Final Fantasy XIV - Kiwi Free Company

Not that I was planning on using the costume, but it does annoy me a great deal that the hat from the new event does not work on Viera or Hrothgar.

I really can forgive that pre 5.0 stuff is not compatible with new races, but come on, this is a holiday celebration and you know these races are in the game.

Does not bode well for the future of head slot items for these characters.
You will (almost) never wear a hat.

Cope, seethe, and dilate your wallet for Yoshi-P.
 
None of the tanks are fun to play in dungeons, so I don't queue for them.
Eh, neither tanking nor healing in dungeons gives you much to do, but at least as the tank you can set the pace without having to pull teeth should you get a single-puller. It's also fun to me to pull as giant of packs as possible and run as far ahead of the healer as possible, though this obviously is a perk mostly exclusive to warriors and some extent paladins. It's also amusing to flex on people in expert queue who die to the easiest of mechanics and solo the boss from 50%. There are worse ways to get what is functionally a chore done.
 
I don't understand why people want Dark Knight to change so much it's fine hell it's literally the best off tank.

Stop being niggers and play another class if you don't like it.
It's been explained to death ITT already how Dark Knight could use some improvements, though.

It might be functional in its current state but it's far from ideal.
 
I don't understand why people want Dark Knight to change so much it's fine hell it's literally the best off tank.

Stop being niggers and play another class if you don't like it.
Off tank (like "off healer") is a meme role people started in HW to help their small brains understand fight mechanics and make believe they could avoid tank swapping when it was always optimal to force swaps for tank busters (even when the boss didn't ask for one) to use more tank CDs throughout the fight not the retard pug strat of "one tank tanks at least 80% of the fight by finely rotating CDs, and the other tank jerks off when adds don't exist by just calling off tank", in reality you are solely a tank in this game. Tank duos when played well coordinate and help each other and their party equally, their is no such thing as an "off tank" merely the tank that is not tanking at the moment and eventually Drk has to "main tank".

"Off tank" is the same simplified nonsense as when DF tries to organize Cerberus in World of Darkness, when nothing actually stops you from just shoving all 15 DPS into the stomach at once besides retards reeeeeeing at you for not following the table brain conceived plan for 5 year olds.

Beyond that, Drk is still a mess and even if it is powerful it has function issues (Like why the fuck does Blood Weapon lie about its duration) and design issues due to being forced to change multiple times from its original design framework because retards couldn't handle HW Drk. Gunbreaker has mostly similar damage and achieves its role as a tank much better, so unless you are a speed run or world first autist trying to force Drk for about 5% more dps at best Drk isn't that great. It is usable, but not great. I'd say GNB/WAR is the best comp for most groups.
 
Última edición:
Off tank (like "off healer") is a meme role people started in HW to help their small brains understand fight mechanics and make believe they could avoid tank swapping when it was always optimal to force swaps for tank busters (even when the boss didn't ask for one) to use more tank CDs throughout the fight not the retard pug strat of "one tank tanks at least 80% of the fight by finely rotating CDs, and the other tank jerks off when adds don't exist by just calling off tank", in reality you are solely a tank in this game. Tank duos when played well coordinate and help each other and their party equally, their is no such thing as an "off tank" merely the tank that is not tanking at the moment and eventually Drk has to "main tank".

"Off tank" is the same simplified nonsense as when DF tries to organize Cerberus in World of Darkness, when nothing actually stops you from just shoving all 15 DPS into the stomach at once besides retards reeeeeeing at you for not following the table brain conceived plan for 5 year olds.

Beyond that, Drk is still a mess and even if it is powerful it has function issues (Like why the fuck does Blood Weapon lie about its duration) and design issues due to being forced to change multiple times from its original design framework because retards couldn't handle HW Drk. Gunbreaker has mostly similar damage and achieves its role as a tank much better, so unless you are a speed run or world first autist trying to force Drk for about 5% more dps at best Drk isn't that great. It is usable, but not great. I'd say GNB/WAR is the best comp for most groups.
What the fuck are you talking about lol.

