Final Fantasy XIV - Kiwi Free Company

Ver archivo adjunto 2902089
According to fflogs, Red Mage, Bard, and Summoner are all in the top 5 for most played DPS in Asphodelos.

Guess I just land in some unorthodox teams, though RPR is definitely the most common DPS I find. Granted, everyone also likes to shit on everything until it reaches ‘good’ status. Usually 80+ but god forbid you try to level it in like-level content to even get there.

I don’t take anything I hear seriously; it’s a fucking game. Acting like it’s a career that gets you some esteemed praise is stupid- whether you’re trying to hammer in meta numbers or not. Guess I’m just a filthy casual in that regard- though I think my point has been misconstrued or lost a bit in translation.

Of course a hot take I’ve been seeing from MMO veterans is “XIV is a phenomenal RPG, but absolute balls as an MMO”.
 
Of course a hot take I’ve been seeing from MMO veterans is “XIV is a phenomenal RPG, but absolute balls as an MMO”.
This same take has been going around since the game relaunched in 2013. "XIV has no endgame" is its previous incarnation.

The problem is that people who are mindbroken by MMOs want eternal grind systems like you see in WoW or KMMOs, and FFXIV just doesn't offer that. Raids are pretty small part of what you do at endgame - they're there, they're challenging, but there's not an endless treadmill of player power. You get BiS and you either fuck off until the next patch or you do any of the bajillion other endgame diversions XIV has.

I'm fairly critical of certain aspects of the patch cadence (no DoH/DoL endgame until x.1, no weapon progression aka relic until x.3 etc) but I never feel like there's nothing to do when I login.
 
I’ve never felt like there’s nothing to do- my hiatus wasn’t even from boredom or feeling like it didn’t provide anything worthwhile; health complications got in the way of doing anything and when I was able to return, everything changed drastically. And I can’t say it was in a bad way- I just had a lot to unlearn and relearn. Regardless if it’s good or bad at what it’s trying to be, I personally find it a good game in general, if not at least enjoyable. As with any online game with in-progress content, it’s going to have a lot of ups and downs, and either you accept it and keep with it, or hate it and fuck off.

I personally enjoy being a healer, and can find enjoyment out of many other classes. Everyone has their preferences- just ffs keep me out of the weird RP parties. I’m not playing to get off on potato erotica (which is fucking weird anyways).
 
it's every healer, bro. every healer is dogshit boring with no reason to use half of their kit and almost nothing to manage.
Scholar has always been fantastic for one reason: no matter which FC or linkshell you find yourself in, you can always get a Scholar main to come out of the woodwork to rage that Scholar is the mostest hard-done healer in the whole game and always has been. I STILL run into Scholars who bitch and whine about Noct AB being higher potencREEEEEE in end Heavensward, clearly invalidating the entire job and benching it until the end of time. Sure they were dealing DOUBLE the other healers' damage, but that doesn't count!

It's the only job I've seen both be constantly meta, constantly near-mandatory (until Endwalker), constantly either the best at everything or close enough, and it has a sizable population of mains constantly bitch anytime anyone dares to be stronger in any capacity. The valid complaints about awful design get completely overridden by REEEEEE nobody's allowed to be more powerful than meeeeeeeee without fail.

Meanwhile WAR mains are like "me swing axe good".
 
It's the only job I've seen both be constantly meta, constantly near-mandatory (until Endwalker), constantly either the best at everything or close enough, and it has a sizable population of mains constantly bitch anytime anyone dares to be stronger in any capacity. The valid complaints about awful design get completely overridden by REEEEEE nobody's allowed to be more powerful than meeeeeeeee without fail.
I think the reason why is precisely because the design is so awful., they feel that they should be rewarded for the effort it takes to play the job well.
I think that's fucking stupid and SE should just rework the job entirely.
 
I think the reason why is precisely because the design is so awful., they feel that they should be rewarded for the effort it takes to play the job well.
I think that's fucking stupid and SE should just rework the job entirely.
I'm just a SCH main who stuck to the job out of spite after everyone was memeing on it for not getting anything.

