Female Portrayals in Video Games

You'll call a study done by the ESA "intellectually dishonest" without any evidence, and without even attempting to point out any flaws in the study's methodology
I honestly didn't think it was necessary, but let's take a step back and look at the report with an objective mind:
  • Small focus group (2200 polled households is not enough to extrapolate trends for a nation of 310 million people spread over an area of almost 10 million km²) selected by the ESA from "nationally representative households" - whatever that is.
  • Even amongst the 2200 polled only the head of the household and the most frequent "gamers" were polled.
  • The report does not differentiate between dedicated gaming machines ("Game Console", PCs and smartphones) and assumes that each device is used for gaming.
  • Implies the increase in "Smartphone and wireless device use" is a direct result of gaming.
  • Does not differentiate between casual and core gaming, or gaming on dedicated devices and smartphones in a way that to my eye looks like a deliberate attempt to massage their figures.
  • States that the average age and gender of game purchasers but doesn't take into account who the games were purchased for.
  • Uses the terms "Video game" AND "Computer game", in some cases on the same page without defining either.
  • Final third of the the report is literally feel good marketing blerb.
Look, i'm not going to go through the entire thing point by point and explain how bad it is as a whole, if you want to base your arguments around this one study then go ahead, just don't get mad when people like Null dismiss them because the report is deliberately vague and/or misleading self-fellating marketing blerb from the ESA.

Ironically the report also shows that the genres traditionally dominated by male gamers, action, adventure, shooters, sport and racing totally dominated VIDEO GAME sales in 2013 where as the top two genres in COMPUTER GAME sales (which i presume is a category split between PCs, tablets and smart phones, i could be wrong with that presumption but it shows how damn vague this report is) are Strategy and "Casual".

Anyway, I would be interested if you have a different source that has a decent counterargument.
Wish i could, but what organization is going to fund a study to show that video games' user-base is not actually as diverse as the ESA suggest? Critical thought is in short supply amongst videogame journalism, that's why it's such a joke.
I can however provide a counter argument using the facts from the report that i hope you'll enjoy if not agree with.

but then you'll speak derisively of the idea that men are portrayed in video games in such a way that the males playing them can live vicariously through them (as opposed to the popular claim that they're supposed to be eye candy for the girls) despite supposedly agreeing with Null that non-casual games are marketed predominantly to men?
You're strawmanning again, stop it. Casual games are marketed at casual gamers, hence the name and if anything casual is a genre with the smallest gender gap between players.

At any rate, if we're going to go all "Gatekeeper" on gamers just because of the type of games they play, I'm going to have to say that the high school weens and college frat boys who only play Madden and CoD don't count either. Sports games, afterall, don't have stories, and your average CoD clone has a story in the same way tofu has flavor: sure, it's there, but you have to pay attention to notice its presence.
And now you're using ad hominem attacks in lieu of rational fact based counter arguments, besides the report you're defending shows that the games and genres you're attacking in this sentence actually sell the most units and a huge percentage of said sales are almost certainly to weens and college fratboys.

For the record i never said that games need a story (btw CoD does have a story, it's just a stupid story), but what core point of Null was saying before it got all twisted is that mobile games and console/ pc gaming are different beasts and honestly i don't understand why anyone would argue otherwise.

I feel like dedicated gamers, the ones who make up the "gamer culture", are like movie buffs. The kind of people who not only like games, but are interested their history. The kind of people who know about Atari burying a bunch of ET cartridges after the game's failure, and actually care that the treasure trove of gaming history has been uncovered.

I'll be honest, I don't think this distinction of who is a "gamer" and who isn't should really have anything to do with who game developers should or shouldn't market to. It'd be like saying that film producers should market their movies to whatever demographic dominates the film buff community instead of looking at their whole consumer base.
I hate the word gamer, it's an awful divisive word that promotes snobbery and snowflake-ism, however gamers have no more sway on the developers than movie buffs have on directors or actors, and that's where your analogy falls down. Developers react to the market, always have always will and what's selling right now are male centric games and genres.

Of course this line of thought was covered in my last post and was covered before even that but you've never directly addressed it, i'm a bit confused why we're returning to the exact same argument if you don't have a counterpoint.

