Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Gameplay reveal was today. I don't think it looks bad but just too much like DOS3 rather than anything resembling the previous Baldur's Gate games. My biggest problem with it is how the dialogue options are written in a retarded first-person, past-tense way.
 
Snagged this summary from the BG subreddit, not exactly happy about the turn based and 4 character party limit TBQH. I personally enjoy how hectic combat can be and I love the challenge to think tactically and on the fly.

ere's a basic summary for those working, I'll edit and add to this as the stream goes:

  • Character Creations includes: Drow, Githyanki, Half Drow, Halfing, Tiefling, Dwarf, Elf, and Half-Elf. More races to come. You can create an original character or use a premade one with their own story and quirks, similar to Divinity OS2. Other "origin" characters will be companions.
  • Races and templates, such as vampires, have restrictions such as not being in sun or crossing moving water. This applies to vampirespawn, including one of the origin characters you can select. The vampirespawn gets unique dialogue to have the option to cut a conversation short to try to feed on the other person.
  • Classes include: Wizard, cleric, warlock, fighter, rogue, ranger. More will be added over time in updates
  • Cantrip selection including mage hand, which is noteable as it is a favorite among D&D players. Mage hand can shove, throw, and interact with the terrain and game world in other ways.
  • The story is centered around Mind Flayers/Illithids. A tadpole inserted in you at character creation, and it can be assumed this happens to all the companions you'll meet. Looks like the mind flayers invade from the far-realms via spelljammers (ships that can cross the astral plane). Soldiers mounted on wyverns (or another draconid) combat them. All of this happens in cinematics, it is unclear if this type of scene manifests in gameplay. The setting starts east of Baldur's Gate, on the sword coast in Faerun.
  • The main character doesn't seem to speak their lines of dialogue like in Mass Effect or Dragon Age, save for special occasions like internal commentary. Think more Elder Scrolls, Fallout 3 and New Vegas, or Baldur's Gate 1&2. Otherwise NPC dialogue seems fully voiced. The camera for conversations will zoom in and have more detailed animation than typical CRPG's, and is more reminiscent of Dragon Age in that regard. There d20 rolls used to make skill checks in dialogue, such as persuasion and imitation
  • Combat seems to be fully turn based with no options for Real-Time-With-Pause.
  • You can also enter turn based mode outside of combat, which can be useful for trying to sneak into or carefully approach an encounter. The streamer used this often in a dungeon to perform careful actions in a trap filled hallway.
  • Looks like your party caps out at four players/companions
  • "Rolling advantage" exists in this game as well, such as being elevated above an enemy while attacking with a ranged weapon. This greatly increases hit chance.
  • Terrain operates similarly to Divinity Original Sin 2, in terms of affecting how people can traverse them and what status effects they'll gain by moving over them. Fire, grease, water, rough terrain, etc. are a few examples.
  • You get a single action point, instead of many like divinity. This operates as a standard action to attack or cast spells, and does not include your movement per turn.
  • You can also do non magical, non direct attacks such as shoving an enemy to put some distance between you and others or shove them off a cliff. Moving away frm an enemy's threat range triggers an attack of opportunity. You can use a jump as a bonus action to avoid this the AOO. Dash actions presumably use up your standard action but increase your movement that turn.
  • If you surprise someone, you get initiative on them. I couldn't tell exactly, but I assume you gain an extra surprise round to react against them.
  • Different weapons can provide unique actions, for example bows and arrows can be used to pin an enemy.
  • Losing all HP does not mean death, rather you become "downed". Each round a death save is made, three successes means they'll come back. three fails means they die.
  • You can throw items. Mage hand can be used for this as well. Thrown items deal damage.
  • You can dip bows into fire for a damage type bonus. It is unclear if this type of functionality exists for all weapon and terrain types
  • Your Menu has skills, spellbook, inventory, stats, resistences, etc
  • While exploring the world, You can move game world objects, including making crates into stairs to reach higher elevations.
  • Passive skill checks occur, such as a nature check while walking by a cache hidden in a rock.
  • You get a camp that will expand over time as you progress and gain companions. Resting heals and presumably restores spells. At the beginning it's just bedrolls and a fire. It is unclear what functionality your camp will gain, but supposedly this is where your character will think to themselves and have internal dialogues, as well as interactions with companions
  • You can scale and jump up short walls and inclines. You can jump off of massive inclines, and survive with the use of spells like featherfall. Verticality seems to be much more prevalent than other CRPGs
  • Jumping actions are also used in tighter quarters, such as jumping from crate to crate that you move with mage hand to get across a floor with an unfavorable terrain type, like grease. Looks like a clumsy game of the-floor-is-lava.
  • When hiding, such as in shadows or other "obscured" areas, you make a skill check to see if you hide successfully. Light is dynamic for these purposes and can be manipulated through spells, and other light sources.
  • There are unique items, such as the Amulet of Joy and Sorrow, which allows you to speak with the dead
  • There was a noteable glitch where the streamer rapidly went into and out of combat preventing him from doing much, he ended the presentation there then went to Q&A (these are heavily paraphrased):
    • Q: "What advice do you have for someone with awful luck, other than playing on easy?
    • A: There are ways to gain advantage, which are a huge help for difficult checks
    • Q: "Can you Respec companions?"
    • A: Ability points, yes. Classes, this is undecided.
    • Q: "Do spell slots recharge after a long rest?"
    • A: Yes
    • Q: "Was the companion supposed to react when the PC mentioned being a vampire?"
    • A: (I'll be honest, I didn't understand his answer)
    • Q: "What consoles will this release on?"
    • A: The announced systems are currently just PC and Stadia
    • Q: "Will we see companions from previous Baldur's Gate games?"
    • A: I cannot answer that question
    • Q: "Will the game be strictly turn based?"
    • A: Yes
    • Q: "Will there be any kind of alignment?"
    • A: D&D 5e doesn't have the same focus on alignment as previous editions. Instead of reacting to alignment, NPCs and companions will react to specific types of behavior.
    • Q: "Can you start off good then become evil? (Changing alignment?)"
    • A: Alignment doesn't show up at all in the game presently
    • Q: "Could you talk a bit more about early access?"
    • A: The game will roll out in early access and will take community feedback into account for the full release. He said early access will release with "a lot of content"
So far the verdict is if you're a Divinity Original Sin fan, you'll be very happy with this video. If you were on the side of the fence that was hoping for the return of Real-Time-With-Pause, you'll be disappointed with this video. That said, the turn based combat seems to convey D&D 5e combat much better than AD&D 2e combat from the first two games, in my opinion.
 
