Final Fantasy XIV - Kiwi Free Company

My only problem with Lyse is that the "big reveal" had literally no reason to exist. None. It added nothing whatsoever to the story. If they wanted to change Yda's look they could have just done that. In fact, her taking off the mask after her best friend died would have been more effective if they didn't change her name. Her buddy's dead, she's sad, we get it.
 
My only problem with Lyse is that the "big reveal" had literally no reason to exist. None. It added nothing whatsoever to the story. If they wanted to change Yda's look they could have just done that. In fact, her taking off the mask after her best friend died would have been more effective if they didn't change her name. Her buddy's dead, she's sad, we get it.
The real reason is that they basically changed the direction of the story after 2.0 and had to find a way to explain the discrepancies that would crop up with Yda's character in the timeline. Namely her age, which would have been pushing 40. This is due to her first appearance in 1.0 having canonically taken place 10 years before the events of that game and so her appearance in ARR would have been 15 years in the future without any real change to her mannerisms or looks.

So they found a way to quietly retire Yda while also explaining why she still looked so young and acted so immature.
 
The real reason is that they basically changed the direction of the story after 2.0 and had to find a way to explain the discrepancies that would crop up with Yda's character in the timeline. Namely her age, which would have been pushing 40. This is due to her first appearance in 1.0 having canonically taken place 10 years before the events of that game and so her appearance in ARR would have been 15 years in the future without any real change to her mannerisms or looks.

So they found a way to quietly retire Yda while also explaining why she still looked so young and acted so immature.
I remember reading that they wanted to try and not use the 1.0 cast, because Japan from what I've been told has this cultural thing where you have to honor and respect another's work. So even if 1.0 sucks ass, they were considering trying to use as little of 1.0's cast as possible (including the Scion characters from 1.0 like Thancred, Yda, Y'shtola, etc) and basically replace them with characters like Alphinaud and his sister to respect the original creators by remaking the cast from the ground up. This is why Alphinaud is pretty much the defacto main speaking character and gets by far the most development throughout the story, and the only character that is close to his level of development is his sister.

Overtime they seemed to move on from this cultural thing, but that's why in ARR most the Scions are sort of second fiddle compared to Alphinaud who gets by far the most attention in ARR. It is also why right before Heavensward starts at least some of the 1.0 Scions were actually intended to be dead when they made their last stand, but they took that back because of popularity especially with Y'shtola and Thancred.
 
I'm not personally invested in the chocobo racing game but looking at the roster from that release date announcement trailer I feel like it'd be quite appropriate if Hildibrand was an unlockable character.
 
The real reason is that they basically changed the direction of the story after 2.0 and had to find a way to explain the discrepancies that would crop up with Yda's character in the timeline. Namely her age, which would have been pushing 40. This is due to her first appearance in 1.0 having canonically taken place 10 years before the events of that game and so her appearance in ARR would have been 15 years in the future without any real change to her mannerisms or looks.

So they found a way to quietly retire Yda while also explaining why she still looked so young and acted so immature.
They also couldn't run a "how do we help the Ala Mhigan resistance" arc with the "real" Yda, as the "real" Yda would likely be the general in charge of it.

It would be as silly as any Ul'Dah plot if you were already super best friends with Raubhan.
 
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I never quite got the skinny on
Ysayle. I heard rumor mill mumbles over the years ever since Heavensward that someone on the writing staff haaaaaaaaated her character, or maybe her voice actress. There was some grapevine shit about behind the scenes drama that explains why Haurchefant and eventually Moenbryda get brought up constantly as noble yet sad sacrifices for the cause, but the story is otherwise like "fuck that other bitch, can't even remember her name dunno what you're talking about"

Was that ever substantiated, or do I have the most comprehensive info we know?
 
Bros. Did the Costa del Sol episode tonight. I didn't think it was possible for it to get better.

I know that I'm like seven years late or whatever, but they need to spin this dude off and give him his own series. Preferably an Ace Attorney-style VN ripoff where he goes around solving mysteries. It is the greatest shit.
How the FUCK is it even possible for it to get better every time?

FINAL FANTASY XIV Online_20220110205028.jpg
 
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No fucking joke on the scholar one. I haven't really touched the healers since I got bored of them, and while it's still definitely boring to press one forever, the pet responsiveness and the fact that you now machinegun broils feels fantastic. It's still plenty clunky with dissipation feeling even worse now that the fairy's ai is that much better, but that's the same boat as the dark knight.
 
Also if you don't like Lyse, like most people I've seen here don't, she more or less fucks off from the plot after 4.1 so you don't deal with her forever.