I agree with you and your Mass Effect point. One of the things that always drives me up a wall about these kind of discussions is how it always feels like when a person talks about putting a female character in a game, the act of that itself, should make the game incredible and amazing, and making the whole thing seem blown out way out of proportion to the point of ridiculousness.
This is a fantastic point, FANTASTIC.

Everyone is so busy shouting for or against female videogame characters but gender should not be an issue, well written believable characterization should be. People talk as if having more female characters will raise the quality of the writing in games and elevate the whole medium to an art-form like film making but it won't.

Similarly whenever a female character is given the lead in a game god forbid that she be sexually attractive, because obviously women don't want to play as an attractive, intelligent and powerful female because female power fantasies aren't a thing right? I asked my partner about this but she told me that she way playing Demon Gaze on her vita (which we simply refer to as "the booby game") so i should piss off, i promptly obliged and edited this post.
 
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lol, you're quoting me for a lot of things, I didn't say @Caddchef. It's no worries, but I'd appreciate it nonetheless if you could edit those just so I don't get horribly confused and start to believe I'm becoming schizophrenic. :D

I'll let Trickie answer for her own self, but for my part, I thank you for the clarification on your earlier comment. I agree that there needs to be a more critical analysis but I still firmly believe that things still need to grow and are showing signs of doing so, not just from the ESA's survey, but also from other research I've done while talking about this topic. Things are still very much in its infancy in changing, and certain talking heads on the interwebs are certainly making the process all the more aggravating, but things are slowly changing nonetheless.

Also, agreed on the female character point at the end of your post, Caddchef, but at the same time, I still believe there should be more diversity in female characters as there are with male characters. Why not have more female characters like TF2's Heavy or a female equivalent of Marcus Fenix or a Warhammer Paladin (with actual full body armor). Or fuck, I know this game has been praised to death, but Ellie from The Last of Us? I'm not saying have a sexually attractive female character is bad, but when that's all there is, and their only characteristics are "Hi, these are my tits and ass, if you're nice to me I'll fuck you later. Kthxbai," then things get stagnant, and then people get pissy. Better character writing & development, gawdemmit.
 
I honestly didn't think it was necessary, but let's take a step back and look at the report with an objective mind:
  • Small focus group (2200 polled households is not enough to extrapolate trends for a nation of 310 million people spread over an area of almost 10 million km²) selected by the ESA from "nationally representative households" - whatever that is.
It's not unheard of for your average political poll to sample only 1,500-2,000 voters out of the hundreds of millions of individual voters in the US, much less households (of which there are only about 117 million or so). The better question would be how they chose their samples, as that can have a much bigger effect on the accuracy of a poll. For example, during the 2012 presidential election (and my memory of this is rusty, so forgive me if I get something wrong), PPP (Just checked, it was Rasmussen, not PPP) results leaned more republican than the other polls. This was because they were doing their polling only through land line phones in a time when the younger (and way more left leaning) generations almost exclusively use cell phones, and not because they didn't have a big enough sample size. (There were a lot of other reasons for the inaccuracies too, but this was one of them.)

Of course, they don't divulge how their samples were chosen, but I doubt that if they did choose their samples poorly that it would be on purpose. The ESA is funded by the video game industry for the purpose of guiding their marketing teams, so fudging the numbers wouldn't benefit anyone.

For the rest of your points, I won't really argue with just because the report is rather vague, but that's just kind of what you get with these fact sheets that are made for wide consumption, things need to be condensed. I kind of wish the full study was available too just so I can get in on the details and make sure everything's accurate, but for now this is all we really have to go by. This isn't to say that it's inaccurate, though.

Look, i'm not going to go through the entire thing point by point and explain how bad it is as a whole, if you want to base your arguments around this one study then go ahead, just don't get mad when people like Null dismiss them because the report is deliberately vague and/or misleading self-fellating marketing blerb from the ESA.

How's this: I'll only get mad if someone dismisses it without a good reason.

Ironically the report also shows that the genres traditionally dominated by male gamers, action, adventure, shooters, sport and racing totally dominated VIDEO GAME sales in 2013 where as the top two genres in COMPUTER GAME sales (which i presume is a category split between PCs, tablets and smart phones, i could be wrong with that presumption but it shows how damn vague this report is) are Strategy and "Casual".

