Half-Life 2 is WORTHLESS TRASH - Ponstory Games

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Eh, I don't think HL2 shit or anything... It's fine, but I didn't grow up playing it, so I don't get the reverence a lot of people seem to have for it.

Physics was a hell of a drug in a functional non-Trespasser game.
 

Reminder that you can do this in the unpatched, original HL1.


 
Here is where I fall.

Half-life 1: superior scenario and level design, more enemy and weapon variety.

Half-life 2: Great atmosphere and setting, bad pacing and level design. Less enemy and weapon variety. Alyx is one of the first true gaming waifus.

Both really important and influential games. Your mileage may very 15+ years from the release of both.
 
I'm sure this observation has already been made by countless Youtube video game commentators, but the jump in innovation between pre-Half-Life 1 games and Half-Life 1 is much greater than the jump in innovation between Half-Life 1 and Half-Life 2. That is not to say that HL2 is a bad or overhyped game; just that in a relative comparison, HL1 represented a much greater leap in game design and game experience. HL2 did innovate a great number of things, but not to the same extent or depth as HL1. For the most part HL2, and especially Ep 1 and 2, were just straightforward improvements on the existing Half-Life formula, with little in the way of the same seismic shift that Half-Life 1 represented when it first released. But in that respect, maybe HL2 and the episodes were always bound to disappoint, being an inevitable victim of Half-Life 1's phenomenal success.
 
You can debate the overall quality of HL2, but.

The Gravity gun was the most overrated piece of shit weapon I have ever seen and Not Resident Evil Town was awful to go through because they shoved that gimmicky gun down your throat through half the thing.
 
HL2 did innovate a great number of things
I'd actually argue against that. Most of it was really just incremental improvements.

Physics was something shooters used before, HL2 was not the first game to use Havok (e.g. Max Payne 2).
It only was the first FPS to use it for physics puzzles, an idea that fortunately never really caught on.
Decent lip syncing also has been done before.
What else? An NPC you escort that defends himself? Even HL1 had that.
 
I'd actually argue against that. Most of it was really just incremental improvements.

Physics was something shooters used before, HL2 was not the first game to use Havok (e.g. Max Payne 2).
It only was the first FPS to use it for physics puzzles, an idea that fortunately never really caught on.
Decent lip syncing also has been done before.
What else? An NPC you escort that defends himself? Even HL1 had that.
But being first on its own doesn't push innovation, this is because of a combination of two reasons.

1: Because it was not well known so it didn't have much influence on a wide scale. A good example of this would be Pong, it wasn't the first video game, but everything that existed before hand basically only existed as single units in labs so very few people knew about them, Pong was first one that took off commercially so it gets the title because it made the concept of video games known to the wider public.

2: Because its execution of a concept's much worse than whatever later attempt gets credit. The Wright Flyer for example is considered the first airplane because while there was various other attempts going on at the time none had the controllability the Flyer did. You could fly on various powered gliders before the Flyer, you could even slightly control them under ideal conditions. But the Flyer was more stable, thus safer, and much more capable, so it gets the credit.

Half Life 2's certainly not the first game with physics, but it executed that concept considerably better, and was much more successful than other games that trying to do the same thing, so it almost certainly influenced the industry much more than other games in regards to physics.
 
But being first on its own doesn't push innovation,

Yeah but what is that, a confession? You might as well just skip the crap and say other people beat this game to the punch but this one sold because it had a name attached.

Half Life 2's certainly not the first game with physics, but it executed that concept considerably better, and was much more successful than other games that trying to do the same thing, so it almost certainly influenced the industry much more than other games in regards to physics.

Doom 3 did it first. Just, without the Gravity Gun. Initially anyway.
 
But being first on its own doesn't push innovation, this is because of a combination of two reasons.

1: Because it was not well known so it didn't have much influence on a wide scale. A good example of this would be Pong, it wasn't the first video game, but everything that existed before hand basically only existed as single units in labs so very few people knew about them, Pong was first one that took off commercially so it gets the title because it made the concept of video games known to the wider public.

2: Because its execution of a concept's much worse than whatever later attempt gets credit. The Wright Flyer for example is considered the first airplane because while there was various other attempts going on at the time none had the controllability the Flyer did. You could fly on various powered gliders before the Flyer, you could even slightly control them under ideal conditions. But the Flyer was more stable, thus safer, and much more capable, so it gets the credit.

