Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votos: 7 3.1%
  • SimCity 2000

    Votos: 37 16.2%
  • SimCity 3000

    Votos: 21 9.2%
  • SimCity 4

    Votos: 93 40.8%
  • SimCity (EA)

    Votos: 0 0.0%
  • Cities Skylines 1

    Votos: 55 24.1%
  • Cities Skylines 2

    Votos: 1 0.4%
  • Мухосранск

    Votos: 4 1.8%
  • Workers and Resources

    Votos: 10 4.4%

  • Total de votantes
    228
Something said above, I really wished more games took the Workers and Resources approach and treated the construction sector as a vital industry. I also wished more games took religion as an important factor with churches as most city builders feel like atheistic cities with no soul.

The feature id want the most is certain buildings being fought tooth and nail against like in real life with especially massive projects like stadiums, high rises and low income apartments. I feel that I could roleplay as a mayor/project manager having to figure out how to sell a project to citizens of the city rather than an inconsequential ant farm
Please read my post about A-Train.

It may not be exactly what you asked for, but it might be what you never knew you always needed. The A-Train games are incredible.

And since making that post, I have played the newer game A-Train All Aboard Tourism (available on everything) and I put hundreds of hours in. It is the one you want if this series at all interests you.
 
Something said above, I really wished more games took the Workers and Resources approach and treated the construction sector as a vital industry. I also wished more games took religion as an important factor with churches as most city builders feel like atheistic cities with no soul.

The feature id want the most is certain buildings being fought tooth and nail against like in real life with especially massive projects like stadiums, high rises and low income apartments. I feel that I could roleplay as a mayor/project manager having to figure out how to sell a project to citizens of the city rather than an inconsequential ant farm
The thing would be to actually introduce some negatives to any large construction project. I'm surprised that Cities: Skylines even had some potential negatives to stadiums but it's missing the scale in traffic (either massive loads or needing to run trains without pissing people off from waiting) and the fact that such a building would be miserable to live nearby.

SimCity 2000 also had a mechanic where you would be warned if you were going to place something that would be unpopular (a coal power plant in the middle of a neighborhood, etc.) but you didn't suffer any real consequences from it.

I've always thought that a good way to do things would be that through some policy (lots of ordinances, high taxes) you could control the political climate of a city, which would do things like affect what new businesses are built and how resistant they are to taxes, so if you had a very liberal city you could probably get away with higher taxes but it's harder to do mega-projects, whereas conservative cities are easier to do megaprojects but hate ordinances and taxes.

Can't have it both ways where they'll cry about increasing taxes but stonewall every attempt you make to fix the traffic problem.
 
Exactly. With the revenue they pulled on C:S they weren't some tiny studio making a game with paper clips and tape anymore. They had the opportunity to do things right and, if we are to believe them that C:S2 started back in 2016, they had enough time to do it. Add in the injection of cash they got with the release of C:S2 and there's absolutely no excuse for the glacial speed of development these past 2 years. Estimated numbers from Gamalytic so not official but they give an idea of how much money has been on the table that CO squandered.
The most optimistic is that in 2016 it was a bunch of ideas written out somewhere. And even then, what the hell were they thinking? Even if half of them had to be scrapped and put on expansion packs later, that's still too long of a process for too little a payoff.

And it's a European McDonald's, too. Granted, it's better than what the American ones look like nowadays but I'd rather have this variety back.
 

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Any indies/other upcoming games in the genre that look promising without huge caveat?

The closest i've gotten is Car Park Capital, but you can just feel the author's sincere seething throughout all of the marketing. It could really work if it was made by someone with a lighter heart, and it's already doing a lot right, but whoever's making this is clearly very bitter about the topic and it's making the game hard to look forward to. Especially since the creator is Dutch, so he's not even seething about an issue that's personally affecting him in any way. I'm hoping MicroProse might get him to turn it down a notch, especially since they've got 3 decades of experience with making games like these work, but I'm not optimistic given... well, everything.

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(for the uninitiated: I've only ever seen "carbrain" used by notjustbikes types; it was maybe my biggest red flag alongside claiming to provide social commentary right next to the Bluesky link)

I'm especially looking for more "out there" sims, not exactly like this (since it's very city-adjacent) but maybe more like Timberborn or the above. Either a city-builder with a unique setting or a place-builder that isn't specifically cities. Don't care if the gameplay is heavily management-focused or basically just a glorified diorama builder. I wanna build stuff and I'll do it however the game asks me to.

