Final Fantasy XIV - Kiwi Free Company

I actually like Hancock (as a person) and the interplay between him and Tataru was one of the few bright points in Stormblood.

The reasoning he gave in EW as to why he suddenly showed up in Sharlayan made me laugh too.
I like Hancock fine, but I'm also aware and cautious enough to understand when a business man is trying to sell me something and be at least a little skepetical of his intensions. You know the whole "Make sure you read the fine print", just this time we're making sure we understand what potential agreement or scheme we're making before verbally agreeing to anything he says.

Hancock is a nice change of a pace sort of character that is used just enough without being overused whatsoever.
I wonder why it's always Ul'dah dealing with these refugee problems.
Have they discussed why Limsa and Grid don't help out with refugees at all.

Especially since it wouldn't surprise me if we end up with Garlean refugees in the next few patches.
For Ala Mhigo its fairly simple.

Gridania and Ala Mhigo have bad blood due to the autumn war which is less then 100 years ago, and Gridania is generally xenophobic so everyone went to Ul'dah first because Ul'dah is on the surface by far the most economically sound and open.

Limsa is too far to cross the desert of Ul'dah en masse and pirates and two warring beast tribes make it dangerous to get there anyway alongside Ul'dah's beast tribe issues. Limsa is too far and dangerous, Gridania is too racist and hostile, and Ul'dah has probably the best economy being "the jewel of the desert" and all.

Garlean refugees are supposed to be going to Werlyt, at least they do if you did that side quest line. I can see them ending up in Thavnair as it is the closest area to Northern Ilsabard and doesn't hate Garlemald on sight. I think the Garlean refugees, if they really want to play them up, are going be the most stubborn insane people we've dealt with since the clergy in Heavensward.
 
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I like Hancock fine, but I'm also aware and cautious enough to understand when a business man is trying to sell me something and be at least a little skepetical of his intensions. You know the whole "Make sure you read the fine print", just this time we're making sure we understand what potential agreement or scheme we're making before verbally agreeing to anything he says.

Hancock is a nice change of a pace sort of character that is used just enough without being overused whatsoever.

For Ala Mhigo its fairly simple.

Gridania and Ala Mhigo have bad blood due to the autumn war which is less then 100 years ago, and Gridania is generally xenophobic so everyone went to Ul'dah first because Ul'dah is on the surface by far the most economically sound and open.

Limsa is too far to cross the desert of Ul'dah en masse and pirates and two warring beast tribes make it dangerous to get there anyway alongside Ul'dah's beast tribe issues. Limsa is too far and dangerous, Gridania is too racist and hostile, and Ul'dah has probably the best economy being "the jewel of the desert" and all.

Garlean refugees are supposed to be going to Werlyt, at least they do if you did that side quest line. I can see them ending up in Thavnair as it is the closest area to Northern Ilsabard and doesn't hate Garlemald on sight. I think the Garlean refugees, if they really want to play them up, are going be the most stubborn insane people we've dealt with since the clergy in Heavensward.
Just to add to this, but Gridania also has this whole "we gotta speak to the elements to ask if you can stay" schtick. Now, personally, despite all the connotations that Gridanians are using it as a convenient excuse to not accept refugees, I think they're genuinely speaking to the trees or forest or whatever. But the end result is that most of the Ala Mhiggers got turned away, with only a small fraction staying on to become Gridanian citizens proper.

As for Limsa, they also had the whole "former pirate city" schtick going on, so it was probably last on anyone's list to go.
 
Just to add to this, but Gridania also has this whole "we gotta speak to the elements to ask if you can stay" schtick. Now, personally, despite all the connotations that Gridanians are using it as a convenient excuse to not accept refugees, I think they're genuinely speaking to the trees or forest or whatever. But the end result is that most of the Ala Mhiggers got turned away, with only a small fraction staying on to become Gridanian citizens proper.
They do speak to the trees, that is a huge part of their society and in 1.0 the Elementals are a very dangerous literal force of nature. I time stamped this to get to the Elemental showing up, but all that happens here is a child lit a tree on fire and...this happens. The first half of this cutscene is the Gridania military, a seer, Papalymo/Yda, and a moogle hurrying to stop this event, and steadily freaking out once they realize the elementals are pissed and we needed the Conjurer mentor to fix it.


I believe in 1.0 you have an instance where without a seedseer's intervention, an enraged Elemental effectively removes murders someone using aether to disintegrate them. The Elementals are the original beings who live in The Black Shroud and they are why Gelmorra existed, Gelmorra was an underground city that attempted to squeak out a living away from the Elementals' wrath, but those that would become the Wildwood Elezen made a pact with the Elementals to allow what would become the nation of Gridania to be built.

I know the Elementals and tree spirit shit looks like a whole lot of nothing, because the Elementals effectively do fuck all in post 2.0 FFXIV (it is cited that the calamity has dramatically weakened their strength), but the Elementals in lore and in 1.0 through just having a ton of aether and using what is called the Greenwrath (this is basically a curse that makes you the enemy of the wood which the 1.0 PC in Gridania gets) are an extremely dangerous threat if provoked.

