Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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I almost started laughing when I did my first long rest and practically everyone at camp starting getting sappy. Even Froggy stopped insulting me and started talking about the stars and her creche and being nice(r than usual.) Probably should have pushed that stuff to Act 2, or have a few nights of more normal dialogue before they start warming up more.
Yeah, for me Gale has been the issue. I've been focused on Karlach as a partner but apparently just not telling Gale to fuck off all game means I want to send him to pound town so even though I eventually had to break character and say outright "dude fuck off" now he forever has a dialogue option that says "sorry it came down to you or karlach...".

The camp scenes absolutely should have been spread out more through the first two acts. I understand you need to suspend disbelief and basically treat it as if more time is passing in the setting than is in real life but like you said, it becomes hard when characters who are supposed to start off as stand offish at the very least immediately warm up to you.
 
I was thinking of giving the game a chance. Saw some gameplay and characters that were interesting. But this shouldn't be a thing, not just because you're trying to stick your dick into a literal aberration, but because Mind Flayers thought processes are completely different to 90% of player races. It cannot be understated how alien these things are. I know WoTC doesn't give a shit about their own IPs but come on.

Next thing you know, a Beholder will write a twitlonger on how the player character is xenophobic as fuck.

"See that Mountain? You can fuck it" - Todd Howard
 
People are really overhyping a RPG experience that was considered the norm a decade ago. This just shows how far we have fallen. Also people need to play CRPGs and not just the ones that have cutscenes like in Dragon Age
I wouldn't really call it the norm a decade ago. The closest things are probably games like Dragon Age: Origins and The Witcher 3. And both of those games were outliers at the time. The witcher is obviously very limited in its role playing options and the actual content is bloated by open world shit. DAO is probably the most similar game to this and a full playthrough of that only has about 60-70 hours of content. You might only just be a bit into Act2 in BG3 by comparison.
Also sure people should play more CRPGs but Larian shows being a CRPG and having cutscenes are not mutually exclusive. Which is why so many devs are seething about now having to up their game and are trying to maintain the status quo by pretending this is some miracle game that can not be replicated so they can keep making text adventures with dice rolls or action games with barely any roleplay elements.
The only thing I really want is them to include real support for a fully custom party so I can make a full party of murder hobo dwarves, as God intended.
Do you really want a soft spoken 4 dwarf chorus of "I shouldn't have wished to live in more interesting times."?
 
So what are the reasons you guys think this game has received a 97 Metacritic score along with being the highest rated game on OpenCritic right now?
From the Steam reviews, it seems like all you need to do to win people over is just not actively fuck them in the ass with microtransactions and battle passes. Or have bugs so bad that they break the game in twain. It helps that it looks nice and is pretty fun. I'd say the dearth of other big-name releases that critics would normally jerk off over also helps.

Speaking of bugs, I had a funny one at Auntie Ethel's place when you first walk in, where the dialogue repeated. I dunno if it was just the options I picked or what, but Mayrina screaming "NOOO! They're all dead!" twice-over after I told her I purposefully knocked the dudes out was pretty silly.
Yeah, for me Gale has been the issue. I've been focused on Karlach as a partner but apparently just not telling Gale to fuck off all game means I want to send him to pound town so even though I eventually had to break character and say outright "dude fuck off" now he forever has a dialogue option that says "sorry it came down to you or karlach...".
Karlach made me laugh. I just met her and she near verbatim had a line of dialogue that went: "Yeah, it's too early in the game to talk about that stuff. Let's swap scar stories later." All I could wonder was how long that restraint would last before the writers had her throwing herself at you.
 
I like BG3. I'd say it's a solid 7.5/10, which is an extreme rarity in the modern videogame industry, especially for western game development. That being said, the absurd and overblown praise it's been getting has stopped being funny and started getting annoying. It's hard to conclude anything but the fact that the redditors getting blisters on their hands from jacking this game off so hard simply have never played a video game before that had something more complex than a bioware dialogue wheel or anything where your choices actually matter in the long run.
 
