Unpopular Opinions about Video Games

Tell that fake ass sob story to someone who believes it.
I'm confused, you think I'm literally making this up? lol I don't know what would even motivate a person to do that. Do you think I just hate it for some other made-up reason?
Republic Commando looks like a Halo clone, but do not be fooled. It's more like Rainbow Six Siege or Mass Effect. Running and gunning as a lone commando will end with you dead rather quickly.
I'll admit I may have slept on Republic Commando, but the entirety of Star Wars left such a bitter taste in my mouth that I don't think I'd stomach it. I only ever played Battlefront 2 because my friends had it at a LAN party. I did really like the bits where you could fly a fighter into an enemy base and fuck it up from the inside, that part was pretty sick. You could also just stick to the old-style versions, too, which helped make it more palatable.
 
It's actually funny how retro gaming's value has become nakedly apparent. First Nintendo and other companies run online services to sell you old nostalgic games online, then Gamestop and other game stores start selling old consoles and game copies, displaying games such as the NES SMB3 proudly on the counter.

The gaming industry is in such a rut that openly pandering to nostalgia is its lifeline. Which means more good news for Nintendo, since that IS their business policy. They're like the Disney of gaming, except more successful.

Nintendo is like what if Walt Disney survived and continued to lead the Disney company today, keeping the company tied to the values he originally created for it, with a strict insistence on certain standards of quality, while using people's nostalgia for an older, better time as a way to sell shit to people.

The one difference is the price tag; Walt Disney kept the Disney experience cheap on purpose to cast a wide net and ensure even the poorest American can experience Disney's magic. Nintendo is cocky enough to keep their first party games at full price, because they know that the plebs will shell out the cash for them, be it kids and gamers who want to play good, colorful, imaginative games, or parents wanting something to distract junior with while they're working a constant 9-5 job.

Also a lot of the games before that were great, like Dark Forces, TIE Fighter, and Shadows of the Empire. Better than most of the stuff that came out later.
Jedi Academy is Dark Forces' final evolution. TIE FIghter was succeeded by the Rogue Squadron and Battlefront games. And these successor games came out in the PT era of 1999-2005.

I think you misunderstand why I don't like it. Jedi, and the focus on them, is very gay to me. I hate what they did with the idea of the Clone Wars, which was something intentionally left vague before the prequel movies. It was a big background point of the RPG I used to play with my friends, where it involved deep cover clone assassinations and body snatching, planet-busting bioweapons, and all kinds of crazy fucked up shit that traumatized the galaxy in ways that affected the game world (and is what allowed the Emperor to gain power eventually).
The problem is, Star Wars isn't Warhammer. It was a setting that was constantly evolving and changing, even with the SWEU changing elements before the Prequels. Hell, there was a time in the SWEU where Palpatine returned. Then later they faced some extragalactic bug race during the NJO novels. Said war was so bad, the Jedi were arm-in-arm with the Empire to fight the new threat. So I'm sorry your own idea for the Clone Wars got murked by the Prequels, but the setting was already experiencing massive changes before the PT arrived.

That, and I thought the Prequels actually did right by non-Force users by showing that even normies can gut the Jedi. Like that Battlefront 2 clone trooper narrator said "We realized that the Jedi can be fooled. And if they can be fooled, they can be killed." It was fertile ground for RP scenarios where you can create normie characters who can utterly fuck over the lightsaber brigade. Imagine a campaign where the players are a motley crew of Separatist insurgents, smugglers, and bounty hunters, and the boss of that particular dungeon is a Jedi.

For example, the Republic Commando and Bounty Hunter games showed that even non-Jedi can blow through legions of enemies. The former has a crew of normies take on odds that even most Jedi would balk at, and come out strong. The latter has a muggle bounty hunter that Samuel L. Jackson decapitated turn out to be a badass who defeated the Star Wars equivalent of Alejandro Sosa from Scarface, except said drug lord turned out to be a Dark Jedi, hence why the Sith cloned said bounty hunter for their Jedi-killing army.
 
