Final Fantasy XIV - Kiwi Free Company

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I got Temple of Qarn in leveling roulette the other day and I was so sad that they ripped out all the cool mechanics the dungeon used to have, like the Doom on the first boss, and pretty much every mechanic on the final boss, like the little ankh jails.
They removed the doom + cleanse plates? That is insane, why? I will say though, I never knew what the final boss mechs were, you just DPS it and avoid orange.
 
They removed the doom + cleanse plates? That is insane, why? I will say though, I never knew what the final boss mechs were, you just DPS it and avoid orange.
Pretty sure the doom mechanic is still there, just made much more telegraphed (there's a text message and stuff IIRC).

As for why, generally? Compatibility with the braindead trust AI.
 
Pretty sure the doom mechanic is still there, just made much more telegraphed (there's a text message and stuff IIRC).
It is, my bad, we just skipped it because you can stun the boss during the cast and I didn't realize the boss was casting the doom mechanic. The final boss also has mechanics, but you'll only see them in duty support mode because if the whole party can press buttons it just melts before it can do anything.
 
The final boss also has mechanics, but you'll only see them in duty support mode because if the whole party can press buttons it just melts before it can do anything.
iirc you can stun all of the last bosses mechanics too (except i've been informed not to stun its first move) so you can completely avoid any and all mechanics there

I miss the chaos of that dungeon outside of just the wasps nearly one shotting a tank if people aren't paying attention.
 
iirc you can stun all of the last bosses mechanics too (except i've been informed not to stun its first move) so you can completely avoid any and all mechanics there

I miss the chaos of that dungeon outside of just the wasps nearly one shotting a tank if people aren't paying attention.
I totally forgot you could stun fucking bosses in the early game. Bring that shit back, make PLD shield bash great again or something.
 
So funny detail about the troon colored Cosmic Exploration mount.

The Triple Triad card accompanying it (because of course that particular one needed to have a TT card) explains that its main purpose is to haul shit (fertilizer) around.
The mount description is also pretty kino. Someone is having fun behind the scenes:
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If it's Temple of Qarn, I'm willing to bet what killed the tank was the fucking bees. The Killer Bee enemies that show up in a couple pulls have a cast called Final Sting which does far more damage than any other unavoidable attack at that level and catches out parties even without a noob.
IIRC it just does 90% of your max hp so if you get two of them going off at the same time the tank's just dead.

I did notice some of the dungeons in DT had mobs that would randomly do untelegraphed mini busters.
ShB definitely has a couple, most notably the fuckin treemonsters in Don Mheg. It is semi-telegraphed because they have red shinies around them before they use Straight Punch which is your cue to stun them if you're paying attention. I have had the shit beat out of me by those trees many times. I don't recall anything from DT though.
 
ShB definitely has a couple, most notably the fuckin treemonsters in Don Mheg. It is semi-telegraphed because they have red shinies around them before they use Straight Punch which is your cue to stun them if you're paying attention. I have had the shit beat out of me by those trees many times. I don't recall anything from DT though.
The armadillo-looking fuckers in the underground dungeon have a flip animation that plays a sound cue, that one is an untelegraphed buster. The bike monster hybrid things in one of them does the spin as a buster. Now that I think about it, there are more than expected but they kind of just have no variety. I think the lack of cast bar or windup or 'a thing is happening' detracts from it, harder to learn or appreciate it maybe?
The worst part is that it spooks you once and then most of the tanks can just push one button to 'fix' it.
 
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Centurio Hunts: Does nothing. Wins.

I wonder if that's why a lot of these faggots refuse to relay their hunt trains on Centurio these days, since no one will give me a straight answer on why people moved from Centurio to Coeurl.
 
I made an educated guess at least. Stone Vigil has a lot of tight corners where noob healers will often fall out of line of sight when a tank sprints ahead. I know because I was the noob healer. Wall to wall pulling is the standard in this game and even a noob can usually keep up by just spamming their regular heal. As a Scholar I often clear ARR dungeons without pressing a single heal spell because the fairy does all your work for you.

If it's Temple of Qarn, I'm willing to bet what killed the tank was the fucking bees. The Killer Bee enemies that show up in a couple pulls have a cast called Final Sting which does far more damage than any other unavoidable attack at that level and catches out parties even without a noob. That is to say it wasn't necessarily the healer's fault; early game dungeons will otherwise let you stand in AoEs to your heart's content.
The intended way to deal with the bees is to focus and kill or stun them before they can cast, which is something only melees and tanks can do. White Mage gets a mass stun spell but not at that level.

I wish I could say it's a good lesson for later dungeons for DPS to learn to use Low Blow as a mitigation skill against powerful mobs... but sadly there's no enemies that do this kind of trick in later dungeons. The weird little details like this only exist in ARR so its mostly just fun trivia.
Probably was bees! I remember one moment the tank being fine then suddenly dead. Probably why I left the encounter on a magic pixel of health too.

Also late last night had three back to back wipes on first part of Aurum Vale. Tank insisted on doing wall to walls, then trying to blame the obviously not a veteran healer who was clearly getting gear upgrades. The 2nd DPS was way more experienced and told him to shut up and slow down. After that there were no problems aside from me eating a few random mob AOEs for fairly big damage, no further deaths though. Nearly level 50, looking forward to getting Wyrm armour.
 