Don't piss off the wood. The reason Gridania is Xenophobic is because they don't want outsiders ruining what they got, and even Kan-E-Senna from what I remember is fairly xenophobic and only budges and changes when Garuda starts wrecking everything in 1.0 and Gridania can't handle her themselves.
 
They do speak to the trees, that is a huge part of their society and in 1.0 the Elementals are a very dangerous literal force of nature. I time stamped this to get to the Elemental showing up, but all that happens here is a child lit a tree on fire and...this happens. The first half of this cutscene is the Gridania military, a seer, Papalymo/Yda, and a moogle hurrying to stop this event, and steadily freaking out once they realize the elementals are pissed and we needed the Conjurer mentor to fix it.

https://youtube.com/watch?v=vIpSstzqeWs:89
I believe in 1.0 you have an instance where without a seedseer's intervention, an enraged Elemental effectively removes murders someone using aether to disintegrate them. The Elementals are the original beings who live in The Black Shroud and they are why Gelmorra existed, Gelmorra was an underground city that attempted to squeak out a living away from the Elementals' wrath, but those that would become the Wildwood Elezen made a pact with the Elementals to allow what would become the nation of Gridania to be built.

I know the Elementals and tree spirit shit looks like a whole lot of nothing, because the Elementals effectively do fuck all in post 2.0 FFXIV (it is cited that the calamity has dramatically weakened their strength), but the Elementals in lore and in 1.0 through just having a ton of aether and using what is called the Greenwrath (this is basically a curse that makes you the enemy of the wood which the 1.0 PC in Gridania gets) are an extremely dangerous threat if provoked.

Don't piss off the wood. The reason Gridania is Xenophobic is because they don't want outsiders ruining what they got, and even Kan-E-Senna from what I remember is fairly xenophobic and only budges and changes when Garuda starts wrecking everything in 1.0 and Gridania can't handle her themselves.
I find it very interesting that ARR decided to play down the power of the elementals dramatically.

As one who started in Gridania, you don't actually see the powers of the elementals being displayed anywhere, not even in the side quests, throughout the zones. (The level 15 tutorial quests culminates in you defending the Guardian Tree, which, naturally did fuck all to even help itself.) You do, however, get a lot of reference to them being weakened because they used a portion of their strength to shield Gridania (restated directly in EW tank role quests). It's really not surprising that players drew the conclusion that the Gridanians are using the elementals are a useful excuse to keep outsiders out. (And of course redditors assumed everyone in Gridania is wacist and fascist and all that good stuff)

That said, the one time the elementals did do something was pulling Y'shtola out of the Lifestream post-ARR clusterfuck. That's about the only time I remembered them doing anything.
 
I find it very interesting that ARR decided to play down the power of the elementals dramatically.

As one who started in Gridania, you don't actually see the powers of the elementals being displayed anywhere, not even in the side quests, throughout the zones. (The level 15 tutorial quests culminates in you defending the Guardian Tree, which, naturally did fuck all to even help itself.) You do, however, get a lot of reference to them being weakened because they used a portion of their strength to shield Gridania (restated directly in EW tank role quests). It's really not surprising that players drew the conclusion that the Gridanians are using the elementals are a useful excuse to keep outsiders out. (And of course redditors assumed everyone in Gridania is wacist and fascist and all that good stuff)

That said, the one time the elementals did do something was pulling Y'shtola out of the Lifestream post-ARR clusterfuck. That's about the only time I remembered them doing anything.
We get more Elemental fuckery in the Tank role quest this expansion, if nothing else.

I've always really hated the Elementals and I would fully endorse burning the Shroud to the ground as a gigantic "Fuck You" to their temperamental nonsense were it not for the obvious consequences inherent in doing so. Unless someone happens to pull a Sylvanas in a later expansion.
 
I find it very interesting that ARR decided to play down the power of the elementals dramatically.

As one who started in Gridania, you don't actually see the powers of the elementals being displayed anywhere, not even in the side quests, throughout the zones. (The level 15 tutorial quests culminates in you defending the Guardian Tree, which, naturally did fuck all to even help itself.) You do, however, get a lot of reference to them being weakened because they used a portion of their strength to shield Gridania (restated directly in EW tank role quests). It's really not surprising that players drew the conclusion that the Gridanians are using the elementals are a useful excuse to keep outsiders out. (And of course redditors assumed everyone in Gridania is wacist and fascist and all that good stuff)

That said, the one time the elementals did do something was pulling Y'shtola out of the Lifestream post-ARR clusterfuck. That's about the only time I remembered them doing anything.
I think the Elementals are played down so Gridania can understandably be a fine tutorial zone (1.0 zones early zones were not very friendly, but iirc Gridania could be especially bad as the Treants were over level 50 and aggroed on sight) and to justify the Garleans on their turf (as the Elementals would have murdered the average soldier fast) as a threat. Plus it forces Gridania to cut their shit because their nature guardians won't just fix all their problems.

You can sort of see the Elementals do stuff in the level 30 Conjurer instance, but otherwise you only see them referenced and implied to do something as opposed to being more active like they could be in 1.0 and the 1.0 WHM quest iirc involves a Elemental spirit needing your help. The Tank EW Role quest at the end implies that the guardian tree still has some very potent juice, but it is probably very limited in what it can accomplish unless absolutely required to intervene.
 
