Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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some of the bugs i've encountered in Act III are because of bugs/oversights in Act II, for example if you forget to talk to Nightsong and Isobel at the end of Act II they'll disappear from the game and soft lock several quests in Act III (including Shadowheart's companion quest), this is because they're supposed to join your camp after the Ketheric fight but the game doesn't account for you not recruiting them and still had journal entries telling me to go talk to them to advance these quests.
Didn't run into this because I talk to everyone. Can't imagine why you wouldn't talk to everyone when playing a game like this, especially if it's your first run as it is for 99% of people.
 
Can't imagine why you wouldn't talk to everyone when playing a game like this
this has been my approach the entire game (even in Act III where there are hundreds of named NPC's that don't have anything worthwhile to say) and still managed to overlook her amidst all the Harpers and dead cultists.

most definitely my own skill issue at display there but i still feel jerked around when i have to reload a save to stop the game from soft locking, i rather have the game acknowledge that i didn't recruit them into my camp and complete/fail those quests over them giving me an incompletable quest flag because the game is so railroaded for them to get recruited.
 
this has been my approach the entire game (even in Act III where there are hundreds of named NPC's that don't have anything worthwhile to say) and still managed to overlook her amidst all the Harpers and dead cultists.

most definitely my own skill issue at display there but i still feel jerked around when i have to reload a save to stop the game from soft locking, i rather have the game acknowledge that i didn't recruit them into my camp and complete/fail those quests over them giving me an incompletable quest flag because the game is so railroaded for them to get recruited.
That would be preferable, yeah. Thankfully the only quest that bugged out on me was the tiefling thief kids refusing to talk to me and it did just autocomplete at the end of the act.
 
I’m new to this thread, but for some reason Baldur’s Gate III reminds me of the bait-and-switch method that was done with the recent Barbie movie. It just seems that oversexualization of the game has overtaken the actual role playing methods that this one has to offer.

I was thinking about checking the original first two, but I was wondering if this will be game of the year, but for the wrong reasons.
 
I’m new to this thread, but for some reason Baldur’s Gate III reminds me of the bait-and-switch method that was done with the recent Barbie movie. It just seems that oversexualization of the game has overtaken the actual role playing methods that this one has to offer.

I was thinking about checking the original first two, but I was wondering if this will be game of the year, but for the wrong reasons.
It's really not that bad.
 
I take everything back I said about Lae'zel. In fact she maybe /ourgirl. If you play as a tiefling Lae'zel will pronounce tiefling wrong as teeth-ling. Your tiefling character can correct her by saying; "It's pronounced tiefling with an f." and she just rolls her eyes at you like who cares. I can only imagine how outrage RetardEra will be at the imaginary racism from the racist lizard lady.
No. Every character can correct het. Then she mispronounced Faerûn as Fey-run, and if you correct that, she reacts as if you "that" guy
 
Not sure where all the supposed bugs in Act 3 are because I'm not seeing them myself.
Started early for me. Some leftovers from even act 1. Some quests never completed or set stage properly, I'm for example still supposed to talk to the Tieflings in act 2 that never showed up to the inn after being rescued, their leader I did very much rescue and told him to go back but he's also just gone and the few who made it to act 3 don't acknowledge that I rescued him or he came back. One of the steps in the Raphael quest line is bugged, completely locking me out of an important path unless I do want to make a deal with him. Quest log still says I didn't rescue the druid, in another it says I did but left him behind in the grove, and he didn't show up in my camp for a long time until he just poofed in at a random point letting me do his quest.

Jumping is getting iffy as in there's a decent chance the game tells you a jump is totally and doable the character will get stuck on something and just waste the action and there's a weird thing with jumping, reaction attacks, and Polearm mastery where the character will take damage before the jump, not do the react and just be stuck in place in the original position.

The green chick also got stuck in the map I think during the act 2 boss fight and some fight in act 3 where when I wanted to move her I was just stuck in blackness and couldn't do anything but from the point of view of the other characters it varied from just her pants floating in mid air with nothing in it, her blinking in and out of existence about five times a second, or just T-posing while being unable to act.