You're probably right about them lumping PC, tablets, and mobile devices into "Computer games", as the line between them is getting blurred all the time, especially with Microsoft's attempt to unify PC and touch screen operating systems into one. This is one thing that doesn't make me terribly happy. As convenient as tablets and smart phones are, I can't stand working with touch screens. I need tactile feedback.

You're strawmanning again, stop it. Casual games are marketed at casual gamers, hence the name and if anything casual is a genre with the smallest gender gap between players.

I think you might be misunderstanding what I was responding to, or mistaking what my argument was. I was referring to your snide— and frankly insulting— remark about the words "male power fantasy" appearing soon in your previous post. My reply had nothing to do with casual games or who casual games are marketed to. The idea of a "male power fantasy" is the response to an argument which (in the context of video games, at least) claims that the bulked up males in "core" games are also objectified because their features are just as exaggerated as the female features. This argument implies that the male physiques portrayed are for the enjoyment of the women, and therefore there is no problem, but your enthusiastic agreement with Null and his points (which included his point that core games were marketed toward males) contradicts this completely.

And now you're using ad hominem attacks in lieu of rational fact based counter arguments, besides the report you're defending shows that the games and genres you're attacking in this sentence actually sell the most units and a huge percentage of said sales are almost certainly to weens and college fratboys.

I'll agree that the "gatekeeper" bit was insulting, and I probably should've worded it differently, but I didn't use it in lieu of a counter-argument, I used it in conjunction with one. There's a difference.

The fact that games popular with teens and college frat boys sell a lot of units is beside the point. The contention against counting "casual" gamers as real gamers isn't about how much money they shell out for games or how many there are, the contention is that they only have a casual interest in video games as a medium and therefore don't count as gamers. If anything, the fact that these games sell well supports my case, as including them inflates the demographic drastically toward a group that barely participate in the medium.

For the record i never said that games need a story (btw CoD does have a story, it's just a stupid story), but what core point of Null was saying before it got all twisted is that mobile games and console/ pc gaming are different beasts and honestly i don't understand why anyone would argue otherwise.

Of course mobile games and console/PC games are different, basically all games are different from each other, the question is whether or not they're different in a way that's meaningful to the discussion at hand, especially in a time where games you would usually see on a PC like Deus Ex and Shadowgun getting releases on Android and iOS.

I hate the word gamer, it's an awful divisive word that promotes snobbery and snowflake-ism, however gamers have no more sway on the developers than movie buffs have on directors or actors, and that's where your analogy falls down. Developers react to the market, always have always will and what's selling right now are male centric games and genres.

I'm not sure how that makes my analogy fall down though. Movie producers don't listen exclusively to film buffs, and game developers don't listen exclusively to the insular "gamer" group. Wouldn't that mean my analogy still fits?

Of course this line of thought was covered in my last post and was covered before even that but you've never directly addressed it, i'm a bit confused why we're returning to the exact same argument if you don't have a counterpoint.

Funny thing, that, actually... It's not that I didn't have a counterpoint to your arguments, it's that you mentioned in that post that you didn't appreciate my tone. At the time, I had a lot going on, and it didn't seem at first glance that I had said anything outright insulting. I decided to wait until everything calmed down again before trying to concentrate on whether or not your accusation had merit, but then you jumped back into the thread with your "male power fantasy" line, and I figured that even if I had been mean to you, that made us more or less even. I'm sorry if it seemed like I was ignoring you.

This is a fantastic point, FANTASTIC.

Everyone is so busy shouting for or against female videogame characters but gender should not be an issue, well written believable characterization should be. People talk as if having more female characters will raise the quality of the writing in games and elevate the whole medium to an art-form like film making but it won't.

Similarly whenever a female character is given the lead in a game god forbid that she be sexually attractive, because obviously women don't want to play as an attractive, intelligent and powerful female because female power fantasies aren't a thing right? I asked my partner about this but she told me that she way playing Demon Gaze on her vita (which we simply refer to as "the booby game") so i should piss off, i promptly obliged and edited this post.

I agree with his point too, but I think you may be jumping the gun a little in assuming that means he also believes the gender of the protagonist shouldn't matter. I'd like to see more female protagonists, but that doesn't mean I don't care about whether or not they're well made characters.
 
