Final Fantasy XIV - Kiwi Free Company

SE gutting non-standard BLM and making uptime a joke
Them killing nonstandard was a disappointment, but it wasn't the end of the line for me. BLM on DT release was atrociously bad, but a few patches in and it was in a good place. It still had some strange optimizations and nonstandard lines you could run, as well as goofy paradox shenanigans for movement; there was still enough that the class had a fun balance of tension between uptime and movement for mechanics, rewarding knowing the fight and good positioning.

It was the later overhaul of the job, around the release of Occult Crescent - I remember because I came back to check that out, and wound up quitting before its release because the overhaul was so fucking bad - that made it... I just don't know what the fantasy or the difficulty is even supposed to be. You deadass cannot have fun with it anymore, because it's so fucking easy.
There's no failure state anymore, I remember having to juggle transpose between trash packs to keep enochian up and now it's just nothing, you just get it automatically.
Before it was brought to the guillotine, even annoyances like that were dealt with with Umbral Heart keeping Enochian rolling. They even (finally) implemented the (incredibly obvious) change to make it last indefinitely when cast out of combat, so you wouldn't have to keep spamming it every 15 seconds. Even with that, there were still so many opportunities for optimization, for little moments of eureka in realizing that you could do this-or-that. They dealt with the wonky mana regeneration of Ice phase and how it could clip you with server ticks (since laypeople hadn't caught onto the lucid dreaming tech), they gave you a shitton of swift and triple-casts, they got rid of sharpcast...

It was at a good balance between difficult and accessible. But because the narrative was "it's the hardest class" (not remotely), because ice mages exist, it had to be killed. It's not impossible that the new job design lead guy (I assume he's new) does a complete 180 and recognizes the stupidity of that rework in particular, which is why I still loosely pay attention to the game... but I'm not holding my breath. And if they don't fix it, I don't see a reason to come back -- even if I found another job that was fun, it'd just get the lobotomy treatment sooner or later.
 
I cannot quite remember when it happened, it may have been the DT patches/changes or even late EW, but the realization that RDM was less mobile than BLM was what drove home that they have no fucking idea what they want BLM to be. Or RDM for that matter.
 
It's not impossible that the new job design lead guy (I assume he's new)
If you're referring to the guy making Evolved jobs, he's been working on FFXIV since at least Stormblood. His nickname is Mr Prime, because he designed the mathbot in the Ivalice raids. He also made E8S. So as far as I'm aware he has a pretty good track record, but they could've also just decided not to mention anything he's made that flopped.
 
Looks like the FFXIV pipeline claimed another
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If you don't know who he is, he's an old Elder Scrolls content creator.
 
I cannot quite remember when it happened, it may have been the DT patches/changes or even late EW, but the realization that RDM was less mobile than BLM was what drove home that they have no fucking idea what they want BLM to be. Or RDM for that matter.
The entire current status of BLM stems from the fact that they want to turn XIV into an action game. I am sure a lot of internal meetings went like "We want the players to do X" and the Job design team went "Ehhh in our calculations BLM needs more time to plant and cast to keep up." Adjusting potencies wasnt an option becvause in fights with without downtime BLM would just crush everyone.

So they did what they keep doing: Completely disregard class fantasy and bend Jobs around the encounter design. Same reason the RDM melee combo now is ranged half the time.
 
The guy working on the evolved combat system also did the major PVP rework, so you can probably look to that for more ideas of what's in store. That said, I do hope one thing that migrates across is having a personal limit break button, because those buttons are fun to press in PVP.
 
It's basically a black hole at this point
Man, thinking about it, I'd be less concerned about a guy who makes their PC a woman from the get-go and still sticks her in cool looking outfits, than a guy who changes to a female PC later and/or sticks their PC in dainty, frilly store shit.

Also can I just say, Stormblood is notably way better when I'm not doing shit involving Ala Mhiggers. That side of the story is solely getting carried by Zenos so far, while the far east has plenty more characters that are interesting.
 
It was the later overhaul of the job, around the release of Occult Crescent - I remember because I came back to check that out, and wound up quitting before its release because the overhaul was so fucking bad - that made it... I just don't know what the fantasy or the difficulty is even supposed to be. You deadass cannot have fun with it anymore, because it's so fucking easy.
Yeah it was 7.2.

