Final Fantasy XIV - Kiwi Free Company

Hate trade and field craft stuff, but it's needed if you plan to make any kinda money, nothing else in the game earns money remotely close to these activities which is the stupidest thing about this game, because it shifts the economy in one dumb way.
Crafting is a joke now. The new crafts are barely worth more than the materials needed. The materials that cost the most by far are those requiring tomes.

There are just way too many crafters for the demand and you get into endless undercutting wars.
 
My personal take on crafting is that it's tedious to level grind for it but if you care about fashion there's some things that are massively inflated on the marketboard but if you level your own crafters and get the master recipe books for it you can just make it yourself. You know, instead of spending a million gil for a cool looking coat and boots, or a cool primal weapon with glowy magicky stuff, or a slutty dancer outfit, whatever your tastes are.
 
Starting to feel a bit overwhelmed again. Am I wasting my time messing around with any of this stuff ? Is there something else I need to be doing? (just started up Seventh Astral Era).
  1. Doing beast quest dailies
  2. Did all of the "hard" dungeon quests that unlocked
  3. Grinding company seals by trading loot I'm picking up in dungeons
  4. Got all crafting skill up to at least level 15 while queueing for said hard dungeons
  5. Spending Poetics on Augmented Ironworks Gear (should I be doing this or holding on to them?)
I still haven't touched housing. Worth at this point or should I keep putting it off?

Thanks for the help as always, you all have been quite lovely.
1. Beast Tribes are mostly optional and they are the tedious versions compared to future ones, do them if you want a bunch of extras like mounts
2. Hard dungeons give you more things to do in roulette. I do recommend doing Tam-Tara.
4. If you don't feel like traveling for the Ixal quests, they have a quest where you can turn in junk you made/bought. It's slower but it gives decent crafter experience.
5. Trial right? If so, you can't buy better stuff on the marketboard so Ironworks stuff is good for being level 50+ at your point in the story.
 
Starting to feel a bit overwhelmed again. Am I wasting my time messing around with any of this stuff ? Is there something else I need to be doing? (just started up Seventh Astral Era).
  1. Doing beast quest dailies
  2. Did all of the "hard" dungeon quests that unlocked
  3. Grinding company seals by trading loot I'm picking up in dungeons
  4. Got all crafting skill up to at least level 15 while queueing for said hard dungeons
  5. Spending Poetics on Augmented Ironworks Gear (should I be doing this or holding on to them?)
I still haven't touched housing. Worth at this point or should I keep putting it off?

Thanks for the help as always, you all have been quite lovely.
tl;dr guidance after the spoiler
1: Beast tribe quests are basically for lore fluff (It is very secondary, but usually decent stuff to know if you care about the setting and it humanizes the beast tribes early on) and additional mounts. The Kobolds give you a metal chair lifted by bombs, the Sahagin give you this sea lizard thing, the lizard people who's name I can't spell give you a big lizard mount, the Sylph give you a gobbue, and the Ixali give you one of those war dog looking things except its blue. ARR beast tribes are by far the most repetitive of these grinds, each expansion has at least 3 "Tribes" save for Endwalker.

2: These are 100% optional and are just more lore fluff, some of it is neat to know (like the Amdapor stuff, as lost city and Amdapor Keep hard are actually connected to the Heavensward 24 man raid due to all the void/demon stuff) but not required whatsoever for progress. Tam Tara HM is also a pretty interesting side plot and generally well liked. This is solidly in the "Nice to know" lore category.

3: Company seals give some useful little things like ventures to send retainers to get random crap for you if you care about crafting as ventures are sort of like auto gatherers that can steadily get you basic materials without your involvement. All junk gear should really be traded for company seals so you're fine, but it isn't super important or anything.

4: Crafting is a game all its own, but a very easy thing to get into. Crafting is very firmly in the "Do it at your leisure" in terms of importance, you don't ever need to craft/gatherer but it is there if you like that sort of thing and most people who like this gameplay enjoy crafting in FFXIV due to it having something of a rotation and it not just being "Get mats, click make item, win" that most MMO crafting systems have. These also have some neat story lines like with Alchemist.

5: This is 100% fine and highly recommended. Poetics tomes basically lets you buy old endgame gear from an old expansion's level cap. The game gives you gear worse than poetics, but having the poetics gear means you'll never find better gear until the mid levels of the next expansion (in this case heavensward). In terms of buy priority (this is a general tip) it goes Weapon > Chest and Pants > Rest of armor > Accessories in terms of how much you get out of improving that particular slot with better gear as even small weapon upgrades can be a notable improvement to your damage. This doesn't matter for the MSQ, but if you're going to buy things you might as well buy the best stuff.

