Unpopular Opinions about Video Games

It's the same reason that X-com gets meme'd on because you can somehow miss point blank shots with a shotgun.
XCOM mentioned.
proceeding to post the video:
https://youtube.com/watch?v=lK4ouRWGHHI
1762275308986.jpeg
So popular that even other games know the glorious effect of RNG.

And if the shot won't be RNG'd, the game will do it for you.
 
I don't understand why people care so much about fast travel when they, themselves, could just not use it if they don't like it.
Because if you actually played Morrowind you'd understand there was ways to fast travel in that game they just involved learning how the world worked. Skyrim removed teleportation magic and only has the carraiges as fast travel vendors which don't exist in sevral areas including some they drop you off at.

Morrowind had striders, ferries, teleporting and magic teleport nodes you could unlock. There was fast travel it was just diagetic and made you pay attention to your surroundings. People who say "just dont use it" didn't play Morrowind to understand what the complaint is.

But it also makes trips back from far away lands a dangerous prospect. But again if we had this in Skyrim it wouldn't matter because you have infinite healing from the menu, passive health regen, no cap on potions, an overforgiving weight limit and a combat system where the player can 1 shot every enemy from a mile away starting at level 5.
 
Morrowind's deep, immersive, strategic combat.

I hate that competifag culture has ruined basically all FPS games' unranked modes and turned the experience into an angry isolation chamber.
While not video games, I feel this way about Warhammer 40,000. Even as far back as 2006 the community had been poisoned by arguments over "meta". And that was before the online discourse had devolved into bringing up the same lore drama (femstodes), slap fights over balance, an obsession with tournament spec terrain, and quarterly balance updates.

Recently I've been looking into Spearhead which is clearly intended for casual play and even has an "underdog" mechanic to help prevent snowballing. So far the community seems more chill, but it's funny seeing comments from competitive try-hards trying (and failing) to figure out how to game the underdog system, and seething about it.


I miss co-op.
 
Give me top hats, but combo memorization and having core game mechanics suddenly not work can fuck right off.

When a boss is "perfectly parry these 5 hit combos and maybe we'll let you do one or two hits of chip damage, also your attacks and special moves don't work" then I'm tempted to just throw my hands up and quit.

Likewise "attacks are either high or low so dodge high or low". What about this mid attack? Take a wild guess and try to figure out if you're getting the direction wrong, getting the timing wrong, or there's no avoiding it at all.

But combos and special moves are a problem. It's just memorization. What's more, executing them can be inconsistent. Again, when it doesn't work, I don't know if I'm a ham fisted retard who can't time button presses, a forgetful retard that got them wrong, or it just doesn't work on this particular enemy.
ok what game prompted this
 
I did, you had claimed gothic had the superior idea of a strength mechanic to determine damage.

Here it is again. I then called you a retard because, Morrowind has a strength stat, which, get this, determines damage...
Ver archivo adjunto 8125664

Just a recap because I very clearly showed I read your post and made it very clear you're retarded. "kek"

If you don't know how the system works and so you criticize it based on your misunderstanding then yeah you'll miss, but as I've gone over multiple times you should basically never miss becuase misses are skill based.
My post was about combat as a whole not just strength:
But you could also train yourself from untrained to mastery which made your character more skilled at using the weapon. This allowed you to extend combos, increased your crit chance and made the weapon overall less clunky to use.

I explained that the combat system in gothic was made up of two parts. Analogous to how in Morrowind damage is based on strength, any status effects in crit chance but if your attack connects or not is based off weapon skill, agility, luck and status effects (also the enemy’s block and evasion). This sounds all well and good but the end result is that you’re staring down at a rat for five minutes waiting for it to die.

Meanwhile in Gothic strength grants a flat buff to damage equal to its value. (Strength + Damage) - enemy armour = the amount of damage you will deal. Weapon mastery meanwhile governs critical chance (double damage), allows you to perform longer combination attacks (rhythmically pressing ctrl + w for follow-up slashes) and just straight up changes the animations and timing of combinations. Unlearned the nameless hero will hold a short sword in front of him with two hands and wave it around like club with weird timings. At mastery he will hold it like you should hold the sword, and the timing is a consistent rhythm as he pushes into the enemy. Dodging and blocking is handled like in every other action rpg.

