearn your job and that's a big timesink.

Take Stormblood for example. Ucob came out in 4.1 in the beginning of October 2017, and UWU came out in at the end of May 2018. Shadowbringers came out in early access late June of 2019. That's more like 1.5 years to clear UCOB, and 1.1 years to clear UWU. That's the perfect amount of time for groups to stretch their stuff, learn the fights in and out, and have some breathing room while working with the following patches. It also gives you time to work out Sigmascape savage which will probably eat up some a month or two from O7S-O8S.

With Shadowbringers covid caused the delay for 5.3 for about an extra two months, so it's all good that TEA was till out there and people are still even now clearing E8S for their first time (my friend's group finally did it like last week after a lot of months of prog). But now that people are waiting for the content and on release 5.3 just has SoS EX, it's like being starving, eating the appetizer, and still being left to dry for the main course for almost an hour. But if they managed to fit in an ultimate for this patch then you'd keep your big raiders happy since they'll keep running it, hit the main next tier, head back to ultimate, and then have time to prepare for the next expac since the .5 patch is broken into two halfs.

I'm happy a new ultimate is coming out, absolutely, but the problem is releasing at the tail end of the expac in 5.5 is going to disrupt prog for people because they'll have to shift gears into 6.0 which will cause problems and delays. Even if they head back in after working through 5.5 6.0 will bring new balance and job changes ( like I said before) which will cause certain methods used before to need to be altered because a skill could be gone or reworked to be better at 80+ like how Thrill of Battle lost it's original effect (from back at 25) and got it back at 78. Gotta give people a chance to breathe imo and the .1 and .3s are the best time to do that since the time gap is perfect for the raid tier.
 
> FC getting political
> Made the mistake of asking for source
> FC head gets pissy and wonders if he should show me his medical records too and thinks I'm calling him a liar
Whelp, I should probably dip out.
Yeah, Kiwi logic doesn't translate well in the game. It's best to just keep quiet and detached and high tail it if they start acting too insufferable.

Edit: Help, I've found a new appreciation for fem roes.

1606975357687.png
 
Última edición:
Yeah, Kiwi logic doesn't translate well in the game. It's best to just keep quiet and detached and high tail it if they start acting too insufferable.

Edit: Help, I've found a new appreciation for fem roes.

Ver archivo adjunto 1763661
Misija from the Bozja storyline is absolutely what I consider a good femroe in terms of how they look. Hot damn
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Whenever I go into duties and see people generally playing FemElezen and Femroes that look on that level it floors me that the game can make those races look insanely good but because of minor things like run cycles and animations a lot of people don't play them often. Even one of my male elezen alts feels like a fever dream because there's stuff in there that is really refreshing animation wise and then you get this dopey ass run cycle that makes up most of your gameplay experience and you're just like "Oh that's why"
 
Yeah, run cycles are big from me. So far Viera seem to run the most naturally. Fem roe and highlander look so good but they run incredibly stiffly. I hate the midlander princess run. Fem elezen are okay but they look wierd when they sprint. Au ra emotes are too princess and girly for my tastes. Miqos are okay but the cat girl shtick gets tiring super fucking fast and Lalafells are well....Lalafell. They are basically children.

Misija is hot, no doubt. Total bitch, though.

Edit: Wait why did that post twice, what the frick?
 
Última edición por un moderador:
I really like to look at Femelezen but being one will drive me up the wall because of those stiff animations and the necks. Highladies are almost perfect, femroes (when people don't make them as ugly as possible) are also great.
Viera need more hairstyles.
 
Última edición:
I really like to look at Femelezen but being one will drive me up the wall because of those stiff animations and the necks. Highladies are almost perfect, femroes (when people don't make them as ugly as possible) are also great.
Viera need more hairstyles.
My only real gripe with being Viera besides the lack of head gear is the fact that most of their hairstyles clip horribly with some tops. Ones that have high collars. Kind of a pet peeve of mine.
 
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