The warrior main tanks as he can take the most punishment and has great self heals that allow the healers to breath a little from time to time, the Dark Knight does comprable damage to a DPS and has a liteny of great options for both raid-wide and personal damage and swaps for mechanics that need it.

You can't get more off tank than that.
 
What the fuck are you talking about lol.

The warrior main tanks as he can take the most punishment and has great self heals that allow the healers to breath a little from time to time, the Dark Knight does comprable damage to a DPS and has a liteny of great options for both raid-wide and personal damage and swaps for mechanics that need it.

You can't get more off tank than that.
But bosses tend to enforce tank swaps so you can't just do that via debuffs. For most of this game's existence you didn't just optimally go "Warrior tank the entire boss" not even in Heavensward did you do that when Warrior was broken and by far the best tank at surviving anything. This is because swapping the tanks to kitchen sink your CDs into tank busters was always better then having one tank do everything.

Ideally, assuming we aren't forced by the boss to linger on one tank due to debuff stacking, you'd just swap tanks back and forth depending on who has what CDs available so the most usage of your CDs possible is used as having Rampart sit there doing nothing for 3 minutes is a waste of Rampart. That is the best way to use both your tanks, "off tank" tends to conflate with a bunch of pointless bullshit assumptions like being "the add tank" or "just dps until the boss forces the main tank to swap with you" which is not what you should be doing as that means your tank CDs just do fucking nothing for half the fight which is wasteful. Ideally both tanks tank the boss about evenly.

Beyond that this:
the Dark Knight does comprable damage to a DPS and has a liteny of great options for both raid-wide and personal damage and swaps for mechanics that need it.
Is bullshit.

"Litany of raid wide options", Dark Missionary and Heart of Light are literally the same CD and that is the only raid-wide option that exists.

HoC is a better co-tank button and so is Aurora vs Oblation because they're much more consistently useful due to strength and use cases. TBN has to risk not breaking beyond tank busters, and you don't spam it because you hold Dark Arts to be expended it for your 2 minute window and you want to have 9kish mana going into the 2 minute window, so spamming TBN is restrictive for not enough gain.

Paladin is the one with the most raid-wide options because they get Divine Veil AND Passage of Arms. Literally no tank can beat Paladin in raid-wide options.

Comparable dps to what dps? The Dancer? Can you tell me where on this chart Dark Knight is comparable to any dps? Notice also how the dps difference between GNB and DRK is about 12 dps and the difference between WAR and DRK is less than 200. This is while Drk has shitty problems like current Blood Weapon and is the worst at actually tanking, and has the worst Invuln for Invuln cheesing because Living Dead is dumb.

It is one thing to say Drk isn't useless, but Drk isn't some perfect job either and what it is good at matters to about none of the average playerbase unless you're a speed run autist.
 
What the fuck are you talking about lol.

The warrior main tanks as he can take the most punishment and has great self heals that allow the healers to breath a little from time to time, the Dark Knight does comprable damage to a DPS and has a liteny of great options for both raid-wide and personal damage and swaps for mechanics that need it.

You can't get more off tank than that.
Did we just go back to Heavensward-era Tank discourse?

I think we just went back to Heavensward-era Tank discourse.

not even in Heavensward did you do that when Warrior was broken and by far the best tank at surviving anything.
My repeatedly devastated asshole from the first 10 seconds of A12S with incompetent healers and Dark Knights who sucked dick at Tank swapping would dearly love to argue that point.
 
My repeatedly devastated asshole from the first 10 seconds of A12S with incompetent healers and Dark Knights who sucked dick at Tank swapping would dearly love to argue that point.
You could do it (and many people did just make one tank hold the boss 80% of the time), but it was never the best way. The best way to tank in HW was to force tank swaps to ensure your tank CDs were all slammed into the next tank buster, and when that wasn't up you used Invulns (usually Holmgang) to make up the difference. Then you swapped back to Drk for low blow parry resets as Drk tanking auto attacks was optimal due to how HW Reprisal and Low Blow worked. The only time you didn't do this is if you had a debuff that forced you to to do otherwise, like with A7S iirc.