Both these mechanics are answers to the same problem of how to prevent an experienced player from completely ignoring the RPG system. Morrowinds answer is simply bad as math ran under the hood contradicts what is visibly happening on the screen. Gothic’s system doesn’t cause that issue. Hit chance RNG based systems are just inherently not fun.
 
Morrowind's deep, immersive, strategic combat.
https://youtube.com/watch?v=bNXYrAkUntU
1762283501193.png
He has no stamina that's a 50% chance to miss at base, he probably doesn't have the long blade skill or the warrior sign and he's spamming light attacks. Of course he's going to miss. This is what I'm talking about, people misrepresent the system and then it becomes a meme that you're always missing your attacks because people don't know how to play the game. If you play Morrowind correctly you will almost never miss.
We are in a surge of coop games. The "hoard shooter" (fake genre title) has tons of good entries coming out all the time. The most popular games at the moment are titles like repo and peak which may come across as goofy streamer bait but are actually mechanically rich focused games
 
Última edición:
Dodging and blocking is handled like in every other action rpg...Hit chance RNG based systems are just inherently not fun.
I think what it comes down to is that if hitting is actually determined by RNG, don't make me play an action game on top of it. Pick a lane and stay in it.
 
I love emulation shaders that make old games look less pixelated (SuperSai, SuperEagle for example). I've been emulating stuff for a very long time and always have some form of smoothing on. On the other hand i think scanlines are a joke and don't know why anyone would ever have that shit enabled. Having grown up NES-on-CRT it looks nothing like the real thing is supposed to be.
 
Ver archivo adjunto 8126088
He has no stamina that's a 50% chance to miss at base, he probably doesn't have the long blade skill or the warrior sign and he's spamming light attacks. Of course he's going to miss. This is what I'm talking about, people misrepresent the system and then it becomes a meme that you're always missing your attacks because people don't know how to play the game. If you play Morrowind correctly you will almost never miss.
In Morrowind stamina runs out just jogging places, depletes after 4-5 attacks, and takes full minutes to regen unless you're chugging potions or spamming restoration spells. Any mechanic that forces you to just stand there and do nothing in a game sucks ass and is boring. It's infuriating dying to a rat that you could one-shot if only a single one of your 50+ attacks hit it and that turns a lot of people off of the game. Miss mechanics have been ripped out of most RPGs because they're universally annoying and make you feel like shit.
I love emulation shaders that make old games look less pixelated (SuperSai, SuperEagle for example). I've been emulating stuff for a very long time and always have some form of smoothing on. On the other hand i think scanlines are a joke and don't know why anyone would ever have that shit enabled. Having grown up NES-on-CRT it looks nothing like the real thing is supposed to be.
One of my fondest memories as a kid in the 90s was putting Linux on my dad's old work laptop so I could run ZSNES with a filter at full speed (couldn't do it in Windows). Chrono Trigger, Mega Man X, all the FF games, tons of other games at my fingertips and the best part is I could play them on car rides. Jagged pixels and aliasing have always hurt my eyes and smoothing filters did a lot to alleviate it. I'm with you on the scanlines thing, it's artificial as hell and outs people as spergs who never experienced the real thing on CRT screens.
 
Última edición:
Morrowind's deep, immersive, strategic combat.
https://youtube.com/watch?v=bNXYrAkUntU

The way I see it, a lot of contrarian dorks praise Morrowind and shit on Skyrim because they want to sound clever by dunking on something popular. It's basically the WRPG version of dunking on Halo or Call of Duty. But at the end of the day, more people bought Skyrim, more people played Skyrim, Skyrim was more popular and was put on more platforms, and Skyrim was the game that even Japanese devs started copying because of how successful and profitable it was.

You can scream to the hills a thousand times about how much better Morrowind is over Skyrim, yet the results and the profits speak for themselves. Skyrim was easier to play and get into, Skyrim was way more successful, Skyrim was the one people played for thousands of hours on multiple platforms. To the point where there's even a saying about it: "You don't quit Skyrim, you just take breaks." It's not true for everyone, but it is true for more than a few.
 
