Final Fantasy XIV - Kiwi Free Company

that's fine and all, but starts to get retarded when you just stack more shit on top, thus forcing people having to play through content from years ago (but hey, you can buy a skip!). imagine you buy the latest FF or tales but need to play all other parts first or pay more, how many people would stick with that?

don't get me wrong, it does filter some of the more tryhard sweaties, but also a good chunk of other players. worse, there's really no "need" to have everything tied to the MSQ, sure you'll see some stuff out of order, but at least there would be a choice and even a smoothbrain would figure out in time how it all relates (worst case he can just read it up).

sometimes you just want grind and level, not read/watch dozens of dialogs and cutscenes.
FFXIV is a main stream MMO with a very niche idea for an MMO, if this game was made by anyone smaller and with less brand recognition and you changed nothing else (the writing, the content, everything) it would never reach the level of success that it has. So I don't really disagree that this is a very weird thing for an MMO, but it does fit within what FFXIV tries to be and I'd rather keep that then force it to be something it isn't.

I personally like the MSQ and the sort of contextual relationship all content has with each other, but I'm also someone who played ARR 8 years ago so I'm not "behind" like the typical new player is. I also think the extensive free trial helps a ton with letting people play through a good chunk of it "for free" (time is a cost afterall) and go for it.

Honestly if you just want to smash grind levels, FFXIV isn't a very good game for that (by most standards) and it shouldn't pretend it is. It should be a story game with a decent enough endgame that you can miss or experience if you so choose.
 
FFXIV is a main stream MMO with a very niche idea for an MMO, if this game was made by anyone smaller and with less brand recognition and you changed nothing else (the writing, the content, everything) it would never reach the level of success that it has.
Even ARR would've probably died at 2.0 if it was its own IP. Part of the draw going forward from 2.0 was seeing how far they were going to take making XIV basically be a melting pot of every other FF before and after it, so the brand recognition appeal definitely helped.

In a weird sort of way, I think that appeal has remained consistent too. Even when you know exactly what they're referencing and what might show up based on past FF games, it's still enjoyable to see it happen.
 
They need to make it so if you don't fully cast Limit Break in like, 2-3 tries, you're locked out of using it for awhile.

That way the cocksucker Red Mage I had in Rabanastre can't spam the sound the entire fucking raid and blow out my ear drums, I couldn't even hear the music.
 
Most of the fun I get out of this game is the story, characters, and dressing up my warrior of light, so I'd definitely be one of the people who'd be disappointed if they'd cater more to the hardcore raid crowd to the detriment of other elements.
 
Most of the fun I get out of this game is the story, characters, and dressing up my warrior of light, so I'd definitely be one of the people who'd be disappointed if they'd cater more to the hardcore raid crowd to the detriment of other elements.
Internet 1.0 MMOs EverQuest and FF XI are examples of what happens when you cater to the vocal sweaty kids. Even SE isn't dumb enough to encourage YoshiP to cater to them anymore.
 
that's fine and all, but starts to get retarded when you just stack more shit on top, thus forcing people having to play through content from years ago (but hey, you can buy a skip!). imagine you buy the latest FF or tales but need to play all other parts first or pay more, how many people would stick with that?

don't get me wrong, it does filter some of the more tryhard sweaties, but also a good chunk of other players. worse, there's really no "need" to have everything tied to the MSQ, sure you'll see some stuff out of order, but at least there would be a choice and even a smoothbrain would figure out in time how it all relates (worst case he can just read it up).

sometimes you just want grind and level, not read/watch dozens of dialogs and cutscenes.
Yoshi-P did say in one of the media tour interviews that he was considering this problem of the MSQ being legitimately too long for a reasonable person to get caught up to. Which means he's probably been thinking on it for a few years now and the decision to wrap up the story neatly in Endwalker is part of their plan to deal with this.

In all likelihood I think we'll see a completely new storyline start up for 7.0 and you'll be able to start characters 'fresh' from there with only minor hooks to the Hydaelyn-Zodiark storyline for people who take longtime characters there. I'd enjoy more horizontal progression mechanics in FFXIV akin to what you see in FFXI (just without the insanity).
 
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Someone call Geico because she’s gonna crash those wheels.
 
Yoshi-P did say in one of the media tour interviews that he was considering this problem of the MSQ being legitimately too long for a reasonable person to get caught up to. Which means he's probably been thinking on it for a few years now and the decision to wrap up the story neatly in Endwalker is part of their plan to deal with this.

In all likelihood I think we'll see a completely new storyline start up for 7.0 and you'll be able to start characters 'fresh' from there with only minor hooks to the Hydaelyn-Zodiark storyline for people who take longtime characters there. I'd enjoy more horizontal progression mechanics in FFXIV akin to what you see in FFXI (just without the insanity).
I legitimately wonder what they'll do with the levels if that is the case or with expansion job additions? I can't imagine a more "horizontal" FFXIV without something just getting all messed up.

I know the MSQ is far too long for most people, especially true full blown 1-2 hours of game time every couple of days casuals, I just don't want FFXIV to just fall into a ditch of trying to solely fish for new players like a lot of long running games run into and it makes it hard to retain the current population. Though we do need something of a "reset" from all the cosmic bullshit that the last few years have introduced from a narrative perspective.

Post 6.0 Endwalker will be a very weird time for this game that's for sure, at least on a narrative level.
 
I legitimately wonder what they'll do with the levels if that is the case or with expansion job additions? I can't imagine a more "horizontal" FFXIV without something just getting all messed up.