Sucks to be you, losers, Combat Peloton is worth the jank.
 
I think the reason why is precisely because the design is so awful., they feel that they should be rewarded for the effort it takes to play the job well.
I think that's fucking stupid and SE should just rework the job entirely.
I've encountered someone this expansion who claimed that the -real- victims in Heavensward were Scholars, because Noct was stronger than Adlo for one entire patch. You know, the expansion where Scholar was arguably the most busted job in the game :lol:

Also on the bingo card is "the fairy just feels so weak" (take an adjacent bonus square if it's during a patch where Embrace is doing ~40% of their healing output or it has higher potency than Regen or Aspected Benefic ticks. Take an additional adjacent bonus square if Whispering Dawn is currently as potent as Medica 2, except free and oGCD).

Scholar this expansion is arguably poorly designed for much the same reason the other healers are. My personal cow milking is largely a relic of past expansions, ones where Scholar was putting out as much damage as Ninja, healing the party for free, and buffing their damage to boot, legit one of the strongest contenders for "you're trolling your party if you don't take one", and during those expansions you couldn't spit without hitting a Scholar bitching and whining that the problem with Scholar was that it just wasn't powerful enough.
 
I really do refuse to play healer in this game because of how terribly boring is. I quite enjoyed Disc Priest and Resto Druid in WoW as well, I wish I could enjoy healing in FFXIV. :(
I've seen some people around who say they main healer for msq for the instant queues and I always think to myself "Sure but if I did that I'd trade in having fun with the game for instant dungeon queues." Like fuck it, I'll just go tab out and watch a youtube video in the meantime.
 
I've seen some people around who say they main healer for msq for the instant queues and I always think to myself "Sure but if I did that I'd trade in having fun with the game for instant dungeon queues." Like fuck it, I'll just go tab out and watch a youtube video in the meantime.
I mean, if you want instant msq queues, just Trusts for that. You get to move through the dungeon at your own pace and get fun character moments.
 
I think the reason why is precisely because the design is so awful., they feel that they should be rewarded for the effort it takes to play the job well.
I think that's fucking stupid and SE should just rework the job entirely.
By this logic Ast should be the best healer because Minor Arcana rng (you want to pull double lord every 2 minutes), Astrodyne seal rng, and lightspeed being effectively a dps button right now (so Ast can reasonably double weave what is needed during the burst window) make Ast an absolute janky rng mess if you want to push it to its limits.

Current Ast has decent potential, but they need to fix redraw and make Lightspeed a 2 charge ability so you can use one for movement and another for burst or just remove Minor Arcana again because this ability sucks as-is.
 
Scholar this expansion is arguably poorly designed for much the same reason the other healers are.
Yes and no. All the healers innately have some poor design aspects, because SE's concept for healers is just kinda boring. But even within that design, SCH feels like a cobbled together mess.

I'm not saying it's weak. It's not. It's really rather strong. But it's also really janky and none of the moving parts really interact in a logical way that feels good to play. Most of the healers don't feel great to play, but SCH feels particularly bad. I'll give a few examples of what I mean (and there are many others):

Take a look at aetherpact/fey union. It's the only thing in scholar's entire kit that uses their bar, and yet using any other fairy skill will break the tether. So using it prevents you from using other abilities. I think they wanted the design to feel "strategic" but it doesn't. It just feels like shit.
There's loads of issues like that with the kit where using one ability restricts others, etc. Dissipation/Seraph both drive me crazy, locking out big parts of the healing kit. And don't get me started on Energy Drain and dps optimization for SCH.
 
All that is very true, but I'd hesitate to call it a standout. At least it's never been WHM: boring and poorly designed, and the weakest in the role despite people constantly (incorrectly) looking at Cure 3 and exclaiming it's the "strongest". WHM is powerful at quite a few things, it's just that almost none of them are predictors of party success.
 