Honestly, between nu-WotC (with the whole debacle with the Love Cleric) and the fact that the devs are good friends with Brianna Wu, this can only end in disaster.
 
https://youtube.com/watch?v=7bRyG5WpIMY
Gameplay reveal was today. I don't think it looks bad but just too much like DOS3 rather than anything resembling the previous Baldur's Gate games. My biggest problem with it is how the dialogue options are written in a exceptional first-person, past-tense way.
RWTP is garbage so good. Sad they didn't just make it turn-based like valuable non-subhumans but oh, well.
 
Character Creations includes: Drow, Githyanki, Half Drow, Halfing, Tiefling, Dwarf, Elf, and Half-Elf. More races to come. You can create an original character or use a premade one with their own story and quirks, similar to Divinity OS2. Other "origin" characters will be companions.
Wait, wait, you can't be a human?
 
At least it isn't fucking Beamdog making it. Also, didn't the Forgotten Realms setting get toasted?
I know this a very late answer, but while Forgotten Realms is technically still around, it got really messed up when 4E hit to conform the world to the new ruleset, and WotC could and should have retconned that garbage to have never happened when they changed to 5E but didn't. Basically, similar to the bullshit that ruined Dragonlance (whole world drastically fucked up to make the lore conform to new game rules, with a bunch of stories written to explain the changes that stayed canon even after the rules changed yet again). I heard that the guy who writes the crappy Driz'zt books got pissy over having some of his stories retconned out of canon and threw a bitchfit and Wizards caved, so fuck you right in your dark elven asshole you arrogant prick. Anyway, I'm not interested in this game, not so much because the rules are 5E, but more because the setting is the 5E, post-timeskip, post-death-of-Mystra-and-spellplague ruined Forgotten Realms. A pity because I would have liked a new turn-based D&D CRPG.
 
the setting is the 5E, post-timeskip, post-death-of-Mystra-and-spellplague ruined Forgotten Realms. A pity because I would have liked a new turn-based D&D CRPG.