BLM was basically dead in a ditch during LHW and FRU, so SE went "well, they don't play BLM and they complain it feels bad, so what are they playing? PCT and SMN? Alright, make it more like those". Also some element of "we playtested the new fights and BLM can't keep up" for Cruiserweight's Savage fights, too, which they outright said was part of the reason for the rework IIRC. So they gave it a lobotomy and pushed that out together with the new set of Savages.

And it worked, BLM went from the least played job in LHW and bottom 2 in FRU (neck and neck with SMN, which was left out because it did shit damage as a caster pick compared to PCT), to top 3 in both Cruiserweight and Heavyweight in its lobotomized form, because it is now piss easy and still shits out damage.
 
The entire current status of BLM stems from the fact that they want to turn XIV into an action game.
Well, this was arguably at-first why they wanted to kill off nonstandard. Nonstandard was a small potency gain, but the big upside of it was that it made the class much more mobile.

But then they made Paradox-fire instant. This caused fuckups with the timing for Despair such that the ideal rotation was briefly F3 -> F4 x4 -> Paradox -> F4 x2 -> Despair, and even that was pretty tight depending on SpS (and if you did the transpose~F3 optimization). So instead of realizing that paradox-fire was the problem, they just made Despair instant as well. At that point, half of what the class did by-default was instant, and it had 2 charges of triple + the 40s swift to fall back on if you weren't banking them for leyline burst. I remember mapping it out before, where if you didn't save anything for burst, from the start of the fight you could get over a minute of complete mobility*.

*With B3 precast, and subsequent F3/B3 hardcasts slide-casted, since they're like .5s.
"we playtested the new fights and BLM can't keep up"
Which was false outright from the get-go, confirmed prettymuch the second that tier came out. BLM was only immobile and stuck in place if you were retarded, but anyone with familiarity with the job could easily deal with most of the mechanics without even slidecasting. Hell, without even using BLM's insanely-good teleport-cheese.

None of the changes needed to happen and the 'motion' of the fights, at best, meant that instead of banking triples for Leylines, you just needed to use them for movement. The rework made it so goddamn easy that you had to actually try to fuck it up, because you were now almost as mobile as summoner and just as easy (for magnitudes-higher damage - but I'm sure they'll build on the SMN rework soon!!!).
which was left out because it did shit damage as a caster pick compared to PCT
Every caster did dogshit damage compared to PCT, and RDM was only brought along for the same reasons it's always brought along: verraisebots during prog. The actual issue was that PCT scales nonlinearly with the amount of sporadic downtime in a fight because of how the job works, and they kept making fights that stutter-stopped every five fucking seconds to let the PCT paint. In encounters that weren't so goddamn spastic, PCT's performance was considerably toned-down, even pre-rework BLM was beating it out. Then they decided to nerf PCT anyways, and in the process gave it buttons with potencies so low that it's always a loss to press them. Normally I'd say "they probably fixed that by now," excepting that even POST-REWORK BLM's AoE combo was still broken to the point where you skipped High fire/ice II.
 
I completely miss the drama about the memoria stalking app that was scuttled within two weeks. Did they actually figure out who made that?
Apparently the same guy has made another one, this time going even harder.
I can only imagine the things that could be done if these sorts of retards would apply a quarter of this energy to something productive instead of stalking other trannies in a japanese MMO.
 
Final Fantasy XIV Mobile service will cease September 30, 2026. Square Enix and Tencent license ended.



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Service Termination Announcement for FINAL FANTASY XIV MOBILE (Chinese Edition)
FFXIVMOBILE
July 17, 2026
Dear Adventurers,

Thank you for your support for FINAL FANTASY XIV MOBILE (Chinese Edition) as always.

On the launch day of FINAL FANTASY XIV MOBILE (Chinese Edition) in the Chinese mainland, we said, "Resonate with the Light, and blaze as one," and promised that the adventure had just begun. Over this time, it is you who have truly brought "Mobile Eorzea" to life. Every suggestion you shared on gameplay, experiences, and features guided us to build the game world. Seasoned Warriors of Light stepped up as mentors, walking newcomers through the confusion of their first steps into Eorzea. And countless mornings and nights spent fighting side by side came together to form the vast, warm community we once envisioned together. To have resonated with all of you adventurers on this journey has been the greatest fortune of this world we built together, and a memory we will always treasure.

