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- 26 de Sep, 2024
>Dude is named pirate software
>Has a problem with game preservation
Some people just can't help themselves
>Has a problem with game preservation
Some people just can't help themselves
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Jesus fucking christ not even Keffals moralfagged this hard over an embellished swatting storyVer archivo adjunto 7615744
Ver archivo adjunto 7615807
this some palpatine drama
'the attempt on my life has left me a pussy and a faggot'
Pirate Software: Software That Steals From You>Dude is named pirate software
>Has a problem with game preservation
Some people just can't help themselves
He's not trans yet.
Kinda like Adobe amiritePirate Software: Software That Steals From You
Damn, YandereDev is getting a Star Wars prequel trilogy style reevaluation thanks to Mald.This is disrespectful to yanderedev. While he was lazy, and weird I believe he ACTUALLY had some competency coding compared to jason. Like seriously, its a 3d game, it had some degree of stealth system, actual 3d animations, physics..... It wasn't ENTIRELY crap
I refuse to believe jason is as good as that
What's Mald's target ethnicity/processed meat combo gonna be?I'd love to see Mald go full Patrick S. Tomlinson and start childing people, he's already got the pitybegging over fake swatting down.
"Insane behavior, stalker child. *stretches* Enjoy being socially engineered into prison."I'd love to see Mald go full Patrick S. Tomlinson and start childing people, he's already got the pitybegging over fake swatting down.
AND IT'S NOTCH WITH THE STEEL CHAIR!!!!
I hope that whoever is dealing with the political face-to-face aspects of SKG, when addressing the lobbyists "concerns", they bring up every single one of the points made in this video, particularly Roblox's outright endorsement of government involvement & oversight.
No stalker child, I do not grind african american children up into ferret feed, spreading these lies is honestly insane behavior.Damn, YandereDev is getting a Star Wars prequel trilogy style reevaluation thanks to Mald.
What's Mald's target ethnicity/processed meat combo gonna be?
>Code monkeys that actually know what they're doing and reviewing his shit coding starting to get under his skinGuess who decided to reply to one of the code review videos?
Ver archivo adjunto 7616432
Link to the comment below, it will be the highlighted one under the vid:
LMAO. His ballwashers are in the comments chain going "Heh, well, you see, you just don't understand 20 years experience superdev code.". I can't believe these people.Guess who decided to reply to one of the code review videos?
Link to the comment below, it will be the highlighted one under the vid:
This dude cannot stop himself from replying.
I can imagine the dialogue between the two fatrick being proven spousal abuse"Insane behavior, stalker child. *stretches* Enjoy being socially engineered into prison."
Jason "Thor" Hall (aka Maldavius Figree) wrote:
My short bio:
- Wore many hats at Blizzard Entertainment over my 6 year career. (Does not explain which "hats" he wore, besides the currently known "QA bitch hat" that he pawns off as a developer credit)
- Left Blizzard with the title of Senior Red Team Specialist. (Does not explain what this means)
- Won a Black Badge at DefCon 23 from 1o57. (It's radioactive) (Does not explain what this means) -- (https://archive.is/EtXmx / "This badge, which is also known as the black badge, is reserved for people [and teams] who are first to solve one of the official DEF CON challenges. It grants lifetime free admission and opens just about any door when listed on your resume.) (https://archive.is/0D1D1 / DEF CON 23 Black Badges ... Badge Challenge, Winner: Council of Nine | Members: erbbysam (@erbbysam), ben, if_, junkmail (@jumknail3), mstc (@M57C), 0rigen (@_0rigen), qa_ninja, Thor, w1p30u7, Wumpus, ziot (@bbuerhaus) )
- I make cryptographic puzzles for the hacking community on the side. (No idea what this is, may have been covered earlier in thread)
- I started my own indie game development company and our first game is on Greenlight (Link is 404 but I assume links to his earlier/earliest games)
- I like potatoes, narwhals, and bacon. (Please keep in mind this was posted in 2016)
[deleted] asks: What do you like about mainstream games and what do you hate about them? Alternatively, what do you hate and like about indie games?
Mald responds:
MainStream Games:
Indie Games:
- I like that in general you can expect a massive level of quality, polish, and support from some major developers. There are exceptions to this but if I am paying 40-60 USD I have an expectation of service and more often than not I receive it. (If not immediately)
- Major developers lay the groundwork and interest in gaming as a whole for indie devs to have a home.
- For instance a company like Nintendo/Sony/Microsoft builds a console or Valve creates Steam which gives smaller guys a chance to release things.
- I dislike that a lot of times developers are disconnected or removed from their creations to either work on the next big thing or because the grind burns them out.
- I dislike the lack of innovation brought on by the worry of profitability. More often than not something that is "safe" is chosen over something that is "new".
- The quality and polish of games varies wildly as does the support, this is a bit of a turn off at times. (This comment aged incredibly poorly.)
- However the cost of most indie games is generally much lower so the investment doesn't burn as badly if it's not to your liking.
- Indie Games do something that major developers rarely get the opportunity to do, take wild gambles.
- I love indie games because of those gambles, you can see crazy experimental concepts in action that just wont pass reviews in a Triple A. We made a bullet-hell arcade game about shooting breakfast foods out of a toaster for instance.
[deleted] asks: What is your best advice for an indie developer who is hard at work producing a game?
Mald responds:
Play your game early and often. Don't wait for it to have proper art or anything other than gray blocks. If your game is fun as gray blocks it will be fun with fully realized graphics.I just started my indie development adventure myself and our first game is up on Greenlight now. Start small, do something you know you can finish, play your game, and have fun.![]()
alucard333 asks: How did you get to work at Blizzard Entertainment? Did you just apply randomly and they accepted? What was their process for hiring you? Also, why did you leave Blizzard?
What courses did you undertake at university? What really got you into designing games?
Mald responds:
I studied to be an entomologist for a few years and left there to follow my then hobby of hacking and go freelance. Spent a long time freelancing and gaining skills then applied at Blizzard. I waited around 6 months and got a job as a Night Crew Game Tester which is a temp job. Spent a few years climbing from there to get where I was. I left to make indie games, a big risk but I wanted to be creative in my job and so far I love this.
I have always been an avid DnD DM amongst other pen and paper games. I just really love making worlds and seeing how other people go through them. There is a certain rush to putting your ideas on paper and having someone else experience them. (Notably, he makes ZERO mention of his father working at Blizzard and being his in to the company to begin with, despite now endlessly bragging about how his dad worked at Blizzard and is the reason he got to work at Blizzard)