So I have never gotten to play DnD before and have only played BG1 and BG2, is there any wikia's where I could read up on all of this stuff? Great way to kill time at work and interests the fuck outta me
 
BG2 is on par with Morrowind and Fallout for my favourite RPG of all time, but I'm not wildly excited for this. I enjoyed the RTwP combat, great encounter design and general story of IE games. As others have said, this just looks like OS 3 with a D&D coat of paint.

At least it's better than Dragonsjw Age.
:optimistic:


Not really "SJW" but this sounds like a terrible system along the lines of "everyone is having sex with your waifu except you". He repeats the complaint levelled at old Bioware games where the Romances were like a "reward" for the player, but I liked that system. Nobody wants to invest time and effort in acting out A Marriage Story in a videogame. I doubt a game that isn't a walking simulator/story-driven adventure can really replicate an authentic relationship anyway.
 
If you want something closer to the "REAL" D&D experience, get Temple of Elemental Evil. Yes, it's buggy. It can be fixed a bit. It's much more combat than RP, but it's fun (and it's lower-level so you don't run into the issues that NWN:HotU, BG2, etc. ran into with high-level games feeling kind of blah.)

Definitely look around for fixpacks, trying to remember what they're called but they help a TON. ToEE is really damned fun, though.


I'd like to enthusiastically second TOEE. More importantly, I'd like to recommend TOEE combined with the mods made by the fine people at Circle of 8. They have added huge amounts of fun content and fixed lots of bugs. It's an entirely new game with their mods, and a really fun play.
 
So I have never gotten to play DnD before and have only played BG1 and BG2, is there any wikia's where I could read up on all of this stuff? Great way to kill time at work and interests the fuck outta me
If by "stuff" you mean the history of the Forgotten Realms, it has a wiki, yes. If by "stuff" you mean the history of dumb decisions by the owners of D&D with regard to setting and game system changes, there is no wiki that I am aware of and you'll have to ask a grognard. Fortunately, there are plenty of them around.
 
Not really "SJW" but this sounds like a terrible system along the lines of "everyone is having sex with your waifu except you". He repeats the complaint levelled at old Bioware games where the Romances were like a "reward" for the player, but I liked that system. Nobody wants to invest time and effort in acting out A Marriage Story in a videogame. I doubt a game that isn't a walking simulator/story-driven adventure can really replicate an authentic relationship anyway.

"Yes, you can repetitively grind monster encounters to earn levels, which represent a complex accumulation of wisdom, experience, and muscle memory... but NO YOU CAN'T 'EARN' A QUICKIE WITH A CHICK, YOU SEXIST."

Heaven forbid we have gamified systems in our vidya game.
 
The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.

It's still in alpha. I was at the gameplay reveal today. It only had a few classes, too. But they did say there will be more in final game.
It just boggles my fucking mind. What D&D game doesn't have humans as a playable race? Especially considering half-elves and half-drow are playable.
 
The way he makes it sound like, it's going to be entirely dialogue based, with no UI indication of whether you're succeeding or not. Which has been a thing in a lot of RPGs for awhile. I don't know why he didn't just say that it's going to be dialogue based romance instead of points based romance, instead of framing it as some new special thing that no one's done before to get pats on the back.


It just boggles my fucking mind. What D&D game doesn't have humans as a playable race? Especially considering half-elves and half-drow are playable.
If romance is handled like DOS2, it's going to wind up being the party member you accidentally click on the most.
 
So I have never gotten to play DnD before and have only played BG1 and BG2, is there any wikia's where I could read up on all of this stuff? Great way to kill time at work and interests the fuck outta me
What you're probably going to need to know: Abdel Adrian (fucking WHY) is canon, all the Bhaalspawn are dead, Bhaal is back, and Descent into Avernus is the module that the game is going off of. Might want to read up on that.
 
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