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Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC
And the game has been released on GOG, meaning finding a pirate copy is trivial. Torrminatorr is back up online. Make a free account on a burner e-mail, open up the thread about BG3 and get that shit for free.
It's the first prompt when you start the game the first time.
The 2 mods I want is to look up and timed autosaves because I'm a retard.
Or I just realized I can spend 5 minutes with an microcontroller to push the F-key every N minutex.
I started streaming it last night. Just ran into a huge problem in the tutorial stage of all places. At the tail end of the tutorial, you encounter a bunch of demons led by a "Commander Zhalk." Now, I know you can kill him and retrieve a decent sword. After some effort, I eventually managed to kill him and exit the tutorial.
Damn. That sucks. I killed him too for his sword because my character is a fighter and I didn't get a crash. So far, knock on wood, I haven't had one crash.
Just a minor pet peeve I have so feel free to rate me autistic. As someone who is playing a tiefling I hate how stiff their tails are. In the Neverwinter MMO tiefling tails move organically and freely and that was a MMO made over 10 years ago. Even in Solasta the tails aren't as stiff and have quite a bit of movement. There is also a lot of customization for tiefling tails in the Neverwinter MMO and Solasta. I know this is autistic for me to have a gripe about but it is just the little touches that tells me that the devs cared or could give a shit.
Hardest fight today was against a pack of gnolls in a cave. The gnoll leader hits like a truck and his archer friends shot me three times in one attack. Manage to pull the leader to a broken bridge were i planted some bombs and blew him and some of his friends up. Then i had everyone else sneak behind the archers and picked them off the entrance with arrows. i felt like a genius pulling that off.
I take it back ele monk is still shit - in fact, EVERY monk subclass is shit. I just went Monk/ XBladelock and it's massively better at going into melee then ranged or vice-versa. Even have a spare feat now, and is no longer MAD because you can literally just ignore WIS. I keep forgetting how shit a lot of PHB classes are, and monk is one of them.
Well act 2 is pretty good. It was a slog in the first half but it got better after you get to the Lich's tower. Was hilarious as fuck to blast the necromancer boss off a cliff with an eldritch blast on the first turn. No other spell in the game is as reliable as eldtrich blast in my playthrough. There's a few optional bosses before that. They were fun to fight only AFTER I learned about and turned Karmic dice off.
Been playing this the last few days. It definitely has a huge scope -- lots of mechanics, reactivity, interactive elements -- but the actual quality is pretty middling, which makes it a typical Larian game. Lots of ideas, very little talent to actually implement them in an interesting or well-done fashion.
So the devs have been harping on about how the game has over 17,000 different endings which has made me laugh as it reminds me of Bethesda saying that with Fallout 3. In actuality the game has 7 different endings (10 if you chose the Dark Urge origin) and they seem pretty easy to get all things considered. There is also no ending slide for companions, quest characters or factions so I have no idea where the fuck the "17,000 different endings" comes from other than it is a marketing ploy. Also:
What you do during the game does not matter until the very end choice you make in either choosing to undergo or reject ceremorphosis, siding with the Netherbrain, the Emperor or Orpheus, choosing to sacrifice yourself or have Orpheus do it, and choosing to destroy the Netherbrain or become the Absolute. There are more ending variations if you choose Dark Urge as your origin but it more or less is the same as it is if you chose a custom character expect with a few ending variations due to the characters origin as a Bhaalspawn.
So anybody expecting a New Vegas style game ending where your choices throughout your journey affect the endings to different factions, characters and companions I am very sorry to disappoint you that this isn't the case with this game.
So the devs have been harping on about how the game has over 17,000 different endings which has made me laugh as it reminds me of Bethesda saying that with Fallout 3. In actuality the game has 7 different endings (10 if you chose the Dark Urge origin) and they seem pretty easy to get all things considered. There is also no ending slide for companions, quest characters or factions so I have no idea where the fuck the "17,000 different endings" comes from other than it is a marketing ploy. Also:
What you do during the game does not matter until the very end choice you make in either choosing to undergo or reject ceremorphosis. Siding with the Netherbrain, The Emperor or Orpheus. Choosing to sacrifice yourself or have Orpheus do it and choosing to destroy the Netherbrain or become the Absolute. There are more ending variations if you choose Dark Urge as your origin but it more or less is the same expect with a few ending variations due to the characters origin as a Bhaalspawn.
So anybody expecting a New Vegas style game ending where your choices throughout your journey affect the endings to different factions, characters and companions I am very sorry to disappoint you that this isn't the case with this game.
There is no consequences with the expectation of some added difficulties to the end game boss. That is it. You:
only become a Mind Flayer if you make the Emperor turn you into one or choose to sacrifice yourself instead of Orpheus the Prince of the Githyanki otherwise he will be willing to sacrifice himself and become a Mind Flayer as you need either him or you to become one to attack the Netherbrain.
There are a couple more endings if you choose to play as the Dark Urge but really, with a few ending variations and what not due to their origin, the Dark Urge's endings is no different from the other endings you get if you play as a custom nonorigin character.
There is no consequences with the expectation of some added difficulties to the end game boss. That is it. You:
only become a Mind Flayer if you make the Emperor turn you into one or choose to sacrifice yourself instead of Orpheus the Prince of the Githyanki otherwise he will be willing to sacrifice himself and become a Mind Flayer as you need either him or you to become one to attack the Netherbrain.
There are a couple more endings if you choose to play as the Dark Urge but really, with a few ending variations and what not due to their origin, the Dark Urge's endings is no different from the other endings you get if you play as a custom nonorigin character.
Question spoilered: So you either let Orpheus become one, or let the Emperor do his thing and don't accept his super parasite gift and you get a non MF ending? And there is the ending where you can rule as the absolute without tranforming I take it?
Eh I am not too miffed by the ending. 6 isn't a bad number.
One thing I feel that was done better in Wrath is that if you click on a door or a trap, your best suited character tries to open/disarm it. That was convenient always switching to Vamp manually is not.