Sonic The Hedgehog Games

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Which game do you play the most in Sonic Mega Collection?

  • Sonic 1

    Votos: 28 4.5%
  • Sonic 2

    Votos: 112 18.0%
  • Sonic 3 and Knuckles

    Votos: 246 39.5%
  • Sonic 3D Blast

    Votos: 23 3.7%
  • Sonic Spinball

    Votos: 24 3.9%
  • Dr. Robotnik's Meanbean Machine

    Votos: 90 14.4%
  • they're all good in my opinion

    Votos: 100 16.1%

  • Total de votantes
    623
We called it Billy Hatcher and the Giant Egg, which he still hated. We at one point – I promise you, I am not making up this story; I have two witnesses! At one point, he he visited the U.S. Sometimes, I translated, and sometimes other people translated. He goes, “Well, I know another name for the boy wearing a rooster suit. Another name for rooster is cock. Can we call the game Giant Cock in English?”

That's the least subtle inuendo title I think i ever seen, and i doubt even Insomniac Games at thier prime could have came up with one even less subtle than that.
 
Mike Fischer: If you look back, like eggs played an odd part in a lot of Naka-san’s content. It’s like, “What’s the obsession with eggs?” Anyway, one of the guys on my team said, “Well, let’s call it Billy Hatcher” because it’s a hatching game with a cute character. The main character is the the boy, not the egg. Of course, Naka-san hated it. We called it Billy Hatcher and the Giant Egg, which he still hated. We at one point – I promise you, I am not making up this story; I have two witnesses! At one point, he he visited the U.S. Sometimes, I translated, and sometimes other people translated. He goes, “Well, I know another name for the boy wearing a rooster suit. Another name for rooster is cock. Can we call the game Giant Cock in English?”
Stolen from /v/.
1780050056404583.png 1780053549584024.jpg
 
Naka just went fucking ballistic on me, yelling at me, saying I wanted to make porno games. Literally, I’ve never seen someone foam at the mouth, but he had literally like foamy spit at the corners of his mouth. “How many games have you made? How many hits have you delivered? Who are you to come here and tell us?” And I’m like, “Dude, I’m just here to tell you where the hockey puck is going. These are the trends in the U.S. We are diverging in the games we make and the games that the market wants”
Really makes you wonder what else are we're missing from Yuji Naka. This shit is fucking hilarious, now we have proof that Billy Hatcher was made by an actual frothing retard.


Holy shit, Sega really was ran by retards.

Just one one more anecdote – I don’t remember what the game was; I wish I could. When I was trying to get some information on a game in development so I could tell the U.S. side, “That this was the game that’s in development. What do you think? What’s your feedback?” It was a big part of what I did, and I’m trying to talk to the game designer, and he’s not even really paying attention. I went over to his workspace, and he’s playing his alpha version of the game, and I’m trying to get some information about it, and he’s just not into it; he doesn’t really want to talk to me. He’s being an ass and and I go, “I’m trying to get information so that the overseas subsidiaries will want to order this game.” Remember, these are cartridges. They had to order them from us. He basically said, “If they don’t like my game, they don’t have to order it.” Okay. So, I gave them a very perfunctory summary, and they said, “Pass.” The guy came to me and goes, “No! They’re going to cancel my project because the overseas teams don’t want it!” because, of course, the overseas partners are like, 90% of the market, and he couldn’t put two and two together until they canceled those projects. I’m like, “Too late now!” so they canceled his project. So, those were some of the dynamics that were were going on.
This one is from an overpriced side project

So, Tom and his team come, and he had said to them on an earlier trip that this thing could be the biggest thing ever, but it’s got to be $99. When they bring out the final version, they’re like, “This is going to be $149,” in the U.S. is what they were telling us, it might have been more than $149. I think the cartridges, the storybooks, were like $49. and Thomas is like, “Guys, this is this is going to be really hard to sell at this price.” Nakayama walks in and he sees it and he’s speaking in Japanese to the team, so I can hear what he’s saying, but the the Americans translator can’t keep up. Nakayama says to the Japanese, “You idiots. You have the most knowledgeable person in the world on this topic who’s been telling you from day one what you need to do to be successful, and you’ve systematically ignored everything that he said.” He grabs the handle, and I don’t know if he pulls it off, but he bangs it and goes, “Really? You need this strong of a handle? You need a handle like this on the top of this product? Why?” Then he picks up the the software, which is like a cartridge and a book formed into one, and he goes, “You need this much plastic in this cartridge?” and he slams it on the table like a like a gavel. Bam! Bam! Bam! Tom’s eyes are as wide as plates because he doesn’t know what’s happening. As far as he knows, Nakayama was mad at him. Nakayama then says, “He told you to keep the price down!” Bam! Bam! “And you didn’t listen!” Bam! Bam! “Go back, and pay attention next time!”
Copyright infringement

