Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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Yes I agree for the most part but I bet some people don't want adversity in their choices. They want to play as a person so good that they are never temped by evil at all.
Everyone wants to be good, until you can pickpocket so much money you can deck your nigger squad in all the early game bling.
Everyone wants to be good, until yeeting some asshole in some cauldron or kicking a baby gives you +1 stats.
Reject good, embrace being a romanian jew!
 
Everyone wants to be good, until you can pickpocket so much money you can deck your nigger squad in all the early game bling.
Everyone wants to be good, until yeeting some asshole in some cauldron or kicking a baby gives you +1 stats.
Reject good, embrace being a romanian jew!
The issue with good and evil in games is that only few people IRL see themselves as evil, usually it's people just doing what they can to keep and improve their lifestyle, while passing issues down the line to other people and so forth.

Instead games either do "burn this hospital for slightly more exp" or "lol random violence", both are arbitrary and don't really tempt the player to do evil things since, even if it's not the usual case of being good giving a better long term reward, you play the game to have a challenge anyways
 
The issue with good and evil in games is that only few people IRL see themselves as evil, usually it's people just doing what they can to keep and improve their lifestyle, while passing issues down the line to other people and so forth.
The issue is that those choices are usually presented as understood by a brain damaged toddler on meth who's been binging Marvel movies for a week straight with no sleep. Which is not very surprising as that seems to be the mental capacity of the vast majority of modern day writers who just spend all their off time on Twitter.
 
Everyone wants to be good, until you can pickpocket so much money you can deck your nigger squad in all the early game bling.
Everyone wants to be good, until yeeting some asshole in some cauldron or kicking a baby gives you +1 stats.
Reject good, embrace being a romanian jew!
Yeah, DOS2 is the worst game with this I've ever seen too. So much power is behind purchasing and reading skill books that you massively gimp yourself by choosing not to systemically pickpocket and then kill every single being on Fort Joy for the extra books. It's funny the first time but all the time you have to devote into murderhoboing an entire town really kills later playthroughs.
 
Yeah, DOS2 is the worst game with this I've ever seen too. So much power is behind purchasing and reading skill books that you massively gimp yourself by choosing not to systemically pickpocket and then kill every single being on Fort Joy for the extra books. It's funny the first time but all the time you have to devote into murderhoboing an entire town really kills later playthroughs.
I personally never went murder hobo on any town, but I did steal and pickpocket shamelessly. I hate metagaming so I never did and before some nigger jumps in to say I played on easy mode or whatever, I finished the game on tactician and I even got the achievement for beating Dallis twice (once at Fort Joy , once on the ship). I even have several videos of tough boss fights as proof. Anyway, what I'm trying to say is that there's always a choice if you want to do that kind of thing. You don't need it, but people will always find excuses for it.

That's not to say that the DOS2 game design, in several places, was lacking. One is the mentioned XP gain, where it gave the munchkins a carte blanche to ruin the game. Then there was the armor system, the abundance of surface effects and the way initiative works.

But, it seems the waffle niggers do learn from their mistakes. In BG3, based on my experience playing Early Access, you are properly rewarded for role-playing, in the form of actions that fit your background (i.e if you're a Soldier and you teach some kid to swing a sword, you get XP because it fits your larp). There is also way less surface and barrel cancer, but it's not non-existent.
 
Hm, it maybe spoilers, but so far I don't think the game really gave me evil choices that had an obvious benefit over the good ones.

I got a very strange inkling where the story may go after a recent jaunt of early access, but if I am right everyone will be pissed off.

Honestly I am also not really that worried by munchkining. If to play the game I have to pickpocket every npc, I just cheat lol.
 
Yoshi-P was asked the question on whether players new to FFXIV can start playing 7.0 Dawntrail without playing the previous expansions. He says that the team has prepared in-game features that allows you to read the lore and background of the characters and world up until 6.0, and technically you can start your adventure from 6.1 and onwards. However, he strongly advises newcomers to play through all of the expansions as they are still all connected. He compares it to watching a TV drama- you don't just start at Season 6 without watching all previous seasons.

