Final Fantasy XIV - Kiwi Free Company

Everytime i see high elite raiders sperg out i thank the heavens my momma didnt drink or smoke when she was pregnant because thats the my most plausbile explanation for the autism i can think of :story:
 
I wonder if Y'shtola will get chewed out really hard at Old Sharlayan?
She got a lot of whoops almost die in cutscene and she always get away with it (except in HW she become blind)
Speaking of Y'shtola being 'blind' it sure hasn't slowed her down one bit. It allegedly is dangerous to her health for her to use the magic sight she has but she was around in the First for years on her end without any major issues. Unsure if they actually intend to run with that story or its just some potential drama kept in the back pocket. She's 'died' repeatedly now so you'd think there'd be some sort've repercussion.
 
Speaking of Y'shtola being 'blind' it sure hasn't slowed her down one bit. It allegedly is dangerous to her health for her to use the magic sight she has but she was around in the First for years on her end without any major issues. Unsure if they actually intend to run with that story or its just some potential drama kept in the back pocket. She's 'died' repeatedly now so you'd think there'd be some sort've repercussion.
i've constantly seen people said the danger to her from using aether to see was a mistranslation for english but she does get death baited every expansion
 
Thancred is my favorite NPC character and I really wish he did die during that segment that they baited it, it just felt like the right time for him and worked with his character arc / realisations he had through out the expansion...I knew they wouldn't be ballsy enough to do it though.
Do you know what kind of autistic shitfit that could potentially bring? As much as I agree with you, I am almost certain for Square, doing something like this would be a unpopular choice for players, possibly giving people a reason to dislike the game. This applies to any of the main circle of characters really. The only one I can see dying in the upcoming expansion is Estinien, especially since he has only recently joined the group to help out after hiding off and on for awhile.
 
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i've constantly seen people said the danger to her from using aether to see was a mistranslation for english but she does get death baited every expansion
If that's the case it would at least make sense, she's clearly not slowed one bit by the loss of 'sight' and I don't think the idea is necessarily that bad. It's had more long term consequences to her character than getting a free rez from the goddamn antagonist of Shadowbringers. At least in the first case she's stuck with milky white eyes and a sort've half-sight.
 
The only one I can see dying in the upcoming expansion is Estinien, especially since he has only recently joined the group to help out after hiding off and on for awhile.
There's a section of the player base that've been waiting for Estinien to join since you fight Elidibus-Zenos as him, if not 3.3/3.4 or starting as a Lancer. If not for that, then because it would make Alphinaud sad. Besides, he's busy being a Wyvern Knight with Tiamat now.
 
i've constantly seen people said the danger to her from using aether to see was a mistranslation for english but she does get death baited every expansion
Is it really? Cause it's also brought up in a sidequest where you look back on everything that happened in heavensward and when your character learns about it you physically recoil in surprise, so then I wonder what it actually is.
 
It’s mostly from Stormblood stans. Stormblood for some reason has an EXTREMELY rabid fanbase who freak out over the thought of anyone disliking the expansion. They’ll also go on to accuse people who hate the expansion, especially those who hate the Ala Mhigo parts, of hating brown people.
The Ala Mhigo parts were boring as hell, started playing FF rather recently and i would argue ARR was better. I mashed the skip scene button like a maniac just to get it over with.
 
Is it just me or have the servers been getting worse? I got dc'd 2 times in under 5 minutes and multiple players keep disconnecting in raids I've been doing it hasn't been this bad in the past year I've been playing this
 
The Ala Mhigo parts were boring as hell, started playing FF rather recently and i would argue ARR was better. I mashed the skip scene button like a maniac just to get it over with.

I absolutely hated ARR. I am not sure if you played before or after they made it shorter and a bit more bearable. But I played before and my god, it was awful. Enjoyed Shadowbringers and Heavensward much more. Stormblood had a weaker story then the rest but fun fights.
 
I absolutely hated ARR. I am not sure if you played before or after they made it shorter and a bit more bearable. But I played before and my god, it was awful. Enjoyed Shadowbringers and Heavensward much more. Stormblood had a weaker story then the rest but fun fights.
I like ARR more than SB (and I've played it twice, once in 2013-2015 and once again this year) as a narrative. ARR I felt properly built up to something, while Stormblood's unique plot elements (as in not 3.4-3.55) mostly amount of self contained things that I feel don't really amount to much in the grander scheme of things (As the Garlean empire is so much bigger then just Ala Mhigo and Doma). It feels like HW where yeah Ascians exist, yeah Garleans exist, but in the end the ultimate objective is "bring X nation into the alliance and help X nation with their Y problem(s)" while all those other big elements are put off to the side (especially the Ascians). Yes more things happen beyond that and I like those things sometimes, but unlike with HW, SB doesn't feel like its good outweighs its bad.