Basically it was focused on being more efficient with CDs as tank busters came up more often generally speaking and 100% forced swaps weren't quite as common. You didn't want to have say...Warrior OTing for like 80% of the fight, because Vengeance was too good to just have it on CD for 6 out of 8 minutes back in HW.

The whole "off tank/healer" distinction was made by usually idiots who wanted to simplify the process for tanking and healing, but in reality you were always supposed to work as equals ESPEICALLY as healers. The amount of mushmouth idiots who actually thought unironically in HW "Scholar is not supposed to heal unless the White Mage is struggling, and should just sit in Cleric Stance" was mind boggling, and you still sometimes see this argument today. Off tanking is a less egregious, but tends to hold a similar smooth brained mindset for the sake of simplicity.

It ignores what should be done for the sake of childproofing the tank's responsibilities, because the average tank might as well have the same logical reasoning as the average story player's reading level.
 
Every week without fail I put off my normal mode reclears and every week without fail I'm stunned by just how incompetent your average duty finder DPS player is once all the competent people are no longer queuing.

I know scholar is cracked but I shouldn't be outdpsing a fucking summoner.
 
Every week without fail I put off my normal mode reclears and every week without fail I'm stunned by just how incompetent your average duty finder DPS player is once all the competent people are no longer queuing.

I know scholar is cracked but I shouldn't be outdpsing a fucking summoner.
Excuse me, what? I thought SMN was simplified beyond repair for the smooth-brains already.
 
Excuse me, what? I thought SMN was simplified beyond repair for the smooth-brains already.
Never doubt the general playerbase's capacity to be a bunch of paint-chugging retards wherever possible. You could dumb down a Job to only require one button and they'd still find some way to fuck things up.
 
I don't think I've ever played a game where I fall for a new waifu every five minutes.

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Excuse me, what? I thought SMN was simplified beyond repair for the smooth-brains already.
In some amount of fairness, the combination of death debuff and screwing up summoner's flow are still plenty punishing. While turned into smoothbrain mush with little and less to manage, it does still have that somewhat rigid phase sequencing, so if you get graped at the beginning of phoenix or bahamut, you're SOL.

But let's be real here; it's the DF. They were probably standing in shit, died 6 times, and were probably spamming physick on themselves immediately before getting whacked by the incredibly easy to avoid AoEs that populate pandaemonium.
 
"Off tank" is the same simplified nonsense as when DF tries to organize Cerberus in World of Darkness, when nothing actually stops you from just shoving all 15 DPS into the stomach at once besides retards reeeeeeing at you for not following the table brain conceived plan for 5 year olds.
God, this has all the feeling of rolling into Thornmarch when the party starts asking "I don't remember the kill order, someone mark the moogles with the kill order"

There is no kill order. There never was a kill order. The moogles don't do anything special if you kill them in the "wrong" order. The "kill order" was a suggestion made up by the likes of Mr Brappy and Mizz. It's a loose ordering of the moogles from most to least annoying. So the fight goes smoother if you kill the ones with the uglier mechanics first.

And all of this is ignoring the fact that everyone stupidly outgears that fight now, so just lol AOE, you've already spent more time debating "the kill order" than it would have taken to just blow them up.
 
I don't understand why people want Dark Knight to change so much it's fine hell it's literally the best off tank.

Stop being niggers and play another class if you don't like it.
For most players, the dungeon experience is roughly 70% of the game - so if a tank performs badly in dungeons, it's very noticeable.

DRK is great but a little extra self-sustain wouldn't be a bad thing. You could even bake it into some of the Darkside only attacks and have it scale similar to Warrior's (which is healing per target hit, meaning it's much better in dungeon pulls than single raid bosses).
 
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