Source

Looks like SEnix is going cheap and only offering a story summary for those who want to start fresh at Dawntrail and not at ARR. Better than doing nothing, I suppose, but the game will continue to struggle to attract new blood at this rate they're going.
 
Hm, it maybe spoilers, but so far I don't think the game really gave me evil choices that had an obvious benefit over the good ones.

I got a very strange inkling where the story may go after a recent jaunt of early access, but if I am right everyone will be pissed off.

Honestly I am also not really that worried by munchkining. If to play the game I have to pickpocket every npc, I just cheat lol.
If you're talking about the goblins vs grove choice, it depends on what we get if we follow Minthara's suggestion.
So far, in early access, completing a quest gives you XP and opens one or several new paths to move forward narratively. Some of the rewards for being good are trash, but at least you don't feel bad about it lol. But there is one early game quest, that choosing the evil option gives you a very powerful benefit.

Also, there's no need to cheat the game, because I don't think it's that hard. Maybe tactician will change my mind, but like with DOS2, all it takes is a little imagination to win a battle. On the other hand, I do plan to steal and pickpocket every chance I get, because I have to stay true to my Charlatan background.

I'll take this chance to also drop some links to useful sites that may help some in building their character and party. Do note some are still work in progress.
Wiki: https://bg3.wiki/wiki/Main_Page
Builder: https://bg3builder.site/?
Larp shit: https://www.dmingwithcharisma.com/2011/10/dd-stats-in-simple-language/
 
Large amounts of it are probably uncompressed sound files and cut scenes.

The recent COS games have all had 30+ GB of audio files alone.
Meanwhile Atlas Fallen is like 35GB all on its own. Why is compression such a rare artform?
Consoles and their limited processing power can't do real-time decompression the same way a PC can, so they just cram everything in raw and let it get streamed in.

EDIT: Just finished Ratchet and Clank: A Rift Apart on PC. The game was taking up ten gigabytes of VRAM at times. That's just ridiculous.
 
Última edición:
I don't know. I can side with gobbo gyppo-niggos and get okay elf milf, and go side with the regular gyppo thieflings and hippies to get a gay bear druid.

Not stellar choices, and neither side is really that much to my liking. A pity you can't just take the elf and wipe the gobbos and druids out both while exorting the devilgyppers.
 
I don't know. I can side with gobbo gyppo-niggos and get okay elf milf, and go side with the regular gyppo thieflings and hippies to get a gay bear druid.

Not stellar choices, and neither side is really that much to my liking. A pity you can't just take the elf and wipe the gobbos and druids out both while exorting the devilgyppers.
We'll see what we can do in the release version.
From my point of view, you're just a random squid victim and find yourself in a conflict between two sides. From what little info I gathered, you can ignore both sides and go your own autistic way.
Now, since it's choice and consequence, I see the following scenarios:
1. side with green gyppos and you probably get drow puss + mcguffin A
2. side with red gyppos and tree huggers and you probably get fag bear + mcguffin B
3. ignore and maybe later you can recruit the winner + mcguffin C

There are several other permutations to the formula, but I won't spoil them.
What is clear though, is that if you stick your nose in the conflict, it's one(gobbo camp) or the other(grove), without doing some gay shit and making everyone happy. I'm fine with this, since it stresses the importance of a choice, but I until we see the full consequences of this choice, we won't know if it actually mattered. I still remember that crap in Mass Effect 3 where your choices amounted to a fucking numbers in some statistic. What a crock of shit!
 
I guess it is a choice between a better companion character and not going goblin slayer or getting your goblin slayer groove on but having to deal with the hairy buttbear.

Though the warlock darkie may want the gobbos killed too, so its more 2vs1?

I got a pet theory, but no idea how to spoiler on mobile tor.
 