Sega-16: Sega Japan had some incredible talent who made the Genesis shine from the start. I was in heaven with games like Golden Axe, Phantasy Star II and The Revenge of Shinobi.
Mike Fischer: Remember the original version of that game? It had Batman, Spider-Man, Terminator, and Godzilla? Hilarious! Batman sprouted wings and flew around the game screen. I mean, that was before I joined, but they had no concept of IP.
I’ll tell you one more story about that. I walked into the art department while they were making the game Wrestle War, and the guy’s painting the cover, right? He’s painting this picture of Hulk Hogan in in the wrestling ring, and he’s got a photo of Hulk Hogan that he’s using for reference. I’m like, “Oh, wow. This is great. Wrestle War,” and I say, “This is not a licensed WWF game. I don’t think you can do that.” Literally, I’ve been at the company like six months, so I didn’t know shit, and the guy is just like, “Okay, none of your business. Don’t let the door hit you on your way out.” They published the game with Hulk Hogan on the cover, and they got a cease-and-desist letter the moment it hit. So, if you look at the revised cover of Wrestle War, they basically just painted a black wig on Hulk’s face! It’s just so awful.
 
Última edición:
So, the creator of Sonic is a schizo lunatic, then? Explains a lot why the franchise is cursed.
The guy who took credit from the real people who created Sonic, more or less.

EDIT:
That reminds me:
Supposedly buried in that interview is a tidbit about how they're remaking Sonic CD. Given the script changes in Shadow Generations to make note of the time stones and the Shadow campaign itself (with Keanu Shadow DLC) to represent the third movie, I think this might have some credibility to it.
 
Última edición:
So, the creator of Sonic is a schizo lunatic, then? Explains a lot why the franchise is cursed.
This has been known for a very long time, people have been having stories about him being an obnoxious asshole for years, from him badmouthing the American devs of Sonic 2 and banning them from working on Sonic 3 to him seething at Peter Moore when he was told nobody liked Sega in America anymore to him scheming to axe the team working on Geist Force for seemingly no reason at all, only for that team to immediately can the entire game and walk once they caught on.
The guy who took credit from the real people who created Sonic, more or less.
This as well, Sonic's design was mostly from Naoto Oshima and the level designs were mostly from Hirokazu Yasuhara. So of course he tries to downplay their contributions and act like they did nothing.
Yuji Naka: Yeah, one of the guys from our team went to work on Jak and Daxter! As for the original titles, I was involved from the beginning, the creation of the game. The character was born in a kind of stream of creating, so I'm involved from the very beginning of the character. I gave the game direction, and I was the main programmer also. So I was involved with every aspect of the original Sonics. Some of the details, like making a map, quite straight-forward stuff, was done by the guy who's working on Jak and Daxter right now. He was involved until Sonic 3, and after that for eight years he didn't do anything in Sega, so he was quite useless in Sega. We really didn't need him. He was really doing nothing with Sonic.
 
So, the creator of Sonic is a schizo lunatic, then? Explains a lot why the franchise is cursed.
Well, the most prominent one. But as far as I can tell, Nakayama was the middle management's tard wrangler, probably not for Yuji Naka. But it was enough to stop the company from hemorrhaging money from the usual set of Japanese incompetence...To an certain extent.

"WHI YU WAN MAKE PORNO GAME! SAYGA DOS NOT MAKE PORNO GAMES! WEZ ONRY MAKE SANIC AND BILRY HATHER! wait. THAT IZ STUPID NAME! FOR NOW ON BILRY HATHCER WIL NOW BE KNOW ASS COCK BOYOE WITH GIAND EGG! WHY ARE YOUSE LAFFING! STOP LARFIN OR I FYREE YOU!"


Yeah, it takes an hero amongst men to keep an straight face throughout this brand of lunacy
 
Última edición:
Well, the most prominent one. But as far as I can tell, Nakayama was the middle management's tard wrangler, probably not for Yuji Naka. But it was enough to stop the company from hemorrhaging money from the usual set of Japanese incompetence...To an certain extent.
If you ever see a kickstarter from a former dev of "Big game" it's always some middle manager. Which is why the projects like mighty no 9 happen.
 
The guy who took credit from the real people who created Sonic, more or less.

EDIT:
That reminds me:
Supposedly buried in that interview is a tidbit about how they're remaking Sonic CD. Given the script changes in Shadow Generations to make note of the time stones and the Shadow campaign itself (with Keanu Shadow DLC) to represent the third movie, I think this might have some credibility to it.

I just started playing Sonic CD (2011) for the first time a few days ago. In that game, you get an achievement if you let Amy hug Sonic.

sonic_cd__a_hug_from_amy_by_fixerschannel_dadlhcm-414w-2x.jpg

But given how they have been changing Amy's characterization in the last few years, there's no way we are going to see something like that in a remake.
 
Notice that Rouge had her buns restored. There's also an actual human in Sonic's land when Siniestro shows up. It only took IDW 6+ years to do that, kek.
In other news, more crossover drivel for the Sonic kart game! Like Evangelion! Really.


Can Shinji run away faster than Sonic?
What about a crossover with Bubsy, at this rate? The 4D game is actually good, for one.
 
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