Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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If romance is handled like DOS2, it's going to wind up being the party member you accidentally click on the most.

Dragon's Dogma all over again?

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If by "stuff" you mean the history of the Forgotten Realms, it has a wiki, yes. If by "stuff" you mean the history of dumb decisions by the owners of D&D with regard to setting and game system changes, there is no wiki that I am aware of and you'll have to ask a grognard. Fortunately, there are plenty of them around.


aw shit, I knew about that and the BG wikia, was hoping for a more complete one. I figured it was better to ask considering you Kiwi's are the most interaction I've had with normal D&D/old school gamers, reddit is full of pussy's. Ty for reply, it's a bummer cause quite a few of those articles are empty or like 2-3 sentences only. I just like to smoke a bowl and cig out back of work then chill in my chair reading wikias lol
 
The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.

It just boggles my fucking mind. What D&D game doesn't have humans as a playable race? Especially considering half-elves and half-drow are playable.
Are there even rules for romance in D&D?

Why are they adding romance but not, say, urination to the game?
 
Are there even rules for romance in D&D?

Why are they adding romance but not, say, urination to the game?
Well, no, because in a tabletop game you'd just roleplay it. But considering that roleplaying romances with actual people is extremely uncomfortable, for obvious reasons, most tables won't do it. Sometimes a player will have an NPC spouse, though, and that just involves asking the DM and working it into the game.

Romance was in Baldur's Gate 2, it's half the reason people like the game and it's inspired most RPGs to include it. They'd be crazy to leave it out.
 
aw shit, I knew about that and the BG wikia, was hoping for a more complete one. I figured it was better to ask considering you Kiwi's are the most interaction I've had with normal D&D/old school gamers, reddit is full of pussy's. Ty for reply, it's a bummer cause quite a few of those articles are empty or like 2-3 sentences only. I just like to smoke a bowl and cig out back of work then chill in my chair reading wikias lol
Well, there is also the Grand History of the Realms (PDF). It was published under 3.5E but it has some of the bullshit leading up to 4E in it at the very end of the timeline. I'm not familiar with 4E or 5E so I don't know if any similar but more recent resources exist for them.
 
BG2 is on par with Morrowind and Fallout for my favourite RPG of all time, but I'm not wildly excited for this. I enjoyed the RTwP combat, great encounter design and general story of IE games. As others have said, this just looks like OS 3 with a D&D coat of paint.




Not really "SJW" but this sounds like a terrible system along the lines of "everyone is having sex with your waifu except you". He repeats the complaint levelled at old Bioware games where the Romances were like a "reward" for the player, but I liked that system. Nobody wants to invest time and effort in acting out A Marriage Story in a videogame. I doubt a game that isn't a walking simulator/story-driven adventure can really replicate an authentic relationship anyway.

lol, this shit is all going to be modded out in the first 0.45 seconds.

"No companions sleep around" will be like one of the first mods on the nexus. "Easy Relationships" will be the second. These people are idiots. Everyone wants a fantasy relationship with no problems in their fantasy video game.

Relationships in games can only really be well done if there's a choice of 1 or 2, because then you can put a ton of effort into them along with the game play. The problem is if you design a team of waifus you're kind of fucked since everyone is going to want to fuck someone and there's only so much time or money you have. Obviously gameplay is going to take precedence and both male and female relationships were of course 'rewards'.

Fuck, relationships in LIFE are 'rewards' for understanding and caring about a person. Obviously they're 1000x more complicated, but the principle is the same.

And you know what, when its 5:00 am, and its crunch time and its Sunday night, they're going to go "Fuck it, click on dialogue 1 five times, dialogue 3 two times and dialogue 4 two times, relationship, done".
 
Did any of the Kickstarter-revival CRPGs come remotely close to capturing the high of the Infinity Engine games? I backed PoE but it was a letdown and I didn't bother trying White March or PoE2 (pirates? wut?). I also saw a lot of highly negative reviews of Pathfinder, though it seems to be a Love-It-Or-Hate-It thing. The kingdom management/time limit stuff turned me off from even trying it.
 
The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.
That's what I'm thinking too. Plus VG24/7 is probably reading way too much into what's being said and gushing about the possibilities because they're pretty dumb like that -- plus they're prone to their own ideological bent.

That said, I doubt Larian will pull it off. They make good games, but they also often fall short on what's intended. They should ignore interviews and work on the game to keep expectations low unless they're planning on pulling a Molyneux.
 
Did any of the Kickstarter-revival CRPGs come remotely close to capturing the high of the Infinity Engine games? I backed PoE but it was a letdown and I didn't bother trying White March or PoE2 (pirates? wut?). I also saw a lot of highly negative reviews of Pathfinder, though it seems to be a Love-It-Or-Hate-It thing. The kingdom management/time limit stuff turned me off from even trying it.

Disbite its bugs and jank, I have a real soft spot for Kingmaker. Since I first played it they fixed most of the bugs and added glowing neon "you will game over if you dont complete this quest soon" signs everywhere for those who couldn`t take a hint. And realy, as soon as you realize that the flow of the game is "get mainline quest - finish it as fast as possible, then do secondary stuff in the down time before the next main quest" then you don`t even notice any time limits.

Not to shill but I genuenly consider Kingmaker the closest thing to a BG3 we will likely ever get, so when the kickstarter for the (not a direct) sequel started I pledged day one for 4 times what I gave the first time, and I only really pledged to Kingmaker because I saw Chris Avalone was involved.
 
