Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Speaking of spoilers: what does the Dark Urge end up being, exactly?

I almost went with it for my first character but I'd heard that no matter what you end up killing a couple of NPCs automatically without a chance to resist, so I decided against it.
 
Question spoilered:
So you either let Orpheus become one, or let the Emperor do his thing and don't accept his super parasite gift and you get a non MF ending? And there is the ending where you can rule as the absolute without tranforming I take it?

Eh I am not too miffed by the ending. 6 isn't a bad number.

One thing I feel that was done better in Wrath is that if you click on a door or a trap, your best suited character tries to open/disarm it. That was convenient always switching to Vamp manually is not.
Answer to your questions, yes to all of them. You can get a non Mind Flayer ending if you choose to side with the Emperor but I think you need to pass a speech check.
Speaking of spoilers: what does the Dark Urge end up being, exactly?

I almost went with it for my first character but I'd heard that no matter what you end up killing a couple of NPCs automatically without a chance to resist, so I decided against it.
The Dark Urge origin character is a Bhaalspawn and the Dark Urge is an avatar of Bhaal.
 
Última edición:
Answer to your questions, yes to all of them.

The Dark Urge origin character is a Bhaalspawn and the Dark Urge is an avatar of Bhaal.

Thank you, you are best girl.

Yeah the Dark Urge isn't a total mystery if you know the lore. Which I don't, but it was my educated guess.

As to the thousand something endings, did people think they animated and voice acted thousands of endings?

Even for an AAA superfunded thing like WoW that would be a nightmare to do, with competent devs and no HR "lady" to harpy at them.

While I consider saying that they got thousands of ending a bad faith marketing, nobody in their right mind should have believed that means that many separate and distinct endings.

IT would have taken them half a decade to do that, just for the endings.

But people bought into Star Citizen so....
 
Yeah the Dark Urge isn't a total mystery if you know the lore. Which I don't, but it was my educated guess.
I will say that I am glad that the devs gave you the option to make a custom character that is just an average Joe/Jane from Baldur's Gate as I don't think I could deal with the crap that you are force to deal with in the Dark Urge story. Would make playing a good align character a chore.
 
I mean that is usually the standard for these games. So propably more important than premade npcs being playable.

There are exceptions but those usually have a very personal story, and can be a hit or miss depending on the character.

We got Zelda, Gerald the witcher, the assassin's creed guy, the Forewoken and the ugly manlike ginger game.

But those are usually more action combat games. Even ME, Dragon Age, Knights of the Old Republic, all these more standard rpgs let you mostly make a customised character, though sometimes race restricted.
 
Última edición:
gamers are complaining about getting romanced by male party members for simply being too friendly with them. not gotten far enough that its happened to me by i just say "no way fag" and move on.

speaking of party members, i think they messed up making Lezal and Shadowheart less bitchy. not even done with act one and shadowheart already wants to fuck.
 
In honor of both Neverwinter Nights 2 and Darksiders 2, I decided to make a "Doom Guide" so to speak. A Priest of Kelemvor, as best I can, building a War Domain Cleric and making him a Githyanki because the face with the white "skull" tattoo looks most like Death's mask from Darksiders 2.

I got some optimization issues to work through with the game, but I think I'll stick with this guy.

Say hello to "Medieval Assault" a Gith Cleric who loves heavy metal:

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I take it that the fact that many people are already on Act 3 that the game isn't actually 100+ hours long as the devs were hyping it up to be?
 
I take it that the fact that many people are already on Act 3 that the game isn't actually 100+ hours long as the devs were hyping it up to be?

That's propably if you do all the sidequests and talk to everyone.

At least they got a good heavy metal character option.
 
gamers are complaining about getting romanced by male party members for simply being too friendly with them. not gotten far enough that its happened to me by i just say "no way fag" and move on.
my complaints also extend to the female roster because they're similarly playersexual with zero standards, it's just more jarring with the male companions because you get them right out of the gate (so you get solicited by all three at the start) whereas it can take you awhile to get to Karlach (and even then, her and Lae'zel's justifications for being down bad makes more sense with where they're coming from, the men's motives are just that: fiending for a crumb of action), it really makes the romances in this game feel like shit when they feel like rewards for not putting their head on a spike halfway Act I.
speaking of party members, i think they messed up making Lezal and Shadowheart less bitchy.
if they're less bitchy now then i would hate to know that Lae'zel was like in EA, she just reminds me of a more callous and cruel version of Sten, this game would benefit from having a stoic fucker like him as a companion to offset all the quippy goofballs.
 
I'm 18h in, and I'm fucking overwhelmed by the amount of content, it's fucking insane. I'm already curious in doing a muder-hobo playthrough just to see how it would play.
While I think I enjoy the combat system of Divinity OS more, I found the encounter design a lot better so far. I haven't had any bullshit unavoidable encounter that just appears out of nowhere, the enemy blows up the entire arena in one turn, and I need to reload and try to cheese the encounter.
Also, the story is much more interesting than what Larian had done before. I don't know if it will hold up till the end, but I'm actually engaged, which is more than Original Sin games ever achieved.

I take it that the fact that many people are already on Act 3 that the game isn't actually 100+ hours long as the devs were hyping it up to be?
If you play on easy and ignore the side content, you can skip a lot. On hard, good luck winning the main quest fights without doing most side content to level up and get better gear.
From what I've played so far, I think you could probably beat chapter 1 in 4-5h, but I assume it takes around 25h+ to fully complete it.

gamers are complaining about getting romanced by male party members for simply being too friendly with them. not gotten far enough that its happened to me by i just say "no way fag" and move on.
I got myself into a very gay interaction with the mage character just by asking him explain me how magic feels and teach me it.
Luckily I failed the dice roll and ended the scene prematurely, so I can't tell how it would continue.
But now I have a dialog option that says something like: "I loved spending time alone with you when you tried teaching me magic, wanna do it again?", and I know I'm never clicking this option.
 
I went ahead and picked it up. I'm pretty sure I'm getting close to the end of Act 1 after playing the everloving shit out of it yesterday. So far I'm really enjoying the gameplay and the party members are pretty cool. I'm just going to assume everyone constantly and aggressively hitting on my asshole wizard is the brain slug's fault.

Really good job at implementing reactions, for a while there I thought it would slow down gameplay but it really doesn't. I'm playing a divination wizard with the portent power (roll 2 d20s, save them to replace someone's die roll) and it only pops up when the game correctly assumes I'll need to use it. Pretty great when you get a 3 and absolutely need something to fail a save, it's going to get nasty when the hard save or lose spells show up.

How often does everyone use long rests? I've camped a total of 3 times so far and I'm 4th level. I tend to horde resources in CRPGs so that might be why, some of the interactions make it seem like the party assumes we've been infected for a lot longer than we have.
 
All the time. Camp supplies are trivial to get so might as well be at full potency before each decent engagement.
Some things never change from tabletop, lmao. (Experienced DMs know better than to trivially give players long rests between encounters.)
 
I was on the fence first, and the bear scene interview didn't leave me confident.

But... besides the pozzed stuff that is standard for any game nowdays, it is good.
No denuvo, no microtransactions, it is actually the whole game, no crashes, no bugs so far...

They put a respectable polish and work into it. I don't want to think what coding in the movement had been like.

It isn't the based utopia but for current year it is really better than what we usually get, and Blizzard seething over it "setting the new standard" of releasing actually finished games is delicious.
 
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