Deconstruction - What is it?

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If you want a good definition of aa deconstruction, let me take James Bond as an example.

James Bond is most of his movies is this cool suave secret agent who kicks ass, drives cool cars, gets the hot women.
A classic male power fantasy.

Now let's deconstruct this:
If Bond was real, he would be a coldblooded killer working for the UK government, the same people who are bombing schools in the Middle East and arresting people for mean words on Twitter.
He's a womanizer who probably has serious issues with women.
The punches he took to the face probably gave him serious brain injuries.
He's basically a villain.

That's how deconstruction works, it takes classic tropes and stories and overanalyzes it from a "logical and realistic" point of view, stripping away all of the "cool" things until all you have left is this cynical bitter jaded version of whatever was there before.
It can work very sporadically but in order for that to work, the creator needs to have some kind of love and respect for the character/story.
Most of the time however, the deconstructionists in the modern era absolutely hate what they're deconstructing so it's an even worse version of something that 95% of the time doesn't work.
 

'Classic' deconstruction is an study of the elements that make a story to kinda discuss, on a meta-level, their contribution to the overall experience.

A 'Post-modern' deconstruction, in the Foucault sense, is just telling the reader 'All your myths and the things you love are stupid and you're evil'

A 'TVTropes deconstruction basically amounts to "You expected the Hero to do something, but HE DIED. Sacrificial Lamb, Decoy Protagonist! Everybody Can Die! Your expectations have been subverted! HAW! HAW!"
 
Now let's deconstruct this:
If Bond was real, he would be a coldblooded killer working for the UK government, the same people who are bombing schools in the Middle East and arresting people for mean words on Twitter.
He's a womanizer who probably has serious issues with women.
The punches he took to the face probably gave him serious brain injuries.
He's basically a villain.
So basically Archer?

More seriously, it's a good example of how all those are all assumptions are for full of shit because they are derived from the person's subjective idea of how a person would be given his background.
 
Paraphrasing TV Tropes, it's when you take a trope and apply reality to it in a way that exposes a contradiction or introduces consequences. The problem is people on TV Tropes and elsewhere take from it that deconstruction is, by default, interesting on its own. See how many people defend TLJ because it deconstructs Star Wars, which is already over a decade after KotOR2 did the same thing. Writers have been doing it for years before it became a term. Stuff like the Robot Romance Trilogy was taking apart super robot tropes before Evangelion was a twinkle in Hideaki Anno's eye.

Not only that, but a lot of these so-called deconstructions can be just straight up disrespectful to the work or genre in a way that generates bile in me. It's fine to apply realism to a normal genre convention if it's in service to the story, but deconstruction is definitely a pretty fart-sniffer term for what is essentially "subvert the cliche for big boy writer points"
 
Deconstructionism is the final phase of tikkun olam and what followers of Moloch / mal believe to be the ultimate path to "redemption" i.e bring about the false prophet which is not a person nor group of people but a linear idea propogating in the human conscious, something akin to Marxism but gayer, and the rejection of Christ

Brutalism, corporate memphis (globohomo art style) are all hypermemes with the underlying carrier of deconstructionism / tikkun olam. Modern academia focuses on deconstructionism. Modern film and media is all deconstructionist, propogating the tenents of tikkun olam paving the path to the Antichrist and acceptance in the underlying collective conscious of humanity, or the noosphere.
 
Think about any story or character you like. You probably see some kind of meaning in them which makes you like this. Not moral lessons or advice, like "lying bad" or "discipline good", but some kind of interpretation of the character that comes to mind which makes you like the story or character. I will give you an example, I like Kiryu Kazuma from the Yakuza games. I see him as a man who has both impressive physical skill and intellect, but with a heroic morality and humbleness due to which he prefers isolation and avoids luxury as much as possible. Due to his humble nature, he manages to avoid trouble unless a truly despicable villain finds him, in which case he goes on a violent crusade that is completely justified. I like Kiryu Kazuma because I see these things as admirable qualities.

But, this is all just an interpretation. In fact, even if you get descriptions of Kiryu's character within Yakuza games, even those are only interpretations of that character or the writer, not objective truth. But is it possible to get an objective true analysis of Kiryu's character? If you try, you'll notice that any interpretation of a narrative or a character depends on multiple assumptions you have made irrationally, either by instinct or indoctrination. If you try to avoid any irrational assumptions, it becomes impossible to make any interpretation at all, it just devolves into a set of facts with no way to connect them. You may have noticed how you and another person can watch the same movie or play the same game, so in essence you may both know the same set of facts, but you make like a character and the other person may despise the character. And neither of you can convince the other because you keep arguing about the facts, when the real reason both of you have those different interpretations and reactions is because of those irrational assumptions. Going back to my interpretation of Kiryu Kazuma, some I've noticed are "Crusades must be justified by you being completely in the right", "A humble nature is superior because avoiding trouble is better than looking for conflict", "Even if a person has great ability and can be very succesful, it is heroic to still live in isolation and relative poverty than living like a king". Due to these irrational assumptions, your interpretation may even be in contradiction with other facts in the narrative.