SB sometimes feel like the most important thing in the plot in one moment, then it feels like none of this shit really matters. I felt the same about ARR for years, so maybe SB will amount to more. Its almost like SB is another ARR where it is a bunch of set up for a later expansion's pay off, just SB has better production values so it can do more epic climaxes and flashy stuff.
 
Its almost like SB is another ARR where it is a bunch of set up for a later expansion's pay off

I don't think so.
I felt like Shadowbringers tied all the Ascian shit nicely. Most questions answered. The only real question left remaining is Hydaelyn being a primal and the ancient Ascian's part in summoning her, curious to see where they will go. I also think that late game raids involving your WoL is about restoring the Thirteenth. If so, kinda lame since almost anything that is lost at this point you can just bring back outside of minior characters. Ruins the fear of losing shit.

Also I loved the Sineaters as enemies. Just wish they where expanded a bit more and didn't just suddenly vanish. They say they're around and scattered, but you never see them. You'd also think there would be a few more powerful (although not warden-tier) still in the world.

Gameplaywise, I really hate how they made Tanks. They're so boring to play outside of Extremes and Savages. From what my friend told me, they where so much better before Shadowbringers. It's just retards couldn't figure out how to Tank. Bard also got put in a bad spot but it's ok now. Will be even better once Endwalker drops.
 
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Gameplaywise, I really hate how they made Tanks. They're so boring to play outside of Extremes and Savages. From what my friend told me, they where so much better before Shadowbringers. It's just retards couldn't figure out how to Tank. Bard also got put in a bad spot but it's ok now. Will be even better once Endwalker drops.
They were kinda jank pre HW where the meta was to just use what is now maiming gear (since both PLDs/WARs could also equip it) so they got focused into dealing their damage more than tanking

add to that how some of the tank stances were gotten at wierd intervals, PLD in particular got i think his Dmg stance first, had to rely on a non damage (still dealt blind tho) MP move, Flash to gain AoE enmity, WAR and later DRK relied on TP and MP respectively for that, PLD was also somewhat meh in HW, but i didnt play much of it to that level, WAR and DRK's metas later evolved to just using their non tank stance beyond the initial pull too, since you could do stuff like voke or just use your aoe a bunch, they were in def need of tuning that was never done when they just made it braindead in SHB, they had alot of issues before that as said before, but they effecitvely just kneecaped most of the thinking you needed to do to play it
 
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I don't think so.
I felt like Shadowbringers tied all the Ascian shit nicely. Most questions answered. The only real question left remaining is Hydaelyn being a primal and the ancient Ascian's part in summoning her, curious to see where they will go. I also think that late game raids involving your WoL is about restoring the Thirteenth. If so, kinda gay since almost anything that is lost at this point you can be brought back outside of minior character's.

Also I loved the Sineaters as enemies. Just wish they where expanded a bit more and didn't just suddenly vanish. They say they're around and scattered, but you never see them. You'd also think there would be a few more powerful (although not warden-tier) still in the world.

Gameplaywise, I really hate how they made Tanks. They're so boring to play outside of Extremes and Savages. From what my friend told me, they where so much better before Shadowbringers. It's just retards couldn't figure out how to Tank. Bard also got put in a bad spot but it's ok now. Will be even better once Endwalker drops.
I personally think all the stuff with SB related to Garlemald will come more into play, focus, and more relevance in EW due to the antagonists. SB introduces a lot of stuff with Garlemald, but it hasn't truly fallen into place yet considering we've had seldom interactions with them since 4.0 (and especially after 4.3). Like how ARR introduced Ishgard, Ala Mhigo, Ascians, and Doma yet those didn't really go much of anywhere until the later expansions.

Regarding tanks: I've played tank for 8 years and I played during the "glory days" most people consider the most then I have today. Lemme tell you, with many many words, why "tanking was better because aggro management" is a load of horse shit (I assume we're talking about tank stance primarily, if not skip the sperging).

