Brianna Wu / John Flynt - Original Thread

What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votos: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votos: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votos: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votos: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votos: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votos: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votos: 9 0.7%

  • Total de votantes
    1,211
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The Agony and the Asspattery

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You should see this guy's retweets. It's full of self-loathing. :heart-empty:

looks like a coloured lighting tech demo from the late 90s, Wu never really boasts about being artistic so I wont rip into her too much. But really anyone who watches a lot of sci-fi films should be able to notice spaceship environments work best if you select a single tone then a contrasting light sparingly, Alien is a great reference for this, esp. the stasis/control rooms vs rest of the ship.

See, a problem with Revolution 60 is that its art style lent itself well to the way Giant SpaceKat had set up the graphics. I'm among the minority that feels that the general setup for the game's graphic design was all right; it gave the game a unique look that wasn't quite cel-shaded and wasn't quite standard 3D. The lack of shading was the least of the game's problems graphically, and the game was bright and colorful - in today's age of beiges and browns (and my own beloved Bloodborne is an offender here), that's a pleasant bit of change.

No, the problem Revolution 60 has graphically is the way it allocates resources and how it takes shortcuts. Veteran Dark Souls players know what I'm talking about when we mention the Blighttown Effect; this is an area in the game where due to poor optimization or outright clutter, the game slows down significantly. In the case of Dark Souls, the area of Blighttown is known to slow the game down by 30% or more. In Revolution 60's case, any significant graphic or particle effect causes the game to slow down by about twice that.

It's a literal truism you can see in Smutley's LP series; the framerate hangs when anything happens. There's no trailing effects at all. Most of the game's graphic effects are done with overlays, and these overlays still somehow cause the game to drag to a crawl. On the rare occasions the game uses particle effects for smoke, fire, or engine wash, the result is an incredible amount of lag, often cutting the framerate by 66% or more. I'm genuinely not sure what's to blame. It's clearly terribly optimized. A common sobriquet is that the polycount of the game is too high, but the graphics can't be taxing the hardware that hard when a lot of it's straight inner hallways.

But the thing is, Wu took a lot of flak for the game's lack of shading. Even from her supporters. Heck, she had supporters willing to work for her pro-bono to help her staff learn to use the shaders right. Wu memory hole'd a lot of these, fittingly enough, and when the Revolution 60 Steam Forum went down in flames, most of the comments involved went with it. But Wu herself clearly took those to heart, and now look at the new screenies.

Man, sure is yellow in there. *sigh*
 
800px-Wu_Comic_1.jpg

Or this as well. (Look at those fucking HANDS.)

The usual way incompetent artists (like Dobson) deal with not being able to draw hands is they hide them or cut the frame so the hands aren't in it.

John has a ballsier way of doing it, though. If you can't draw hands, draw them HUGE.
 
1 in 3 women will get "our" healthcare from Planned Parenthood?
"Our healthcare", Brianna Wu? Really?
I don't know why they bother saying this over and over when the people trying to close PP obviously don't care about women's healthcare and in their imaginations that will just equate to abortions. I rarely hear it mentioned that having planned parenthood clinics easily accessible has no doubt prevented STD epidemics in this country. Nobody wants to go to their doctor of 20 years to discuss their ass scabies and your GP isn't nearly as experienced dealing with that sort of thing. They'll also work with people who can't pay, like hookers, which is important when you're a GOP state senator who likes meth and cheap trannies on the weekends.
Nothing gets reblogs like a pink meme with a set of overies and the words women's health written in cursive though.

Is it possible wu is just leaving a bunch of lingering references. Someone said it had very high memory consumption right? During their development you had a bunch of people learning unity for the first time and even a few who knew nothing about programming. It sounds like maria was worked to death. Do you really thing they're going to worry about memory management in an environment where it's mostly automatic? Since wu seemed to get a kick of being alone where nobody could tell her no 4k textures, it would only take a few such monster objects to get stuck in memory to really fuck shit up.

Not a gamedev but my gut tells me that most of r60's issues belong to one or two hogs not getting tracked down due to everyone just being happy that the fucker worked. I actually get that feeling for a lot of the game, it aspired to be much more and the technical people on the team probably had a vision.. obviously wu had some "ideas" being an "idea person", knowing her she probably also felt it was ok to generate ideas at any point during the development cycle. I think they reached a point where they had to stop all their ideas and just get the fucker finished and working and it was mostly because it was by far the largest project any of them had worked on. Wu was supposed to be some sort of principal engineer architect project manager wizard but instead they had wu, but I actually believe that if the right person had been in charge it would have been ok.

Unpopular opinion: If wu had more experience and kept her own narcissism/ego under control the game would actually have been good. Really the thing had a lot going against it and it's a miracle it made it to market. I'm sure maria would be a great hire for a person with a few years of gamedev experience now.


Likewise if wu had been able to afford experienced devs the thing would have gone forward in spite of her as long as at least one lead member of her team was tactful and appeasing after years of soul crushing work as an unappreciated code monkey, but that's not as interesting.
 
Oh! Can someone photoshop Wu's weird yelling face onto the alien, and Frank's onto the little one? Obviously, Ripley encompasses a rational woman's reaction to Wu's spergery.
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Online witch hunt is the best way to get justice, maybe the perpetrator will somehow go to jail if you shame them enough.

Also,

[citation needed]

Here's some citations:

https://well.wvu.edu/articles/rape_myths_and_facts

Where Wu got his 40 percent number from:

http://www.kansas.com/news/local/crime/article1151477.html


Same article pisses all over Wu's position using Twitter instead of the legal system is a good idea:

A victim’s best chance of getting justice, Parker said, is to report the attack as soon as reasonably possible. That allows for the collection of physical evidence necessary to move the case through the court system.
 
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