I know the MSQ is far too long for most people, especially true full blown 1-2 hours of game time every couple of days casuals, I just don't want FFXIV to just fall into a ditch of trying to solely fish for new players like a lot of long running games run into and it makes it hard to retain the current population. Though we do need something of a "reset" from all the cosmic bullshit that the last few years have introduced from a narrative perspective.

Post 6.0 Endwalker will be a very weird time for this game that's for sure, at least on a narrative level.
I'm guessing that there will be a soft reboot in 7.0, with fresh characters possibly undergoing a separate MSQ just to get them caught up. (Methinks they might be the adventurers going around killing blasphemies during the 6.0 happenings.) I don't forsee them abandoning the gear treadmill that has been a staple of the series so far, however, so I doubt they'd be any horizontal progression.
 
I'm guessing that there will be a soft reboot in 7.0, with fresh characters possibly undergoing a separate MSQ just to get them caught up. (Methinks they might be the adventurers going around killing blasphemies during the 6.0 happenings.) I don't forsee them abandoning the gear treadmill that has been a staple of the series so far, however, so I doubt they'd be any horizontal progression.
This sounds like another 1.0 character vs 2.0+ character sort of thing, which as someone who knows someone who has a 1.0 character I'm not sure how thrilled I'll be by such a thing. Because they barely acknowledge your 1.0-ness after ARR, and from what I was told Endwalker literally doesn't acknowledge it at all which is a little weird considering the 1.0 WoLs went through frankly way more shit then the 2.0+ WoLs had to.

I don't think I'd mind a "jumping" point of some sort within a few years (because 200+ hour MSQ is a really hard sell and even if you skip the story from level 1 it is probably still dozens of hours), rip boost sales, but I just hope it doesn't come at the cost of lacking acknowledgement to the current WoLs within the plot who will likely care more about the plot anyway.

I remember hearing that Thancred's JP VA saying something to the effect of "Looks like I'm out of a job" when interviewed prior to EW's release, so I wonder if he just thinks Thancred is gone because of the way the writing is wrapped up or if the developers literally said "Yeah we're not bringing Thancred back anytime soon".
 
finally wrapped my head around how Samurai works and i've been levelling it while making jokes about the "the jews fear the samurai" meme constantly to my jewish friend
and i just noticed there is a samurai ability called Shoha
this is the funniest thing to me
 
What they should realistically do is a final fantasy 14-2 -- get a new engine in there to avoid the spaghetti code workarounds, use all that new funding to build off of the game and not leave it full of its limitations like WoW. Re-use the art assets, transfer all the PC data and possessions over, whatever - but take the opportunity to genuinely throw off those shackles with a bit of extra investment.

Let me look at my friends list in instances. Let me send tells to people in dungeons. Let me eat food while waiting to be teleported into an instance. Stop removing my tank stance for no fucking reason in a seemingly random list of dungeons.
Really hope they don't nerf Bozja xp. About 3 hours in Zadnor was 88, 89, and 90 on DPS, utterly free from having to deal with the retards in the duty finder.
 
I'm gonna need clarification on this one.
Gigantic newfag detected.

Every bee type enemy in the game has some variation of a channeled attack called "Final Sting". Generally, if you fail to interrupt the cast or don't kill the bee before it can go off, you're going to fucking die. It's very much a nonissue at this point in the game's life cycle because, even with level sync, the DPS has to be exceedingly awful not to be able to burn down bee mobs well before it's ever an issue.

Back in 2.0, however, Final Sting was something people definitely needed to watch out for and have their stun/interrupt abilities ready to fire off.
 
Gigantic newfag detected.

Every bee type enemy in the game has some variation of a channeled attack called "Final Sting". Generally, if you fail to interrupt the cast or don't kill the bee before it can go off, you're going to fucking die. It's very much a nonissue at this point in the game's life cycle because, even with level sync, the DPS has to be exceedingly awful not to be able to burn down bee mobs well before it's ever an issue.

Back in 2.0, however, Final Sting was something people definitely needed to watch out for and have their stun/interrupt abilities ready to fire off.

Can confirm this is still an issue in Sunken Temple of Qarn.
 
Can confirm this is still an issue in Sunken Temple of Qarn.
I've also experienced it in Qarn the rare times I actually get thrown in there, but usually only in cases like I mentioned where the DPS is chewing crayons. They usually can't clear the first boss either because reading is for gay nerds and they refuse to listen when told to "stand on the glowing platform to clean your Doom".

Half of every other party I've gotten for Qarn can clear it just fine, though.
 
Gigantic newfag detected.

Every bee type enemy in the game has some variation of a channeled attack called "Final Sting". Generally, if you fail to interrupt the cast or don't kill the bee before it can go off, you're going to fucking die. It's very much a nonissue at this point in the game's life cycle because, even with level sync, the DPS has to be exceedingly awful not to be able to burn down bee mobs well before it's ever an issue.

Back in 2.0, however, Final Sting was something people definitely needed to watch out for and have their stun/interrupt abilities ready to fire off.
Ah, I think I saw that when I very first started playing. Gridania I think. Don't think I've ever seen it casted since.

Cheers for clarification though.
 
I'm gonna need clarification on this one.
Amdapor Keep's second boss, the Demon Wall, was a legit wall for scrubs and new players back in 2.0. Demon Wall had a much harsher dps check before he well...crushed you, the bee adds could kill you easily so you had to waste dps killing them, and Demon Wall was in general just more dangerous. Now he's a joke even before we overgeared the hell out of everything.

They nerfed it be loosening the dps check and removing the bee adds entirely before 2.1 even came out iirc, because people would just leave if they got Amdapor Keep or even time out the whole instance trying to clear it. It was nuts.
 
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