Take a look at aetherpact/fey union. It's the only thing in scholar's entire kit that uses their bar, and yet using any other fairy skill will break the tether. So using it prevents you from using other abilities. I think they wanted the design to feel "strategic" but it doesn't. It just feels like shit.
Fey Union also does not heal all that much for a meter that takes ~3 minutes to fill and is not even remotely fun to use. It has a really low potency, doesn't confer any bonuses to it's target, and only lasts for ~10 seconds. Giving it a damage reduction to it's heal target would go a long way for it being a 3m cooldown.

All of the fairy abilities are touch because the fairy is so unpredictable and has to be micromanaged so hard. You'll tell it to do something, and sometimes it'll be 4 seconds before it happens.

SCH will probably get a SMN style rework where the "pet" is a lot simpler/doesn't actually exist and is just baked into attack/heal animations.
 
ffxiv_01202022_155519_279.png
 
Fey Union also does not heal all that much for a meter that takes ~3 minutes to fill and is not even remotely fun to use. It has a really low potency, doesn't confer any bonuses to it's target, and only lasts for ~10 seconds. Giving it a damage reduction to it's heal target would go a long way for it being a 3m cooldown.

All of the fairy abilities are touch because the fairy is so unpredictable and has to be micromanaged so hard. You'll tell it to do something, and sometimes it'll be 4 seconds before it happens.

SCH will probably get a SMN style rework where the "pet" is a lot simpler/doesn't actually exist and is just baked into attack/heal animations.
Lol exactly. It's not even a good cooldown, that's what makes it even more insulting. It takes so much babying to make it work. It's just a mess.

Though they DID improve the fairy in EW. It's way less delayed than it used to be. So I can give them credit for that. But the design issues are still super apparent.

As for a rework? I hope. I was hoping SCH would get a rework w/ EW. Imo it was in a much worse position than SMN, but I'm hoping they give it the same treatment.
 
It has a really low potency, doesn't confer any bonuses to it's target, and only lasts for ~10 seconds
Eh? It's half the potency of lustrate. It's basically just a HoT that builds up over time, then you slap the thrill of battle skill on someone, fire the fairy on them, and proceed to ignore them. The big issue is that even if we ignore that the tether breaks the instant you do anything else, or you can't do it while seraph's out, or you can't do it while the fairy is gone... it's one tool among ten-thousand that scholar has to keep someone's health topped up, so Fey Union tends to become "button you push when you have some meter and there's tankbuster damage to deal with."

But like I said before Sage got revealed, SE is not going to do anything about healers. To them, all of the healers are playing just fine and dandy. They've repeatedly suggested that they (somehow) think the bulk of a healer's time should be spent healing, and the best addition to the arsenals of their existing 3 jobs was "let's give them the ranged physical dps party damage mitigation buff... with a speed boost." So long as curebotting is seen as a heccin valid way to play the class, they won't give them any extra damage or utility items to manage.
In an ideal world, they rip out just about half of the classes' utterly useless, overly-situational healing skills and pare them up with somewhat-simplistic damage rotation or abilities with charges that tie into either improving their healing, restoring some mana, or building up to a spender move in a cohesive, fluid way. In reality, they will continue to be a single-button rotation class that remains too difficult for a good seeming 50% of the playerbase to play correctly anyways, leading SE to further dumb the role down.
 
To them, all of the healers are playing just fine and dandy. They've repeatedly suggested that they (somehow) think the bulk of a healer's time should be spent healing
If the jobs and encounters were designed with this in mind, it would be fine. But the encounters most certainly aren't with predictable damage and downtime, and...
I mean for fuck's sake just look at how much healing other jobs have. It's so stupid.
 
I mean for fuck's sake just look at how much healing other jobs have.
I got to realize early today that you can not only solo all of the 90 dungeons as warrior, you can double-pull so long as you've got one competent DPS and be fine without a healer. I'm pretty sure if you single-pull, every tank but DRK can solo them.

If they increased outgoing damage to be more regular and made the punishment of failing mechanics more generally be that vuln stacks make that upped outgoing damage more of a threat, there might be something to the idea of healers functioning more like they did (do?) in early WoW. But they can't do that - people who spam the basic heal wouldn't be able to keep up with all that outgoing damage.
 
Atrás
Top Abajo