- Registrado
- 30 de Jun, 2018
Well, before I stopped, I was maxing all my crafting and gathering so that I could deck-out my house without shelling out bajillions of gold, as well as make out of everything in the crafting list.What are you guys working towards to keep you busy?
Since I don't have Shadowbringers, my crafting/gathering is effectively maxed out. And my house and apartment are satisfactory. What's keeping me from going back and continuing is admittedly rather spergy: Ever since the changes to enmity, my summoner no longer feels like a summoner, and that was the only class I liked.
Let me explain: When it comes to summoners, I view them as a mini-army unto themselves. I like that feeling of having minions at my disposal, taking hits and doing damage for me while I sit in back, acting as their healer/buffer. Literally a mini-party that I control. Bringing in the chocobo added to that, and it felt perfect.
Coincidentally, I'm probably the only person that regularly ran the Squadron dungeons for fun.
Understandably, summoners of that sort are an absolute pain to balance in MMOs. And unfortunately for literally just me, that means that both of the games I played with my preferred summoner type changed them to be more straight casters, which is boring and bland to me. Now it just feels like I'm playing a black mage with extra steps.
"Just play a healer, you tard!" I hear you say. Which is perfectly fair, but I'm that dumbass that plays MMOs knowing they prefer to play solo. I also used to try and run healers first in every MMO I played. And every single time I got fed up with being roadblocked by being unable to safely travel the world on my own, or having to deal with people sprinting off like a rabbit on cocaine.
That second one is why I absolutely hate running dungeons (boss trials are fine) with people in FF14, and why I haven't quite beaten Stormblood: I remember my next story mission being the Burn (I think) and I'm fucking dreading it. Not because it's hard, but because people wanna speedrun it. I like to take things slow and look around and explore, damn it. That's why I prefer to be by myself and be on my own time instead of someone else's, even in real life.
At least FF14 didn't go the same route as the other game I used to play: They changed it so that the creature you summon is entirely dependent upon the moves you use and how many times you use it.
...In a turn-based game.
Where you can do maybe three moves IF you have the gear focused on giving you more action points and are using weak moves that don't have a limit to how many times you can use them per turn/enemy.
On top of certain moves/summons having a limit shared by the entire party.
So you're essentially forced to be a pure caster for the first few turns (y'know, when everything else is getting buffed so they can insta-kill whatever you call out). All because they wanted to, quote, "force summoners into the thick of battle". Different playstyles and builds be damned.
Coincidentally, I'm probably the only person that regularly ran the Squadron dungeons for fun.
Understandably, summoners of that sort are an absolute pain to balance in MMOs. And unfortunately for literally just me, that means that both of the games I played with my preferred summoner type changed them to be more straight casters, which is boring and bland to me. Now it just feels like I'm playing a black mage with extra steps.
"Just play a healer, you tard!" I hear you say. Which is perfectly fair, but I'm that dumbass that plays MMOs knowing they prefer to play solo. I also used to try and run healers first in every MMO I played. And every single time I got fed up with being roadblocked by being unable to safely travel the world on my own, or having to deal with people sprinting off like a rabbit on cocaine.
That second one is why I absolutely hate running dungeons (boss trials are fine) with people in FF14, and why I haven't quite beaten Stormblood: I remember my next story mission being the Burn (I think) and I'm fucking dreading it. Not because it's hard, but because people wanna speedrun it. I like to take things slow and look around and explore, damn it. That's why I prefer to be by myself and be on my own time instead of someone else's, even in real life.
At least FF14 didn't go the same route as the other game I used to play: They changed it so that the creature you summon is entirely dependent upon the moves you use and how many times you use it.
...In a turn-based game.
Where you can do maybe three moves IF you have the gear focused on giving you more action points and are using weak moves that don't have a limit to how many times you can use them per turn/enemy.
On top of certain moves/summons having a limit shared by the entire party.
So you're essentially forced to be a pure caster for the first few turns (y'know, when everything else is getting buffed so they can insta-kill whatever you call out). All because they wanted to, quote, "force summoners into the thick of battle". Different playstyles and builds be damned.
TL;DR: Crafting/gathering achievements were my goal, but they changed enmity and now I'm too sad to play because autism. Now Squeenix gets free sheckles because I'm too attached to my house and keep telling myself I'll get over the changes someday.
Off-Topic: I know there have to be some singleplayer games like what I'm looking for out there. I think I saw one on Ross's Game Dungeon called Dungeon Siege that looked fun as hell. What is that genre called specifically? Maybe I can find more like it. Or, hell, maybe I should just play Dungeon Siege.