I've been looking for games like this for a while, btw, so I have a small list of games I'm already hoping won't suck:
  • Car Park Capital
    • see above, though I really do love almost everything else about it. The graphics and absurd variations on buildings/parking lots (fast food place that's literally just a drive-through, car carousel, etc.) are absolutely delightful.
  • Timberborn
    • I honestly just think it looks a bit ugly.
  • Whiskerwood
    • Haven't gotten around to trying it yet, but I've heard the balancing is poor.
  • Steel Artery
    • I'm not super familiar with 2D versions of the genre outside of playing Tiny Towers on someone's phone like 13 years ago. I might not like it.
  • Earth of Oryn
    • I really dislike voxels, but this game was interesting enough for me to try and ignore that. Does it still count as a caveat?
  • Middle Management (only part -builder, and I don't have very high hopes for that portion, but worth mentioning)
    • I actually don't really have a caveat for this one, except that it's not really a city-builder. Also, I really hate that art style. It only gets a pass here because it's tailor-made for the environment the game is depicting.
  • Llamalandia (also only part -builder, though this seems to have more focus on that than Middle Management)
    • Seems very cheaply-made, and describing itself as "cozy" is almost always a red flag. Seems like a cute passion project otherwise.
  • Dystopika
    • It's honestly too depressing for my tastes at the moment (as is most cyberpunk). I'll probably come back to it later when I'm in a better place.
  • Life Below
    • Seems to also have some kind of environmental message and/or emphasis on story over gameplay. Most of the marketing seems to focus on gameplay, but all its awards and praise is coming from the "emotionally investing" story. Concerning.
  • Crowded
    • God-awful UI and basic spelling mistakes in Calibri-font descriptions of things. I'm hoping these are just artifacts of a very early build, but the cheap-looking animations don't give me hope.
This is pretty much everything I've found after about a year of casual searching. Almost all of these have some kind of asterisk next to my excitement for them (viewable in the bulletpoints beneath them), and I'm rather sick of finding an interesting new city-building thing and then having to dampen my hopes after learning more about it.
AAA seems to have completely abandoned the genre after SimCity 2013 (unless you count Paradox as AAA, which I don't), and I know there are huge development hurdles just due to the giant scope of these things... but maybe there's an upcoming game one of you knows about that I don't? If so, please share it. I yearn for the construction sites.
 
Steel Artery
  • I'm not super familiar with 2D versions of the genre outside of playing Tiny Towers on someone's phone like 13 years ago. I might not like it.

I'm currently in a playtest for this, and I'm enjoying it. There's still development to be done but it's a unique Yoot/Sim Tower esque game.

I'm not sure if you looked into stuff like Floatsam or Against the Storm. Different styles of city builder
 
I'm hoping MicroProse might get him to turn it down a notch, especially since they've got 3 decades of experience with making games like these work, but I'm not optimistic given... well, everything.

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(for the uninitiated: I've only ever seen "carbrain" used by notjustbikes types; it was maybe my biggest red flag alongside claiming to provide social commentary right next to the Bluesky link)
Holy shit :story: Do MicroProse not have eyes? I can only assume they approve of this.
 
I'm currently in a playtest for this, and I'm enjoying it. There's still development to be done but it's a unique Yoot/Sim Tower esque game.

I'm not sure if you looked into stuff like Floatsam or Against the Storm. Different styles of city builder
Fuck, Flotsam's been floating heh around my radar for years now. I've always wanted to try it, but the reviews are rather bad and have not improved with subsequent updates. They're not minor complaints, either: bugs left unfixed for years, major features left unusable since early access, lack of certain settings that bug the game out, lack of QOL that dampens basic layout planning. If the devs haven't gotten the game right after nearly 6 years of development and crystal-clear reviews since then, I really don't trust them to get much better. Stuff like it is definitely appreciated-- it fits that "city-building with a unique setting" criteria perfectly-- but Flotsam itself unfortunately seems worth avoiding.

Against the Storm is something else I've been eyeing for a while, though it seems more like a mix of tower defense roguelite slop with the usual fare. That's enough of a red flag on its own that I've held off on it for a long while (despite really liking roguelites when they're well-done), but the game's execution seems to generally be very good and it does look interesting. If/when I get over my roguelite/like fatigue, I'll probably check it out.

It's also nice to have confirmation that Steel Artery is pretty decent, even if it's just a sentence of basic praise. Thank you for that.

Holy shit :story: Do MicroProse not have eyes? I can only assume they approve of this.
Probably, yes, but... a girl can dream, can't she? :suffering:
 
I'm especially looking for more "out there" sims, not exactly like this (since it's very city-adjacent) but maybe more like Timberborn or the above. Either a city-builder with a unique setting or a place-builder that isn't specifically cities. Don't care if the gameplay is heavily management-focused or basically just a glorified diorama builder. I wanna build stuff and I'll do it however the game asks me to.
>doesn't know about Aven Colony, which was given 4free on epic and plays kinda like anno
yous a nigger, kythxbye.

but seriously, anno-like city builder games need more love, no matter if pedantic bitches call them RTSes, you still need to build the fucking roads.
 
Against the Storm is something else I've been eyeing for a while, though it seems more like a mix of tower defense roguelite slop with the usual fare. That's enough of a red flag on its own that I've held off on it for a long while (despite really liking roguelites when they're well-done), but the game's execution seems to generally be very good and it does look interesting. If/when I get over my roguelite/like fatigue, I'll probably check it out.

There is a rogue like element but tower defense is not it. I genuinely think it's a lot of fun. Once you win a map, you can keep playing on it for as long as you like, but probably early in you want to unlock all the upgrades in the world map.

As for Flotsam, it was fun, but I got it through Humble Bundle. Wait a sale if you're concerned.

