Final Fantasy 2 will put hair on your chest

The way I understand old FF is, the even numbered games are great, while the odd numbered games have some sort of divisive issue. Then you get to the PS1 and suddenly the odd numbered games are the best. Then you go right back to the even numbered games being best with the PS2 and beyond. That's my understanding.
In general you could say Famicom/NES games always tried something unusual with their second release, and FF in story at least could be considered a bit unusual could it not (at least with how it starts).
 
Spend 4 weeks or 2 months getting ripped. Doing situps and pushups in the morning before you start your grind.

But to a normal person its a waste of time. Which is why i am not a normal person (Well for this game i am not)
What would you say about this legendary game?
Ff2cover.jpg
I don't know shit about FF2 other than most of it's mechanics got moved over to the SaGa series.

I will say that box art is badass. Yoshitaka Amano kicks ass.
 
Final Fantasy II's plot is batshit insane and I love it. Does the Pixel Remaster have the afterstory from the gba port? that shit is crazy too and absolutely necessary if you're going to play it for that reason. that port itself sucks though besides that. It's my least favorite of the NES trilogy gameplay wise but my favorite of the 3 for the goofy ass story.
 
I beat the pixel remaster a few years ago. It was pretty good.
Final Fantasy II's plot is batshit insane and I love it. Does the Pixel Remaster have the afterstory from the gba port? that shit is crazy too and absolutely necessary if you're going to play it for that reason. that port itself sucks though besides that. It's my least favorite of the NES trilogy gameplay wise but my favorite of the 3 for the goofy ass story.
Sadly, it doesn't. The pixel remaster of 5 also doesn't have all the stuff from the GBA version.
 
Sadly, it doesn't. The pixel remaster of 5 also doesn't have all the stuff from the GBA version.
wack. without it II isn't worth playing unless you're playing the original Famicom version to get the original experience. I don't really like 5 so I never played the GBA version but it's also stupid to not include whatever they added to it.

I have no idea why any game company would do their definitive modern ports and not bother shoving everything they'd added in other versions into it at the very least optionally. I mean I do know why they do it, they're lazy, but it's just dumb to leave some things buried on old releases. sometimes added stuff to games really sucks/ruins something about it or people disliked the additions and in those cases just for completion's sake they should be toggled modes but still aughta be there.
 
Difficulty or "outdated mechanics like encountering monsters inside a store like in SMT3" difficulty?

I gave.. FF8? A proper ass shot only to get stuck in a tutorial loop cause I was meant to use an ability I couldn't use. Fucking hate jap developers.
 
I just finished the FF1 and FF5 pixel remasters not long ago. FF1 was stupidly easy. Like as soon as I got past the Earth dungeon I basically turned on auto battle and didn't lose a single party member. I'd say the best way to play ff1 is the nes version with a romhack that fixes the bugs and shit. The GBA version fucks up the magic system. I can't remember if the ps1 version is the same or not. Only place I actually came close to struggling in the pixel remaster was the Marsh Cave.

The FF5 remaster seemed pretty solid though. I wasn't a big fan of the remixed music at first but it grew on me. Though, I did manage to beat Shinryu first try with only a single coral ring but just barely. I dunno if that was just luck or because they changed the balance in some way but it was still kind of shocking. I didn't bother preparing in the slightest I just shrugged and went for it expecting to lose pretty quickly. I remember doing a shitload of grinding on both the GBA and snes versions and stocking up on coral rings and still struggling with him.

I still prefer the GBA version content wise though but it's hard to put up with the shitty music and graphics. I still feel like there's something special about the fan translated snes version though it's the first version I ever played and I'll always have a soft spot for it.

I gotta say though FF2 is my least favourite of the 2d final fantasy games. I don't think it's a bad game I just don't like it as much as the other ones but I still prefer it over FF8.

FF1 Pixel Remaster is more tolerable. I played FF1 PS1 version til i started to feel like a South Park parody character from "Make Love not Warcraft".
Most of the time you run away, because of how insanely lack of balance the game has. PS1 is the one i picked since i am European, and they never ported FF1 to NES here. So i got to experience the original experience.

Pixel Remaster is obviously going for the GBA Easy Mode option. And its not bad that they do it, because the difficulty in original one is unfair as balls. Running away is like... insulting, that cant be fun i imagine. There are ways to make it kinda balanced though. Have 1 fighter or monk, 1 red mage, 1 black mage and 1 white mage. Thats the only way the game in the original mode can feel fair. Because majority of the time if you lets say pick two fighters, 1 black mage and 1 white mage. You will be doing alot of running away (Either out of running out of magic or potions). I wish i was joking but its true.

So generally i am not upset that Square decided to make "Easy mode" the default option in Pixel Remaster version of FF1.

If i were to flashback to my years of FF1. It would be this monty python sketch.
 
I should say, one thing that Pixel Remaster is good on. You get to actually pull up a map, so that you wont wander endlessly into wrong paths, or be confused interms of looking for treasure chests. Huge win interms of that.
 
Well, FF2 has the weird design of classical D&D about having near the entire map unlocked from start.
 
Building stats is cool. Moved on to ff3 and that game is much more linear, including the jobs being story-gated. Now I need to know if, against the final boss, is a level 99 white mage better than level 10 cat-boy?

Ff2 has the open world where you get way too overpowered just exploring, but that's kind of the point, if maybe too lenient. Grind all the way to Mysidia and give everyone 2x Power Staffs.

Unlike ff1 there's a whole cast of characters in ff2 and a plot where "things happen" so that's a big plus. It really makes ff1 storytelling seem primitive. I can't really speak for Americans disliking rpgs in 1990 but I believe this game would be praised as a lost classic if it had come out in America back then. Too bad Square didn't keep supporting NES, but maybe their hands were full of Game Boys.

I played the Pixel version lately and miss the speaking character portraits from gba and psp. Love the 16-bit graphics but there's quite a few spell effects that are too "overlayed animation" looking. Strangely other effects can look quite legitimate. Sadly there are slowdowns: but unlike an old cartridge console, this just results jittering and frame skipping. At least this problem doesn't affect the gameplay.

Because it has new post-game content and character portraits, I would say PSP is the better version of this game. It's also in widescreen and modernized graphics. I'm a fan of the snes-like visuals from Pixel remaster though.
 
I just finished the FF1 and FF5 pixel remasters not long ago. FF1 was stupidly easy. Like as soon as I got past the Earth dungeon I basically turned on auto battle and didn't lose a single party member.
Don't give your guys optimal equipment if you want it to have some semblance of difficulty. Overleveling is piss easy in FF1 because of how borked the random encounter rate is.
 
Don't give your guys optimal equipment if you want it to have some semblance of difficulty. Overleveling is piss easy in FF1 because of how borked the random encounter rate is.
I've played almost every version of FF1. The nes and psx versions are noticeably more difficult. You at least have to pay attention to the battles and there was definitely a lot more leaving dungeons part way through to go heal up. I even remember the GBA version being tougher even though you could endlessly spam magic. I think adding the auto retargeting from later Final Fantasy games is a big part of what kills the difficulty or at least takes any semblance of strategy out of the battles in the later remakes. You at least used to have to keep track of how much damage you were doing and make a choice about which enemy to attack each round.
 
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