I'm just largely indifferent to her. I liked her when she was the kinda-dorky and plucky sidekick to Papalymo, and was like a sorta humanized member of the Scions (who are all otherwise giga-level geniuses who can do anything/everything EXCEPT fight primals because they don't have the Echo) but then she became generic female protagonist and is the most milquetoast character.

There's like...nothing really interesting or engaging with her and the reveal she was pretending to be her sister (but all the Scions knew because they're just that rad)
is just so utterly stupid. She's boring and is literally only there to try and personalize the Empire's subjugation and what we're doing in Ala Mhigo (even though that's been WAY better conveyed with characters that we get introduced to/see develop in the Ruby Sea.)

E: That last line for MCH is, uh, painfully true. Just installed it last night.
 
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Can someone give me a beginner's seminar for low level tanking 1-50? Got paladin to 35, got sheltron and my oath gauge. I've been doing pretty alright so far, aside from the fact im not quite sure how much I should be pulling. Tank busters haven't been a thing yet so ive just been using rampart and reprisal for trash pulls.


Just general tips for low paladin would be nice. Every video ive found assumes you're an aspiring raider.
 
Can someone give me a beginner's seminar for low level tanking 1-50? Got paladin to 35, got sheltron and my oath gauge. I've been doing pretty alright so far, aside from the fact im not quite sure how much I should be pulling. Tank busters haven't been a thing yet so ive just been using rampart and reprisal for trash pulls.


Just general tips for low paladin would be nice. Every video ive found assumes you're an aspiring raider.
Pull with Shield Lob. Spam Total Eclipse and Prominence. Use Sentinel/Rampart (cycle appropriately) with Reprisal and Arm's Length as needed. Blow Sheltron mid-pull pretty much whenever you have Oath Gauge for that little bit of extra mitigation.

That's about it.
 
I saw this video and noticed that Xenosys Vex and the commenters keep soy raging over the jobs still and its kinda funny

https://youtu.be/BRgVlUP-Fpg (no embed because im a mobilefag and it doesnt work for me :( )

Its wierd to see people bitch that SMN doesnt require 2x the inputs as any other MDPS anymore

And the constant coping and roping over tanks despite the fact that i think DRK didnt get as shit as it could've been, people bitch that its been "samey" but every other fucking tank job plays the same and just got buffs to their abilities

I ran PLD just to level for the storyfag reasons and it honestly has the same gameplay as 5.X, same with GNB and WAR (although i only leveled those to keep riding the Tank roulette bonus kek)

DRK does deserve adjustments because its jank but i think whats there still is kinda neat, the changes to Salted (heh) and Delirium were nice
 
Its wierd to see people bitch that SMN doesnt require 2x the inputs as any other MDPS anymore
Because it's gone from creeping overcomplexity to braindead simplicity. That and one of the worst aspects of the job (the long, inflexible rotation) didn't really change.

I play it in dungeons because the AoE is satisfying but on long boss fights it's boring and frustrating.
 
Can someone give me a beginner's seminar for low level tanking 1-50? Got paladin to 35, got sheltron and my oath gauge. I've been doing pretty alright so far, aside from the fact im not quite sure how much I should be pulling. Tank busters haven't been a thing yet so ive just been using rampart and reprisal for trash pulls.


Just general tips for low paladin would be nice. Every video ive found assumes you're an aspiring raider.

Use your defensive cooldowns on trash, not bosses.
Always try to keep mobs facing away from the party.
The aggro list will let you know if something has switched targets. If something isn't red (orange or green) it means someone else has aggro.
Don't use Provoke as part of your regular rotation or to initiate pulls. It's generally more useful at grabbing wandering adds or spawns in a boss fight cos of the longer range.
Use your AE combo on groups of 3 or more.

Lower level dungeons like Satasha, Copperbell, Maws and Tam Tara, you can pretty much pull literally everything before it starts becoming an issue for your healer, so long as you're popping your mitigation and using sprint. If you have a fresh Sprout healer or someone who is clueless, you may have to pop Arm's Length as a backup. Earlier is always better.
It's okay to pull small/carefully in Aurum Vale, because players are fucking retarded. Ditto for the 2nd part of Dzaemel.
Careful if you do a full pull of the first room of Brayflox. The Ochu has an AE silence and most healers don't know to stand well away from it.

EDIT: One more, careful also when pulling in Qarn. If you get multiple bees you can get killed pretty easily if your party doesn't focus them down first.
 