Tank stance in ARR-SB was a load of shit, it was a fusion of the enmity stance we have nowand the level 1 trait (20% damage reduction) build into one button. Except this button also made you deal 20% less damage overall, in a game with such a damage focus where tanks would wear dps accessories to meet dps checks easier (which removed about 7k hp when 23k-24k was high back then). "But muh choice" No one gives a shit about "being defensive" as a tank in this game especially in Gordias where dps checks were tight as fuck, you be as defensive as you need to be for telegraphed tank busters and tell your healers to do the rest or they're bad.

All it did was create a snowball effect where the worse you/your party is the worse you are because tank stance always ruined your damage and for Drk/Pld you had to spend an entire gcd to turn it on if you needed it (and Drk lost about 20% of their mana, so almost one edge of shadow by today's math). It was clunky garbage unless you were Warrior who could switch with their off gcd, but they gained no mitigation from Defiance only increased max hp (That you didn't automatically get) and healing received from GCD heals.

"But muh aggro management", bring Ninja and Warrior and this shit stops mattering at basically every level of play, I'm not even kidding Ninja used to just shove their aggro on whoever was tanking every 2 minutes and Warrior (who was BY FAR the best tank and you're griefing if you don't bring one back in HW) invalidate aggro management because Warrior can remove the tank stance damage penalty temporarily using a 2 minute CD. In casual content most DF players suck too much to make aggro management interesting. Do one enmity combo on boss pull with tank stance, turn it off now, and you're good for the entire fight unless you're also bad. I have no idea what game people were playing where they think tank stance was so much more interesting prior to ShB, tank stance was a progression tool at best that you wanted to ignore as much as possible the moment you were on farm. Tank stance is why Ninja was considered the god dps of HW.

It also created situations where if you want to do as much damage as possible, you're begging for a Ninja, or get your damage cucked without one because enmity combos are always damage losses unless your overall dps players are shit. Make the chad Warrior pull because they do it best, everyone else is a cuck OT because WAR also had the best mitigation for some reason. If your healers are bad and need tank stance so you don't die, get cucked by healers now. Tank stance was a cuck tool that didn't add anything in practice beyond high end progression that almost no one does. Half the time toggling off tank stance didn't even bother the tank so much as it bothered the healer if your tank is a drooling mongrel.

As far as the changes each tank received. Paladin as literally only improved since ARR and they peaked in Stormblood because old Cover was busted, but playstyle wise Paladin is very fun and solid. Its old dps stance was boring as shit all it did was increase auto attack damage so why does anyone care that it is gone.

Dark Knight had a much more strict mana management system (being at 0 mana actually punished you by dropping Darkside which was a toggable buff), and is probably the only one who saw a notable play style decline, but not because of cuck stance that shit was annoying as fuck to use. Dark isn't boring because of Grit's changes, it is how Drk's mana systems are just too generally simple

Warrior is a job with a lot of play style changes, it used to have a lot of unique interactions with how its gauge used to work (This post has enough autism, I'm not adding more by explaining how this works) but it also had stupid shit like how Raw Intuition could also kill you because if you took attacks from the side or the back for 15-20 seconds all damage crits you so sometimes the Warrior just retard kills himself if he has to move and all RI did was let you parry. Warrior is a very smooth brain job now, but this is due to how its burst window used to work especially in HW where tbh most dps got their burst window simplified after HW/SB so Warrior isn't unique in this regard. Oh and btw the optimal Warrior opener required you to wait 50 whole seconds after you press infuriate out of combat, which was total aids.

Tl;dr: Tank stance in ARR-SB was trash and is a glorified set of training wheels, it was just pointless clunkiness for 2/3 tanks and it created a meta around Ninja because Ninja made the downsides of no tank stance irrelevant. Tanks have been turned into glorified dps since late ARR when people realized Paladin tanking in Sword Oath was a very notable damage gain alongside wearing STR accessories. If HW/SB tank stance shit was on Gunbreaker (especially if it needed a gcd), it'd feel like such ass on a job that flows quite well right now.

Almost any job feels like a snore outside of EX/Savage tbh, healer is sometimes boring IN EX/Savage anyway. Casual content is just way too easy but that's the price you pay when you make the story accessible.
 
