Lexi62
kiwifarms.net
- Registrado
- 8 de Jul, 2018
You know, if he's really a misunderstood poor soul, he should show us/the fans that he improved instead of repeating the same shit over and over. This only gonna make people remember all the shitty things he posted on the internet again (which is more than 1% lol) and make new fans curious and look up what the whole thing is about.
People must have been losing interest in the game(and the farms too), so he has to bring back the drama, eh?
Also, no amount of sad anime girl videos will change my opinion about him. (that he's a perverted incel edgelord with shitty humor)
I think he secretly likes the drama. I hardly think about the crap he's done in the past anymore until he either does some new stupid thing that comes up or he himself brings up the situation. In fact, the drama tends to have been somewhat low by the time he brings this stuff up I'm noticing, I mean yeah it's still there, but all he's doing is fanning the flames which just keeps it going and starts it back up. He was doing so well when he just remained silent and stuck to progress reports on WordPress rather than making videos that had nothing to do with the development of the game and making easter eggs that will be taken out in the final game anyway because of copywrite.
He takes one step forward, and twelve steps backward...
He’s dead-on for once. Rendering the scene is incredibly expensive and for every effect like bloom or outlines you add it becomes even more expensive. This is the reason why splitscreen coop stopped being a common thing in 3D games.
A lot of games that implement mirrors and reflections on flat surfaces just wind up doing it by rendering a second mirrored copy of any object that should be reflected at the same time they render the original object. It’s a bit hacky to do it like that and takes a bunch of support code to figure out what should be mirrored, but it’s still magnitudes faster than rendering the entire scene again.
Codewise, the only thing he’s doing that causes any significant lag is his refusal to cache anything. The pathfinding for students is recalculated far more often than it needs to be and he calls a bunch of heavy Unity stuff every frame when he could just store the result and refer to it. His else-if spaghetti won’t cause lag, it’s just unmaintainable and buggy.
That makes sense actually. Though I would have thought that all of it together would have contributed considering how much of it he needs to clean up and go through. Even if they are all small percentages they would add up, wouldn't they? (I apologize, I do not know much about coding, this is just the assumption I've come to after hearing a bunch of other people talk about the coding and why it's wrong)