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Jedi Academy is Dark Forces' final evolution. TIE FIghter was succeeded by the Rogue Squadron and Battlefront games. And these successor games came out in the PT era of 1999-2005.
The Jedi Knight/Academy games were all right, I guess, but the tone was different. Rogue Sqaudron was way different from TIE Fighter/X-Wing, though, and not really a game I thought was all that great. I don't think it had anything to do with it coming out during that era, though. They weren't bad games, just not as interesting to me. I liked the most simulation feel of TIE Fighter.

The problem is, Star Wars isn't Warhammer. It was a setting that was constantly evolving and changing, even with the SWEU changing elements before the Prequels. Hell, there was a time in the SWEU where Palpatine returned.
Yeah, I get that. I also don't like Warhammer, haha. I didn't care for a lot of the books that came out in the Extended Universe in general, either.

That, and I thought the Prequels actually did right by non-Force users by showing that even normies can gut the Jedi. Like that Battlefront 2 clone trooper narrator said "We realized that the Jedi can be fooled. And if they can be fooled, they can be killed."
For me it doesn't have anything to do with some kind of "balance" issue, it's largely thematic and tonal. My vision of Star Wars (and this was shared by most people who were in their teens or older before the prequel films) was that it was a good bit grittier, and not focused on Jedi or the Force really much at all. Except for very rare situations, like 1 in 100 billion or more rare people (Skywalkers, Katarn, Obi-Wan, whoever else was in the Jedi order before it collapsed, maybe a dozen number of remaining knights in the whole galaxy) it wasn't really something that came up much, or people even knew about. In the original movies, the idea of Jedi were treated like an obscure, mostly inconsequential group of fanatics or weirdos (at least as far as most people knew) whose existence and powers were not widely known. I think the setting was much better this way.

A lot of this comes down to preferring the West End Games version/vision of Star Wars in the 90s to the direction it went from the prequel movie on. To a significant extent, WEG played a major role in keeping Star Wars interesting and "alive" between the release of Return of the Jedi through the end of the 90s. Their stories focused on smuggling, interplanetary organized crime in a lawless, almost wild west kind of galaxy, subterfuge, rooting out or acting as spies, double crossing, bounty hunting. The good stuff. In my opinion, Jedi, and anything having to do with them, really only detracted from that. In the game I played with my friends, there were other very small, largely inconsequential groups sort of like our idea of the Jedi, who also could use the Force, but even that wasn't entirely understood or explained. They were more like the Bene Gesserit. The mystery of things like that helped keep it feeling bigger and more immersive.

This probably sounds like "you just don't like that something messed with you and your friends' autistic headcanon," and yeah, maybe that's true to some extent, but I don't think that's the whole picture. It really was a different setting. If you ever dive into the old WEG books (which are all easily accessible online, you might enjoy them) I think you'd get what I meant. It just wasn't the same.
 
For every banger there was an equal turd. Nobody remembers Battle For Naboo or Obi-Wan for good reason.
Last I checked, Battle for Naboo was somewhat liked, and Obi-Wan is getting some appreciation despite its flaws. Some people even compare the latter to Dark Souls.

I understand BoN having some love, but the love for the latter genuinely surprised me, as people called it jank back when it was new.

The Jedi Knight/Academy games were all right, I guess, but the tone was different. Rogue Sqaudron was way different from TIE Fighter/X-Wing, though, and not really a game I thought was all that great. I don't think it had anything to do with it coming out during that era, though. They weren't bad games, just not as interesting to me. I liked the most simulation feel of TIE Fighter.
I liked the feel of the Rogue Squadron games more; it felt more like the epic space battles I imagined a series like Star Wars would have. Especially when the Empire rocks up with enough TIEs to block out the sun. It felt like you were fighting a proper superpower. Similar as to how Halo Reach simulated that feeling of how you're basically a thimble standing against a storm.