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i think the worst part for me was definetly the wierdness of how the tank stances work, at best they were meaningless once you got past certain content and at worst they fucked you over when leveling, GLA got screwed since their tank stance wasnt untill lvl 40 or so, WAR got his at 30, so they def felt like one was much more jank than the other
 
add to that how some of the tank stances were gotten at wierd intervals, PLD in particular got i think his Dmg stance first, had to rely on a non damage (still dealt blind tho) MP move, Flash to gain AoE enmity, WAR and later DRK relied on TP and MP respectively for that, PLD was also somewhat meh in HW, but i didnt play much of it to that level, WAR and DRK's metas later evolved to just using their non tank stance beyond the initial pull too, since you could do stuff like voke or just use your aoe a bunch, they were in def need of tuning that was never done when they just made it braindead in SHB, they had alot of issues before that as said before, but they effecitvely just kneecaped most of the thinking you needed to do to play it
Every Tank stance was acquired at 30 ONLY if you were wearing your Job crystal, which means you (frequently) ran into the issue of people starting Brayflox without being their actual Job (i.e., Marauders and Gladiators), which means they couldn't actually tank the dungeon worth a shit.

WARs also had cross-class Flash from PLDs in order to supplement their AoE threat generation because otherwise, they'd burn their TP dry by spamming Overpower. Also, spamming Overpower anyway was a dumb idea precisely because it ate up all your TP and made you impotent in the middle of a pull, so the old, proper way of doing things would be to Flash + Overpower to established your aggro lead on a pack, then space your Heavy Swing > Skull Sunder > Butcher's Block rotation (remember when Warriors actually had those other two skills and it wasn't just Storm's Path and Eye?) across everything in the pull until you built up enough Wrath stacks (REMEMBER WHEN GAUGES WEREN'T A THING?) to throw out a Steel Cyclone.

On the other hand, I want to say DRKs could safely just Unleash spam for the most part as long as you never turned on Darkside during basic dungeon pulling. Maybe you had to do your mana regen combo in a tight spot? But I distinctly recall basic DRK tanking to be pretty braindead as long as you weren't a braindead DPS main thinking "but if I turn off Darkside, I lose DPS!".

And because I can't directly quote @Zeke Von Genbu on his last post:
Warrior is a job with a lot of play style changes, it used to have a lot of unique interactions with how its gauge used to work (This post has enough autism, I'm not adding more by explaining how this works) but it also had stupid shit like how Raw Intuition could also kill you because if you took attacks from the side or the back for 15-20 seconds all damage crits you so sometimes the Warrior just exceptional individual kills himself if he has to move and all RI did was let you parry. Warrior is a very smooth brain job now, but this is due to how its burst window used to work especially in HW where tbh most dps got their burst window simplified after HW/SB so Warrior isn't unique in this regard. Oh and btw the optimal Warrior opener required you to wait 50 whole seconds after you press infuriate out of combat, which was total aids.
Right, I also remember that gay ass shit with Raw Intuition and how even basic bitch dungeon tanking, with HW's changes, pretty much obligated you to have to CONTINUE levelling Paladin on the side in order to ALSO cross-class that other skill that negated all incoming crits, so during the BIG DICK pulls, you'd pop it alongside Raw in order to be the beefiest dungeon tank in the game, along with cycling your other cooldowns. And, god, thanks for also making me remember one of the biggest cancers of HW raiding when half the reason fights lasted so long was because there'd always be a mandatory minute long wait time between attempts because of that OPTIMAL opener.

You know, in retrospect, I will say that, for as unforgivably and inarguably jank as Warrior tanking was back in the ARR and HW days, at least it was never boring to be a Warrior.
 
And because I can't directly quote @Zeke Von Genbu on his last post:

Right, I also remember that gay ass shit with Raw Intuition and how even basic bitch dungeon tanking, with HW's changes, pretty much obligated you to have to CONTINUE levelling Paladin on the side in order to ALSO cross-class that other skill that negated all incoming crits, so during the BIG DICK pulls, you'd pop it alongside Raw in order to be the beefiest dungeon tank in the game, along with cycling your other cooldowns. And, god, thanks for also making me remember one of the biggest cancers of HW raiding when half the reason fights lasted so long was because there'd always be a mandatory minute long wait time between attempts because of that OPTIMAL opener.

You know, in retrospect, I will say that, for as unforgivably and inarguably jank as Warrior tanking was back in the ARR and HW days, at least it was never boring to be a Warrior.
How dare your assume my gender, my pronouns are Zeke/Genbu/Chuuni/Autist

HW RI only worked if you were taking attacks FROM the front because of how parry works. If you used Awareness and RI, if you didn't parry you got no mitigation but no auto crits. Awareness + RI was a way for the tank to avoid killing themselves with auto crits if they miss a RI parry as without Awareness using RI during big pulls was basically suicide. Also as an aside their was a glitch where you auto crit killed the War if you healed from the side during RI, which is about as jank as you think it is. Cross class Provoke was also dumb shit too, make sure to level Gladiator to level 24 so you can do your basic job as a tank in 8 man content.

