So I have not touched a pc for a good few weeks due to travel, and inspired by certain places I visited I decided to use that influence to create something as a work in progress and learning tool.
Mainly was inspired by two things, the roof structures and the mossy ground.
I am quite pleased with the roof, it is a series of array modified instances, with the cylinder/arches being one set, and the flat tiles being another set of simple plane.
The roof was moulded using the cubic interpolation methods as posted before in Ian Mc Glashams video, used as a template and the array strips projected onto face using snapping.
The grassy moss is far too shiny and doesn't give off the spongey feel I want and looks plastic, and need to go along the waterline with some muddy texture for realism as the hard edge is very fake looking.
Had a few disasters with forgetting to save after long periods and had 2 crashes which caused me to lose a lighting set up I just cannot recreate for some reason, but hey ho. just learning as I go.
Shrine, platform, and terrain created from scratch, rocks and trees and tori gate just dloads to fill the scene out.
looking to add more plant life to the water and ground, maybe dragon flies and some wind effects causing some motion.
0001-0060.mp4
a360 test.mp4
Or might just fuck it off and go onto something else like always.