Also I'm now apparently allied with King bad guy because I stumbled upon the underground murder council before I got to the part where I tell him to fuck off.

First time I did Grymforge in the part with the cave in or in the rafters section the game crashed every thirty seconds to two minutes, I had to brute force with quick save so much until I got through, and the exploding cave mushrooms crashed my computer so hard it just turned off.

It's nice that you're not having any bugs yourself but for me and plenty other people it's a complete shit show and I didn't even get into the small things you can get out of just by fast travel or murder.

As for enjoyment well there's some good stuff here, kind of mixed in with the bugs and things I still consider bullshit. They've very much cut down on the enemies just throwing you down a hole if you don't do it first after act 1 which is nice. There's some pretty good encounters in general later on but friendly AI is really fucking bad. They're a lot like enemy AI only you do want to keep them alive not charging headfirst into the exploding death robots so that quest sucked. Just not enjoying it as much as the Divinity games, it just feels weaker even though there's tons of content. Also still have no idea why non lethal is even an option if those takedowns count as kills anyway for the story characters except that one time in Grymforge where it didn't count as freeing the gnomes properly so that was weird.
 
Última edición:
The worst part about the romances is just going through the "fuck off, fag, i'm not interested" dialogue with every companion because the game assumes that you undoubtedly want to have sex with everyone. Once you push through that with your companions there really isn't anything else to them (unless the game bugs out and the companion constantly brings up the "i'm interested in you" dialogue, like what happened to me with the gay bear druid).

Speaking of romances, I went with Shadowheart and found it pretty mediocre. Ironically, there really isn't much to it and SH herself is kinda dull. I regret turning down the frog.
 
speaking of the monastery

i did find the secret room with the legendary mace but ended blowing myself and the entire temple up. i think i can get it out will just have to clear the temple first for that sweet exp.
 
The companions come on to you too soon and too readily
I almost started laughing when I did my first long rest and practically everyone at camp starting getting sappy. Even Froggy stopped insulting me and started talking about the stars and her creche and being nice(r than usual.) Probably should have pushed that stuff to Act 2, or have a few nights of more normal dialogue before they start warming up more.
 
speaking of the monastery

i did find the secret room with the legendary mace but ended blowing myself and the entire temple up. i think i can get it out will just have to clear the temple first for that sweet exp.
The room with the legendary mace is pretty easy -- you just gotta attack the power crystals. The time limit makes it a bit anxiety inducing but if you go in with some powerful arrows, explosives, and long-range attack spells you can get through it easily.
 
The room with the legendary mace is pretty easy -- you just gotta attack the power crystals. The time limit makes it a bit anxiety inducing but if you go in with some powerful arrows, explosives, and long-range attack spells you can get through it easily.
Warlock's eldritch blast or flame arrow of wizards do the trick. You at that point have 2d10 as your focus spell damage
 
The room with the legendary mace is pretty easy -- you just gotta attack the power crystals. The time limit makes it a bit anxiety inducing but if you go in with some powerful arrows, explosives, and long-range attack spells you can get through it easily.
Warlock's eldritch blast or flame arrow of wizards do the trick. You at that point have 2d10 as your focus spell damage
huh, i thought attacking the crystals was something i could do but they had no health bars when i tried to target them so i thought i had to escape.
 
huh, i thought attacking the crystals was something i could do but they had no health bars when i tried to target them so i thought i had to escape.
You can destroy the crystals to lower the force fields and the room doesn't have to explode if you get the three ceremonial weapons in the monastery, put them on the right pedestals past the guardian of faith and put the crest in the thing the mace is in. Easy. They're with the kobolds, in the nest on the roof, and right at the guardian.
 
You can destroy the crystals to lower the force fields and the room doesn't have to explode if you get the three ceremonial weapons in the monastery, put them on the right pedestals past the guardian of faith and put the crest in the thing the mace is in. Easy. They're with the kobolds, in the nest on the roof, and right at the guardian.
Weird, I did all the prior puzzles in the monastery but the exploding room thing still happened. Wonder if I hit a bug.
 
