🎭 Dramacow Gamergate / Depression Quest Shitstorm

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Well gee, I wonder if it's going to be a donation to her back pocket. Totally not a scam guys!
Her RebelJam was advertised as a project for women to get into game design (after she ruined a legitimate attempt at that)

There's no word on it so far.

I wouldn't be surprised if her next project also has an indeterminate start date and all donations go directly to her personal paypal account.
Call me a tard but I'm just gunna stick with Nintendo stuff for a while. Japan doesn't seem to give, or even want to give, a fuck about "social justice" and will make whatever they want and it will more than likely be fun.

I mean holy shit, I read about Volition today. Granted they haven't been so hot since after Saints Row 2 (SR2 may as well be one of my favorite games) but trying to cater to these people in a series where you can make your character into just about anything you want it to be, to play out your genderfluid otherkin fantasies, IN A HOTDOG SUIT, to actually stoop to their level...

I gotta stop getting mad at video games.
I really honestly think a lot of these game devs don't actually watch Anita's videos.

They most likely heard it from their P/R person that there's someone named Anita Sarkeesian and they could get a lot of really good press if they announce they support her.

I mean I posted the Thunderf00t video where he points out how much of a flaming hypocrite Joss Whedon is for supporting Anita when he'd easily get called a misogynist. Volition would as well, I wouldn't be surprised if the next Saints Row game also went under the knife. I really do think they don't actually watch these videos but rather just say they do for publicity.
 
Gamer+ is actually a thing, holy shit
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One of my facebook friends works in the industry. They liked an article that comes off as pretty bias against the gamergate thing so it showed up in my news feed. So I'm watching a handful of people (most, if not all, work in the industry) agreeing with each other in the comments while not actually stating how anyone in the gamergate side is actually wrong. There's too much of an "us versus them" mentality on both sides. Every action done by stragglers on an opposing side is viewed as typical. It just made me realize how there is no "winning" in this thing. Even if it were to fade away within the next few days there are going to be grudges that will act as a powder kegs for the next issue. I believe there's something wrong with the relationship between the gaming industry and gaming journalists but this whole thing has become pointless because it's gotten to the point where there will be no smoking gun that will make a significant amount of people on the opposing side go "Oh wow, I didn't know that. I'll reevaluate my opinion". Right now one side screams corruption and the other screams misogyny.

This is the link they agreed with http://www.pastemagazine.com/articles/2014/09/why-we-didnt-want-to-talk-about-gamergate.html

It's just weird to me. Before the guy went to work in the industry we jokingly tried to think of all the songs we knew that were about rape (soedgyiknow) because we found it odd how there's so much stuff going on in the world yet all anyone sings about are relationships.

Full disclosure: I think we could only think of 4 songs.

Gamer+ is actually a thing, holy shit

Nah, I think that was made by people fucking around on 4chan. Most of the rumors around PAX were bullshit (see my epic failure posts that I had to strike out)
 
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You know, I caan't help but think these people see female sexuality as a bad thing. Whenever it is shown, they get worked up, going on about how having overt sexuality diminishes the women in question.
Isn't that what these same people call 'slut shaming'? Why do they call themselves feminist, and then freak out like a victorian maiden at the suggestion that women might be sexual beings?

It's 2am, so I'm probably not putting this too well...
 
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Well gee, I wonder if it's going to be a donation to her back pocket. Totally not a scam guys!
I swear Dobson and Bob Chipman must've come from the the same vat of White-Knight cloning syrup.

Gamer+ is actually a thing, holy shit
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Someone show this to Chris. I want him to latch onto this title and run it into the fucking ground.

Anyway, some other interesting news...
http://www.forbes.com/sites/erikkai...look-at-the-controversy-sweeping-video-games/
Looks like Forbes has finally paid attention to the whole story. Same thing with Al Jazeera:
http://stream.aljazeera.com/story/201409032102-0024126

As for people who don't have attention spans to read and/or are frightened by large blocks of text...
First found out about this guy yesterday. Rounds up all the bullshit the SJWs have been spewing quite nicely. Also called out YT personality Boogie2988 for playing it safe and staying on the fence about everything... then a couple hours later...
Boogie is mad as hell and he's not gonna take it anymore.

And one more piece of news for the road... the guys and gals behind the Hex Bawx are secretly rallying for Gamers.
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Apologies for the double post but... this just blipped in the Escapist's 528+ page thread...

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I'm not part of the ParkourDude fan circle, but putting this out there for ya. Scramble if need be or... whatever you crazy kids do.
 
Gamer+ is actually a thing, holy shit
Doesn't Atheism+ have one of the biggest negative reputations on the internet? They're starting one of these?

Jesus christ some people miss the point of how these labels are supposed to be inclusive, and not deliberately exclude individuals.
 