Deconstruction means examining the irrational assumptions that you can find in your own interpretation or reaction towards a narrative or character, or looking at the irrational assumptions that the public interpretation of a character is built upon. When you engage in this, you may find that you have assumptions that you don't really agree with but had been applying without knowing, or you may find that when you remove one or more of these foundational assumptions, the view of the character changes. This isn't an exercise where you change those assumptions, it's just about recognizing them and seeing how they apply to other parts of your life or finding out why you have them at all.

When media is described as a deconstruction of a character or a narrative, it means that that media was created to reveal the irrational assumptions behind the popular perception of that character or narrative, or to show the writer's deconstruction of their own view of that character. The later Yakuza games engage in a deconstruction of Kiryu Kazuma's character this way, like pointing out how Kiryu's humble and avoidant nature may also just be an ultimate cowardice, because he refuses to stay after his victory and cause greater change, instead he just runs away to hide again and puts other people in charge, over and over again. It's not just about using logic to criticize, it's just an examination of why people like it and explaining the contradictions caused by those assumptions. A spoof can be a deconstruction, but this is rarely the case, because a parodies usually depend on changing the circumstances around a character and having that character repeat the same action regardless. (Example: Austin powers - What if james bond was ugly but still acted like a suave man? This isn't a deconstruction, this is just a joke.) I haven't seen Archer so I can't comment on the examples above, but I hope I have explained the concept well enough to make the difference clear. An example of both parody and deconstruction done well in a story is Cobra Kai.

Most people who call their work deconstruction are engaging in this intellectual exercise, usually because they aren't smart enough to mentally simulate a hypothetical mind and remove foundations from an interpretation and watching the changes. Also, to deconstruct something you need a detailed view and an interest in what you're criticizing to do it at all, since you need a good knowledge of the facts to understand how an interpretation would change, as there would be otherwise ignored facts you need to bring back into context again. Sorry for longpost, I've tried my best to explain.
 
Modern nihilistic, wannabe cynical, faggoty individuals wasting your time on shitting on media they got angered by.
Originally it's a "method of story analysis" that involves disassembling or "deconstructing" a story to it's "components" in order to "better understand the story" (1 or more people talking about a story and why the author wrote it like he did).
In reality, it's a retarded youtube troon making a 17 hour video bitching about random things in a piece of media he doesn't like (and usually doesn't understand) under the defense that he's "deconstructing a story".
Nowadays, online, deconstructing something should be a warning to stay away from whoever's doing it, as you're not gonna get good deconstruction from 99% of the people who're gonna do it.
 
Deconstructionism is the final phase of tikkun olam and what followers of Moloch / mal believe to be the ultimate path to "redemption" i.e bring about the false prophet which is not a person nor group of people but a linear idea propogating in the human conscious, something akin to Marxism but gayer, and the rejection of Christ

Brutalism, corporate memphis (globohomo art style) are all hypermemes with the underlying carrier of deconstructionism / tikkun olam. Modern academia focuses on deconstructionism. Modern film and media is all deconstructionist, propogating the tenents of tikkun olam paving the path to the Antichrist and acceptance in the underlying collective conscious of humanity, or the noosphere.
There are times I wish this website was less tolerant so that instead of having to suffer this sort of middle-bell-curve pseudoschizophrenia, Null would just summon a pack of rabid hyenas upon your corpus using his hebrew sorcery.
 
As everyone else here has said; "Deconstruction" is, in theory, taking pre-established elements of a story and breaking them down/examining them, and focusing on how they would go in a "realistic" setting. In actual practice, it's a term used by whiny fags and woketards that confuse meaningful conflict and mindless angst. Or, alternatively, it's taking a happy story idea and making it as stupidly edgy as possible, even at the cost of making it enjoyable.

To post my own thoughts on it; I do feel like deconstructions could honestly make for an interesting/entertaining story, IF handled by a competent enough writer. Experimentation with common plots and ideas can lead to new ideas and potential story-telling opportunities, whether it's a common character cliche or a particularly overused plotline, which can lead to some genuinely interesting opportunities for a plot. They don't even really have to be all that dark; just because something is "realistic" or covering a "deep topic" doesn't mean that it has to be a constant pile of angst, and realism can be entertaining. It's a tool, not a law.

Of course, as we all know, most "deconstruction" authors use it not for telling an interesting story, but as a cheap way of being "deep". Some games like Spec Ops: the Line get so far up their own asses trying to come across as "different" that they completely ruin themselves in the process. Most deconstruction stories don't even bother telling a story; they're made to spew out constant angst disguised as something deep, nothing else. Unfortunately, they're still inexplicably popular with the terminally-online; sites like Reddit and TV Tropes adore them, and having a story or game labeled as a "deconstruction" pretty much makes it automatically immune to criticism 99% of the time, regardless of whether or not it actually tries to deconstruct anything.
 