Half Life 2's certainly not the first game with physics, but it executed that concept considerably better, and was much more successful than other games that trying to do the same thing, so it almost certainly influenced the industry much more than other games in regards to physics.
Yes, before HL2, grenade physics were abysmal. Even in Doom 3, you could not do very precise and predictable grenade throws. With HL2 the physics behaved realistically and intuitively enough that grenades did not feel like a crapshoot for the first time.
 
With HL2 the physics behaved realistically and intuitively enough that grenades did not feel like a crapshoot for the first time.
Play Max Payne 2, it had good grenade physics and came out before HL2.
You could even let them bounce off a wall and they always sent enemies flying.
 
Play Max Payne 2, it had good grenade physics and came out before HL2.
You could even let them bounce off a wall and they always sent enemies flying.
there was a small HL mod that could do the same, it was called cunter stroke or so, cant realy remember has been a long time.
 
Yeah but what is that, a confession? You might as well just skip the crap and say other people beat this game to the punch but this one sold because it had a name attached.
Kind of, there were multiple games playing around with physics, Half Life wasn't the first to play around with the concept, and wasn't the first to come to market. In general improved physics in games was a inevitability, it's not like if Half Life 2, or Doom 3, or Max Payne 2, or whatever game you could think of didn't exist that in games wouldn't have improved so drastically, it just meant someone else would've beaten them to the punch as you put it. Half Life 2 just happened to be the baseline for future physics engines through a combination of being commercially and critically the best game out of a bunch of games trying to do the same thing. To bring back the Pong example if that didn't exist it doesn't mean video games wouldn't exist, it just means that someone would've likely made a something like checkers a while after Pong would've taken off.
 
You can debate the overall quality of HL2, but.

The Gravity gun was the most overrated piece of shit weapon I have ever seen and Not Resident Evil Town was awful to go through because they shoved that gimmicky gun down your throat through half the thing.

Admittedly if you just started your playthrough from the top its not really that hard to conserve enough ammunition from previous levels and just slice and dice the incredibly slow-moving, extremely nonthreatening targets with your proper arsenal. The shotgun in particular has so much ammo lying around for it that you can pretty much just beat the entire level with it once you get it so long as you have a handful of magnum rounds or some SMG ammo.

Which frankly I consider a flaw in the overall game alltogether. The Gravity Gun was supposed to be this forced physics wank but really other than the fast zombies fucking up your screen with camera shake you can beat the whole fucking thing with just the crowbar if you're patient enough. I found Father Gigori's traps more fun to use, but you can skip over even those if you really want to by switching them off right away or just never turning them on. There's a part in that level where you actually have to switch off one of his traps to proceed (the elctrified fence) and to me that's basically an admission that the whole level is a giant gimmick.

There were parts in the level I didn't even notice you were supposed to use the Gravity Gun for because I just shot exploding barrels and lined up my headshots carefully. Its only in later reviews was that kind of thing pointed out to me.
 
Última edición:
You niggas must be seriously forgetting how awful the Xen levels are to be portraying Half Life 1 as the flawless masterpiece to Half Life 2's flawed masterpiece. Like seriously, the worst parts of 2 can't even compare to Interloper.

Half Life 2 really was revolutionary for its time, it's odd that this is getting downplayed. It certainly has its issues, and I would 100% agree that the first 3/4s of Half Life 1 are in a league of their own, but the way you guys are talking about you'd think it was a dated piece of shit that didn't even do anything new.
 
Última edición:
You niggas must be seriously forgetting how awful the Xen levels are to be portraying Half Life 1 as the flawless masterpiece to Half Life 2's flawed masterpiece. Like seriously, the worst parts of 2 can't even compare to Interloper.
I'm kinda mixed on the Xen levels. They aren't good or anything but I replayed the game recently and they weren't terrible, annoying as shit yeah and some of the levels are just confusing to navigate but it's nowhere near the worst thing I ever played. Plus I really like Xen's aesthetics; they're so alien and mysterious and it's just enough to get my head running with what the world's really like since you only see a piece of it. It feels so alien that it made my imagination run wild.

HL2 at its worst is plain boring and doesn't inspire the same feelings of wonderment, which in my opinion is a worse position to be in because at least with Xen I could marvel at the bizarre architecture. It got so bad I sorta gave up my last playthrough because I just got too bored to continue. At least with the first game I was motivated enough to finish it.
 
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