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Also, agreed on the female character point at the end of your post, Caddchef, but at the same time, I still believe there should be more diversity in female characters as there are with male characters. Why not have more female characters like TF2's Heavy or a female equivalent of Marcus Fenix or a Warhammer Paladin (with actual full body armor). Or fuck, I know this game has been praised to death, but Ellie from The Last of Us? I'm not saying have a sexually attractive female character is bad, but when that's all there is, and their only characteristics are "Hi, these are my tits and ass, if you're nice to me I'll fuck you later. Kthxbai," then things get stagnant, and then people get pissy. Better character writing & development, gawdemmit.

This is what bugs me the most. While there are more female protagonists than there were, female characters in more than a handful of games are still pretty obviously fanservice. Is fanservice bad? No, it's not, but as you said when that's all there is... THAT is when it becomes a problem. I mean, in some cases you might as well have a cardboard cutout of a model for the hero to rescue from everything.

And it's sad because we know having a strong, attractive female character with an actual personality isn't unwanted. Despite this, in some games the women are outright incompetent and need a big strong man to save them even if they were touted as being his "equal" in strength and ability or even as being more competent than the male character. Are developers afraid to alienate people if they have a well-written female character and just go with what works (i.e. tits and ass attached to a body and no real character to speak of)? (Granted, that's the case for a lot of things, but just focusing on this alone.)

EDIT: For an example of "Hi, these are my tits and ass, if you're nice to me I'll fuck you later. Kthxbai," please see Ride to Hell: Retribution 1%. Everything about that game is godawful, but the female characters... the sex scenes... how it all even plays out... Ugh.
 
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I've said this before and I'll say it again: as long as she's a strong female character, she can have the biggest titties and ass in the world and be just fine in my book. While I do appreciate female protagonists who don't look like porn stars, depending on the game, I don't think it matters all that much. There are enough male protagonists who also look like porn stars to balance things out.

Now I did say look like porn stars... not dress like porn stars. That's a whole other thing.
 
I remember how much a lot of the female character in JRPGs in the early 2000's/late 90's sucked. You had the heroines who were good little Sandra Dee types (that always put up with other people's crap), the ones that acted like stupid little girls (despite being at least in their teens), ice queens and ones with no life outside their love interest. Other than the Suikoden/Persona games, it was hard to enjoy them after a while. (Then again, the guys were no better.)

So when I heard about Anita's doing her critique on sexism and women's roles in gaming, I was very interested since I thought this would be more mature than it ended up being.
 
So when I heard about Anita's doing her critique on sexism and women's roles in gaming, I was very interested since I thought this would be more mature than it ended up being.

While it goes without saying that there were plenty of immature gamers who were of no help to the discussion, I don't think Anita herself was particularly beneficial beyond putting the topic in the spotlight. Assuming she wasn't simply parroting John McIntosh since Day 1, she fell into some double standards and was intentionally manipulative to further the agenda.

- She complained how women being killed in video games is a sign of sexism, yet how many male characters have players killed since the beginning? It's a number so large it's impossible to quantify. Call of Duty numbers alone could easily be in the trillions. Is that misandry or sexism? No. The gender of who you kill shouldn't matter at all.

- She complained about killing females in Hitman and Mafia 2, yet she deliberately went out of her way as a player to kill them and lied that they were essential mission objectives. I never saw her argument on GTA V, but I can only assume it's the same thing: running over prostitutes and saying she was "forced" into doing it. Even if they were, the fact they were females should still be a non-issue unless it's an improper context. Players have killed the opposite sex for far less.

Ultimately, if you want good female characters in video games, you can't just have your cake and eat it: They have to follow the principles of the game where they kill and can be killed, and are just as subject to any other moral issue (e,g: racism, bigotry, etc.) as a man. Mass Effect is a great example of this - The Asari, while technically androgynous, are female in appearance, and you kill plenty of them along with female humans across the course of the trilogy. They are subject to being discriminatory (e.g: Ashley Williams) and have plenty of villainous roles in addition to protagonist ones throughout. To stop women from being portrayed as helpless damsels, you have to first remove the pedestal they're placed on and - like RPGs - make gender a null point on their characterisation; a point which Anita has missed and continues to miss entirely.

Similarly, careful consideration should be put into already existing female characters to empower them and make them more accessible to audiences as opposed to making a character female just to fake diversity. It's like how Marvel Comics recently turned Thor into a female character: it's a short-term solution that rings completely hollow when they already have good female characters that they could have made better (e.g: Storm, Elektra, Mystique).
 
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