Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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I'm back in this nigger thread, but I have some 20-30 pages to catch up, so I'll just post my impression of the game in the meantime.
I sunk roughly 250h into this game so far, but I didn't finish it yet, so please spoil Act 3 content. I decided to wait for some patches (that should drop this month apparently) before I get back to it.
Overall, I greatly enjoyed the game and I think it will be one of my all time favorites. There were glitches and small bugs here and there, but I never expected it to be without and Act 1 and Act 2 are fairly polished. It seems Act 3 still needs some work, but nothing game breaking, just annoying issues.
The game is pretty dark, especially Act 2, so the people fearing it might be DOS2 have nothing to worry about.
The game is very easy and I played on tactician. I didn't even put any effort and I don't think there was any challenge at all. Either I'm that good or they need to increase the difficulty even more.
I wish they didn't make the romance player-sexual. I was honestly freaked out by Gale's "let me show you a magic trick", then he started going full homo at me. I felt like a discord grooming victim.
The pozzed elements were pretty few and far, but some did stick out like a sore thumb, especially a camp follower if you're going the good path. Some part of me regretted not choosing to kill it, but I didn't like some other consequences.
Most companions grew on me. I found that Niggerman Blaster is quite likeable and is a solid bro. I found Astarion to be such a delightful cunt that I couldn't help chuckle at his takes in Act 2 and early Act 3. Shadowheart and Laezel, due to some choices, had the most growth as a person and I liked that. Karlach mostly was bubbly and a loveable retard. Gale was a discord fag and never left the camp. I didn't care for Halsin or Jaheira, so I don' t have an opinion on them just yet.
The story is fine, it follows a somewhat standard fantasy heroic tale and there's nothing wrong with it. The nostalgia bait I could live without though.
The itemization and the builds they open, that I liked quite a lot. I was constantly coming up with builds and ideas.
So, to sum it up, I had a lot of fun. It had been some time since I truly had fun in a game and I almost forgot how that felt.
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I sunk roughly 250h into this game so far, but I didn't finish it yet, so please spoil Act 3 content. I decided to wait for some patches (that should drop this month apparently) before I get back to it.
I won't spoil specifics:
-You get to choose one of two endings which have slightly different colors depending on which "variation" you pick
-Emperor is a whiny bitch
-There are no consequences to shoving tadpoles into your brain
-Upper City was completely cut, which cut off things like Karlach having an ending to her story

The patch will more than likely not add in cut content, but their "Definitive Edition", like they did with DOS1&2, might, but that's probably a year+ out though.
 
If you want a spoiler of Act 3 then fine. There was supposed to be an "act four" in the form of the upper city of baldur's gate and that's where ALL of the good good endgame quests are (and I also assume, since we cap at lvl 12 the cap for lvl ~16 is), but for some reason they decided to cut all of that out instead of delaying by like year like last time.

Fuck, delay by another year and give us lvl 20, a plotline involving gods directly intervening is quite literally epic-tier campaign material. The fact we have a former chosen/lover of mystra, whatever shar's girltoy is, a literal fucking gondian hellborg prototype, and what could be an ascendant vampire in our party is also "epic-tier" bullshit.

The fact we don't even have dispel magic is fucking agony as well.
 
Última edición:
If you want a spoiler of Act 3 then fine. There was supposed to be an "act four" in the form of the upper city of baldur's gate and that's where ALL of the good good endgame quests are (and I also assume, since we cap at lvl 12 the cap for lvl ~16 is), but for some reason they decided to cut all of that out instead of delaying by like year like last time.

Fuck, delay by another year and give us lvl 20, a plotline involving gods directly intervening is quite literally epic-tier campaign material. The fact we have a former chosen/lover of mystra, whatever shar's girltoy is, a literal fucking gondian hellborg prototype, and what could be an ascendant vampire in our party is also "epic-tier" bullshit.

The fact we don't even have dispel magic is fucking agony as well.
With any luck it'll be released as a DLC along with a raise in the level cap.
 
Unfortunately that's just EK, it's not really a spell warrior, it's a warrior with some utility spells.

Bladelock is the closest to a real battle mage, and even then it's just because of a bug that lets you get three attacks from the level 5 pact of the blade improvement stacking with extra attack from martial classes at level 5.
It's not a bug, it's one of the balance changes they made to bladelock working as written. It's also probably fine game balance wise unless you pick paladin (in which case you are a cheesing bastard and you know what you did) because your 3rd attack can only happen at level 10 at the soonest (since it requires 5 in an extra attack class and the improved pact weapon shit you get at 5 warlock)
 
It's not a bug, it's one of the balance changes they made to bladelock working as written. It's also probably fine game balance wise unless you pick paladin (in which case you are a cheesing bastard and you know what you did) because your 3rd attack can only happen at level 10 at the soonest (since it requires 5 in an extra attack class and the improved pact weapon shit you get at 5 warlock)
Per 5e it wouldn't be allowed to stack, it's probably a bug considering the other bugs like offhand xbow getting damage from sharpshooter but not attack roll negative, along with your pact familiar only getting one extra attack per summon (you have to dismiss and resummon it), and other general bugs.

It could also just be how they intended it, considering they turned rogue's cunning action into just another bonus action, you're supposed to only be able to dash/hide with it, but it's a bit overpowered in an already not very hard game.

I tend to lean toward bug because then you get fighter's 12th level class feature but you can be warlock+any other martial instead, which just makes fighter look even more shit.
 