My vision of Star Wars (and this was shared by most people who were in their teens or older before the prequel films) was that it was a good bit grittier, and not focused on Jedi or the Force really much at all.
Funny. The people I watched the OT with saw it first when they were adults, (they were boomers) and they had no problems with the Prequels.

That, and the SWEU made up for the kiddie tone of the PT. Lots of games and comic books that made even Warhammer look tame by comparison.

This probably sounds like "you just don't like that something messed with you and your friends' autistic headcanon," and yeah, maybe that's true to some extent, but I don't think that's the whole picture. It really was a different setting. If you ever dive into the old WEG books (which are all easily accessible online, you might enjoy them) I think you'd get what I meant. It just wasn't the same.
The old WEG books were used as source material for the PT later SWEU works. Hell, even the PT followed them, where in one of the WEG books, (Imperial Sourceboom) they note how the Rise of the Empire led to the revival of a national army and fleet, and the TPM shows before the Clone Wars that there was no such national army or fleet.

It's also reflected in the games like Galactic Battlegrounds and the first Starfighter game, where they make it clear that the Republic has no national army or navy.
 
I liked Jedi Outcast and Jedi Academy a lot. They're both very replayable and I had a blast using the force to throw enemies off ledges.
Jedi Knight was probably impressive when it came out, but I finished it for the first time about a year ago and thought the levels were too big and confusing.

Picture below is my buddy sitting in the most uncomfortable chair in the world, playing JO in 2002 (right after it came out).

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I liked Jedi Outcast and Jedi Academy a lot. They're both very replayable and I had a blast using the force to throw enemies off ledges.
Jedi Knight was probably impressive when it came out, but I finished it for the first time about a year ago and thought the levels were too big and confusing.
Jedi Outcast is what I'd actually call Star Wars Dark Souls. It's genuinely fun in a challenging way, except the earlier levels are harder because you have no Force heal, so each hit you suffer is going to be permanent, and you'll have to rely on the charity of the game devs for every bacta tank and medkit you can find. That, and you're not as strong as in Jedi Academy, so any duel with a Dark Jedi can end with you getting carved like a Thanksgiving turkey. Imagine Dark Souls, except every boss attacks with a random pattern, so you don't know if you're going to one-shot him or if he's going to one shot you, or if both of you get stuck in a protracted battle.

Jedi Academy is where you can let loose with how strong you are. As early as the first third of the game, you can master Force heal and Force Lightning, giving you more than enough to heal after every battle and clear out entire rooms of mooks with UNLIMITED POWER! It's actually kind of funny that my Jedi stuck to the Light Side story-wise, but gameplay-wise, I turned her into another Palpatine who either clears out whole rooms with lightning, or combines full-power Force Speed and Force Rage so she can just charge and carve up her Sith foes the way Palpatine charged at the Jedi strike team and killed 3 out of 4 of them in 5 seconds.

Jedi Knight 1 had ambition, and I adore the fact that they used live actors with a set, but the gameplay feels a tad bit dated.
 
Does anyone else here prefer the OG DS model to the Lite? The OG, being bigger, fits more comfortably in my hands and the buttons being digital feels nicer imo. The Lite still feels good, but I just prefer the OG a bit more. The Lite does have the better screen in terms of brightness, though.
 
Does anyone else here prefer the OG DS model to the Lite? The OG, being bigger, fits more comfortably in my hands and the buttons being digital feels nicer imo. The Lite still feels good, but I just prefer the OG a bit more. The Lite does have the better screen in terms of brightness, though.
The Lite feels like a nicer-looking car that'd get real damaged if it's hurt, while the OG DS is the uglier, but sturdier vehicle that can withstand the elements better.
 
Does anyone else here prefer the OG DS model to the Lite? The OG, being bigger, fits more comfortably in my hands and the buttons being digital feels nicer imo. The Lite still feels good, but I just prefer the OG a bit more. The Lite does have the better screen in terms of brightness, though.
Never owned a Lite, so yes by default. I still kind of have a soft spot for the prototype, too.

