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- 16 de Dic, 2019
If romance is handled like DOS2, it's going to wind up being the party member you accidentally click on the most.
Dragon's Dogma all over again?
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If romance is handled like DOS2, it's going to wind up being the party member you accidentally click on the most.
If by "stuff" you mean the history of the Forgotten Realms, it has a wiki, yes. If by "stuff" you mean the history of dumb decisions by the owners of D&D with regard to setting and game system changes, there is no wiki that I am aware of and you'll have to ask a grognard. Fortunately, there are plenty of them around.
What are the revealed companions so far?In the final game, 15 races and 8 classes. Its definitely not just dialogue based.
Are there even rules for romance in D&D?The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.
It just boggles my fucking mind. What D&D game doesn't have humans as a playable race? Especially considering half-elves and half-drow are playable.
Well, no, because in a tabletop game you'd just roleplay it. But considering that roleplaying romances with actual people is extremely uncomfortable, for obvious reasons, most tables won't do it. Sometimes a player will have an NPC spouse, though, and that just involves asking the DM and working it into the game.Are there even rules for romance in D&D?
Why are they adding romance but not, say, urination to the game?
Well, there is also the Grand History of the Realms (PDF). It was published under 3.5E but it has some of the bullshit leading up to 4E in it at the very end of the timeline. I'm not familiar with 4E or 5E so I don't know if any similar but more recent resources exist for them.aw shit, I knew about that and the BG wikia, was hoping for a more complete one. I figured it was better to ask considering you Kiwi's are the most interaction I've had with normal D&D/old school gamers, reddit is full of pussy's. Ty for reply, it's a bummer cause quite a few of those articles are empty or like 2-3 sentences only. I just like to smoke a bowl and cig out back of work then chill in my chair reading wikias lol
BG2 is on par with Morrowind and Fallout for my favourite RPG of all time, but I'm not wildly excited for this. I enjoyed the RTwP combat, great encounter design and general story of IE games. As others have said, this just looks like OS 3 with a D&D coat of paint.
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Baldur's Gate 3: Yes, you can bang all companions, but romance will be more than just a simple reward - VG247
Sex and romance in Baldur’s Gate 3 should be a more complicated affair than a simple reward for saying the right thing or bringing your lover a shiny trinket. Baldur’s Gate 3 will launch in Early Access with five companions to begin with, with more coming later. Throughout the main campaign, all...www.vg247.com
Not really "SJW" but this sounds like a terrible system along the lines of "everyone is having sex with your waifu except you". He repeats the complaint levelled at old Bioware games where the Romances were like a "reward" for the player, but I liked that system. Nobody wants to invest time and effort in acting out A Marriage Story in a videogame. I doubt a game that isn't a walking simulator/story-driven adventure can really replicate an authentic relationship anyway.
That's what I'm thinking too. Plus VG24/7 is probably reading way too much into what's being said and gushing about the possibilities because they're pretty dumb like that -- plus they're prone to their own ideological bent.The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.
Did any of the Kickstarter-revival CRPGs come remotely close to capturing the high of the Infinity Engine games? I backed PoE but it was a letdown and I didn't bother trying White March or PoE2 (pirates? wut?). I also saw a lot of highly negative reviews of Pathfinder, though it seems to be a Love-It-Or-Hate-It thing. The kingdom management/time limit stuff turned me off from even trying it.
With the Turn Based mod, PF Kingmaker turned into a pretty fun game for me. I got kinda burned out on the kingdom management stuff. When you realize that most of the projects just aren't worth doing, certain buildings being locked by alignment (bulletin board for lawful only is massive BS), and just the sheer lack of feeling like your city is growing made me put in on the back burner.Did any of the Kickstarter-revival CRPGs come remotely close to capturing the high of the Infinity Engine games? I backed PoE but it was a letdown and I didn't bother trying White March or PoE2 (pirates? wut?). I also saw a lot of highly negative reviews of Pathfinder, though it seems to be a Love-It-Or-Hate-It thing. The kingdom management/time limit stuff turned me off from even trying it.
With the Turn Based mod, PF Kingmaker turned into a pretty fun game for me. I got kinda burned out on the kingdom management stuff. When you realize that most of the projects just aren't worth doing, certain buildings being locked by alignment (bulletin board for lawful only is massive BS), and just the sheer lack of feeling like your city is growing made me put in on the back burner.
The gameplay itself is satisfying. If you're able to convince yourself the the kingdom aspect is only a side thing to kill time, then it can work out for ya. I was hoping for more depth to the kingdom management aspect, but in hindsight I guess I should have known better considering the size of the dev.
Don't get me wrong, I like me some time sink management on the side. But for as much as the game goes "you're a Baron!", I sure never feel like it. I feel like the CivIII palace screen had more to interact with.I feel like a lot of the "new wave" of CRPGs have this weird fetishization of the strongholds from BG2, even though they barely had role in gameplay at all. Of the top of my head, PoE, Tyranny and Kingmaker all have these silly timesink features that I assume grew out of the throwaway Keep/Planar Sphere stuff from BG2. One reason I'm not a fan of them (aside from being busywork) is that they undermine the fantasy of a group of free-roaming adventurers bouncing from one adventure to another without being tied down by mundanities. Maybe it's a figurative representation of late 90s/early 00s CRPG fans growing up and finding themselves bound to professional and familial responsibilities.![]()
What you're probably going to need to know: Abdel Adrian (fucking WHY) is canon, all the Bhaalspawn are dead, Bhaal is back, and Descent into Avernus is the module that the game is going off of. Might want to read up on that.
I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.Larian said it takes place after Descent int Avernus. Not sure how much from that will be in the game though.
https://youtube.com/watch?v=wG2O17dKO6g:138 In the video you can see Human is playable.
I really can't fault it either way both Divinity and Baulder's gate had good class systems that worked. I mean right now it's really the only CRPG that's coming out since forever ago, the majority of western devs who used to put these types of games out are either dead or dying.I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.
If it's like the 5E backgrounds then I might enjoy it where you get a special quirk based on the "origin" in question. Such as a pirate means I can intimidate people or kick down doors and no one will report it because I was a pirate, I murdered people at sea you think I won't on land? But I doubt they'll go that far about it.I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.
Nah, it means that you can choose one of your companions and play as them instead of a custom character, with special dialogue options that are in character. Like I said, this usually means that you have less unique dialogue options as a custom character, because they put a lot of work into the custom dialogue for the playable companions.If it's like the 5E backgrounds then I might enjoy it where you get a special quirk based on the "origin" in question. Such as a pirate means I can intimidate people or kick down doors and no one will report it because I was a pirate, I murdered people at sea you think I won't on land? But I doubt they'll go that far about it.
Oh, God... they're doing that again? It was a neat concept, but it didn't really work out for the reasons you stated. They put so much focus on them as playable and side character that the actual created characters suffer for it.Nah, it means that you can choose one of your companions and play as them instead of a custom character, with special dialogue options that are in character. Like I said, this usually means that you have less unique dialogue options as a custom character, because they put a lot of work into the custom dialogue for the playable companions.