Somebody mentioned Aven Colony, which I also enjoyed
 
I'm currently in a playtest for this, and I'm enjoying it. There's still development to be done but it's a unique Yoot/Sim Tower esque game.
There was something I really liked with the Yoot Tower/SimTower graphic style. Tiny Tower and whatever mobileslop that came afterward just kind of looked disgusting. I feel that in that specific game, there's not much where you could go without deviating from the core mechanics and layout (and the Japanese add-ons to Yoot Tower were sort of...out there), but there still needs to be a good "mixed-use" building simulator that doesn't try to fuck you over with elevator quirks that can't be changed and doesn't feel too shallow.
 
Against the Storm is something else I've been eyeing for a while, though it seems more like a mix of tower defense roguelite slop with the usual fare. That's enough of a red flag on its own that I've held off on it for a long while (despite really liking roguelites when they're well-done), but the game's execution seems to generally be very good and it does look interesting. If/when I get over my roguelite/like fatigue, I'll probably check it out.
I can vouch for Against the Storm at least. More than anything, it feels like a puzzle city builder, where each map makes you play completely differently depending on the biome and building choices you get. It's not a sandbox or casual city builder and you shouldn't treat it like one.

Very interesting take on the genre if nothing else.
 
The closest i've gotten is Car Park Capital, but you can just feel the author's sincere seething throughout all of the marketing. It could really work if it was made by someone with a lighter heart, and it's already doing a lot right, but whoever's making this is clearly very bitter about the topic and it's making the game hard to look forward to. Especially since the creator is Dutch, so he's not even seething about an issue that's personally affecting him in any way. I'm hoping MicroProse might get him to turn it down a notch, especially since they've got 3 decades of experience with making games like these work, but I'm not optimistic given... well, everything.
Dude, a one second glance at the Steam page shows it as a political statement piece game. This is like complaining that there's too many dicks in your gay porn.
 
Dude, a one second glance at the Steam page shows it as a political statement piece game. This is like complaining that there's too many dicks in your gay porn.
This was first mentioned in the /r/fuckcars thread, and I can't find the original post (pretty sure it was @quaawaa) but it was speculated that it wasn't supposed to be a "political statement" piece before Reddit latched onto it (what was its original purpose? I'm not sure). It's definitely made by someone from Europe or more than likely, some third-world shithole that was once ruled <i>by</i> Europe given the wildly outdated cars (Yugos, 1960s convertibles, etc.) and the fact that it is called a "Car Park" instead of "parking lot" (the common American vernacular for the same thing).

The problem is that once you decide a game is a political statement instead of a novelty game you whipped up in a fortnight, each subsequent update is going to make the game worse and not better.

especially since they've got 3 decades of experience with making games like these work, but I'm not optimistic given... well, everything.
I don't know what sort of fly-by-night outlet is using the MicroProse name but the real MicroProse died decades ago, first with getting bought by Spectrum Holobyte (which used their name in the late 1990s instead of their own), then Hasbro (which picked them up with the Atari name), then Infogrames/Atari after they purchased them; seems they relinquished the brand name and some of the IPs in 2007.
 
Pretty sure subways was in the base game from the very beginning. Like all things traffic the way it works is wack as fuck
Yer was in day one. The biggest issue was that they were strictly only subways and could never go above ground. They finally added above ground subways in (I think) the mass transit DLC.

I remember being so angry learning that you couldn’t take subways above ground considering both SimCity 3000 and Simcity 4 could do that.
 
I remember being so angry learning that you couldn’t take subways above ground considering both SimCity 3000 and Simcity 4 could do that.
Pretty sure almost every major mass transit in the world has some above-ground portion (beyond just the maintenance yard). The sub-to-rail was only in 2k and 3k but I know in SimCity 4 they split the subways and the railroad. You could add elevated rail in SimCity 4 but it was in Rush Hour only. (Presumably, this is because of the imaginary third rail that prevents such things in real life). Modders figured out how to do ground-level light rail fairly early on (though not with street traffic) and I think it was already rolled into NAM by 2005.
 
Speaking of NAM, I'm quite excited about their upcoming release where you can finally have draggabe angled streets, and even slope tolerant curves for many network types. Quite impressive really.
 
Well hey great news, it works the exact same way in CS2 and the Bridges & Ports patch increases industrial noise pollution across the board. Now you need even larger separation between business and residence which will probably necessitate a lot of people having to reconfigure their cities. I live in a factory town with a few businesses within sight of my house and can confirm, it's bullshit.

Unrelated, City Planner Plays confirmed in 2 videos they didn't have ferries in the playtest version of B&P. Bad look considering this DLC is $20 and took 2 years to make.
Every new piece of information I hear about CS2 only reinforces my commitment to never stop playing modded C:S. I miss when CPP was still doing C:S cities, his incites as an actual city planner were super interesting. Although he's woke because he doesn't idolize Robert Moses.
CS2's entire development has been an unmitigated disaster and I can't believe paradox managed to fuck it up this badly. I expected for them to clear things up and optimize this piece of shit by 2024 and now 2 years after that, this shit is even worse than ever before. I've ran a city with 6,000 people in CS2 and it ran about as well as one in CS1 with 120,000.
 
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