Última edición:
Paraphrasing TV Tropes, it's when you take a trope and apply reality to it in a way that exposes a contradiction or introduces consequences. The problem is people on TV Tropes and elsewhere take from it that deconstruction is, by default, interesting on its own. See how many people defend TLJ because it deconstructs Star Wars, which is already over a decade after KotOR2 did the same thing. Writers have been doing it for years before it became a term. Stuff like the Robot Romance Trilogy was taking apart super robot tropes before Evangelion was a twinkle in Hideaki Anno's eye.
Those works are mostly just subversions of genre tropes. Like take Evangelion, it's not a deconstruction because it just uses time old subversions of mecha tropes that go back to the 1970s as you mentioned. Like all the way back then, they had Zambot 3 where nobody likes the main hero or his family, his organization is blatantly corrupt and shady, he causes insane amounts of collateral damage every episode, and the hero gets it beaten into him how much he sucks. All subversions on the classical heroic mecha pilot, but neither show is taking apart the genre so much as twisting the formula, just like Mobile Suit Gundam did by making the giant robots mundane weapons of war and the hero an angsty child soldier working for one corrupt bunch of assholes against another bunch of corrupt assholes.

Name a popular deconstruction, odds are it isn't one.
 
Think about any story or character you like. You probably see some kind of meaning in them which makes you like this. Not moral lessons or advice, like "lying bad" or "discipline good", but some kind of interpretation of the character that comes to mind which makes you like the story or character. I will give you an example, I like Kiryu Kazuma from the Yakuza games. I see him as a man who has both impressive physical skill and intellect, but with a heroic morality and humbleness due to which he prefers isolation and avoids luxury as much as possible. Due to his humble nature, he manages to avoid trouble unless a truly despicable villain finds him, in which case he goes on a violent crusade that is completely justified. I like Kiryu Kazuma because I see these things as admirable qualities.

But, this is all just an interpretation. In fact, even if you get descriptions of Kiryu's character within Yakuza games, even those are only interpretations of that character or the writer, not objective truth. But is it possible to get an objective true analysis of Kiryu's character? If you try, you'll notice that any interpretation of a narrative or a character depends on multiple assumptions you have made irrationally, either by instinct or indoctrination. If you try to avoid any irrational assumptions, it becomes impossible to make any interpretation at all, it just devolves into a set of facts with no way to connect them. You may have noticed how you and another person can watch the same movie or play the same game, so in essence you may both know the same set of facts, but you make like a character and the other person may despise the character. And neither of you can convince the other because you keep arguing about the facts, when the real reason both of you have those different interpretations and reactions is because of those irrational assumptions. Going back to my interpretation of Kiryu Kazuma, some I've noticed are "Crusades must be justified by you being completely in the right", "A humble nature is superior because avoiding trouble is better than looking for conflict", "Even if a person has great ability and can be very succesful, it is heroic to still live in isolation and relative poverty than living like a king". Due to these irrational assumptions, your interpretation may even be in contradiction with other facts in the narrative.

Deconstruction means examining the irrational assumptions that you can find in your own interpretation or reaction towards a narrative or character, or looking at the irrational assumptions that the public interpretation of a character is built upon. When you engage in this, you may find that you have assumptions that you don't really agree with but had been applying without knowing, or you may find that when you remove one or more of these foundational assumptions, the view of the character changes. This isn't an exercise where you change those assumptions, it's just about recognizing them and seeing how they apply to other parts of your life or finding out why you have them at all.

When media is described as a deconstruction of a character or a narrative, it means that that media was created to reveal the irrational assumptions behind the popular perception of that character or narrative, or to show the writer's deconstruction of their own view of that character. The later Yakuza games engage in a deconstruction of Kiryu Kazuma's character this way, like pointing out how Kiryu's humble and avoidant nature may also just be an ultimate cowardice, because he refuses to stay after his victory and cause greater change, instead he just runs away to hide again and puts other people in charge, over and over again. It's not just about using logic to criticize, it's just an examination of why people like it and explaining the contradictions caused by those assumptions. A spoof can be a deconstruction, but this is rarely the case, because a parodies usually depend on changing the circumstances around a character and having that character repeat the same action regardless. (Example: Austin powers - What if james bond was ugly but still acted like a suave man? This isn't a deconstruction, this is just a joke.) I haven't seen Archer so I can't comment on the examples above, but I hope I have explained the concept well enough to make the difference clear. An example of both parody and deconstruction done well in a story is Cobra Kai.

Most people who call their work deconstruction are engaging in this intellectual exercise, usually because they aren't smart enough to mentally simulate a hypothetical mind and remove foundations from an interpretation and watching the changes. Also, to deconstruct something you need a detailed view and an interest in what you're criticizing to do it at all, since you need a good knowledge of the facts to understand how an interpretation would change, as there would be otherwise ignored facts you need to bring back into context again. Sorry for longpost, I've tried my best to explain.
I feel like you had the best explanation, though I call bullshit in case of Yakuza when people blame Kiryu for being a coward, since he never has any responsibility or the education to be a head honcho of a massive Yakuza conglomerate and if anything it makes him look like some Christ figure that holds the entire responsibility of the Yakuza existing and committing sins.

I think the main issue though is that to be a deconstruction you need to pre-emptively argue that you are referencing an entire genre and audience assumptions of it, which is extremely rarely done in good faith or intelligently enough to not appear as a massive fun hating faggot.
 
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