6: Housing is fluff content and a pain in the fucking ass to get due to the whole neighbor feel they went with over instanced housing, it is by far one of the worst systems in this game that only the truly SIMPEST of simps will blow off and defend. Apartments (these are like a small room with no yard that you can put 200 things in) are reasonable to get on most servers not named Balmung, but in the end housing is fluff casual content and not important for really anything. It is a nice bit of fluff content while you have it, but getting an actual house is harder then beating the raid tier unless you are dumb enough to legit spend money for one.

Overall it is your game and time so please have fun with it as much as you feel like, but if you're asking for a real "How do I best progress?" question the tl;dr is "Do the MSQ always until you don't want to anymore.". Although this infamous MSQ section is a notable drag for a lot of people and it doesn't get really interesting until the last 3rd of this imo 10-15 hour quest gauntlet of set up for future events including Heavensward, so if you want to distract yourself with other things please don't force yourself through the MSQ. Enjoy Hildibrand, or crafting, or whatever if that's what you want to do.
 
Última edición:
Crafting is worth doing just for the exclusive content they're increasingly giving to DoH/DoL as well as fashion and furniture (both of which are always massively inflated on the marketboard). Outside of that, it's just a means to make stuff for yourself and your raiding bros and maybe make some steady gil throughout a patch.

If you go into it thinking it's going to be easy money, then you're probably going to be disappointed. You're only going to be making big money on patch days if you're early to the market (and maybe not even then) or if you really aggressively play the marketboard.

I will say that we won't know the full value of crafters this expac until like 6.1 because that's likely when the major exclusive endgame stuff for them will come out.
 
Just get your crafters to 30 so you can desynthesize the useless crap you get from running dungeons to throw up the materials for a decent chunk of change, if a good bit of upkeep. Maybe powerlevel one up to around your level, in order to repair your own stuff and apply your own materia melds. Neither of those really start to matter until around the 70s, but eh.

The easiest way to powerlevel a single crafter class is to pick up trade leves, then buy (or make, if you want to bother with getting DoH gear) high-quality versions of the items they want for them. For just doing a single crafter, it doesn't take long at all. Of course, this is all optional; it saves you a bit of scratch to apply your own materia and do your own repairs, but money is also pretty pointless in the game for anything but cosmetics.
 
Is paladin a bad pick for a tank to level if you've never tanked before?
No. Paladin's pretty easy.

Warrior's even easier though.

Honestly, every Tank is easy to play when it comes to just doing basic bitch tanking. Learning your single-target uptime rotations is probably the hardest part about playing a Tank.
 
Is paladin a bad pick for a tank to level if you've never tanked before?
Paladin is easy and quite fun when it FINALLY comes together around late Stormblood levels but before that it is snoresvile, even Warrior is more fun. I hated leveling Paladin up until Shadowbringers leveling but I enjoy playing Paladin itself after level 70ish. Every tank is pretty easy really, just Drk/Gnb are more "busy" then War/Pld are so you need effective keybinds for you to input all their off gcds comfortably.
 
Dumb question, is level 30 all you need to desynth everything or do you have to keep your crafters caught up to the item level?
You can desynth anything once the associated crafter is level 30. Crafter level and desynth level are functionally independent. Desynth level, however, does grow pretty slowly and it'll be a while before you can consistently get good shit.
 
you promise, because aether queue times are fucking getting on my nerves now, i shouldnt have to log in at 6am so i can play the game at 4pm when i get home....

My server's queues are bearable now. They are going to reactivate sales soon so it will get bad for a while again until in another 2 weeks when people's subs run out.
 
My server's queues are bearable now. They are going to reactivate sales soon so it will get bad for a while again until in another 2 weeks when people's subs run out.
>he thinks people actually unsub
The boomers who play this game will keep a sub running even when they don't play it for months. $15/mo is basically nothing if you're a firstie and have literally any kind of consistent income.
 
>he thinks people actually unsub
The boomers who play this game will keep a sub running even when they don't play it for months. $15/mo is basically nothing if you're a firstie and have literally any kind of consistent income.

Yeah but I'm a broke asshole playing in a server full of broke assholes that can barely speak english.
 
