- Registrado
- 6 de Abr, 2014
A lot of people are turned off by the gameplay. I actually really enjoyed it but I could definitely see how someone would find it tedious or half-baked. I think a lot of people also thought the survival rougelite gameplay didn't mesh well with the type of story and setting they made. Again, it's something I genuinely enjoyed, warts and all, but I could understand why someone wouldn't.It definitely had an interesting story concept. The biggest problem was they were too slow with it. They either put it out too early and half baked and should have waited longer or done something differently. It felt like Hello Neighbor in "oh this could be interesting." but never finished in a reasonable time.
It was kind of a big turnoff for early accesss.
The story is absolute peak. The themes of grief, guilt, denial, repression and dozens of other heavy topics, are all woven together brilliantly and make for a story that's both sad and cathartic. The setting and aesthetics are really pleasant and fun. I'm not sure there was really a reason the story needed all the trippy 60s stuff except for style, but it hooks me in perfectly.
But my absolute favorite thing about the story is how the dystopian government initially seems like an uber-compentent and powerful cabal but you slowly realize it's just a giant shitshow where no one is actually in charge and things are all falling apart around them. Deus Ex does the same thing. Very "Tower of Babel." It's something that rings a lot more true to me when I look at modern "elites" and in may ways is actually much scarier. A competent tyrant can at least keep the trains running on time.
It's a game I absolutely adore but is hard to recommend to other people because I feel like a lot about the game will turn them off. Maybe they'd be more interested if I said it was an "Angloid Suffering Simulator."