Baldur's Gate III Announced - ...and it's coming to Google Stadia and PC

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I plan to do a dual wielding fighter, so frog isn't that big a priority.
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I am so torn on Dual Wielding in 5E. It seems so bad compared to Pathfinder 2E.

I also haven't decided what I'm gonna do in BG3. Gonna have at least 3 playthroughs. One with just me and the fiance. One with a few of our friends, and a second with a few other of our friends on Saturdays.
 
Dual wielding in 5e comes down to if you have better things to do with your bonus action and if you are trying to soak or relying on someone else to do CC to reduce damage in melee
Base fighter- probably nothing better to do other then second wind occasionally
Base ranger/paladin/gishs- Competes with spells
Base barbarian- absolutely nothing to do with bonus other than your initial rage, also at least you get to add rage damage to the off hand attacks
Base rogue- You have lots of other things to do with your bonus action but 2 chances to sneak attack is nice, also you can't wield a shield or use 2 handers so you might as well. Rogue in melee is kind of sub optimal though.
Base monk- No reason to, your bonus action is probably more important then your main action and you already are dual wielding fists at all times

That said this all scales pretty badly after second attack at 5 and I wouldn't commit anything build wise to doing it. Basically it's a choice between doing 2.5/3 extra damage across 2 attacks (+rage for barbarian, +prof it you take the style, and hard to calculate more for rogue), wielding a two handed weapon that does an average of 2.5/3 damage more then a d8 one hander or 2 AC from shield. Feat is a trap though.

All numbers from 5e, not this game specifically.
 
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I am so torn on Dual Wielding in 5E. It seems so bad compared to Pathfinder 2E.

Dual-wielding in 5e is your highest-damage option for DEX-based melee. Additionally, there are a few nice things about having an additional attack in your action economy, like shove-stab-stab attacks, throwing three handaxes as an opener, bonuses from weapon enchantment, and so on. It's a surprisingly bad option for Rangers, though, because of how often they need their bonus actions.
 
You give them futa drow, they want no white people. There is no pleasing SJWs. Literally you can never do anything enough for them, not even Twinkula on Yogie action will do it.

Not even gay beastiality and allowing you a dainty girl voice on your huge masculine bearded dwarf is enough.

Also... what? Medieval Europa was FULLY white save for ottoman invasions. Also Divinity didn't come out in 2023. Guess companies need to patch games with current age politics instead of making sure they still run on Windows X. They could add furry ass vore and it wouldn't be enough.

Just fuck social justice warriors. They are ingrates of the highest order. After their lust of wanting to mutilate and molest kids, their sheer entitled, arrogant assholeness is their worst trait.

Even if a game only had gay black wheelchair furries, it would not be good enough.
 
Dual-wielding in 5e is your highest-damage option for DEX-based melee. Additionally, there are a few nice things about having an additional attack in your action economy, like shove-stab-stab attacks, throwing three handaxes as an opener, bonuses from weapon enchantment, and so on. It's a surprisingly bad option for Rangers, though, because of how often they need their bonus actions.
That's probably why I disliked it. Tried it on a Ranger and really struggled to find a point in time where it wasn't better to just use the bonus actions elsewhere.

Meanwhile in Pathfinder I just show up with Twin Takedown early on and attack with both weapons for 1 Action and still leave myself open for two more actions to do whatever the fuck I want that turn. feels way better.
 
Dual-wielding in 5e is your highest-damage option for DEX-based melee. Additionally, there are a few nice things about having an additional attack in your action economy, like shove-stab-stab attacks, throwing three handaxes as an opener, bonuses from weapon enchantment, and so on. It's a surprisingly bad option for Rangers, though, because of how often they need their bonus actions.
In the early access you can get decent dex weapons with good effects like silence if you delve deep enough and do the "item combine" that constitutes the crafting. That stuff can make dual wield viable, but the str shit in this game, like Great Weapon Master, and jump distance is just fun as fuck. Bonus-action economy is boosted by the weapon specific stuff, like bonus action pommel strike on longswords and greatswords for dazed debuff, and a little damage. Dual crossbows for dex also have great bonus action economy, they're OP really; basic lvl 3thief rogue gets off 3 shots a round. Poisoning a weapon with a bottle or dip is also bonus action. It's casters that feel most bonus action deprived

Half elves got shafted by the free racial stats everyone else now gets, so looks like they got racial bonus of medium armour and shields to compensate. At 14 dex any half elf can get to the end of early access with 20AC if you dig for the best gear.
 
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The elves look so human. I was hoping for Elder Scrolls or Dragon Age II unique looking elves, not fashion models with weird ears
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On an opposite note, the half-orcs look too orky.
The male dwarves look great, some games just lazily scale down humans and break suspension of belief with their fighting prowess.
 
Honestly isn't DnD elves very humanlike? Unlike the half plant half cannibal divinity ones? I'm fine with that instead of another "my face is tired" lovecraftian nightmare, the illithids are already there to represent Innsmouth-Americans.
 
I think those elves are in line with the elves from the past games in the series. Both Jaheria and Aerie look like humans in their portraits outside of the way their ears look.
 
Was the woke stuff just a marketing gimmick to drum up controversy? A lot of the recent stuff from the finished product doesn't seem very woke or politically correct.

Some of it is downright shitlordy.
 
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