💼 Careercow Andrew Dobson (aka Tom Preston)

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
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I find that in a lot of cases, my own included, artists start by mimicing an art style of something they like (Sonic and DBZ in my case, as well as countless others), but eventually develop a style their own using those inspirations as an underlining.

Of course, a fair number of them can draw better than post-bear Dobby, and are not giant flaming assholes.

Entirely true. I mean, I may draw like a shitlord but at least with proper effort it can be better.

Not in Dobby's case, tho.
 
K so I looked into this Pixelgoth person a little further and they just make the shittiest fucking pixel art and expect money for it, and apparently they make games but all I see on their site is pixel art for games and no actual game progress.
Its official website links to some page on another website which itself links to another page on another website, which contains . Neither page seems to have been updated in quite a while now, and I can't find any indication that Pixelgoth has made any games since. So yes, it would appear that it enjoys pixel art more than it actually enjoys making games.

Also, this should be easy to deduce simply by looking at the pictures, but its games suck.

 
Its official website links to some page on another website which itself links to another page on another website, which contains . Neither page seems to have been updated in quite a while now, and I can't find any indication that Pixelgoth has made any games since. So yes, it would appear that it enjoys pixel art more than it actually enjoys making games.

Also, this should be easy to deduce simply by looking at the pictures, but its games suck.

https://youtube.com/watch?v=La3CgqV4AjI
Is... is that a naked guy with pink hair and a neckbeard? Why is he running around some sort of evil lab naked? What's with the statue things that make him spin around while loud ear-rapey static plays? What the fuck is this shit?
 
Is... is that a naked guy with pink hair and a neckbeard? Why is he running around some sort of evil lab naked? What's with the statue things that make him spin around while loud ear-rapey static plays? What the fuck is this shit?

The greater point is that we rarely see a developer release something as daring as Grand Titons, a game that challenges both transphobia and political correctness.
Using primitive but evocative pixels, developer Devi Ever combines action with trans woman identity. You play as an apparent bearded man whose body, including testicles and penis, is completely exposed. Your goal is to teleport to higher levels while saving other men in bondage and shooting your way through women who act as guards of femininity (a more aggressive concept than the discouraging friend in the coffee shop in Mattie Brice’s Mainichi). When you recharge your futuristic gun, you lose your beard. You eventually attain big breasts (putting the “Tit” in “Titons”).

The gameplay illustrates Devi Ever’s perception of the world around her. The shooting is old-school tough and deliberate, like Blackthorne. You must plan your attack before you teleport to higher levels – facing your enemies can mean instant death in Grand Titons (unlike the case in Ground Zeroes). You can use a shield to deal with tougher enemies, but the shield uses more ammo, so hiding in the background is sometimes the best way to advance. Although Grand Titons can be beaten in minutes, getting to the end requires awareness, precision, and experimentation (those who beat Grand Titons can call themselves experts of the game). The ending itself is masterfully cathartic in how it celebrates jumping, a mechanic that, like social reality, is often taken for granted.
Full review. Well, at least it sorta explains the Dobson connection.
 
The greater point is that we rarely see a developer release something as daring as Grand Titons, a game that challenges both transphobia and political correctness.
Using primitive but evocative pixels, developer Devi Ever combines action with trans woman identity. You play as an apparent bearded man whose body, including testicles and penis, is completely exposed. Your goal is to teleport to higher levels while saving other men in bondage and shooting your way through women who act as guards of femininity (a more aggressive concept than the discouraging friend in the coffee shop in Mattie Brice’s Mainichi). When you recharge your futuristic gun, you lose your beard. You eventually attain big breasts (putting the “Tit” in “Titons”).

The gameplay illustrates Devi Ever’s perception of the world around her. The shooting is old-school tough and deliberate, like Blackthorne. You must plan your attack before you teleport to higher levels – facing your enemies can mean instant death in Grand Titons (unlike the case in Ground Zeroes). You can use a shield to deal with tougher enemies, but the shield uses more ammo, so hiding in the background is sometimes the best way to advance. Although Grand Titons can be beaten in minutes, getting to the end requires awareness, precision, and experimentation (those who beat Grand Titons can call themselves experts of the game). The ending itself is masterfully cathartic in how it celebrates jumping, a mechanic that, like social reality, is often taken for granted.
Full review. Well, at least it sorta explains the Dobson connection.

Holy shit. Despite all that Tumblr logic, that makes this game, ironically, pretty damn transphobic/misogynistic under the guise of being "accepting". Of course someone who made a tryhard game like this would white knight a fellow tryhard like Dobson.

Speaking of sexual deviancy, despite all the jokes made about Dobson's inflation fetish (which are, of course, hilarious), I don't think that's quite as big a deal as how he reacts to people bringing it up. I've had respect for artists into way weirder stuff because they didn't act like huge hypocritical babies about it. They didn't go around whining about the sexualization of female characters while getting off to women being filled with air until they exploded.

That said, it's pretty distressing how he wants to act like some kind of champion for feminism when his version of the inflation fetish involved the women explicitly dying at the end. Even most people into inflation don't go that far.
 