Do you really want a soft spoken 4 dwarf chorus of "I shouldn't have wished to live in more interesting times."?
Yes.
So what are the reasons you guys think this game has received a 97 Metacritic score along with being the highest rated game on OpenCritic right now?
This may shock people but I think because it is good and doesn't nickle and dime you at every available turn. There hasn't been a big budget CRPG on this scale since DA:O. It may not be 'revolutionary' to people who have always had games like this but if you're a Luddite who only plays AAA shit then you've had nothing but Ubisoft microtransaction RPGs and Skyrim over and over and over. It also rubs salt in the wound because it's success runs counter to all the popular AAA narratives at the moment.

It's not perfect but it is a damn sight more satisfying than most slop on the market these days. If it wasn't you wouldn't have modern devs so scared of it, which to me is worth the price of admission alone.
I like BG3. I'd say it's a solid 7.5/10, which is an extreme rarity in the modern videogame industry, especially for western game development.
I'd say that's pretty fair. It's a good game, not perfect, but being a good game that isnt constantly reaching into your back pocket like a thirsty crack whore makes it stand head and shoulders above the competition.
 
Played it for an hour and refunded. I think I'm autistic because everyone seems to universally enjoy this game but I just can't get into it.

Hate how everything is decided via dice roll (inb4 that's LITERALLY just DND RETARD) but idk the magic of dnd for me has always been the wacky scenarios and imaginative side of it. Never really bothered to stay strict to any rules apart from character stats and the like.

Also this might just be a me thing but every model in this game looks really fucking ugly and made me feel like I was in my grandma's funeral room for some reason.
 
I like BG3. I'd say it's a solid 7.5/10, which is an extreme rarity in the modern videogame industry, especially for western game development. That being said, the absurd and overblown praise it's been getting has stopped being funny and started getting annoying. It's hard to conclude anything but the fact that the redditors getting blisters on their hands from jacking this game off so hard simply have never played a video game before that had something more complex than a bioware dialogue wheel or anything where your choices actually matter in the long run.
it sticks out so goddamn much
there's something wrong when they suck its dick so hard i think even oldschool bg fags who can't get off 2's dick would tell them to calm down, not that they don't already
 
soft bias of low expectations + beloved IP + nostalgia.

Gamers of all ages will willingly shovel shit down their mouths (just look at how many unreleased games are best sellers ffs) so when a product actually doesn't suck terribly it will get an outsized positive reaction.
 
soft bias of low expectations + beloved IP + nostalgia.

Gamers of all ages will willingly shovel shit down their mouths (just look at how many unreleased games are best sellers ffs) so when a product actually doesn't suck terribly it will get an outsized positive reaction.
this game has a misleading title
it should be Baldur's Gate: Attack of the Underdark
 
There was a nod that prettified lizard girl.

As to why it gets praise? It is an okey fun game in a field where most normies fet fed broke ass battlepass dlc galore AAA only.
 
Finally been able to get more time with this game and it's GOTY in my book. I just killed a goblin by throwing it at another goblin before pushing the later into a pit filled with giant spiders.

12/10 would romance amazon barbarian mommy again
 
The clothies do seem to have the short end of the stick but I also haven't been pursuing good caster gear so I might have missed something.
It's not you. Or Larian really. I'm a biased caster supremacist who enjoyed the hell out of the growth curve clothies could dig themselves into in OG 2nd edition Baldur's Gate, so take me with a grain of salt, but every rule "improvement" I've ever read from 5th edition feels like a Fighter player (which Mike Mearls, lead designer for the edition *is*, surprise surprise) was assblasted by casters having fun in 3rd edition and personally rewrote as many spells and game mechanics as he could get his hands on to make playing a mage a frustrating pain in the ass, sold as "finally, the casters can't trivialize encounters and everyone has equity on the battlefield". Every remotely good spell has been massacred (Bless is no longer a straight AOE that hits everyone and lasts 10 rounds. It's now 3 targets max, Concentration so the cleric can fumble it early from a light breeze of damage, and it falls off if a beneficiary moves too far away. Trust me, *every* decent spell has been fucked like this). 5e is designed with the vision of mages not casting their spells and not controlling the battlefield unless they get lucky, on one enemy at a time, for one round at a time, because martials are surprised that magic in a fantasy setting is magical. No, mages need to spam Attack every round, but Attack needs to look like a fire cantrip and function identically to shooting a crossbow. MMO gameplay. Now combat is "finally" "fair" *barf* Don't even get me started on Legendary Resistance, the ability peppered all over strong opponents that lets them just auto-win saving throws X number of times per day. If that's not a fiercely inelegant mechanic dreamed up by the "Nuh uh I have an everything proof shield" fat kid roleplaying Conan on the playground, I don't know what is.
 