Weird, I did all the prior puzzles in the monastery but the exploding room thing still happened. Wonder if I hit a bug.
You do need to bring the crest from the weapon puzzle and actually put it in the thing the mace hovers above, just taking the mace will make the explosion happen.
 
You can destroy the crystals to lower the force fields and the room doesn't have to explode if you get the three ceremonial weapons in the monastery, put them on the right pedestals past the guardian of faith and put the crest in the thing the mace is in. Easy. They're with the kobolds, in the nest on the roof, and right at the guardian.
You do need to bring the crest from the weapon puzzle and actually put it in the thing the mace hovers above, just taking the mace will make the explosion happen.
oh yeah, i did find the crest earlier but forgot about it. looks like Shadowheart got herself a new mace.
 
People are really overhyping a RPG experience that was considered the norm a decade ago. This just shows how far we have fallen. Also people need to play CRPGs and not just the ones that have cutscenes like in Dragon Age
 
Haven't made it very far yet, but I'm liking it so far. Honestly my only real issues stem from my hatred for 5th edition and its stupidass caster-hating videogamey Concentration system that adds layered RNG for making crowd control worthless and bottlenecks you down to one utility spell at a time while you spam damage cantrips like an MMO (and all the martial players gargle WotC cock calling it "finally balanced"). But needing to use the fuckmages edition is hardly Larian's fault.
 
Part of the way through Act 3 and the game is alright so far. It's nothing better than games that already exist but it's a good step in the right direction for modern game development so that maybe one day developers can be competent in their field again. I'm finding fun with late game equipment making me feel OP as hell. Running around with an AC of 28 and 1v5ing Gith soilders because my paladin is completely untouchable unless the enemy rolls a 20. Not even mentioning the rest of the benefits provided by armor/weapons meaning that on the 5% miracle they do hit me the damage is inconsequential. The clothies do seem to have the short end of the stick but I also haven't been pursuing good caster gear so I might have missed something.

I have a few gripes with the game though. First thing: I agree with the sentiments that basically everyone else has on the companions being far too sexually aggressive. Second thing is that you can't start a campaign with multiple custom characters by yourself without jumping through some hoops. Since there isn't a designated option for multiple custom characters in a solo lobby you need to run multiple instances of the game and use the direct connect feature to link every instance to the same lobby. If you're using Steam you have to completely terminate the process for it and then dig through the game files to launch the game without utilizing the Larian launcher using either "bg3.exe" or "bg3_dx11.exe". Then make a character on each instance and save the game after loading into the tutorial area. A fair warning though: using 4 custom characters will make you unable to escort around the npc party members and locks you out of properly finishing their quest lines / any dialogue they might have while talking to other npcs.

The final thing that bugs me isn't that big of a deal but it rubbed my autism the wrong way. They reworded all of the paladin oath tenants for the game. I suppose it's understandable because they need to code in some sort of hard line to justify an action as "breaking the oath" so they reworded them to make the line less blurry but in doing so they alter how the entire class is allowed to act.
Like the majority of people I rolled a vengeance paladin and I hadn't had any problems keeping my oath except for one snag at the very end of Act 1. In my playthrough Arabella (the teifling girl who tried to steal the idol) died and I decided to save the grove. If these two things happen then later, during the celebration at your camp, Arabella's parents are confronting Khaga on the beach and her mom paralyzes Khaga then announces that she is going to stab her to death for killing her daughter. I decided to talk the mother down and save Khagas life but only because Halsin was positively fucking livid at Khaga's actions and declared that she would receive punishment for her actions directly from the druid deity. Also murder is still murder even if most people would agree that the mother is vindicated. But the paladin being the lawful good fun police that they usually are I decided I would not let this woman soil her hands and heart with murder.

The game however believes that this action breaks the oath of vengeance. Am I dumb for thinking the game is full of shit? Or is the game just genuinely full of shit?
 
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