The greater point is that we rarely see a developer release something as daring as Grand Titons, a game that challenges both transphobia and political correctness.
Using primitive but evocative pixels, developer Devi Ever combines action with trans woman identity. You play as an apparent bearded man whose body, including testicles and penis, is completely exposed. Your goal is to teleport to higher levels while saving other men in bondage and shooting your way through women who act as guards of femininity (a more aggressive concept than the discouraging friend in the coffee shop in Mattie Brice’s Mainichi). When you recharge your futuristic gun, you lose your beard. You eventually attain big breasts (putting the “Tit” in “Titons”).

The gameplay illustrates Devi Ever’s perception of the world around her. The shooting is old-school tough and deliberate, like Blackthorne. You must plan your attack before you teleport to higher levels – facing your enemies can mean instant death in Grand Titons (unlike the case in Ground Zeroes). You can use a shield to deal with tougher enemies, but the shield uses more ammo, so hiding in the background is sometimes the best way to advance. Although Grand Titons can be beaten in minutes, getting to the end requires awareness, precision, and experimentation (those who beat Grand Titons can call themselves experts of the game). The ending itself is masterfully cathartic in how it celebrates jumping, a mechanic that, like social reality, is often taken for granted.
Full review. Well, at least it sorta explains the Dobson connection.
I feel like saying something about gamebias and Ground Zeroes but I feel it would derail so just to ask the question, just what is the review saying aside from being harder than Ground Zeroes? That you lose your beard and gain man-boobs? I honestly wonder what it has to do with Dobson aside from having a fat guy with a beard.
 
@Gensdupays That pixel art comment actually reminds me of another reason why I like Paul Robertson's work so much. It's rather simply shaded one smaller things but he's got a style you can pick out from a mile away.
tumblr_ndbos8REDU1qhccbco2_400.gif

hadouken.gif

barkbarkbark.gif
Just sayin' there's a good reason why this guy's a freelance pixel artist who's actually gotten work while those like Pixelgoth or whoever are left in the dust.

And I'm surprised Dobby's being pally with someone who's game is basically about being an offensive trans caricature who goes around killing women... the part about the women killing at least, we know he doesn't see past stereotypes.
 
The greater point is that we rarely see a developer release something as daring as Grand Titons, a game that challenges both transphobia and political correctness.
Using primitive but evocative pixels, developer Devi Ever combines action with trans woman identity. You play as an apparent bearded man whose body, including testicles and penis, is completely exposed. Your goal is to teleport to higher levels while saving other men in bondage and shooting your way through women who act as guards of femininity (a more aggressive concept than the discouraging friend in the coffee shop in Mattie Brice’s Mainichi). When you recharge your futuristic gun, you lose your beard. You eventually attain big breasts (putting the “Tit” in “Titons”).

The gameplay illustrates Devi Ever’s perception of the world around her. The shooting is old-school tough and deliberate, like Blackthorne. You must plan your attack before you teleport to higher levels – facing your enemies can mean instant death in Grand Titons (unlike the case in Ground Zeroes). You can use a shield to deal with tougher enemies, but the shield uses more ammo, so hiding in the background is sometimes the best way to advance. Although Grand Titons can be beaten in minutes, getting to the end requires awareness, precision, and experimentation (those who beat Grand Titons can call themselves experts of the game). The ending itself is masterfully cathartic in how it celebrates jumping, a mechanic that, like social reality, is often taken for granted.
Full review. Well, at least it sorta explains the Dobson connection.

You know this is why I hate most indie games. A lot of them tend to be a blend of terrible pixelart mixed with forced political propaganda that's as apparent as a dog turd next to a christmas tree.

Are games like these a reaction to the old notion that video games aren't art? Honestly, who cares, it looks like crap that no one would play.

Except assholes like Dobson, who are full of flip-flopping morals and beliefs and thus would find games like this new and cutting edge.
 
I honestly wonder what it has to do with Dobson aside from having a fat guy with a beard.
A fat guy with a beard who desperately craves boobies, to be precise, but that's not what I meant. What I meant was that it figures the two of them would get along well, because they're both annoying tryhards who feel the need to pontificate about social issues using hypocritical arguments thinly covered in sub-par art, most of which involve running around beating up strawmen. And while it's true that you kill women in that game, I guess it's OK from both of their viewpoints because they're women second and reactionary cis-scum first.
 
I couldn't tell you who met him and what page it's on, but apparently he's really fucking autistic, even if he's unaware/in total denial. Like, even moreso than the ween who sprayed him with water. Is it any surprise though from a guy who actually flat out tells people to go away?
At least we know he acts like one, but until he comes out and say he is one. I'm just going to assume he's an idiot mancub with poor art skills.

I find that in a lot of cases, my own included, artists start by mimicking an art style of something they like (Sonic and DBZ in my case, as well as countless others), but eventually develop a style their own using those inspirations as an underlining.

Of course, a fair number of them can draw better than post-bear Dobby, and are not giant flaming assholes.

Though you do have to admit, with mimicking an art style, you can at least call upon it whenever you have to. But I don't disagree with the "whole building your own style" part either.

But you might want to re-think that last part- Dobby's been a bad artist with or without the bear icon. It's just that unlike most bad artists, he's regressed instead of progressed.
 
Good times
#CONSPIRACY
The popular consensus
Dob comparing him shutting down dA comments with Polygon clarifying opinion pieces
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