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I think CS was astroturfed. I can't definitely prove it, but I feel this way.
CS wasn't astroturfed at all, it's a early online fps that could run on any shitbox and it was easy to pirate though but what was shilled to death was the whole lootbox shit, so much so all of the lootbox crap always try to take you outside valve's "market ecosystem", that very same ecosystem that lets you grind shitty boxes and hats (in tf2's case) to sell them and buy shit on steam as some retarded self economy, people have managed to buy their steam decks with their steam wallets...

others see that shit and keep trying to make it into a separate market and invest money to get suckers to fall for it, and it works, hence why the main bitching about CS is the lootboxes but they fail to notice or don't care about this tiny detail because CS is popular and hating popular things is good for some people.
 
What I will NEVER understand is how CS ended up ultimately winning as a competitive game over Quake
Skill gap. An average Quake player can NEVER beat the greatest players in the world. But counterstrikes low time to kill, intel mechanics that allow ambushes and random shot spread mean that sometimes a lesser player can win.

If you get the drop on a better player in quake, there's no insta kills, you land 1 rocket, they turn around in less than a second, dodge any follow up shots from you and will obliterate you. The skill gap alienates players. Compared to the more casual arena shooters Unreal Tournament and Gaylo: Combat Devolved, Quake was always the least popular because it's the better game.
 
I want to click the .exe and go about my business instead of having to fucking launch a launcher, wait to the fucking thing to update, find a tab inside with my installed games, find the game I want from a big list, and then have the fucking thing always be open in the background draining resources away from the game itself
It's actually really pro gamer to have a chat window with unreadable tiny text pop up and interrupt your game when you try bring up the map while running. Blessed be gaben, savior of gaming. He splashes the good kind of ads in your face, not the greedy kind.
 
CS wasn't astroturfed at all, it's a early online fps that could run on any shitbox and it was easy to pirate though but what was shilled to death was the whole lootbox shit, so much so all of the lootbox crap always try to take you outside valve's "market ecosystem", that very same ecosystem that lets you grind shitty boxes and hats (in tf2's case) to sell them and buy shit on steam as some retarded self economy, people have managed to buy their steam decks with their steam wallets...

others see that shit and keep trying to make it into a separate market and invest money to get suckers to fall for it, and it works, hence why the main bitching about CS is the lootboxes but they fail to notice or don't care about this tiny detail because CS is popular and hating popular things is good for some people.
Counterstrike was to the 90s what Halo and CoD became in the 2000s. A shooter that was absolutely EVERYWHERE and impossible to avoid. It was that popular that kids on the street would be talking about it. In my family, I was the one kid talking about Nintendo and Sega games, while my cousins were all yapping about Counterstrike.
 
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Skill gap. An average Quake player can NEVER beat the greatest players in the world. But counterstrikes low time to kill, intel mechanics that allow ambushes and random shot spread mean that sometimes a lesser player can win.
This is also why Quake ultimately lost the popularity contest. There's simply no way for a new player to get a drop on an experienced one, which means there is no way for a new player to find an environment in which it is possible to learn and improve.
I know that because I was one of these players back in late 2000s. As much as I enjoy the general game feeling and the weapons of Quake I never really got into the duel scene for example because I would get utterly destroyed by people who have been playing these games competitively for years. It's not for the lack of trying either, I've spend around 2 months autistically playing nothing but duels before finally giving up and moving on. This put me in this weird limbo in which I was way too good to play with completely new players but also far too weak to play with the experienced ones. Clan Arena partially mitigated these problems and I found it to be more enjoyable than dueling but eventually I would just switch to TF2 which sorta solved these problems through its' unique (at the time) approach and game design.
 
which means there is no way for a new player to find an environment in which it is possible to learn and improve.
No, you can learn and improve it's just that it requires learning and improving and people want immediate dopamine.
TF2 which sorta solved these problems through its' unique (at the time) approach and game design.
The only thing that "solves" this is tf2's worst element which is random crits. Otherwise the better team steamrolls the worse one.
 
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