Unpopular Opinions about Video Games

I didn't think Star Fox: Assault was that bad of a game. It's main problem was that it was way too short for its price. It needed at least five more missions.

The gameplay, however, wasn't nearly as bad as people say it was. While I will say the best parts of the game are the linear Arwing levels (namely the first and last missions), the other levels aren't that bad.
I remember the ending sneaking up on me because I expected it to have at least another hour of content, but it ends after just 3 or 4 hours. The stuff that is there is good in my opinion. The on-foot controls aren't great, but you can get used to them, and I think it adds variety to the all-range levels.
 
They weren't real Beanie Babies so the hardcore collectors only interested in making a buck or two (or $20,000) didn't care about buying them.

The card thing is interesting though, since most scalpers in the secondhand market are usually interested in the early cards, since that's where nostalgia meets the hardcore collectors ready to make bank. For newer stuff it's probably (as it was back then) about ripping off/scamming kids and out of touch parents out of a few quick bucks to fund getting the more expensive shit to make more money.
 
Speaking of Star Fox, I loved Zero. Once you practiced with the controls for a bit it was a ton of fun.

Makes me sad cause they'll probably never make another Star Fox game.
At least they released Star Fox 2 and included Star Fox content in the Switch version of Star Link: Battle for Atlas.

It's not much, but it's a lot more than what other Nintendo franchises have gotten in the past 15 years. (Poor, poor F-Zero...)
 
At least they released Star Fox 2 and included Star Fox content in the Switch version of Star Link: Battle for Atlas.

It's not much, but it's a lot more than what other Nintendo franchises have gotten in the past 15 years. (Poor, poor F-Zero...)
That's what I don't like about Nintendo in general. They've got so many first party IPs and sit on most of them harder than Square-Enix does with theirs. Then Nintendo then also reminds you of all the first party games they could make with Smash Bros.
 
That's what I don't like about Nintendo in general. They've got so many first party IPs and sit on most of them harder than Square-Enix does with theirs. Then Nintendo then also reminds you of all the first party games they could make with Smash Bros.
Because games like Mario Kart wouldn't sell over 30 million if there were releasing alternatives like F-Zero, that's the logic.
 
A lot of people thought that Mario & Sonic Olympic Games were lame and repetitive, but I thoroughly enjoyed the series.

In fact, Rio Olympic Games and Sochi Olympic Gamers were the highlights for me. It made me even more appreciative of the recent game (Mario & Sonic at the Tokyo Olympics) that was made for the Switch.
 
There's something wrong with games for the past few years.

The story writing is a lot worse. The play areas are starting to blur together and are boring and forgettable.

I don't know what it is, but for the last 4-5 years I've gotten bored with their pretentious, over-blown, melodramatic, 4th grade philosphy drop-out, predictable story lines. They just aren't interesting.

The RPG's are having less options and less... I don't know... game, maybe, then 80's SSI Goldbox AD&D games.

Even Wasteland 2 and Wasteland 3 bored the fuck out of me.

There's something wrong with games, and Cyberpunik 2077 is a symptomic terminal patient that shows us that there's something wrong.

It's not just hype, it's everything, it's nothing, it's something I can't put my hand on.

And it's kind of the reason that I'm not really interested in buying any games any more.
 
There's something wrong with games for the past few years.

The story writing is a lot worse. The play areas are starting to blur together and are boring and forgettable.

I don't know what it is, but for the last 4-5 years I've gotten bored with their pretentious, over-blown, melodramatic, 4th grade philosphy drop-out, predictable story lines. They just aren't interesting.

The RPG's are having less options and less... I don't know... game, maybe, then 80's SSI Goldbox AD&D games.

Even Wasteland 2 and Wasteland 3 bored the fuck out of me.

There's something wrong with games, and Cyberpunik 2077 is a symptomic terminal patient that shows us that there's something wrong.

It's not just hype, it's everything, it's nothing, it's something I can't put my hand on.

And it's kind of the reason that I'm not really interested in buying any games any more.
Part of this is because a good chunk of current writers are literal film school rejects. Writing for video games has always been a low bar, it's just that in the past, games got away with it by at least having entertaining stories, not necessarily well-written ones. Then last generation, a bunch of these failures began to infect the game industry with their ideas that were too retarded for film. They could only really thrive in an industry that didn't have to be written well to be good, except games these days are trying to become more story-driven so you can't even avoid the shit writing anymore.
 