Just get your crafters to 30 so you can desynthesize the useless crap you get from running dungeons to throw up the materials for a decent chunk of change
My loose rule for the last few expansions (ever since they made desynthing no longer a PITA to manage) is desynth anything that'll give me desynth experience, GC turn-in anything I won't. I think I made 5 million in the first week of Endwalker alone just from blowing up dungeon shit and throwing the resulting leather and ingots on the market.
 
This shit is just the best. Made sitting through all of the other boring shit worth it.

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Bros. Did the Costa del Sol episode tonight. I didn't think it was possible for it to get better.

I know that I'm like seven years late or whatever, but they need to spin this dude off and give him his own series. Preferably an Ace Attorney-style VN ripoff where he goes around solving mysteries. It is the greatest shit.
 
Bros. Did the Costa del Sol episode tonight. I didn't think it was possible for it to get better.

I know that I'm like seven years late or whatever, but they need to spin this dude off and give him his own series. Preferably an Ace Attorney-style VN ripoff where he goes around solving mysteries. It is the greatest shit.
yeah there's one for every expansion except shadowbringers, he does make an appearance is a cameo though.
 
Bros. Did the Costa del Sol episode tonight. I didn't think it was possible for it to get better.

I know that I'm like seven years late or whatever, but they need to spin this dude off and give him his own series. Preferably an Ace Attorney-style VN ripoff where he goes around solving mysteries. It is the greatest shit.
Strap in, next parts are a wild ride.
 
Big win, hopefully you're interested enough to get past the seventh astral era because that is a real series of highs and lows (especially lows at the start...). Personally I think some of the fluff in the Umbral era is worse then the fluff of the Astral era (like the dumb crystal shit before Garuda), so if you can handle that you can handle anything.
I beat the 7th umbral era back in august then took forever to finish the astral era quests, there is some interesting stuff in there but dear god some questlines drag on for no good reason. I read that it used to be even worse since you couldn't fly in ARR areas and that a bunch of quests were removed, I cannot fathom playing through that without flying.
I was genuinely surprised by the NPCs in heavensward going "wow alphinaud can run his own errands now" or not needing to go through a wild-goose chase to fight a primal, you were given a short quest with NPCs working in the background and the few times that wasn't the case it was a "meaningful" quest and not some enraging "go to B, pick item, return to A, now go to C and whoops dont have the item, go to D, go back to C, then A".
Further surprised by the HW post game being as good, if not better, than the main quest.

Going through stormblood right now and still dreading the main story devolving into ARR-like fetch quests
 
I beat the 7th umbral era back in august then took forever to finish the astral era quests, there is some interesting stuff in there but dear god some questlines drag on for no good reason. I read that it used to be even worse since you couldn't fly in ARR areas and that a bunch of quests were removed, I cannot fathom playing through that without flying.
I was genuinely surprised by the NPCs in heavensward going "wow alphinaud can run his own errands now" or not needing to go through a wild-goose chase to fight a primal, you were given a short quest with NPCs working in the background and the few times that wasn't the case it was a "meaningful" quest and not some enraging "go to B, pick item, return to A, now go to C and whoops dont have the item, go to D, go back to C, then A".
Further surprised by the HW post game being as good, if not better, than the main quest.

Going through stormblood right now and still dreading the main story devolving into ARR-like fetch quests
For the most part they stop sending the WoL on total wild goose chases overtime as you get further from ARR (due to a hell load of feedback about the MSQ). Stormblood is imo when it is at its worst post ARR, but I still think it is better overall even if I think Stormblood as a whole is fairly weak for how much was built up as it feels almost painfully average or just plain mishandled potential. Astral Era ARR and about somewhere after Ifrit but before Titan their is a some of rambling running around that loosely feels like it is going somewhere, but it is the start of the game so you can't really tell if this is going literally anywhere or not.

FFXIV for better and for worse likes to ensure you always have your feet on the ground beyond the big climatic JRPG bosses, and to really try and convey what the everyman is going through right now in a world constantly at its own throat. The WoL is basically like Superman, if Superman sat down and talked to every single person that looks like they're having a bad day and tried to figure out what is going wrong. If anyone is having a bad day and needs a hero, it is just about everywhere in Stormblood and they really want to sell that to you.

Also if you don't like Lyse, like most people I've seen here don't, she more or less fucks off from the plot after 4.1 so you don't deal with her forever.
 
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