It could also just be how they intended it, considering they turned rogue's cunning action into just another bonus action, you're supposed to only be able to dash/hide with it, but it's a bit overpowered in an already not very hard game.
Ackshually Cunning Action is already a bonus action that allows the rogue to dash, hide, or disengage from the SRD.
 
Ackshually Cunning Action is already a bonus action that allows the rogue to dash, hide, or disengage from the SRD.
Correct, I couldn't remember exact what the cunning action let you do, but it's limited.
In BG3 however you can use it to make an extra offhand attack, or use any other skill/spell/item that is a bonus action as well.
 
LMAO it needs a restored content mod the size of the fucking Death Star.
My guess is that it will be DLC. WotC has stated in the past that they want to monetize their content. That includes both table tops and video games. Avernus was suppose to be a level in Baldur's Gate 3 but was cut. No doubt that will be in a DLC in the future.
 
Per 5e it wouldn't be allowed to stack, it's probably a bug considering the other bugs like offhand xbow getting damage from sharpshooter but not attack roll negative, along with your pact familiar only getting one extra attack per summon (you have to dismiss and resummon it), and other general bugs.

It could also just be how they intended it, considering they turned rogue's cunning action into just another bonus action, you're supposed to only be able to dash/hide with it, but it's a bit overpowered in an already not very hard game.

I tend to lean toward bug because then you get fighter's 12th level class feature but you can be warlock+any other martial instead, which just makes fighter look even more shit.
They did a massive rework of warlock pact boons overall the entire class feature that grants the extra attack doesn't exist in 5e. Pact of the Chain familiar can't even attack without giving it your attack action in paper (normal familiars can't attack at all RAW) much less have 2 attacks, Book gets only a few cantrips not Call Lightning et al and Blade got Cha scaling on attack and damage and an extra attack that previously was split across an invocation and a subclass feature from Hexblade. I think it's safe to say they intended to buff warlock and wrote changes to that effect.

Kind of rustles my jimbos that 6 paladin/x Warlock got buffed in the shakeup but Coffeelock got nerfed but that's how it goes.
 
My guess is that it will be DLC. WotC has stated in the past that they want to monetize their content. That includes both table tops and video games. Avernus was suppose to be a level in Baldur's Gate 3 but was cut. No doubt that will be in a DLC in the future.
No, the issue is that when WotC said "monetize content" they literally mean monetize their content, even to devs.
A long time ago DnD games had carte blanche for what module they can draw stuff from, but now they have to pay licensing fees FOR EACH FUCKING MODULE.
And they can sue you, for "homebrewing" shit that looks like stuff from other modules.


It's why 5E had so little games in comparison to like 3E. And why 1dnd will no doubt have absolutely no games.
 
My guess is that it will be DLC. WotC has stated in the past that they want to monetize their content. That includes both table tops and video games. Avernus was suppose to be a level in Baldur's Gate 3 but was cut. No doubt that will be in a DLC in the future.
That would be one hell of a blow to Larian's reputation. I think the last game they did DLC on was Divnity 2? In 2010 that would have been. Also appears to be their only game that had paid DLC.
 
They did a massive rework of warlock pact boons overall the entire class feature that grants the extra attack doesn't exist in 5e. Pact of the Chain familiar can't even attack without giving it your attack action in paper (normal familiars can't attack at all RAW) much less have 2 attacks, Book gets only a few cantrips not Call Lightning et al and Blade got Cha scaling on attack and damage and an extra attack that previously was split across an invocation and a subclass feature from Hexblade. I think it's safe to say they intended to buff warlock and wrote changes to that effect.

Kind of rustles my jimbos that 6 paladin/x Warlock got buffed in the shakeup but Coffeelock got nerfed but that's how it goes.
I know they simplified a lot of warlock, and every class really along with all their spells, but I don't see warlock's extra attack stacking as intentional.

But like I said it could be intentional, and very stupid. I'll stick to an honest barbarian with 6 int and 25 strength.
 
That would be one hell of a blow to Larian's reputation. I think the last game they did DLC on was Divnity 2? In 2010 that would have been. Also appears to be their only game that had paid DLC.
WotC doesn't care. They are greedy as all fuck. Worse than EA and Activision in some aspects. The ending of Baldur's Gate 3 made it clear that there would be end game DLC. No doubt the DLC would include raising the level cap and possibly be about Amn or Avernus as there is dialogue at the end of the game that makes allusions to both places depending on the dialogue choices you make and companions you have with you at the ending.
Also, I don't think it would hurt Larian's reputation. Baldur's Gate 1 & 2 had end game expansions. As did Neverwinter Nights 1 & 2. People want end game DLC for this game and WotC knows this which is probably why they told Larian to stop working on an Avernus level as they can sell that as DLC in the future,
 
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In BG3 however you can use it to make an extra offhand attack, or use any other skill/spell/item that is a bonus action as well.
Attacking with your offhand weapon as a bonus action is also from the Player's Handbook. Taken from D&D Beyond:
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This can be used by any class, not just rogues. What appears to be house-ruled by Larian is the quaffing of potions as a bonus action, as otherwise it'd fall under the Use an Object standard action.
 
Attacking with your offhand weapon as a bonus action is also from the Player's Handbook. Taken from D&D Beyond:
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This can be used by any class, not just rogues. What appears to be house-ruled by Larian is the quaffing of potions as a bonus action, as otherwise it'd fall under the Use an Object standard action.
Cunning action isn't a bonus action.
Everyone can get a bonus action, rogue in BG3 gets two instead of one bonus action and one cunning action.
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Rogue would only get one bonus off hand attack in 5e, you can make two in BG3, this is their homebrew.
 
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