IIRC, that's fake. Created by /pol/ and/or /v/. Unless this was proven to be the real deal.
If it isn't real yet give it time. This will eventually wind it's way onto tumbler (assuming it already hasn't) and some dumb cunt will take it seriously and decide that Gamer+ should be a real thing and that it'll totally help smash the patriarchy.
 
As for people who don't have attention spans to read and/or are frightened by large blocks of text...
https://youtube.com/watch?v=pBmifFUBmg8First found out about this guy yesterday. Rounds up all the bullshit the SJWs have been spewing quite nicely. Also called out YT personality Boogie2988 for playing it safe and staying on the fence about everything... then a couple hours later...
Probably one of the best summaries of this drama posted yet.
 
So this review of DQ (Depression Quest, not Dairy Queen) will be less in depth than I intended. Hopefully, it's still informative and enjoyable. Let's go through this step by step.

Controls

Having an intuitive user interface is a critical part of any gaming experience. Some games, like Brothers: A Tale of Two Sons, use their controls as part of the story. However, one should not be fooled by the "quest" in Depression Quest. This is not an adventure game. It is more of a text based RPG. Unlike other games of this style, such as Hitchhiker's Guide to the Galaxy, the user interface is much more basic. Instead of interacting with the game environment by typing commands such as ">look up" or ">open door" the player must choose from a list of predetermined actions using the mouse. A keyboard is not even required. There is no inventory and no way to truly explore. Although it might seem odd to talk about immersion in a text based game, this set up allows the player to get through the game without so much as skimming background information. You could click links at random and still reach the end of the game. Using a text based interface would have forced the player to be aware of their surroundings as well as other characters, bringing the player deeper into the world of the game. The choices you make do impact the choices available to you later in the game (such as whether or not you will see a therapist) but that's all there is to say.

Music

It's really, really bland. I want to call the soundtrack depressing, but it's more soap opera-esq melodramatic. The good news is if you're playing in browser you can block the music application with AdBlock+. One wonders why the option to turn off the music was not more easily accessible. Do deaf people get depressed?

Quinn was probably relying on the music to set an emotional tone, since her writing won't do the job on its own (more on that later). The bad news is the music fails to accomplish this purpose. Rather than invoking sadness, the music is minimalist and monotonous. This game is a chore to listen to, barely tolerable.

Graphics

There's a game on Steam right now called Monster Loves You! It's a choose your own adventure game, much like DQ, with one exception: MLY is actually fun. It's also imaginative. You can take a look at the game here. For the purposes of this review, I recommend you give the first page a glance so you can better understand what I'm saying and why DQ fails as a game even within its own genre.

DQ is a game that takes place in the form of black text (the font appears to be Ariel) on a grainy off-white background. Your available actions are written in periwinkle bold font and actions which are not available to you are in red and crossed out.

A grainy photograph sits at the top of each screen of the game. The image greys out and becomes filled with static, depending on how depressed your character is (you can view his status at the bottom of the screen). The photo may or may not have anything to do with your current situation. For example, when your character goes to the dentist the picture is of what appears to be either a white fence or a window pane. It's difficult to tell because the photo is so grainy. Either way, the photo holds little to no significance to the scene.

If this all sounds terribly bland and vaguely "artistic" to you, then you already get what I'm trying to say. The simplest thing - even inverting the colors of the text and background - could make this game more visually appealing. There is no artwork, no indication of the player's setting beyond words on the screen, and no meaningful attempt to craft a mood. This is a one note game. Every page feels the same and there is never any sense of change or accomplishment.

Story

This is another area where DQ fails and MLY shines. One Steam reviewer called the writing in DQ "utilitarian" and I cannot think of a better way to describe it.

Most of us learn by high school that the simplest way to make your writing interesting is to vary your sentence structure. DQ does not follow this basic advice. Sentences in DQ are usually between 20-30 words long. Consequently, the game drags a lot. The word "you" is frequently used as a starter. "Monotonous" is a word I use a lot in this review, so this time I'm going to say "tedious." Here's an example:

While you listen to the phone ring, your mind races. What if you really are mentally ill? What [sic] the therapist tells you you're full blown crazy? Would it be worse than being told that you're actually fine and that you're just being a huge baby about being an adult? Your mind latches on to [sic] that last thought and you feel foolish.

And here's how I would have written it to not suck as hard:

The ring tone blares and your mind races. Are you really mentally ill? Maybe you're full blown crazy! What if this is all normal and you're just being a big baby? As you latch onto that last thought your ears start to burn.

By the way, [sic] in the original quote indicates an error in the text. One sentence is missing a word ("if") and the other incorrectly writes "onto" as two words. Hopefully these errors were corrected for the Steam release, but honestly, I wouldn't hold my breath.

Final Verdict

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