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They do speak to the trees, that is a huge part of their society and in 1.0 the Elementals are a very dangerous literal force of nature. I time stamped this to get to the Elemental showing up, but all that happens here is a child lit a tree on fire and...this happens. The first half of this cutscene is the Gridania military, a seer, Papalymo/Yda, and a moogle hurrying to stop this event, and steadily freaking out once they realize the elementals are pissed and we needed the Conjurer mentor to fix it.

https://youtube.com/watch?v=vIpSstzqeWs:89
I believe in 1.0 you have an instance where without a seedseer's intervention, an enraged Elemental effectively removes murders someone using aether to disintegrate them. The Elementals are the original beings who live in The Black Shroud and they are why Gelmorra existed, Gelmorra was an underground city that attempted to squeak out a living away from the Elementals' wrath, but those that would become the Wildwood Elezen made a pact with the Elementals to allow what would become the nation of Gridania to be built.

I know the Elementals and tree spirit shit looks like a whole lot of nothing, because the Elementals effectively do fuck all in post 2.0 FFXIV (it is cited that the calamity has dramatically weakened their strength), but the Elementals in lore and in 1.0 through just having a ton of aether and using what is called the Greenwrath (this is basically a curse that makes you the enemy of the wood which the 1.0 PC in Gridania gets) are an extremely dangerous threat if provoked.

Don't piss off the wood. The reason Gridania is Xenophobic is because they don't want outsiders ruining what they got, and even Kan-E-Senna from what I remember is fairly xenophobic and only budges and changes when Garuda starts wrecking everything in 1.0 and Gridania can't handle her themselves.
Biggest thing there is that the Greenwrath and the elementals don't just insta-poof the guilty party, they'll essentially start nuking as many people as they felt is 'deserved'. You can see it in the video people try to flee only to get dusted. I assume a large part of why Gridania has never gotten a lot of story development is that they'd either have to kill off the Elements or just ignore them. Otherwise you've got an entire city-state that is essentially held in thrall to tree spirits so they don't get McFucking Murdered.

Now the Padjal, Conjurers, and the guards spend most of their time keeping pests and poachers in check.
 
The Elementals are basically the same sort of beings as the Auspices and the kami in Stormblood. And based on Endwalker, we can probably assume that they're beings composed partially of dynamis.

EDIT: We've gotten updates on servers and confirmation of DC travel in 6.1x. Aetherfags on reddit are already conspiring to get around their queue times by flooding Crystal. I want to build a wall.
 
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EDIT: We've gotten updates on servers and confirmation of DC travel in 6.1x. Aetherfags on reddit are already conspiring to get around their queue times by flooding Crystal. I want to build a wall.
As an Aetherfag with some friends who play on Crystal, all I can say is :story:

Time to crash this data center with no survivors.
 
So for @ForgedBlades and any other newer players who don't know this. Revenant's toll (the hub city in Mor Dhona) was actually not as big as it appears today.

This if I remember correctly was the 2.0 Rev's Toll

Rev toll 2.0.png

Various things that didn't exist: The front gates, the entire balcony and building that leads to the balcony was a 2.5 addition iirc, most of the buildings you can go into or see were just tents, most the ground was natural stone as opposed to the stone path and side walk we have today

The in-lore reason that this happens is due to the Doman occupation in 2.2 Revenant's Toll expands and grows at a very rapid pace compared to what it was doing without their involvement. Revenant's toll updated basically every major patch from 2.1 to 2.5
Rev Toll.pngRev Toll 2.1.jpgRevenant%27s_Toll_2.2.pngRev toll 2.2ish.jpegRev toll old.jpegRev's toll.jpeg
 
The Elementals are basically the same sort of beings as the Auspices and the kami in Stormblood. And based on Endwalker, we can probably assume that they're beings composed partially of dynamis.

EDIT: We've gotten updates on servers and confirmation of DC travel in 6.1x. Aetherfags on reddit are already conspiring to get around their queue times by flooding Crystal. I want to build a wall.
Can I move over permanently?
 
So for @ForgedBlades and any other newer players who don't know this. Revenant's toll (the hub city in Mor Dhona) was actually not as big as it appears today.

This if I remember correctly was the 2.0 Rev's Toll

Ver archivo adjunto 2886695

Various things that didn't exist: The front gates, the entire balcony and building that leads to the balcony was a 2.5 addition iirc, most of the buildings you can go into or see were just tents, most the ground was natural stone as opposed to the stone path and side walk we have today

The in-lore reason that this happens is due to the Doman occupation in 2.2 Revenant's Toll expands and grows at a very rapid pace compared to what it was doing without their involvement. Revenant's toll updated basically every major patch from 2.1 to 2.5
I want to go back, bros.

I want to go back so bad.
 
Going back to the Godbert talk there is some level of "fucked up-ness" to the whole Golden Saucer thing when you realise he's basicly getting starving poor refugee girls to dress up in skimpy bunny outfits and flirt with the customers, given they can't exactly quit and find another job with people relying on them.
 
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