Today, however, we must regretfully share an important announcement. Due to adjustments in business operations and changes in the market environment, Tencent and Square Enix have, through amicable negotiation, decided to terminate the licensing agreement for FINAL FANTASY XIV MOBILE (Chinese Edition). We are sorry to announce that we will officially stop the game operation for FINAL FANTASY XIV MOBILE (Chinese Edition) in the Chinese mainland at 11:00 (UTC+8) on September 30, 2026.

To everyone who has journeyed with us until now, we sincerely apologize that we must end this service without being able to fully live up to your expectations. At the same time, we wish to express our heartfelt gratitude to all of you who have supported us along the way. Thank you, truly, from the bottom of our hearts. To everyone who has been looking forward to the global version, we also offer our sincere apologies for being unable to meet your expectations.

Service Termination Schedule

18:00 (UTC+8), July 17, 2026
— In-game top-ups and new user registrations will be suspended.

11:00 (UTC+8), September 30, 2026 — Game operations will officially cease. The game servers and the official website will be shut down, and players will no longer be able to log in.

11:00 (UTC+8), October 15, 2026 — The forums and dedicated customer support will be closed.

Except as otherwise required by laws and regulations, or otherwise agreed in the agreement between Tencent and users, we will delete the account data, character information, and other related data of players who registered and played in the Chinese mainland, in accordance with the Personal Information Protection Law after the game servers are shut down.

There are 76 days remaining until the service ends. To accompany everyone through this final journey in FINAL FANTASY XIV MOBILE (Chinese Edition), our team will do our best. Thank you again for your support.

- FINAL FANTASY XIV MOBILE (Chinese Edition) Operations Team
 
It is completely vibe coded with an LLM, I doubt its a lot of effort to set up.

Also, the XIV Mobile version is getting EOS at the end of September.
Kinda inevitable. Most fans of the game were put off by the idea of having a MTX-overloaded version of the main game that wouldn't let you carry over progress. Only thing anyone seemed to like was the technical improvements to the game since it wasn't running off of 'SpAgHeTtI cOdE' and could have better character customization and delays in attacks seemed a lot less noticeable and required faster reactions.

Here's to coping the technical improvements are implemented and not just all the gross character customization options.
 
I completely miss the drama about the memoria stalking app that was scuttled within two weeks. Did they actually figure out who made that?
Apparently the same guy has made another one, this time going even harder.
That shit is back? I'm kinda surprised because the guy behind it got instantly doxed from what I've heard. Wonder how long it'll take before SE drops the hammer.

I just don't like the possibility of some database being used by an asshurt/creepy troon to follow me around, I take enough issue with shit like Flock cameras. I don't want to get tracked every time I go to Limsa for some ocean fishing.
 
That shit is back? I'm kinda surprised because the guy behind it got instantly doxed from what I've heard. Wonder how long it'll take before SE drops the hammer.

I just don't like the possibility of some database being used by an asshurt/creepy troon to follow me around, I take enough issue with shit like Flock cameras. I don't want to get tracked every time I go to Limsa for some ocean fishing.
Yeah it can now be found on https://echovault.gg/. If you step in any of the major hubs you will be added within seconds to the "Recently Seen" list. I missed the drama the first time around, but when the guy did the first version of that he had a public Discord channel where all "take my character off this" requests would land and he'd often shitpost there.

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His name is like Chris something and he was outed to be a giant loser, but I couldn't find anything on that, the phonebooking only happened on 4chan I believe.
 
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Service Termination Announcement for FINAL FANTASY XIV MOBILE (Chinese Edition)
FFXIVMOBILE
July 17, 2026
Oh no, who would that though that a mobile game with greedy monetization would fail. You know how bad it has to be that chinese complain about it? You can't even buy houses, the game only take your money and "glitch out". Pricey hairstyles and everything was monetize that would make mihoyo feel bad.

There was some QoL stuff that i see which I hope the chinks at CBU3 pick up and implement on Evercold.

That shit is back? I'm kinda surprised because the guy behind it got instantly doxed from what I've heard. Wonder how long it'll take before SE drops the hammer.

I just don't like the possibility of some database being used by an asshurt/creepy troon to follow me around, I take enough issue with shit like Flock cameras. I don't want to get tracked every time I go to Limsa for some ocean fishing.
SE wouldn't do shit unless it gets really bad, we past the point of no return if squeenix drops the hammer it would kill the game since most of fags that play and never log off keeping some servers "restricted" are the trannies with their 800k tris 8ft tall Viera with their 47inch cock.

Man, kinda miss how the game was during SB and SHb.
 
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