Mike Fischer: I mean, there were some challenging times, right? Peter sent me back… I think it was in some of his interviews and in Console Wars. He sent me back to deliver this “Gamer’s Manifesto.” I’m like, “Hey, here are the trends in the U.S. Here are some of the things we need to pick up on. The gamer market has become more mature, M-rated games are important. It’s really good really important to have a multi-player component so people will play the games longer. You can’t just do arcade ports because people will buy the game on Tuesday and then return it by the weekend to GameStop to get the maximum money back, and then we’re just recycling secondhand sales.” I made the mistake of delivering it in Japanese. My Japanese wasn’t as good as it had been at its peak, but they got the point. And a few people like Toshihiro Nagoshi got it. I don’t think that he made Yakuza based on the input that I gave him. I think he already wanted to make Yakuza, but it was interesting that after Monkey Ball, his next game was Yakuza. Naka just went fucking ballistic on me, yelling at me, saying I wanted to make porno games. Literally, I’ve never seen someone foam at the mouth, but he had literally like foamy spit at the corners of his mouth. “How many games have you made? How many hits have you delivered? Who are you to come here and tell us?” And I’m like, “Dude, I’m just here to tell you where the hockey puck is going. These are the trends in the U.S. We are diverging in the games we make and the games that the market wants” and did not go wrong. Yeah, Naka-san was a challenge. That’s when he made Billy Hatcher and the Giant Egg, if you recall that.
Sega-16: Oh yeah, I remember that game, on GameCube.
Mike Fischer: Yeah, I remember looking at the game. He wanted to call it Giant Eggs, and we’re like, “Well, to lay a big egg in the U.S. just means a failure.”
Sega-16: True!
Mike Fischer: If you look back, like eggs played an odd part in a lot of Naka-san’s content. It’s like, “What’s the obsession with eggs?” Anyway, one of the guys on my team said, “Well, let’s call it Billy Hatcher” because it’s a hatching game with a cute character. The main character is the the boy, not the egg. Of course, Naka-san hated it. We called it Billy Hatcher and the Giant Egg, which he still hated. We at one point – I promise you, I am not making up this story; I have two witnesses! At one point, he he visited the U.S. Sometimes, I translated, and sometimes other people translated. He goes, “Well, I know another name for the boy wearing a rooster suit. Another name for rooster is cock. Can we call the game Giant Cock in English?”
Sega-16: Oh my god! I would have been half-tempted to agree, just to see what happened.
Mike Fischer: I should have. He is literally the most miserable person I have ever worked with in games or anything else in my life, just a a horrible human being, and you can quote me on that. As you know, he’s also now also a convicted felon.