Última edición:
In Morrowind stamina runs out just jogging places, depletes after 4-5 attacks
I had the same problem with Dying Light: The Beast recently. The combat would've been a lot better if they reduced stamina consumption by 50%. You run out of breath after killing a single zombie and then you have to wait a few seconds for the bar to refill. It's not that the game is difficult, it's just that it's an ACTION game and the stamina system prevents you from doing cool shit.
 
I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.

I hate those people.
 
Fast travel is gay and lame cause having to prepare for and commit to a journey is part of the fun. If you can just warp around to almost wherever you want, anytime you want then things start to lose stakes and the games heads more towards being just a checklist of stuff to do. If I'm journeying out far from civilization, I should be worried about things like how I'm going to get back and if I have enough supplies for a round trip. If easy fast travel exists, it should be something you only gain access to late in the game so that you fully understand its value and it feels like you've earned it.

Oh, I can just not use it? That's a pointless argument. You can say shit like that about any mechanic in any game. It's no the player's job to figure out what mechanics they should arbitrarily forbid themselves from using to make the game fun. It's the developer's job to make the most fun way to play the game the obvious one to the player. If that means restricting the player's freedom then they need to do that. Secondly, if they've committed making easy fast travel from the start a thing in their game, then they've designed their game from the ground up for travel to not be meaningful, so simply removing the fast travel with no other changes likely won't produce great results. Third, just like someone could not use fast travel in a game with it, you could always make things easier for yourself in games without it, it's called cheating.

Anyway, don't give a fuck about any Elder Scrolls game, they're all shit.

I love emulation shaders that make old games look less pixelated (SuperSai, SuperEagle for example). I've been emulating stuff for a very long time and always have some form of smoothing on. On the other hand i think scanlines are a joke and don't know why anyone would ever have that shit enabled. Having grown up NES-on-CRT it looks nothing like the real thing is supposed to be.
lookin good.jpg
 
Anyway, don't give a fuck about any Elder Scrolls game, they're all shit.
I beg your pardon. Daggerfall was actually kinda fun.

I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.

I hate those people.

I don't know. Something just shifted and changed after the PS2 era. Less limitations also meant more unrestricted lunacy, and many ideas of game developers back in the day would just have degraded the overall experience. Nowadays, games suck so much time out of you, they are more like full-time jobs themselfes with a lot of unfun things in them added only because they looked good on paper for the most crazy team member who want to create something of a real-life substitution.
There are still some good games out there ocassionally, but only once in a blue moon or so.
 
I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.
I wouldnt even put Morrowind in a top 20. I'm just pointing out that if you miss your attacks in Morrowind it's your fault and you're playing the game wrong.
 
Because if you actually played Morrowind you'd understand there was ways to fast travel in that game they just involved learning how the world worked.
You really don't read posts, do you?

It also makes me laugh because Morrowind fags will cry that you "can't role play" in Skyrim, then tell you "lol just fucking learn mark and recall" when it comes to the fast travel debate.
 
Última edición:
I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.

I hate those people.
the fact that you offend the PS2 lineup by lumping morrowind with it is DISGUSTANG.
also most zoomer games nowadays basically ape the flash games of the old era, it's really nice seeing how they add their touch to these styles of games because most of the flash era games are mainly edgy shit because it was the era that i and a few other kiwis were teenagers, even thoguh i don't understand a lick of brainrot it's still better to me to see a funny version of a edgy game i played back in the day.
 
I think there’s in general a growing clique of pseuds that think gaming peaked with the greatest hits of the ps2 era and nothing outside that list is worth playing. like morrowinds no. 1 fan over here.

I hate those people.
It really gets old. I don't even hate New Vegas or Morrowind but people act like they're masterpieces today when, at best, they were just good for their time.

Like I wouldn't say Morrowind is bad, but the way Scarthew glazes the combat as if it's fucking Dark Souls or something is ridiculous. It's D&D thrown into an environment it shouldn't be in. It's why Oblivion was just as fucking bad except that the weapons actually made sense.
 
I wouldnt even put Morrowind in a top 20. I'm just pointing out that if you miss your attacks in Morrowind it's your fault and you're playing the game wrong.
It literally isn’t. Even under perfect conditions when you have 125% hit chance (maxed out weapons plus no fatigue *1,25 mult) you can still miss because evasion exists.

It’s technically possible to miss Dagoth Ur even if you do everything right and max out hit chance.
 
Atrás
Top Abajo