Última edición:
Reading comments here, I guess I'm just retarded.

This game is overwhelming me. I've never had this issue with any CRPG I've played but the number of spells, abilities, etc. is making my brain hurt, and I'm just barely getting into the goblin temple place.
 
All I know is that people are hailing it as the greatest RPG ever made, saying that it dumps all over other games released this year, even TOTK, and that Bethesda should be embarrassed to be releasing Starfield now that this masterpiece has apparently made it irrelevant.

It’s kind of turning me off from the game, to be perfectly honest, even though I acknowledge that it’s a good game.
 
Beat after 70 hours, good Paladin playthrough with Shadowheart, Gale, and a rotating fourth party member. It was an enjoyable experience overall, despite some minor and major bugs and oversights. Would probably peg it at 8/10. Some random thoughts and musings:
  • Passive Perception checks really needed to be rolled behind the DM's screen. You don't need to think "Could there be traps here?" when the game shoves Perception: Failed in your face and tells you "There are!".
  • Shadowheart's story was good. It feels like her story was very intertwined with the overall story and a lot of the places you went. Seeing her memory from the forest made the twist quite obvious quite early, which might've been avoided somewhat if it was kept as text-only. I quite liked how I failed the roll to convince her to not kill the Nightsong, but she still elected to not do it. Her de-gothification ought to have changed her domain as well, instead of having to do it yourself. Shar's scar really should have impacted gameplay more, to give her choice in the cloister more weight.
  • Everybody wanting my Holy Symbol just because I was a decent person irked me. It really sucks that interacting with your companions in any way equals you wanting to bump uglies with them in the eyes of the game. I was afraid that Jaheira would throw herself at me because of this, but luckily that didn't happen. Having a "click here to start romance" dialogue option would have improved things a lot.
  • The fight where you defended Halsin's portal was really cool, but the intern who put ranged units in it needs to be fired. Physically keeping shades and shamblers from the portal by using area denial and the light mechanics was cool. A magical portal collapsing because it got shot by a few mundane arrows was decidedly uncool.
  • What was and what wasn't time-sensitive content wasn't always clear. I erred on the side of caution and rarely long rested, which seems like it cost me some dialogue. Ended up having to go back out of Baldur's Gate and shotgun 5 long rests in a row in order to get Shadowhumped.
  • Vendors felt a bit useless. I had more gold than things I could do with it quite early on, and most of the buyables were poor compared to the plentiful loot you found.
  • Hirelings being fixed characters was a huge letdown. They really force some uggos on you if you want a class in your party that they didn't make a companion for. Especially since doing the old Divinity trick of connecting to your own game with another client and having 'fake' multiplayer characters forces them to always be in the party, or so I heard.
  • Paladins not having a deity felt really odd. For someone whose entire existence is devoted to a deity, it would have been neat to have dialogue options about it that isn't just "muh oath".
  • Instantly clocked the Troonling in Shar's cloister. I don't get the angle they were going for with "You shouldn't kill this person because they're non-hostile and were nice to Shadowheart!" when 'she' tells you 'she' will remain an active Shar worshipper and find another cell to be a part of. Just because you skipped your lecture and the ensuing fight to dilate doesn't mean you're not getting purged. Sorry, but the child abductions and torture WILL stop.
  • Not a lot of Dwarves or Half-Orcs. There are probably more Halflings of Colour, and in more prominent roles. Maybe there are more if you choose the overland route?
  • Lack of ending sequences/slides was a letdown. I don't need a cutscene of a barefoot and pregnant Shadowheart shooting out Quadroon-Elves at her cottagecore farmstead, but replacing the "I want to do these things" dialogue at the end with a "This person did these things" end slide would have felt better. Especially since it doesn't tell you about your non-romanced companions - I want to know what happens to the most important party member, Boo.
Reckon I'll replay it later in the year and do a comically evil playthrough.
 
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