The real big cancer prepull was "wait for spread Balance AND a secondary drawn balance" which could take literal minutes to accomplish every single pull, but Infuriate/Aetherflow waiting was also pretty shitty too and is why those skills can't be used out of combat anymore.

Old HW War's biggest problem (design wise) was the difference between I think it was 3-4 FCs in Berserk vs 2-3 FCs was very big for the time, and the best way to do it was to actually blow your RI/Vengeance solely for wrath stacks which was confusing. Tanking had a lot of really counter intuitive and confusing bullshit and tank stance was the absolute worst with this alongside OG Str accessory tanking nonsense. Try explaining to a new tank that if you use your stance that makes you tank good, then you're actually bad and a pussy, also fending accessories suck so make sure you buy dps ones.

I personally never found Warrior supremely fun after HW released Dark Knight or when SB fixed Paladin, I never fell in love with meme cleave like most people did. ShB Warrior was actually sick because of Nascent Flash's synergy with your burst phase, especially in Bozja, but that's getting sort of gutted so rip that.
 
How dare your assume my gender, my pronouns are Zeke/Genbu/Chuuni/Autist

HW RI only worked if you were taking attacks FROM the front because of how parry works. If you used Awareness and RI, if you didn't parry you got no mitigation but no auto crits. Awareness + RI was a way for the tank to avoid killing themselves with auto crits if they miss a RI parry as without Awareness using RI during big pulls was basically suicide. Also as an aside their was a glitch where you auto crit killed the War if you healed from the side during RI, which is about as jank as you think it is. Cross class Provoke was also dumb shit too, make sure to level Gladiator to level 24 so you can do your basic job as a tank in 8 man content.

The real big cancer prepull was "wait for spread Balance AND a secondary drawn balance" which could take literal minutes to accomplish every single pull, but Infuriate/Aetherflow waiting was also pretty shitty too and is why those skills can't be used out of combat anymore.

Old HW War's biggest problem (design wise) was the difference between I think it was 3-4 FCs in Berserk vs 2-3 FCs was very big for the time, and the best way to do it was to actually blow your RI/Vengeance solely for wrath stacks which was confusing. Tanking had a lot of really counter intuitive and confusing bullshit and tank stance was the absolute worst with this alongside OG Str accessory tanking nonsense. Try explaining to a new tank that if you use your stance that makes you tank good, then you're actually bad and a pussy, also fending accessories suck so make sure you buy dps ones.

I personally never found Warrior supremely fun after HW released Dark Knight or when SB fixed Paladin, I never fell in love with meme cleave like most people did. ShB Warrior was actually sick because of Nascent Flash's synergy with your burst phase, especially in Bozja, but that's getting sort of gutted so rip that.
Yeah, that was kind of the concession with getting Awareness. Still had to reposition in order to trigger the parries, but at least you weren't getting crit smacked. I never actually experienced that heal glitch somehow, though.

Also never had that problem with Astro memes because my static at the time never ran Astro, since everybody was convinced it was a shit job.

I wasn't trying to imply that Warrior tanking was particularly FUN when I said "at least it was never boring", but at least all the bullshit annoying jank kept you on your toes and paying attention. Those were the days where I easily earned so many commends from randos just for playing my job correctly, because everyone was used to Warriors being braindead retarded and "WHY I RUN OUT OF TP??", at least until Xenosys Vex's faggot ass got enough clout that most people swore by his guides for playing Warrior, but there's a whole other rant that could be made (and has been made ITT before) about people being almost inflexibly retarded when it came to the meta.
 
I dunno, some tanks are more boring than other tanks. Paladin's the worst of the bunch - you do the same things over and over and over again, basically just as they come off of cooldown. You can optimize the magic portion to fit with movement or try to squeeze it in with party buffs, maybe, if you know they'll be coming up. That's kindof it. At least the other ones have resources to manage and some amount of decision-making with regards to when you spend the resources. It's not the most involved, but so it goes. They're all admittedly more fun to level in Bozja. Bloodsucker on a warrior, pop your banners, and now all the insecure provoke-spamming in the world won't have shit on your threat, and your healers can all die to pyretic and it won't slow you down a bit.

The whole 'we'll make tanking easier so more people do it' has certainly not gone over particularly well, given the number of single-pullers still struggling to use their mitigation more than never. I don't particularly cenjoy playing tanks in dungeon roulettes, but I'll be damned if I'll do anything but leveling on anything but a tank.
 
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