Also late last night had three back to back wipes on first part of Aurum Vale.
Yeah, Aurum Vale used to have a reputation as being one of THE worst dungeons for new players in ARR. They recently nerfed it into the ground so the paste eating AI can do it. They removed a ton of the extra trash mobs in sections, the one before the first boss and the packs of scorpions before the second boss being the most obvious.

I was actually surprised last night when I did my Alliance Raid roulette and got Tower at Paradigm's Breach instead of CT. I guess they added ShB to the free trial and I didn't catch it so all the free trial players are spamming the Nier raids now. I won't complain though, it takes longer but at least it has mechanics and you have enough of your toolkit that you can DO something.
 
I forgot to post about this when I finished the post patches
But I think my wol's reaction to Halmarut's speech at the end would be to rush her and beat her to death.
I'm soo fucking tried of "I genocided a trillion billion people for the greater good"
No you go to hell forever (ffxiv 18+ nightclub)
 
I forgot to post about this when I finished the post patches
But I think my wol's reaction to Halmarut's speech at the end would be to rush her and beat her to death.
I'm soo fucking tried of "I genocided a trillion billion people for the greater good"
No you go to hell forever (ffxiv 18+ nightclub)
The extra stupid part is, for all the issues with Endwalker being rushed, Venat was right. The Amurotine, having spent their entire lives in gay space communism, had no method or even want to face hardships. You could argue that all of the stuff since the sundering was what allowed humanity to survive and win against that ultimate despair. Unfortunately I assume the writers have either been told "go back to the Ascian well, people fucking love them" or we're still seeing traces of Hiroi. I don't know what would be worse. The Ascian's story should be over and done.
 
I mean we’ve been told multiple times to remember the names of the remaining ones even before DT and they obviously weren’t done with the remaining Ascians. I’d rather they not completely dumpster and offscreen another major part of the game’s setting that has been around since 1.0 like they did with Garlemald. This new saga is dedicated to dealing with the consequences of killing a major god of the game’s world and I think it would be bad writing if they completely ignored the consequences of killing said major god and everything associated with it.
 
There aren't many Ascians actually even left, unless Elidibus went on a recruiting spree while we were messing around in 4.0 and 5.0, so I'd prefer we actually deal with them rather than sweep them under the rug.

In order of death:
Nabriales: Killed by us and Moenbryda in 2.5
Igeyorhm: Killed by us with Nidhogg's eye in 3.0
Lahabrea: Killed by Thordan in 3.0 in the same cutscene
Altima: Implied dead in 4.3, as their mask has been claimed by Gaius.
Deudalaphon: Implied dead in 4.3, as their mask has been claimed by Gaius.
Emet-Selch: Killed by us in 5.0
Elidibus: Killed by us and trapped in Syrcus Tower on the First by G'raha as of 5.3
Mitron: Dead as of 5.4, after the Eden raid series.
Fandaniel: Killed by us in 6.0

Loghrif: Alive, as Gaia.
Halmarut: Alive, duh.

Pashtarot: Unknown.
Emmerololth: Unknown.

So at the absolute most, there are 5 remaining that may be a problem, and that is if both the two Gaius supposedly killed return. I'm doubtful of that, but it's not impossible that Elidibus recruited replacements for them between 4.3 and 5.3
 
There aren't many Ascians actually even left, unless Elidibus went on a recruiting spree while we were messing around in 4.0 and 5.0, so I'd prefer we actually deal with them rather than sweep them under the rug.

In order of death:
Nabriales: Killed by us and Moenbryda in 2.5
Igeyorhm: Killed by us with Nidhogg's eye in 3.0
Lahabrea: Killed by Thordan in 3.0 in the same cutscene
Altima: Implied dead in 4.3, as their mask has been claimed by Gaius.
Deudalaphon: Implied dead in 4.3, as their mask has been claimed by Gaius.
Emet-Selch: Killed by us in 5.0
Elidibus: Killed by us and trapped in Syrcus Tower on the First by G'raha as of 5.3
Mitron: Dead as of 5.4, after the Eden raid series.
Fandaniel: Killed by us in 6.0

Loghrif: Alive, as Gaia.
Halmarut: Alive, duh.

Pashtarot: Unknown.
Emmerololth: Unknown.

So at the absolute most, there are 5 remaining that may be a problem, and that is if both the two Gaius supposedly killed return. I'm doubtful of that, but it's not impossible that Elidibus recruited replacements for them between 4.3 and 5.3
I highly doubt any killed by Gaius is actually dead. He didn't have the white spear crystal of ultimate Ascian killing that the Scions had.
 
I forgot to post about this when I finished the post patches
But I think my wol's reaction to Halmarut's speech at the end would be to rush her and beat her to death.
I'm soo fucking tried of "I genocided a trillion billion people for the greater good"
No you go to hell forever (ffxiv 18+ nightclub)
I didn't have the same reaction, the difference is that there is hard evidence something bad is happening right now with the barrier between worlds collapsing and allowing Voidsent to flood in and only she has a concrete plan to stop it from happening whereas Meteion and Sphene's argument was "everyone should die to avoid hurt feefees".

Also as far as we've seen so far, Halmarut's grand plan is just to tell others what's actually happening and thus bring them into the Winterers which is a pretty fair approach compared to the former Ascians who lied and manipulated for the purpose of restoring Zodiark.
You can argue Gaius and Archbishop Thordan were also "I want to take over the world for the greater good" types even though both of them were transparently driven by nationalism. It's been repetitive for a while but Halmarut is easily the most justified out of any of them so I'm giving her a pass for now.
 
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