Its wierd to see people bitch that SMN doesnt require 2x the inputs as any other MDPS anymore
Because FFXIV's GCD is too slow to not have high amounts of weaving inputs if you don't have to worry about positioning like say Black Mage. Black Mage is also a pretty low apm job overall, but Black Mage also has its positioning turret playstyle which is fairly unique in this game and it fits in this game's boss fight design because all fights play just a little bit differently with your rotation. So with BLM you are thinking beyond pressing your 30+ inputs in the next 15 seconds like say Ninja. Their is a reason when people defend the GCD they always cite the off gcds, without off gcds this game is very slow and SMN doesn't even have to care about positioning like BLM.

Even Red Mage has that layer of positioning because melee form from what I've asked can actually be awkward in some phases as most uptime positioning focuses on the 2 tanks and 2 melee, so throwing in Red Mage is a little bit extra stuff you have to care about. Red Mage also has a good amount of weaves due to having double dash and double Engagement/Displacement now due to charges.
 
Can someone give me a beginner's seminar for low level tanking 1-50?
While most of the tanks have limited toolsets at these levels, paladin feels especially limited. The other ones get short-cooldown mitigations in addition to the -20% and -30% skills, but paladin instead gets a passive block and shelltron. You can wind up feeling a little squishier as a result, since 'burst' mitigation is generally better than the passive reduction.

Shield lob isn't really useful for doing pulls unless you're hitting singular targets or scooping up a stray that wasn't in an earlier AoE window; you're better off sprinting before entering combat (20 seconds instead of 10), facepulling a pack, and hitting it with eclipse to get aggro. If you don't trust your latency, the mobs look janky, or a healer has decided to hit you with an hot at that exact moment and ripped one of them off, following up with a second aoe is good.

While you're leveling, you usually want to be mindful of your item level versus the dungeon's. So when you hop in a new place, do a double pull and see how the damage looks alongside the healer's throughput - from there gauge whether to stick at two or go full up. Once your item level is over the dungeon's, you can usually just wall-to-wall unless you have a ludicrously incompetent healer; assume that every sprout is incompetent. You'll learn to loathe the cure sound as well, which is another sign to exercise some amount of caution with wall-to-walls in later content, though 1-50 you should generally survive with mitigation usage even if your healer is a cure i/equivalent bot. You still always want to be at minimum double-pulling, as there is genuinely no reason to have a tank for single-pulls.

Blow mitigation once you've decided on a stacking spot, and avoid overlapping rampart and sentinel. Avoid letting shelltron overcap, but otherwise you can generally feel free to use it whenever it's up on large pulls. Arm's length and reprisal can be combined to make a third "strong" mitigation cooldown, if you've rotated through the other ones; you generally want to use rampart first, since it lasts longest and has the shorter cooldown between it and sentinel. You essentially use fight or flight on cooldown, unless the pack is about to die. You generally do not want to stack reprisal / arm's length while rampart or sentinel are still up, but if you're taking a lot of damage and expect the packs to be burned down decently enough, it's fine to use then. Big pulls are a matter of stacking up your mitigation against your team's aoe damage.

Paladin has the best of the invulnerabilities, and the main use of it is to pull a ton of packs, pop it, and enjoy a bit of care-free destruction. If you get a curebot that refuses to do damage, this is obviously pointless - I usually just drop those groups, but if you opt to stick it out, just save the invuln for 'emergencies,' as otherwise the curebot can and will stand there doing literally nothing during your invuln. The 1-50 dungeons a motley crew of annoying layouts and pulls that take time to learn and evaluate each their own, but the only one that I would say is a must-know is that in Dzmael, there are crystals that reduce the damage you take by an absurd amount. The Dzmael pull is basically grabbing everything up towards the first boss, parking on a crystal, and going to town; they all take a little practice, but aren't terribly difficult in the long run. After 50, it becomes much easier (though early HW dungeons can still be a mess, as people who don't learn to spend poetics on gear will usually be underleveled).

You basically just use spirits within and circle of scorn on-cooldown, though you want to get every-other of them in a fight or flight window. Cover looks fun but is incredibly impractical, and your single-target is literally just 1-2-3, which is why I immediately drop any of the crystal tower alliance raids if I happen to get them on pld. Once you get goring blade there's more going on there, and the magic phase is what makes the class not boring; before then it's an absolute slog without much to really keep you perked up.

Shield bash is also almost totally useless. Its main purpose is as a panic form of mitigation once everything else has been blown and you need to reduce incoming damage; otherwise low blow is just the more useful stun, given that it's ogcd. Interject is important to have on your bars, as a few times you will benefit from interrupting a cast (the cast bar will be shaky, rather than solid). Shirk is not needed until you start tank swapping at max content levels.
 
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