Ubisoft:

STOP monetizating all of your games.

Not every game needs a season pass, microtransactions, or "time saver packs."

Rainbow Six Siege needs to cut back on the grind. Why grind to unlock characters? Overwatch had a perfect monetization system. All characters and maps for free to the player.

Why can't Ubisoft do that?
 
Ubisoft:

STOP monetizating all of your games.

Not every game needs a season pass, microtransactions, or "time saver packs."

Rainbow Six Siege needs to cut back on the grind. Why grind to unlock characters? Overwatch had a perfect monetization system. All characters and maps for free to the player.

Why can't Ubisoft do that?
money, my good sir. money.
 
Not sure if this was mentioned before, but ever since I got into Zelda last year, I've been wishing that Nintendo would drop the timeline/story bullshit.
The timeline stuff only officially existed when the Hyrule Historia was published, and BOTW was the only game to make reference to it, Skyward sword made no mention or reference to it in game. The only Zeldas that were connected canonically were Zelda 1 and Zelda 2, OOT and MM, Oracle of Ages and Oracle of Seasons, Windwaker Spirit Tracks and Phantom Hourglass(but the last two were bad), and Link to the Past and Link Between Worlds.

They all had their separate continuities though with next to no reoccurring characters intermingling outside of Link, Zelda and Impa in some form.
 
The timeline stuff only officially existed when the Hyrule Historia was published, and BOTW was the only game to make reference to it, Skyward sword made no mention or reference to it in game. The only Zeldas that were connected canonically were Zelda 1 and Zelda 2, OOT and MM, Oracle of Ages and Oracle of Seasons, Windwaker Spirit Tracks and Phantom Hourglass(but the last two were bad), and Link to the Past and Link between Worlds.

They all had their separate continuities though with next to no reoccurring characters intermingling outside of Link, Zelda and Impa in some form.
Okay, good. Because I'm not a fan of it.

I'd rather have a new Zelda title than BotW 2
Or them re-releasing old games under the guise of them being "HD".
 
Okay, good. Because I'm not a fan of it.
afaik, connecting all the titles (with two timelines splitting from OOT) used to be nothing more than an autistic fan theory and was widely laughed at. Then Nintendo released that book with the "canon" explanation, which was somehow even more autistic and nonsensical, with three timelines and a bunch of games totally re-arranged in order compared to fanon. As mentioned, there is no way to construct anything like the official timeline(s) from anything in the games themselves. Kirby games probably have stronger continuity.

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afaik, connecting all the titles (with two timelines splitting from OOT) used to be nothing more than an autistic fan theory and was widely laughed at. Then Nintendo released that book with the "canon" explanation, which was somehow even more autistic and nonsensical, with three timelines and a bunch of games totally re-arranged in order compared to fanon. As mentioned, there is no way to construct anything like the official timeline(s) from anything in the games themselves. Kirby games probably have stronger continuity.

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Wow nice we have a Great Ape War Denialist here.
 
There's something wrong with games for the past few years.

The story writing is a lot worse. The play areas are starting to blur together and are boring and forgettable.

I don't know what it is, but for the last 4-5 years I've gotten bored with their pretentious, over-blown, melodramatic, 4th grade philosphy drop-out, predictable story lines. They just aren't interesting.

The RPG's are having less options and less... I don't know... game, maybe, then 80's SSI Goldbox AD&D games.

Even Wasteland 2 and Wasteland 3 bored the fuck out of me.

There's something wrong with games, and Cyberpunik 2077 is a symptomic terminal patient that shows us that there's something wrong.

It's not just hype, it's everything, it's nothing, it's something I can't put my hand on.

And it's kind of the reason that I'm not really interested in buying any games any more.
It doesn't just feel like games have this problem, but fiction in general. It all feels so narcissistic and caught up in huffing one's own farts, something renowned animation director Hayao Miyazaki complained about a scant few years ago. Couple this with how nearly everything is focus-tested and combed over with "sensitivity readers" to prevent offense and how risk-adverse so many industries have become, and it all feels so hollow compared to the fiction of yesteryear.
 
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