Did any of the Kickstarter-revival CRPGs come remotely close to capturing the high of the Infinity Engine games? I backed PoE but it was a letdown and I didn't bother trying White March or PoE2 (pirates? wut?). I also saw a lot of highly negative reviews of Pathfinder, though it seems to be a Love-It-Or-Hate-It thing. The kingdom management/time limit stuff turned me off from even trying it.
With the Turn Based mod, PF Kingmaker turned into a pretty fun game for me. I got kinda burned out on the kingdom management stuff. When you realize that most of the projects just aren't worth doing, certain buildings being locked by alignment (bulletin board for lawful only is massive BS), and just the sheer lack of feeling like your city is growing made me put in on the back burner.

The gameplay itself is satisfying. If you're able to convince yourself the the kingdom aspect is only a side thing to kill time, then it can work out for ya. I was hoping for more depth to the kingdom management aspect, but in hindsight I guess I should have known better considering the size of the dev.
 
With the Turn Based mod, PF Kingmaker turned into a pretty fun game for me. I got kinda burned out on the kingdom management stuff. When you realize that most of the projects just aren't worth doing, certain buildings being locked by alignment (bulletin board for lawful only is massive BS), and just the sheer lack of feeling like your city is growing made me put in on the back burner.

The gameplay itself is satisfying. If you're able to convince yourself the the kingdom aspect is only a side thing to kill time, then it can work out for ya. I was hoping for more depth to the kingdom management aspect, but in hindsight I guess I should have known better considering the size of the dev.

I feel like a lot of the "new wave" of CRPGs have this weird fetishization of the strongholds from BG2, even though they barely had any role in gameplay at all. Off the top of my head, PoE, Tyranny and Kingmaker all have these silly timesink features that I assume grew out of the throwaway Keep/Planar Sphere stuff from BG2. One reason I'm not a fan of them (aside from being busywork) is that they undermine the fantasy of a group of free-roaming adventurers bouncing from one adventure to another without being tied down by mundanities. Maybe it's a figurative representation of late 90s/early 00s CRPG fans growing up and finding themselves bound to professional and familial responsibilities. (:_(
 
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Don't get
I feel like a lot of the "new wave" of CRPGs have this weird fetishization of the strongholds from BG2, even though they barely had role in gameplay at all. Of the top of my head, PoE, Tyranny and Kingmaker all have these silly timesink features that I assume grew out of the throwaway Keep/Planar Sphere stuff from BG2. One reason I'm not a fan of them (aside from being busywork) is that they undermine the fantasy of a group of free-roaming adventurers bouncing from one adventure to another without being tied down by mundanities. Maybe it's a figurative representation of late 90s/early 00s CRPG fans growing up and finding themselves bound to professional and familial responsibilities. (:_(
Don't get me wrong, I like me some time sink management on the side. But for as much as the game goes "you're a Baron!", I sure never feel like it. I feel like the CivIII palace screen had more to interact with.
 
What you're probably going to need to know: Abdel Adrian (fucking WHY) is canon, all the Bhaalspawn are dead, Bhaal is back, and Descent into Avernus is the module that the game is going off of. Might want to read up on that.

Larian said it takes place after Descent int Avernus. Not sure how much from that will be in the game though.

In the video you can see Human is playable.
 
Larian said it takes place after Descent int Avernus. Not sure how much from that will be in the game though.

https://youtube.com/watch?v=wG2O17dKO6g:138 In the video you can see Human is playable.
I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.
 
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I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.
I really can't fault it either way both Divinity and Baulder's gate had good class systems that worked. I mean right now it's really the only CRPG that's coming out since forever ago, the majority of western devs who used to put these types of games out are either dead or dying.

The only thing I could maybe fault DOS2 for was that Necromancer had no skeleton army. You could make the blood spiders but I mean old school 6,00000000 skeleton army and sending wave after waves of bone minions into an enemy until they killed it.
 
I'm not sure I like the fact that they're doing the "origin" system from Divinity. It doesn't really fit with Baldur's Gate and I'm worried it will make dialogue options outside of those origins kind of bland. I couldn't really tell, are there more companions than the five presented? That's also very Divinity, compared to Baldur's Gate having a wider selection.
If it's like the 5E backgrounds then I might enjoy it where you get a special quirk based on the "origin" in question. Such as a pirate means I can intimidate people or kick down doors and no one will report it because I was a pirate, I murdered people at sea you think I won't on land? But I doubt they'll go that far about it.
 
If it's like the 5E backgrounds then I might enjoy it where you get a special quirk based on the "origin" in question. Such as a pirate means I can intimidate people or kick down doors and no one will report it because I was a pirate, I murdered people at sea you think I won't on land? But I doubt they'll go that far about it.
Nah, it means that you can choose one of your companions and play as them instead of a custom character, with special dialogue options that are in character. Like I said, this usually means that you have less unique dialogue options as a custom character, because they put a lot of work into the custom dialogue for the playable companions.
 
Nah, it means that you can choose one of your companions and play as them instead of a custom character, with special dialogue options that are in character. Like I said, this usually means that you have less unique dialogue options as a custom character, because they put a lot of work into the custom dialogue for the playable companions.
Oh, God... they're doing that again? It was a neat concept, but it didn't really work out for the reasons you stated. They put so much focus on them as playable and side character that the actual created characters suffer for it.
 
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