- Registrado
- 7 de Sep, 2019
don't forget in those games they are also more expensive since cosmetic shit is usually gated behind RNG or part of gear etc. the dress-up part is affordable, which makes ff14 and gw2 very attractive to certain players.KR MMOs are grindy and annoying to get through for most people so it filers casuals assuming it isn't just shit to begin with
it's also THE game everybody was/is talking about, so plenty of people
that's why smart devs put the important stuff in instanced zones.MMOs simply aren't conductive to good writing. You've got a static world that never changes (with the exception here of player housing), a strangling character limit, and the incredible awkwardness that is attempting to describe any sort of drama or tension while a guy in a chocobo costume keeps hopping around in the background. It's the kind of thing that, sure, maybe it's fine for an awkward kid to get up to, but the moment you've had a taste of what it is to sit down and just crank out something longer-form (collaborative or not), you can't really look at with more than disdain.
In general, the MMO-roleplayer is defined by the clause "can't." They can't play the game, they can't write, they can't lead a stable life, they can't grow up, etc. etc. While there are exceptions to every rule, virtually every "good" roleplayer eventually realizes the limits of the "medium" as well as the embarrassing nature of their peers and moves away from it. It used to be that I found roleplaying servers to be more laid-back than the parsetrannies, but nowadays the new crop seems to have found more and more ways to be just as enraging, if with a different spin.
as for writing, imo it really depends. the type of RP you'll find in ff14 will be quite a bit different than say lord of the rings online or even more niche games/private servers, on top of regional differences (burger RP always felt a bit different than euro RP, and that's before you get into the foreign stuff like french/german. the latter especially loves their RP).