I guess it is a choice between a better companion character and not going goblin slayer or getting your goblin slayer groove on but having to deal with the hairy buttbear.

Though the warlock darkie may want the gobbos killed too, so its more 2vs1?

I got a pet theory, but no idea how to spoiler on mobile tor.
There's no chance I'm killing Drow lady over the annoying furry but I too would like not to side with the Goblins. It's not so much the "oh Goblins were all evil until we did away with alignments" it's more that I find them really annoying, and let me tell you, good, bad, I'm the guy with the bigass sword.
 
There's no chance I'm killing Drow lady over the annoying furry but I too would like not to side with the Goblins. It's not so much the "oh Goblins were all evil until we did away with alignments" it's more that I find them really annoying, and let me tell you, good, bad, I'm the guy with the bigass sword.

Exactly my thoughts. The gobbos are acting real annoying, and I want to give them a good old headbash for it.

Also, here is a bit of autism. Spoilerific speculation spectrum ahead.

Since I did a bit of replay with actually looking at the dialogue:
-Seems like mindflayers and drow are cooperating, or subfactions of them are at least.
-The parasite is unusual. It also gives a special emote when you use its power that it took something away.
-The drow lady is part of a cult that worships these parasites and think the infected would be some sort of ubermensch.
-Druid notes say the larva is different.
-The ugly noseless cunt is being deceptive about her gits purifying you. It may remove it but end up with you getting killed or enslaved.
-You can side with either sides.

I think that you may never get to remove it, and its not transforming you, but is rather altered for mind control. The drow/illithid alliance made a parasite that just makes them easy to mind control pawns instead of new squidboys. You may get a bad ending if you rely on it too much. You may either be able to side with the (whoever the good guys are) or the evil twofer of tentacle-black elf alliance. Or you may just die from the parasite and get a d(r)owner ending.
 
I haven't been following the development too closely but a few thing I've heard make me wonder if something is viable. I have heard that companions are set classes unlike DoS2, there are hirelings that can take the place of story characters and that there is woke-shit for some characters. This combination of factors makes me wonder if I can just kill off all the characters I don't like/who don't have the right class and replace them with nameless NPCs since building the proper class combo is something I'm the most interested in.
 
I haven't been following the development too closely but a few thing I've heard make me wonder if something is viable. I have heard that companions are set classes unlike DoS2, there are hirelings that can take the place of story characters and that there is woke-shit for some characters. This combination of factors makes me wonder if I can just kill off all the characters I don't like/who don't have the right class and replace them with nameless NPCs since building the proper class combo is something I'm the most interested in.
But you miss totally heckin awesum character plot!!! How dare you.
On serious note, if you pick dark urge, you can tear a hand of some uppity mage, who normally behaves like a flaming faggot
 
I haven't been following the development too closely but a few thing I've heard make me wonder if something is viable. I have heard that companions are set classes unlike DoS2, there are hirelings that can take the place of story characters and that there is woke-shit for some characters. This combination of factors makes me wonder if I can just kill off all the characters I don't like/who don't have the right class and replace them with nameless NPCs since building the proper class combo is something I'm the most interested in.
You can re-spec your companions how you want, but for some of them, the game will still consider the original class when it comes to the story. (Shadowheart can be made into a ranger, but the game will treat her as a cleric when it comes to the story)
I don't know much about hirelings, but I'm assuming they're the mute party members for niggers who don't want to deal with companion horseshit.
If you look for it and you're some sensitive fag, you'll find both woke shit and racist shit. An example being that the only nigger companion is, from a storyline point of view, a fucking slave lmao.
I want to say it's neither, but you can be the judge of that yourself. Just don't let the modern culture war rot your brain to the point of not enjoying anything. Think of it like an apple with a bad side. You cut the damn bad side away and you enjoy your fucking apple.
Oh yeah, you can kill all companions in early access, with a single exception, but that's related to his particular story.
 
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